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		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=40082</id>
		<title>Standard Operating Procedure</title>
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		<updated>2026-01-07T14:09:31Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the Quartermaster&#039;s, or Auxilliary Support Officer&#039;s, approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; (ASO can override the Quartermaster). During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Deployment of Ship&#039;s Crew ==&lt;br /&gt;
Anyone that intends to deploy, including Staff Officers, must receive permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head should their decisions differ.&lt;br /&gt;
* Heads of department, with the exception of the Chief Engineer, are forbidden to deploy.&lt;br /&gt;
** The Chief Engineer requires permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the Auxilliary Support Officer to deploy, and may not deploy should the ASO be absent.&lt;br /&gt;
** The Chief Engineer may only deploy with the purpose of assisting the establishment or maintenance of the defences around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt; or Communications Relays. Should the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; become besieged the Chief Engineer must return to the ship.&lt;br /&gt;
* At least one member of each department must remain aboard the ship at any given time.&lt;br /&gt;
** This includes the Field Doctor should all other &amp;lt;u&amp;gt;surgically trained&amp;lt;/u&amp;gt; medical staff be absent.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Protocol ===&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
**The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt; must be continually garrisoned and protected by a portion of deployed forces sufficient to maintain an adequate degree of security and monitoring of the perimeter in proportion of the degree of risk within the Area of Operations.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must notify the command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly request Honor Guards for their own protection&lt;br /&gt;
**If there is no &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer may directly request Honor guards, otherwise they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Rank&amp;diff=39543</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Rank&amp;diff=39543"/>
		<updated>2025-12-10T01:25:03Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Enlisted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Marine Ranks=&lt;br /&gt;
==Ranks and Command==&lt;br /&gt;
While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enlisted:&#039;&#039;&#039; Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Officers:&#039;&#039;&#039; Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Civilians:&#039;&#039;&#039; While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Succession/Chain of Command==&lt;br /&gt;
Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.&lt;br /&gt;
&lt;br /&gt;
Synthetics cannot inherit command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Commanding Officer&lt;br /&gt;
# Executive Officer&lt;br /&gt;
# Auxiliary Support Officer&lt;br /&gt;
# Chief MP&lt;br /&gt;
# Chief Medical Officer&lt;br /&gt;
# Staff Officer&lt;br /&gt;
# Chief Engineer&lt;br /&gt;
# Pilot Officer&lt;br /&gt;
# Intelligence Officer&lt;br /&gt;
# Ranking Comissioned Personnel&lt;br /&gt;
# Quartermaster&lt;br /&gt;
# Senior Enlisted Advisor&lt;br /&gt;
# Warden&lt;br /&gt;
# Military Police&lt;br /&gt;
# Squad Leader (Starts at Alpha and goes through the squads)&lt;br /&gt;
# Ranking Enlisted Personnel&lt;br /&gt;
&lt;br /&gt;
==Departments and Ranks ==&lt;br /&gt;
These are the departments which make up the USCM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: none; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Command===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 18em&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Commanding Officer]]&lt;br /&gt;
| Major/Lt. Colonel/Colonel (O4/O5/O6)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Executive Officer]]&lt;br /&gt;
| Captain (O3)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Officer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Auxiliary Support ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 18em;&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
|[[Auxiliary Support Officer]]&lt;br /&gt;
|First Lieutenant (O2)&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence Officer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilot Officer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Dropship Crew Chief]]&lt;br /&gt;
| Sergeant (E5)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicle Crewman]]&lt;br /&gt;
| Corporal (E4)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Squad Marines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;height: 30em; background: none;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Leader]]&lt;br /&gt;
| Sergeant (E5)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireteam Leader]]&lt;br /&gt;
| Corporal (E4)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons Specialist]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Smartgunner]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Technician]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital Corpsman]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifleman]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Military Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 30em; background: none&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief MP]]&lt;br /&gt;
| First Lieutenant (O2)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden]]&lt;br /&gt;
| Staff Sergeant (E6)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Military Police]]&lt;br /&gt;
| Lance Corporal/Sergeant (E3/E5) &lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 15em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank &lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Engineer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordnance Technician]]&lt;br /&gt;
| Private First class (E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Maintenance Technician]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 15em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartermaster]]&lt;br /&gt;
| Gunnery Sergeant (E-7)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Technician]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;height: 18em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Medical Officer]]&lt;br /&gt;
| First Lieutenant (O2)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Researcher]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurse]]&lt;br /&gt;
| Lance Corporal/Sergeant (E3/E5)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;height: 18em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Enlisted Advisor]]&lt;br /&gt;
| Gunnery Sergeant-Sergeant Major (E7/E8(E)/E9(E))&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Mess Technician]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Corporate Liaison]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Synthetic]]&lt;br /&gt;
| Warrant Officer / Chief Warrant Officer (WO/CWO)&lt;br /&gt;
| Warranted / Commissioned&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==USCM Ranks==&lt;br /&gt;
=== Rank Terminology ===&lt;br /&gt;
{| style=&amp;quot;background: none; border: none; height: 20em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;height:20em&amp;quot;&lt;br /&gt;
 ! Paygrade:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; E&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enlisted. E.g. a person who is enlisted into the USCM.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;O&amp;lt;/center&amp;gt;&lt;br /&gt;
| Officer. E.g. a person who is commissioned into the USCM.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Pv&amp;lt;/center&amp;gt;&lt;br /&gt;
|Member of the Provost Office. E.g. A Provost Inspector.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;height:20em&amp;quot;&lt;br /&gt;
 ! Classifications:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;NCO&amp;lt;/center&amp;gt;&lt;br /&gt;
|Non-commissioned officer (any enlisted above Grade 2).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;SNCO&amp;lt;/center&amp;gt;&lt;br /&gt;
|| Senior non-commissioned officer (any enlisted above Grade 5).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Senior Officer&amp;lt;/center&amp;gt;&lt;br /&gt;
|Any officer of Grade 4 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Flag Officer&amp;lt;/center&amp;gt;&lt;br /&gt;
|Any officer above Grade 6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
&amp;lt;small&amp;gt;*&#039;&#039;&#039;Note:&#039;&#039;&#039; Members and former members of the CO Council get the honorary title of Lt. Colonel, with the CO Senator getting the honorary title of Colonel. This is only a fluff title in most rounds barring events.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| O10S&lt;br /&gt;
| Commandant of the Marine Corps&lt;br /&gt;
| CMC&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O10C&lt;br /&gt;
| Assistant Commandant of the Marine Corps&lt;br /&gt;
| ACMC&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O10&lt;br /&gt;
| General&lt;br /&gt;
| Gen.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O9&lt;br /&gt;
| Lieutenant General&lt;br /&gt;
| LtGen.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O8&lt;br /&gt;
| Major General&lt;br /&gt;
| MajGen&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O7&lt;br /&gt;
| Brigadier General&lt;br /&gt;
| BGen&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O6&lt;br /&gt;
| Colonel&lt;br /&gt;
| Col&lt;br /&gt;
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Senator]&lt;br /&gt;
|-&lt;br /&gt;
| O5&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| Lt.Col&lt;br /&gt;
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Council]&lt;br /&gt;
|-&lt;br /&gt;
| O4&lt;br /&gt;
| Major&lt;br /&gt;
| Maj&lt;br /&gt;
| [[Commanding_Officer|CO]]&lt;br /&gt;
|-&lt;br /&gt;
| O3&lt;br /&gt;
| Captain&lt;br /&gt;
| CPT&lt;br /&gt;
| [[Executive Officer | XO]]&lt;br /&gt;
|-&lt;br /&gt;
| O2&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| 1stLT&lt;br /&gt;
| [[Chief MP |CMP]], [[Chief Medical Officer |CMO]]&lt;br /&gt;
|-&lt;br /&gt;
| O1&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| 2ndLT&lt;br /&gt;
| [[Pilot Officer |PO]],[[Staff Officer | SO]], [[Intelligence Officer |IO]], [[Doctor]], [[Researcher]] , [[Chief Engineer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Warrant Officers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| CWO&lt;br /&gt;
| Chief Warrant Officer&lt;br /&gt;
| CWO&lt;br /&gt;
| [[Synthetic]]&lt;br /&gt;
|-&lt;br /&gt;
| WO&lt;br /&gt;
| Warrant Officer&lt;br /&gt;
| WO&lt;br /&gt;
| [[Synthetic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| E9C&lt;br /&gt;
| Sergeant Major of the Colonial Marine Corps (SNCO)&lt;br /&gt;
| SMCMC&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| E9E&lt;br /&gt;
| Sergeant Major (SNCO)&lt;br /&gt;
| SGM&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E9&lt;br /&gt;
| Master Gunnery Sergeant (SNCO)&lt;br /&gt;
| MGySGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E8E&lt;br /&gt;
| First Sergeant (SNCO)&lt;br /&gt;
| 1stSGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E8&lt;br /&gt;
| Master Sergeant (SNCO)&lt;br /&gt;
| MSGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E7&lt;br /&gt;
| Gunnery Sergeant, (SNCO)&lt;br /&gt;
| GySGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]], [[Requisitions Officer|Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
| E6&lt;br /&gt;
| Staff Sergeant (SNCO)&lt;br /&gt;
| SSGT&lt;br /&gt;
| [[Warden]]&lt;br /&gt;
|-&lt;br /&gt;
| E5&lt;br /&gt;
| Sergeant (NCO)&lt;br /&gt;
| SGT&lt;br /&gt;
| [[Squad Leader | SL]], [[Nurse]], [[Military Police | MP]]&lt;br /&gt;
|-&lt;br /&gt;
| E4&lt;br /&gt;
| Corporal (NCO)&lt;br /&gt;
| CPL&lt;br /&gt;
| [[Fireteam Leader| FL]], [[Vehicle Crewman | VC]], [[Ordnance Technician | OT]], [[Military Police | MP]]&lt;br /&gt;
|-&lt;br /&gt;
| E3&lt;br /&gt;
| Lance Corporal&lt;br /&gt;
| LCPL&lt;br /&gt;
| [[Hospital Corpsman]], [[Combat Technician]], [[Smartgunner | Smartgunner]], [[Weapons Specialist | Specialist]], [[Nurse]], [[Military Police | MP]]&lt;br /&gt;
|-&lt;br /&gt;
| E2&lt;br /&gt;
| Private First Class&lt;br /&gt;
| PFC&lt;br /&gt;
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| E1&lt;br /&gt;
| Private&lt;br /&gt;
| PVT&lt;br /&gt;
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Technician]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Provost Office===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| PvCM (O10C)&lt;br /&gt;
| Chief Marshal&lt;br /&gt;
| Chief Marshal&lt;br /&gt;
| Provost Chief Marshal&lt;br /&gt;
|-&lt;br /&gt;
| PvSM (O9)&lt;br /&gt;
| Sector Marshal&lt;br /&gt;
| S. Marshal&lt;br /&gt;
| Provost Sector Marshal&lt;br /&gt;
|-&lt;br /&gt;
|PvM (O7/O8)&lt;br /&gt;
|Marshal&lt;br /&gt;
|Marshal&lt;br /&gt;
|Provost Marshal&lt;br /&gt;
|-&lt;br /&gt;
| PvDM (O6)&lt;br /&gt;
| Deputy Marshal&lt;br /&gt;
| Dep. Marshal&lt;br /&gt;
| Provost Deputy Marshal&lt;br /&gt;
|-&lt;br /&gt;
|PvCI&lt;br /&gt;
|Chief Inspector&lt;br /&gt;
|Chief Insp&lt;br /&gt;
|Provost Chief Inspector&lt;br /&gt;
|-&lt;br /&gt;
| PvI&lt;br /&gt;
| Inspector&lt;br /&gt;
| Insp&lt;br /&gt;
| Provost Inspector&lt;br /&gt;
|-&lt;br /&gt;
|E8/E9&lt;br /&gt;
|Master Sergeant/Master Gunnery Sergeant&lt;br /&gt;
|MSgt/MGySgt&lt;br /&gt;
|Provost Team Leader&lt;br /&gt;
|-&lt;br /&gt;
| E8E/E9E&lt;br /&gt;
| First Sergeant/Sergeant Major&lt;br /&gt;
| 1Sgt/SgtMaj&lt;br /&gt;
| Provost Advisor&lt;br /&gt;
|-&lt;br /&gt;
| E5/E6/E7&lt;br /&gt;
| Sergeant/Staff Sergeant/Gunnery Sergeant&lt;br /&gt;
| Sgt/SSgt/GySgt&lt;br /&gt;
| Provost Enforcer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Rank&amp;diff=39542</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Rank&amp;diff=39542"/>
		<updated>2025-12-10T01:18:46Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Marine Ranks=&lt;br /&gt;
==Ranks and Command==&lt;br /&gt;
While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enlisted:&#039;&#039;&#039; Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Officers:&#039;&#039;&#039; Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Civilians:&#039;&#039;&#039; While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Succession/Chain of Command==&lt;br /&gt;
Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.&lt;br /&gt;
&lt;br /&gt;
Synthetics cannot inherit command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Commanding Officer&lt;br /&gt;
# Executive Officer&lt;br /&gt;
# Auxiliary Support Officer&lt;br /&gt;
# Chief MP&lt;br /&gt;
# Chief Medical Officer&lt;br /&gt;
# Staff Officer&lt;br /&gt;
# Chief Engineer&lt;br /&gt;
# Pilot Officer&lt;br /&gt;
# Intelligence Officer&lt;br /&gt;
# Ranking Comissioned Personnel&lt;br /&gt;
# Quartermaster&lt;br /&gt;
# Senior Enlisted Advisor&lt;br /&gt;
# Warden&lt;br /&gt;
# Military Police&lt;br /&gt;
# Squad Leader (Starts at Alpha and goes through the squads)&lt;br /&gt;
# Ranking Enlisted Personnel&lt;br /&gt;
&lt;br /&gt;
==Departments and Ranks ==&lt;br /&gt;
These are the departments which make up the USCM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: none; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Command===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 18em&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Commanding Officer]]&lt;br /&gt;
| Major/Lt. Colonel/Colonel (O4/O5/O6)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Executive Officer]]&lt;br /&gt;
| Captain (O3)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Officer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Auxiliary Support ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 18em;&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
|[[Auxiliary Support Officer]]&lt;br /&gt;
|First Lieutenant (O2)&lt;br /&gt;
|Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence Officer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilot Officer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Dropship Crew Chief]]&lt;br /&gt;
| Sergeant (E5)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicle Crewman]]&lt;br /&gt;
| Corporal (E4)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Squad Marines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;height: 30em; background: none;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Leader]]&lt;br /&gt;
| Sergeant (E5)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireteam Leader]]&lt;br /&gt;
| Corporal (E4)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons Specialist]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Smartgunner]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Technician]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital Corpsman]]&lt;br /&gt;
| Lance Corporal (E3)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifleman]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Military Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 30em; background: none&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief MP]]&lt;br /&gt;
| First Lieutenant (O2)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden]]&lt;br /&gt;
| Staff Sergeant (E6)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Military Police]]&lt;br /&gt;
| Lance Corporal/Sergeant (E3/E5) &lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 15em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank &lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Engineer]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordnance Technician]]&lt;br /&gt;
| Private First class (E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Maintenance Technician]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;height: 15em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartermaster]]&lt;br /&gt;
| Gunnery Sergeant (E-7)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Technician]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;height: 18em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Medical Officer]]&lt;br /&gt;
| First Lieutenant (O2)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Researcher]]&lt;br /&gt;
| Second Lieutenant (O1)&lt;br /&gt;
| Officer&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurse]]&lt;br /&gt;
| Lance Corporal/Sergeant (E3/E5)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;height: 18em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height: 4em&amp;quot; | Job &lt;br /&gt;
! Rank&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Enlisted Advisor]]&lt;br /&gt;
| Gunnery Sergeant-Sergeant Major (E7/E8(E)/E9(E))&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Mess Technician]]&lt;br /&gt;
| Private/Private First Class (E1/E2)&lt;br /&gt;
| Enlisted&lt;br /&gt;
|-&lt;br /&gt;
| [[Corporate Liaison]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Synthetic]]&lt;br /&gt;
| Warrant Officer / Chief Warrant Officer (WO/CWO)&lt;br /&gt;
| Warranted / Commissioned&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==USCM Ranks==&lt;br /&gt;
=== Rank Terminology ===&lt;br /&gt;
{| style=&amp;quot;background: none; border: none; height: 20em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;height:20em&amp;quot;&lt;br /&gt;
 ! Paygrade:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; E&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enlisted. E.g. a person who is enlisted into the USCM.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;O&amp;lt;/center&amp;gt;&lt;br /&gt;
| Officer. E.g. a person who is commissioned into the USCM.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Pv&amp;lt;/center&amp;gt;&lt;br /&gt;
|Member of the Provost Office. E.g. A Provost Inspector.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;height:20em&amp;quot;&lt;br /&gt;
 ! Classifications:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;NCO&amp;lt;/center&amp;gt;&lt;br /&gt;
|Non-commissioned officer (any enlisted above Grade 2).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;SNCO&amp;lt;/center&amp;gt;&lt;br /&gt;
|| Senior non-commissioned officer (any enlisted above Grade 5).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Senior Officer&amp;lt;/center&amp;gt;&lt;br /&gt;
|Any officer of Grade 4 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Flag Officer&amp;lt;/center&amp;gt;&lt;br /&gt;
|Any officer above Grade 6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
&amp;lt;small&amp;gt;*&#039;&#039;&#039;Note:&#039;&#039;&#039; Members and former members of the CO Council get the honorary title of Lt. Colonel, with the CO Senator getting the honorary title of Colonel. This is only a fluff title in most rounds barring events.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| O10S&lt;br /&gt;
| Commandant of the Marine Corps&lt;br /&gt;
| CMC&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O10C&lt;br /&gt;
| Assistant Commandant of the Marine Corps&lt;br /&gt;
| ACMC&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O10&lt;br /&gt;
| General&lt;br /&gt;
| Gen.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O9&lt;br /&gt;
| Lieutenant General&lt;br /&gt;
| LtGen.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O8&lt;br /&gt;
| Major General&lt;br /&gt;
| MajGen&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O7&lt;br /&gt;
| Brigadier General&lt;br /&gt;
| BGen&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| O6&lt;br /&gt;
| Colonel&lt;br /&gt;
| Col&lt;br /&gt;
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Senator]&lt;br /&gt;
|-&lt;br /&gt;
| O5&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| Lt.Col&lt;br /&gt;
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Council]&lt;br /&gt;
|-&lt;br /&gt;
| O4&lt;br /&gt;
| Major&lt;br /&gt;
| Maj&lt;br /&gt;
| [[Commanding_Officer|CO]]&lt;br /&gt;
|-&lt;br /&gt;
| O3&lt;br /&gt;
| Captain&lt;br /&gt;
| CPT&lt;br /&gt;
| [[Executive Officer | XO]]&lt;br /&gt;
|-&lt;br /&gt;
| O2&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| 1stLT&lt;br /&gt;
| [[Chief MP |CMP]], [[Chief Medical Officer |CMO]]&lt;br /&gt;
|-&lt;br /&gt;
| O1&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| 2ndLT&lt;br /&gt;
| [[Pilot Officer |PO]],[[Staff Officer | SO]], [[Intelligence Officer |IO]], [[Doctor]], [[Researcher]] , [[Chief Engineer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Warrant Officers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| CWO&lt;br /&gt;
| Chief Warrant Officer&lt;br /&gt;
| CWO&lt;br /&gt;
| [[Synthetic]]&lt;br /&gt;
|-&lt;br /&gt;
| WO&lt;br /&gt;
| Warrant Officer&lt;br /&gt;
| WO&lt;br /&gt;
| [[Synthetic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| E9C&lt;br /&gt;
| Sergeant Major of the Colonial Marine Corps (SNCO)&lt;br /&gt;
| SMCMC&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| E9E&lt;br /&gt;
| Sergeant Major (SNCO)&lt;br /&gt;
| SGM&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E9&lt;br /&gt;
| Master Gunnery Sergeant (SNCO)&lt;br /&gt;
| MGySGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E8E&lt;br /&gt;
| First Sergeant (SNCO)&lt;br /&gt;
| 1stSGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]]&lt;br /&gt;
|-&lt;br /&gt;
| E8&lt;br /&gt;
| Master Sergeant (SNCO)&lt;br /&gt;
| MSGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]], [[Synthetic]]&lt;br /&gt;
|-&lt;br /&gt;
| E7&lt;br /&gt;
| Gunnery Sergeant, (SNCO)&lt;br /&gt;
| GySGT&lt;br /&gt;
| [[Senior Enlisted Advisor | SEA]], [[Requisitions Officer|Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
| E6&lt;br /&gt;
| Staff Sergeant (SNCO)&lt;br /&gt;
| SSGT&lt;br /&gt;
| [[Warden]]&lt;br /&gt;
|-&lt;br /&gt;
| E5&lt;br /&gt;
| Sergeant (NCO)&lt;br /&gt;
| SGT&lt;br /&gt;
| [[Squad Leader | SL]], [[Nurse]], [[Military Police | MP]]&lt;br /&gt;
|-&lt;br /&gt;
| E4&lt;br /&gt;
| Corporal (NCO)&lt;br /&gt;
| CPL&lt;br /&gt;
| [[Fireteam Leader| FL]], [[Vehicle Crewman | VC]], [[Ordnance Technician | OT]], [[Military Police | MP]]&lt;br /&gt;
|-&lt;br /&gt;
| E3&lt;br /&gt;
| Lance Corporal&lt;br /&gt;
| LCPL&lt;br /&gt;
| [[Hospital Corpsman]], [[Combat Technician]], [[Smartgunner | Smartgunner]], [[Weapons Specialist | Specialist]], [[Nurse]], [[Military Police | MP]]&lt;br /&gt;
|-&lt;br /&gt;
| E2&lt;br /&gt;
| Private First Class&lt;br /&gt;
| PFC&lt;br /&gt;
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| E1&lt;br /&gt;
| Private&lt;br /&gt;
| PVT&lt;br /&gt;
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Technician]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Provost Office===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Paygrade:&lt;br /&gt;
! Rank Name:&lt;br /&gt;
! style=&amp;quot;width:50px;&amp;quot;| Abbreviation:&lt;br /&gt;
! Jobs:&lt;br /&gt;
|-&lt;br /&gt;
| PvCM (O10C)&lt;br /&gt;
| Chief Marshal&lt;br /&gt;
| Chief Marshal&lt;br /&gt;
| Provost Chief Marshal&lt;br /&gt;
|-&lt;br /&gt;
| PvSM (O9)&lt;br /&gt;
| Sector Marshal&lt;br /&gt;
| S. Marshal&lt;br /&gt;
| Provost Sector Marshal&lt;br /&gt;
|-&lt;br /&gt;
|PvM (O7/O8)&lt;br /&gt;
|Marshal&lt;br /&gt;
|Marshal&lt;br /&gt;
|Provost Marshal&lt;br /&gt;
|-&lt;br /&gt;
| PvDM (O6)&lt;br /&gt;
| Deputy Marshal&lt;br /&gt;
| Dep. Marshal&lt;br /&gt;
| Provost Deputy Marshal&lt;br /&gt;
|-&lt;br /&gt;
|PvCI&lt;br /&gt;
|Chief Inspector&lt;br /&gt;
|Chief Insp&lt;br /&gt;
|Provost Chief Inspector&lt;br /&gt;
|-&lt;br /&gt;
| PvI&lt;br /&gt;
| Inspector&lt;br /&gt;
| Insp&lt;br /&gt;
| Provost Inspector&lt;br /&gt;
|-&lt;br /&gt;
|E8/E9&lt;br /&gt;
|Master Sergeant/Master Gunnery Sergeant&lt;br /&gt;
|MSgt/MGySgt&lt;br /&gt;
|Provost Team Leader&lt;br /&gt;
|-&lt;br /&gt;
| E8E/E9E&lt;br /&gt;
| First Sergeant/Sergeant Major&lt;br /&gt;
| 1Sgt/SgtMaj&lt;br /&gt;
| Provost Advisor&lt;br /&gt;
|-&lt;br /&gt;
| E5/E6/E7&lt;br /&gt;
| Sergeant/Staff Sergeant/Gunnery Sergeant&lt;br /&gt;
| Sgt/SSgt/GySgt&lt;br /&gt;
| Provost Enforcer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=39179</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=39179"/>
		<updated>2025-11-15T19:14:54Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Frequent Changes&lt;br /&gt;
|Note=This page frequently changes and may not always be up to date. For accurate information, please ask the Predator Council.&lt;br /&gt;
|Image=Signal_Flare.gif&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Hunters =&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Cetanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;Ancients (senators, whitelist overseers and head staff) are highlighted in purple.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo’ytill (Legacy Clan)&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00&amp;quot;&amp;gt;#FFCC00 - Tangerine Yellow&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fortelian&lt;br /&gt;
|Kar&#039;ata&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No, It&#039;s a legacy clan. It can no longer be joined.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Djar’ce&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Djar’ce, Scions of Justice.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7CFC00&amp;quot;&amp;gt;#7CFC00 - Lawn Green&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|democrack&lt;br /&gt;
|Kha&#039;jas&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Joooks&lt;br /&gt;
|Haib-meya&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Biolock&lt;br /&gt;
|Bhu&#039;ja&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|westover&lt;br /&gt;
|Tau’ke&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM democrack.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
https://docs.google.com/document/d/1dbt3Ug_0rXHxhL22ZNOfgEneUnpr_7t692SDnDycHyU/edit?tab=t.0&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written originally by mrmoon, made soulful by Joooks.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ktal’t&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ktal’t====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UntoldTactics&lt;br /&gt;
|Thwu’Kril-Kat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|M4L4SS4S&lt;br /&gt;
|Uahtan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|piterskiy&lt;br /&gt;
|Njila’Ost&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM piterskiy.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*Njila’Ost, a lone hunter, successfully proved his worth after killing a predalien. After witnessing all the human experiments on the planet he hunted down his target at, he couldn’t get rid of that one single thought in his head - “Disgusting. Mutants.”&lt;br /&gt;
But he quickly embraced it, assuring himself that he was simply born with a noble task to hunt down and kill all these creatures that shouldn’t exist. But Njila’s latest near-death experience raised one simple issue - if he dies, his noble task dies with him. So instead of leaving it as a thought, Njila decided to turn it into an idea, thus marking the creation of the Ktal’t Clan.&lt;br /&gt;
Clan Ktal’t has no particular God they pray to, they don’t care about cultivating their wealth or reputation amongst the other clans. The only thing they care about is their noble goal - elimination(or, in rare circumstances - capturing) of all mutated species they encounter. This includes the results of human experiments, unusual serpent kinds and any other mutated creatures in the outer worlds and, of course - predaliens. The teaching of Clan Ktal’t dictates that the existence of these creatures is foreboding, and will eventually lead to a devastating event that was named as “Akt Dato’Par”, or better known as “The Great Fall” - a great extinction abroad the galaxy. All animals, all creatures, all races, including Yautja - everything will be sent into nothingness.&lt;br /&gt;
&lt;br /&gt;
Though hunting mutants is considered as their main task, that doesn’t mean that’s all they do. The second most important task they have is to collect information about human’s secret activity, serpent infestations or really any planets that could hold life on it, as there’s a risk that mutants could be located on them.&lt;br /&gt;
&lt;br /&gt;
Despite the clan having a straight-forward “speciality”, their blooding ritual does not include killing any mutants, but it is still hard. Hard enough to turn most of the testees into mutilated corpses that no one will probably ever remember.&lt;br /&gt;
The youngling is sent to a large, hostile planet; every day they receive a task they must complete. A total of three of them.&lt;br /&gt;
Day one, scouting: the testee has a mission to locate 20 different hostile creatures and gather any information about them, which includes, but not limited to: daily routine, their nest location, their position in the local food chain, their behavior in and out of battle, their weak and strong sides and so on.&lt;br /&gt;
Day two, hunting: the unblooded one gains a task to hunt down and kill five different hostile creatures they choose; they are free to use any worthy equipment they have, though they are not allowed to use any healing equipment or crystals. Not even after the battle, until they fully complete their task.&lt;br /&gt;
Day three, survival: the young hunter receives a simple task - survive for the rest of the day. But here’s a thing - they are stripped of all of their gear and equipment, and the only weapon they have is their bare fists. This is where most of the unblooded warriors fail and die, since the local fauna consists of not only hostile creatures, but even hostile plants that are deadly enough to deal a fatal blow to a yautja, not even mentioning mere humans.&lt;br /&gt;
&lt;br /&gt;
Ktal’t is a small clan, and is expected to stay that way. Only the best of the best are chosen for the noble task. To keep the galaxy clean of the abominations and mutants. To keep the Hunt going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by piterskiy.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar’Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;forest2001&lt;br /&gt;
|Kjhute&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordosian&lt;br /&gt;
|Xaros An&#039;th&lt;br /&gt;
|Leader of the An&#039;th sect.&lt;br /&gt;
|-&lt;br /&gt;
|sora9567&lt;br /&gt;
|Ryl’Ky&lt;br /&gt;
|Elder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|jarektheraptor&lt;br /&gt;
|Kai&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moonshanks&lt;br /&gt;
|Zabin&lt;br /&gt;
|&lt;br /&gt;
|[https://docs.google.com/document/d/1u2cEKLGV072J3qWMAKstLY8ypdKYIAbYet98GcZWpeo/edit?usp=sharing Zabin Luar’ke]&lt;br /&gt;
|-&lt;br /&gt;
|XQ&lt;br /&gt;
|Al’Din&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suriyel&lt;br /&gt;
|Inar-Tar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NatsukiKiyoko&lt;br /&gt;
|Ju’dha&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dubszor&lt;br /&gt;
|Krau-Tar An’th&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pedroca2lcuas&lt;br /&gt;
|Aihta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM forest2001.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3F87D4&amp;quot;&amp;gt;#3F87D4 - Cyan-Blue&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stalkerino&lt;br /&gt;
|Ah’kui&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|CastorTroy23&lt;br /&gt;
|Lang’Kell&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Lagomorphica&lt;br /&gt;
|Nurn’Cexyk&lt;br /&gt;
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|Nivrak&lt;br /&gt;
|U’ta&lt;br /&gt;
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|kola506070&lt;br /&gt;
|Ikar&lt;br /&gt;
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|-&lt;br /&gt;
|Lolvax1&lt;br /&gt;
|Ya’yi&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF99CC&amp;quot;&amp;gt;#FF99CC - Light Pink&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IsProbablyCatto&lt;br /&gt;
|Zo’dtaal&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|niktwazny&lt;br /&gt;
|Cauh’ka&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S5nt&lt;br /&gt;
|Qor’nok&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FrankTheMagicPotato&lt;br /&gt;
|Pau’thi&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gnorse&lt;br /&gt;
|Na’kaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foxtrot1322&lt;br /&gt;
|To’jan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ThesoldierLLJK&lt;br /&gt;
|Moka Chiva&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM niktwazny.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====History:=====&lt;br /&gt;
* The earliest records of the Teer clan date back to a few millennia ago, with little being known about them, save for the ill fate that befalls most of their foes. Based on the resource abundant system of Dán, many clans have expressed their envy over such a system, as control of it would be able to boost their own capabilities many times over. Perhaps their most well known incident which sparked their fame and began their ascent into greatness would be their clash with the Nash clan, a rivalling clan which outnumbered them greatly. Anyone of sound mind would believe the Nash clan to easily crush the Teers and perhaps they themselves believed so too as they soon led their entire clan to battle, hoping to claim both an easy victory and the Teers’ many resources. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It was clear that the Teers had little chance of winning when they brought a measly fifteen ships versus a grand fifty and yet, even amidst the lasers and the wreckage of their own ships, Na’Teer, the clan head at the time, boarded the enemy flagship with a small party. He wreaked havoc amongst the ship, disrupting communication between the entire Nash fleet and also duelled Bo’Nash, the leader of the Nash clan. It was unknown who won between them for a great deal of time, the battle between the two fleets coming to a standstill and yet to everyone’s utter surprise, Na’Teer emerged victorious, bringing the head of Bo’Nash with him and thus ushering in a new era for the Teer clan as a whole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In recent times, they’ve begun to change their philosophy, hoping to expand their control over the galaxy much more rapidly than before and have thus turned their eyes towards a few new sectors. Continuing their pursuit of quality over quantity has truly given them an advantage over all but the most numerous of foes, with their own initiates being a cut above those of other clans.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar’n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7851A9&amp;quot;&amp;gt;#7851A9 - Royal Purple&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SpartanBobby&lt;br /&gt;
|Tarei-da&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleepynecrons&lt;br /&gt;
|Th’syra&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bancrose&lt;br /&gt;
|Lok’tar&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;CCRWasHere&lt;br /&gt;
|Jall&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Clan Ul’uan&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ul&#039;uan, The Accursed Tribe====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #70623f&amp;quot;&amp;gt; #70623f - Gold Dust&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MeH0y&lt;br /&gt;
|Vek&#039;Sol&lt;br /&gt;
|Clan Leader &amp;amp; Seer&lt;br /&gt;
|-&lt;br /&gt;
|Nomoresolvalou&lt;br /&gt;
|Ezta&#039;ntxal&lt;br /&gt;
|Elder, Bonemelder&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdie&lt;br /&gt;
|M&#039;had&lt;br /&gt;
|Elite, Healer&lt;br /&gt;
|-&lt;br /&gt;
|An a jay&lt;br /&gt;
|Okoup&lt;br /&gt;
|Zealot&lt;br /&gt;
|-&lt;br /&gt;
|bishopil&lt;br /&gt;
|Illawi&lt;br /&gt;
|Shaman&lt;br /&gt;
|-&lt;br /&gt;
|BeagleGaming1&lt;br /&gt;
|Zaun&#039;tuin&lt;br /&gt;
|Keeper&lt;br /&gt;
|-&lt;br /&gt;
|jarektheraptor&lt;br /&gt;
|Ki&#039;aii&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|M4L4SS4S&lt;br /&gt;
|Ahanu&lt;br /&gt;
|Bonemelder&lt;br /&gt;
|-&lt;br /&gt;
|Frans_Feiffer&lt;br /&gt;
|Ar&#039;khan&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Donman12&lt;br /&gt;
|T&#039;kalkuk&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|LambdaSucks&lt;br /&gt;
|Dua&#039;Teh&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
====Recruitment Status====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffb617&amp;quot;&amp;gt; RESTRICTED: Contact MeH0y for Details.&amp;lt;span&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
*The tribalistic Yautja of Clan Ul’uan represent the perpetuation of the primitive way of life that was once enjoyed by all members of their race prior to the destruction of the home world centuries ago. Nomadic, and accustomed to the deserts and putrid swamps in which they live, the Clan avows itself to a pursuit of spiritual devotion and hesitates to embrace the technology that the larger Clans have developed over the centuries and lending themselves to material practices, relying on only the necessities to participate in the broader Yautja customs. &lt;br /&gt;
&lt;br /&gt;
The wounds inflicted by the desolation of their world run deep in Clan Ul’uan far into the future, where the bulk of Yautja society adorns their best with honor and glory, the focus of the Ul’uan is one of survival, prostration, and shame, begging their Gods for forgiveness, and praying that they may find strength. The belief that is most central to the Ul’uan is that they are an accursed tribe, and that their cruel circumstances are a direct result of the actions of their forebearers, resulting in the punishment enacted on them by Cetanu, the idol of death, and the most important figure in the Ul’uan pantheon.&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*The Clan abides by a similar honor code to the rest of Yautja society, however, looks down upon the use of superior technology in some cases. The Ul’uan have a strong sense of caution and modesty and look shamefully upon those within their tribe that demonstrate hubris or arrogance.&lt;br /&gt;
&lt;br /&gt;
The Ul’uan occupy a region of Yautja Prime that is mostly comprised of arid badlands and festering swamps, which is, while habitable to a degree, extremely unforgiving and difficult to occupy. The Clan members believe that this exile to desolate lands is a punishment set upon them by the Gods and take no thrill or leisure in the act of hunting prey. The prey they do hunt is done for the sake of survival and is viewed as sacred by the Clan members. The Ul’uan rarely take trophies of dangerous creatures indigenous to their lands as a display of courage and pride, but often take smaller tokens to affix to their weapons and armor, or to make charms and talismans to pay homage to the Gods for the gift of prey. The Ul’uan consume all prey they hunt, and to not utilize or waste the carcass of a creature is considered a great insult to the Gods, or the Hunter. &lt;br /&gt;
&lt;br /&gt;
The Ul’uan have a unique reverence for the god Cetanu, however not one of admiration, but of fear and respect. The Clan members believe Cetanu to be a vengeful God, and that it is the duty of the Ul’uan to provide appeasement, lest another cataclysm occur. This duty is carried out through various religious practices and rituals, as well as the core cultural aspects of the Ul’uan, and their modest way of life. The Ul’uan believe that a reliance on technology developed by larger Clans during the Reformation period is an advantage gained, but not earned, and that overuse will cast them out of favor with the Gods and void their sacred exile. &lt;br /&gt;
====Practices====&lt;br /&gt;
*The Clan largely sustains its population of several hundred members at any given time by moving periodically throughout their lands in accordance with the seasons so as to not upset the ecological balance of their consumption and the stock of wildlife. &lt;br /&gt;
&lt;br /&gt;
The aforementioned indigenous creatures in the swamps and desert are particularly dangerous, and hostile to the Yautja. Saar-Qa; six-legged reptilian beasts with caustic venom proliferate in the acrid swamps, while the arid regions are dense with the Ful’n; aggressive scorpion-like creatures, armored with thick carapaces and equipped with deadly stingers. While a threat to the Ul’uan, the Clan depends on these creatures for sustenance and survival and send groups of several adult males of their clan to participate in hunts of these creatures to feed their tribe. When a hunting party returns to the tribe empty-handed, or the Clan members are bested by their prey, it is considered an extremely grave omen by the Ul’uan, and an indication that the Clan’s performance is displeasing to the Gods. To appease their idols, the sacred ritual referred to as Ul’azaar, or Exodus.&lt;br /&gt;
====Rituals====&lt;br /&gt;
*The most crucial ritualistic practice for the Ul’uan is Ul’azaar, or Exodus. Considered to be a form of sacred pilgrimage, the Exodus party is comprised of a group of Clan members, typically spanning several generations of Ul’uan, ranging from a younger unproven Yautja, to an experienced hunter, to a ranking Seer. The practice of Exodus is required when a failed hunt in their homelands occurs, and it is suggested that the Gods, specifically Cetanu, have become unamused by their exploits. To rectify this, the act of Exodus requires an expedition outside of their homelands to find, consume, and sacrifice an unfamiliar creature. The prey in question is often decided by rule of mysticism, and a profound vision the tribe’s Seer will typically have followed a failed hunt. &lt;br /&gt;
&lt;br /&gt;
In the earlier centuries, this would involve a journey to other continents on the Yautja home world, but as time would go on, the Ul’uan were often required to journey to far planets in search of their prey, sometimes lasting several years. Regardless of the technological advancement, strength, cunning, or overall danger imposed by the targeted prey, the Ul’uan in Exodus are required to perform the hunt and sacrifice with nothing but the primitive tools and weapon of their homeland. Only in the past few hundred years has the practice extended to the hunting of humans, but the rules of the pilgrimage remain the same. The Ul’uan are not a spacefaring tribe and rely on the cooperation of other Clans to allow the Hunters passage on their sacred mission, to which neighboring Yautja look upon with a sense of respect for their commitment to traditions, but pity for their lack of progress and ultra-conservative means. The Ul’uan are merely tolerated and allowed to participate in coincidental hunts. &lt;br /&gt;
&lt;br /&gt;
The sacrificial act of Ul’azaar requires several things; firstly, once the creature has been slain in accordance with Ul’uan practices, which is an offering to the God of the Hunt, the flesh must be stripped from the bones and burned as an offering to N’ithya, the Goddess of Life. Then, the skull must be removed from the body and cleaned, before being slathered with the creature’s blood. An altar must be built for the skull to be placed upon, as an offering to Cetanu, the Lord of Death. Finally, the remaining bones of the creature must be crushed and consumed by the Ul’uan, as an homage to Tharda, God of the Feast. Rarely does a single incident of this superfluous hunt occur during an individual Exodus pilgrimage, and it is believed that more favor will be earned with the Gods with a greater quantity of sacrifices, and difficulty of hunt. In more perilous times for the tribe left behind on the home world, the Exodus party has seen fit to hunt entire populations of species to near extinction in order to appease their Gods. Ul’uan are forbidden from consuming anything but the bones of their prey during the sacred mission, which often leads to Clan members succumbing to starvation in the midst of the journey. &lt;br /&gt;
====Tribal Structure &amp;amp; History====&lt;br /&gt;
*The Ul’uan Clan, as it is in the modern era, splintered off from the main Clans and spent the majority of its history in isolation from the burgeoning society under the care of the Council of Ancients, prior to the majority of the Reformation period and the establishment of the caste system and standardization of the pantheon. As a result, the Ul’uan society and culture developed in vast contrast to that of their more advanced neighbors following the conflagration of the planet. &lt;br /&gt;
&lt;br /&gt;
The de facto leader of the Ul’uan is not decided by means of strength, displays of courage or honor, or even age and experience, but by ritual. The Clan’s leader, known as the Seer, is chosen by rite of divinity, and is a tradition that has been passed down from the first Seer, Qur Ul’uan, an important spiritual figure and ancient ancestor of the modern Ul’uan, who guided his tribe through the events following the cataclysm. The Seer is chosen from amongst the youngest of the Clan through the Vul-Saathan, or Unseeing-Gaze, a ritual involving long periods of meditative isolation and ingestion of hallucination-inducing herbs and compounds found in the Ul’uan homeland. As a result of the claim to the leadership of the tribe being handed down, and not earned through trials of strength or spirit, the leader has sometimes been challenged through the tribe’s long history, resulting in perilous circumstances for the already dwindling Clan. &lt;br /&gt;
	&lt;br /&gt;
Outside of tribal leadership, the upper echelon of power and influence within the Clan is vested within its Shamen, the spiritual leaders aside from the Seer. Those who become Shamen do so by doing great deeds for their Clan, which may include the act of Exodus, the performance of sacramental rites on the behalf of the Clans honored dead, or apprenticeship following the Yual’aar, the Witnessing. &lt;br /&gt;
&lt;br /&gt;
The Witnessing is a ritual following a young Clan member’s first successful hunt, which may occur in the homeland, or during Exodus. Regardless of where the young Clan member’s first hunt occurs, the Witnessing must happen, and the ceremony is traditionally done to pay reverence to the actions taken by the first Seer, Qur Ul’uan. &lt;br /&gt;
&lt;br /&gt;
The first Seer prostrated himself before the God of Death in the era of the Cataclysm, as the conflagration of his world occurred around him, and begged for mercy upon him and his people. The world burned, and Qur Ul’uan heard nothing. Alone and forsake, the Seer bled himself and sat, awaiting the end. As the Seer’s green blood slowly drained from his body, his failing strength and faintness led himself to see visions of a path to a land cast encased in shadow, desolate, and fearsome. Gathering what was left of his meandering vitality, Qur Ul’uan gathered the scattering remains of his Clan and others, and guided them through the darkness, and the annihilation of Yautja Prime. The Ul’uan believe this vision was bestowed upon the first Seer so that the survivors of the destruction might find a path to redemption through their exile, and the tradition of their isolation was passed down through the generation. &lt;br /&gt;
&lt;br /&gt;
To pay homage to their honored ancestor, the young Yautja must themselves find a dangerous, desolate landscape, one ravaged by war, famine, or destruction, and they too must prostrate themselves before the Titan Cetanu, and drain their blood to near depletion amidst chaos, and make a series of offerings to the Death God, until a vision is received. This ritual is always overseen by a Shaman, and many perish during this process, but those that survive are considered Proven by the tribe. All Ul’uan are raised as Hunters, and taught to survive in their wasteland, but after Yual’aar, some often transition to different roles in the Clan, including craftsmen, healers, or stablemasters, as the Ul’uan utilize horse-like creatures native to their home world to navigate the hostile terrain of their lands and track prey great distances. Those that are able to receive a vision and become Proven are unquestioning in their faith and are near fanatically driven by their beliefs. &lt;br /&gt;
====Physiology, Weaponry, and Culture====&lt;br /&gt;
*The Ul’uan, native to the Taruul region of the Vaifurh sub-continent, have gained some significant physical differences to their more civilized brothers and sisters after centuries in genealogical isolation. The more prominent features include much stronger, and broader facial mandibles formed as a result of persisting off of bones for a large portion of their history, using their powerful jaws to crush the bones and consume the marrow within. The act of consuming the bones of a creature slain in the Hunt is a significant Ul’uan customary practice. Additionally, Ul’uan Yautja are typically slender in figure, and possess skin of darker pigment, likely adapting to their desert environment, living under the cruel heat of the twin suns. &lt;br /&gt;
&lt;br /&gt;
Traditional Ul’uan weapons are extremely primitive compared to the state of the art, and most hunters typically wield an axe of some for, due to its uses in both combat, and utility, as the butchering of large creatures is not easily done with a knife. Experienced Hunters in the Clan can be found to carry unique staves adorned with many charms and talisman constructed from the carcasses produced from previous Hunts. These staves are symbolic of a Hunters commitment to their craft, as the staff lacks utility in the process of consumption, as well as an homage to the first Seer, and his role as the shepherd. The shaman of the tribe, as well as the Seer, all typically carry staves. For other equipment commonplace amongst Yautja, the Ul’uan are significantly more limited, and the extent of the technology the Ul’uan possess, and are willing to utilize is near-antique forms for active camouflage systems, proto-wristblades, gauntlet shields. It is Ul’uan tradition to produce their bio-masks from the skulls of their prey, and the Ul’uan craftsman have mastered the art of molding and forming bones to their wills, a process called bone-melding. The Ul’uan absolutely revile plasma weaponry, as they see it as a tool of destruction, not one of careful cultivation and harvest like their more traditional axes and hatchets.&lt;br /&gt;
&lt;br /&gt;
Ul’uan hunting practices have developed over the centuries to compensate for the hostilities of their environment and their lack of advanced technology. Ul’uan Hunters rarely fight alone, and lengthily stalk their prey until they can find it isolated. Hunting parties typically act in groups of four, including three Hunters and one Shaman, to ensure the proper sacraments are undertaken. These the actual process of subduing the beast involves the three Hunters encircling the prey and slowly bleeding it to death over a period of time. This is sometimes done entirely on horseback with larger prey, but typically on foot with smaller prey. The Ul’uan prioritize flexibility in combat and the ability to maintain control of a situation. As previously mentioned, the Ul’uan primarily use axes for their combat, and supplement themselves with herbal remedies and traditional medicines. While the use of mind-altering or recreational compounds is frowned upon in broader Yautja society, the Ul’uan see certain narcotics and decoctions as a means to connect with the spiritual plane and strengthen their faiths, as well as access prophetic visions. While the concoctions created by the healers of the Ul’uan are primarily used for ceremonial purposes, some are even used to heighten senses in the Hunt. The traditional herbs are collected and refined by the Tribe’s healers before being traded to the Hunters, as the Ul’uan rely largely on a barter economy, and have no formalized currency. The exchange of medicinal herbs of many varieties, as well as the ceremony of consumption of these herbs is considered a sacred practice and demonstration of the respect Hunters have for each other and their Tribe’s ancient traditions. The herbs are often consumed by smoking through pipes fashioned from carved bones.&lt;br /&gt;
&lt;br /&gt;
====Tribal Ancillary Roles====&lt;br /&gt;
*Not too dissimilar from traditional ancillary roles, the following tribal roles exist within the Clan and serve unique purposes. Only Proven Hunters are given these roles, however aspiring prospects may seek to explore their future position.&lt;br /&gt;
&lt;br /&gt;
===Tribal Leadership===&lt;br /&gt;
*Seer:&lt;br /&gt;
&lt;br /&gt;
Responsible for the direct oversight of the tribe, a diviner of the Path, and the guide of their kin. Seer&#039;s a chosen sporadically, and are an important component and perpetuating rituals and traditions.&lt;br /&gt;
&lt;br /&gt;
*Shaman:&lt;br /&gt;
&lt;br /&gt;
A Shaman oversees the proper delivery of rituals and traditions by the Clan&#039;s members, whether it be hunting practices or funeral rites. Their participation in ceremonial hunts is crucial.&lt;br /&gt;
&lt;br /&gt;
*Zealot:&lt;br /&gt;
&lt;br /&gt;
Zealots are the willful arm of the Clan&#039;s mystics, and are responsible for dispelling challenges to the Seer&#039;s wisdom, and keeping the peace within the Clan.&lt;br /&gt;
&lt;br /&gt;
===Supporting Hunters ===&lt;br /&gt;
*Butcher:&lt;br /&gt;
&lt;br /&gt;
A Butcher is the Clan&#039;s foremost handler of corpses delivered to the tribe by its hunters. Processing of not only the meat, but the entrails, bones, tendons, and ligaments of the carcass are all done by a Butcher to ensure that none of the kill is wasted.&lt;br /&gt;
&lt;br /&gt;
*Healer:&lt;br /&gt;
&lt;br /&gt;
Healers are the resident experts in traditional Ul&#039;uani medicine, and use extensive knowledge of herbs, fungi, and other natural elements to create extremely potent remedies. &lt;br /&gt;
&lt;br /&gt;
*Beastmaster:&lt;br /&gt;
&lt;br /&gt;
A Beastmaster is a rare calling among the Ul&#039;uan, and is traditionally employed when the prey far outstrips the capabilities of the hunting party itself. Beastmasters are carefully trained and exceptionally gifted in the handling of dangerous animals, and often use tamed creatures as tools in the hunt.&lt;br /&gt;
&lt;br /&gt;
===Foundational Hunters===&lt;br /&gt;
*Bonemelder:&lt;br /&gt;
&lt;br /&gt;
Bonemelders are the Clan&#039;s primary craftsmen, and are well endowed in the ancient technique of, as their namesake goes, bonemelding, which is a method of softening and manipulating harvested bones to create the tools and armor of the Ul&#039;uani.&lt;br /&gt;
&lt;br /&gt;
*Stablemaster:&lt;br /&gt;
&lt;br /&gt;
The E&#039;wun are horse-like creatures native to the Taruul, and roam the deserts in sparse packs. The nomadic tribe depends on these creatures for transportation and aid in the hunt, as well as to haul their settlement from one location to the next. Stablemasters are their tamers and riders.&lt;br /&gt;
&lt;br /&gt;
*Keeper:&lt;br /&gt;
&lt;br /&gt;
Along the path of migration of the Clan, dozens of ancient, looming constructs have been built by generations of Ul&#039;uani craftsmen and masons. The forebearers of these monoliths are known as the Keepers, whose sacred duty is to maintain the familial tombs of the Clan&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
====Clan Sigil====&lt;br /&gt;
[[File:Uluansigil.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Ul&#039;uani Clan Sigil represents the sweeping winds cutting across the Taruul, their homeland, entranced by the dance of the twin suns arcing across the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei’ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9900CC&amp;quot;&amp;gt;#9900CC - Dark Violet&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unknownity&lt;br /&gt;
|Shi&#039;rei&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geeves (Legacy Member)&lt;br /&gt;
|Ka&#039;ruul&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shirumic (Legacy Member)&lt;br /&gt;
|Lai&#039;asku&lt;br /&gt;
|Blooded&lt;br /&gt;
|[https://docs.google.com/document/d/1AsykOKGBrduGKAvaKOgDoPAhqyDVXzQLxDBWOSsys5o/edit?usp=sharing Lai’asku Mei’ka]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;NessiePendragon&lt;br /&gt;
|Oya&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BlitzArde&lt;br /&gt;
|Mal’Kaia&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM unknownity.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan K’wii&amp;quot;&amp;gt;&lt;br /&gt;
====Clan K&#039;wii====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;#CC0000 - Crimson Red&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;JoeLampost&lt;br /&gt;
|Nan&#039;ku&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|NuggetsOnToast&lt;br /&gt;
|S&#039;kra&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SuprisedBaby&lt;br /&gt;
|Ta&#039;ruuk&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|InsaneRed&lt;br /&gt;
|Ruad’hri&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arryn&lt;br /&gt;
|X&#039;arnen&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Reunification&lt;br /&gt;
|L&#039;lyen&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #CC0000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====Overview:=====&lt;br /&gt;
Clan K’wii is a nomadic Yautja clan. Its members rarely are found to settle in one location. However wherever they appear in the galaxy they are bound to cause controversy amongst other hunter clans. Living very different lifestyles to most other clans, Clan K’wii place a high standard on all things material. Being a smaller clan they do not possess great forges and their expert smiths have long since perished. Original K’wii artefacts are rare and reserved for the highest in the clan. Clan K’wii acquires their goods and gear along their journey and it is a high dishonour to lose it. Yautja of the clan hunt for material gain, and never waste. Hide, bone, and skins of lesser prey are all valued. The higher prizes sought by these hunters however is the gear from other yautja, K’wii hunters recover gear from all fallen Yautja and add to their stockpile. A controversial action which has resulted in many honour duels over ownership of the gear. &lt;br /&gt;
=====Location:=====&lt;br /&gt;
Clan K’wii boasts a single yautja mothership named the dha-viath (Disaster). The vast majority of the clan lives on this presumably salvaged ship. It is a mess of a ship, consisting of parts from various different ships smashed into one hull. The paint job on the ship consists of a worn out silver and red colour. The ship itself is over 2000 years old, however next to no original parts are left on the ship. Over the years old, broken, and worn out parts have been replaced by newer and more advanced parts salvaged and acquired from other clan shipwrecks. A noticeable modification to the ship is the lack of a proper smithing area onboard. The old smithing area was converted into storage for acquired gear, as well as a shrine to Nritja.&lt;br /&gt;
=====Blooding:=====&lt;br /&gt;
Clan K’wii’s right of blooding is often regarded as harsh by lesser clans standards.The reason behind this being that their clan is constantly at odds with most other clans due to their nomadic nature. Clan K’wii’s right of blooding is equal to that of some lesser clans elite trials. Their Clan’s leader Nan’ku K’wii observes every blooding with an elite clan councillor to ensure the standards of his clan are kept.&lt;br /&gt;
&lt;br /&gt;
The unblooded are dropped on to a unspecified planet chosen by Nan’ku K’wii and a elite clan council member&lt;br /&gt;
&lt;br /&gt;
They are told to not use their: cloaking devices,plasma caster,any form of burner and are told to remove their masks (if the clan has any to spare at the time of the ritual).&lt;br /&gt;
&lt;br /&gt;
The young warriors are set upon the planet to hunt at least three serpents, and return with their trophies and spoils to contribute to the clan.&lt;br /&gt;
&lt;br /&gt;
Those who fail to complete this trial, will be pitted against the other failures in a fight to the death. The winner of this battle will be granted the right to retake the trial at a later date.&lt;br /&gt;
&lt;br /&gt;
Those who succeed in the trial will be honoured by the Clan Leader Nan’ku and granted their bracer and mask.&lt;br /&gt;
=====The Hunt=====&lt;br /&gt;
Every hunt begins with a quick ritual to Nritja. This ritual consists of saying a prayer and drinking a glass of akrei-non (fermented xeno blood mixed with fruit) in front of Nritaja’s shrine inside of the ship.&lt;br /&gt;
Yautja of Clan K’wii hunt in small groups to ensure gear recovery if necessary and the elders enjoy observing their younger hunters in combat. &lt;br /&gt;
If a yautja is to perish on the hunt their body will be recovered and returned to the mother ship to take place in a ritual at the shrine before being laid to rest.&lt;br /&gt;
It is common for hunters of Clan K’wii to create shrines/temples on worlds which facilitate their hunt, where they dedicate certain trophies to their pantheon demi-god Nritaja.&lt;br /&gt;
After each hunt concludes the spoils are gathered and presented to the clan leader so each hunter may demonstrate their contribution to the clan and further their standing.&lt;br /&gt;
=====Founding=====&lt;br /&gt;
Clan K&#039;wii Broke away from a larger clan who followed the pantheon of Chiyte&lt;br /&gt;
The founder Nan’ku got a vision from Nritja to give him the confidence and the bravery he needed to take his warrior sect and split from the clan before it fell into ruin.&lt;br /&gt;
The old clan was wiped out, K’wii is all that remains proving to Nan’ku that his vision was true, and his followers became ever loyal for saving them.&lt;br /&gt;
Nan’ku led a warrior sect and therefore lost the ancient knowledge of smithing and forging his own gear, leading to his clans need to fight for all they have.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Clan Loxzil&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Loxzil====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #405515&amp;quot;&amp;gt; #405515 - Olive Drab&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MrSmiley316&lt;br /&gt;
|Quea’ak&lt;br /&gt;
|Clan Leader&lt;br /&gt;
|-&lt;br /&gt;
|matttheficus&lt;br /&gt;
|Mal&#039;rah&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|jesters_ballad&lt;br /&gt;
|Sadov&#039;Sei&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Vending Machine&lt;br /&gt;
|La’Koll&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Edgardo1&lt;br /&gt;
|Muii&#039;ak&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Tobias_reaper&lt;br /&gt;
|Ov’raka&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #405515;&amp;quot;&amp;gt;Yes, DM MrSmiley316.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====Overview=====&lt;br /&gt;
Clan Loxzil has a more recent history only spanning fifteen centuries. Its foundation was created by the Master Artisan Atla’tes-Loxzil after breaking away from Clan Uliz’bard due to perceived disrespect for his arts. He along with other artisans of Clan Uliz’bard who broke away to follow him set out and formed Clan Loxzil on the remote, arid planet of Buhiri. In doing so they also heavily modified the existing yautja pantheon to suit their own views of how everything was created, being dissatisfied with the existing interpretations that many clans follow. Of course this action he took has not painted the clan in any form of glory, instead being seen as a bunch of proud, arrogant, ignorant, and closed off artisans to those outside of the Clan. Those who are part of Clan Loxzil are known to create multiple different pieces of artwork and are all inspired by various hunts the members are required to go on before creating more and as part of their blooding ritual. They range in quality but the members within the clan are very self-centered and always view their own piece as the best. &lt;br /&gt;
=====Location, Places of Interest, Artifacts=====&lt;br /&gt;
Synopsis:&lt;br /&gt;
Buhiri is where Atla’tes-Loxzil decided to settle down after an organized ritual with Clan Shaman Lilyuz’cuz-Loxzil resulted in a vision of this planet as the tale goes. Buhiri is a remote, arid world with vast mountain ranges, and large swathes of arid savannah punctuated by a singular, large ocean covering an expansive, singular continent. Due to the hostility of the environment, Clan Loxzil tends to focus themselves either within the coastlines, or within the interior mountain ranges. Within Buhiri there are three major population centers, with numerous minor settlements and villages created to help support the population centers.&lt;br /&gt;
&lt;br /&gt;
Places of Interest:&lt;br /&gt;
&lt;br /&gt;
Atla’tes Citadel: The original residence of Atla’tes-Loxzil. Located at the exact center of the city. A series of lavish buildings in a compound atop a large mound that were constructed by hand. It is well ornate with various precious metals and artistic inscriptions of each hunt that Atla’tes-Loxzil took. Legend states that Dlex sent down a Hed’gauz-oocee to guide Atla’tes to this exact spot, after beating it in physical combat and bathing within its stomach acids, before using its brain pulp as ink to create the building design. This is also the location that houses the clan leader, and clan elders as they take up residence within the various buildings in the compound.&lt;br /&gt;
&lt;br /&gt;
The Hizxol’abe: A large, cube shaped building constructed from granite for the sole purpose of housing and presenting the clan&#039;s completed art pieces, as well historical texts, manuscripts and artifacts. Within its long and winding halls are housed the first completed pieces of art of every blooded member of the clan, subsequent pieces of art created by blooded individuals are then compiled in sections dedicated to themselves. For those that died honorably, their Jial-be’zil are put on display as well. &lt;br /&gt;
Migtcul’we: The primary religious center of Clan Loxzil, housing exquisitely designed shrines and prayer rooms dedicated to the members of their pantheon. Housed within are two large statues depicting Paya and Dlex slaying the Xrab’erild made completely out of quartz.&lt;br /&gt;
&lt;br /&gt;
Artifacts:&lt;br /&gt;
&lt;br /&gt;
Atla’tes-Loxzils Jial-be’zil:  &lt;br /&gt;
&lt;br /&gt;
A series of craft tools that used to belong to Atla’tes-Loxzil before he set off on his pilgrimage. All of the tools present are of the highest quality and almost seem divine in nature to those aware of its significance within the clan. However to outsiders these are an odd assortment of painter and craftsman tools of varying quality. There are two possible origins to these tools depending on who you ask; one states that Atla’tes-Loxzil was granted these tools as a divine gift for slaying the Hed’gauz-oocee and forming the clan. The second one is that Atla’tes-Lozxil created these tools after losing his original pair after a hallucinogenic journey in the desert after being told his art was equal to that of water in a gutter. &lt;br /&gt;
&lt;br /&gt;
The Precursor: &lt;br /&gt;
&lt;br /&gt;
An artifact whose origin is alleged to be one of the many drafts Paya and Dlex took before eventually perfecting what the Yautja would be. It is a statue whose composition is unknown, however the body plan is eerily similar to a Yautja, although it has an additional leg and rather than mandibles, there is a series of four trunks that make up the mouth. &lt;br /&gt;
=====Religion:=====&lt;br /&gt;
Synopsis: Clan Loxzil are very zealous toward both Paya and Dlex as both are viewed to be intertwined with how the Clan organizes itself and its purpose. Most members of the clan regularly perform rituals and dedicate all of their artistic work as tribute to these two gods. Although recently there has been an influx of newer members adding Kehrite to the clans pantheon, although members of old are not so welcoming to the new addition to their sacred duo. However, the typical Yautja pantheon remains intact apart from minor adjustments; that being that all other gods were once mere yautja who had successfully managed to track and hunt down a Xrab’erild, ascending to godhood for achieving such a feat.&lt;br /&gt;
&lt;br /&gt;
Creation Story:&lt;br /&gt;
According to legend, both Paya and Dlex were present at the beginning of time. Paya ventured far and wide across the galaxy, looking for a suitable mate to help propagate and produce offspring to spread the art of the hunt across the galaxy. During their quest, they met Dlex after fighting against a Xrab’erild that shattered the very stars. With the assistance of Dlex, as he held the tools of the hunt and artistic fortitude, and Paya the resolve, they were able to reform the stars. Taking stardust and mixing them with the viscera of the Xrab’erild, as well both Paya and Dlexs blood and then molding it into the shape of the ideal body of a hunter. After the arduous task of trial and error, it eventually led to the creation of their chosen children; the Yautja. &lt;br /&gt;
&lt;br /&gt;
Major Gods:&lt;br /&gt;
&lt;br /&gt;
Paya: The first of the two major gods followed by the Pantheon of Loxzil. She’s portrayed as a wise, confident, proud, and honorable hunter that would do anything to spread their message. &lt;br /&gt;
&lt;br /&gt;
Dlex: The second of the two major gods followed by the Pantheon of Lozxil. He’s portrayed as a shrewd, arrogant, worthful god whose character was ingrained within all Yautja to some degree, in order for the survival of the fittest to become a forefront of the culture. Dlex views most of his offspring as inferior, therefore to test them he creates various creatures for the yautja to hunt. As far as the yautja are concerned, Dlex is viewed to have created every single species that has existed and ever will, and their only purpose of existence is to be hunted. &lt;br /&gt;
&lt;br /&gt;
Minor Gods:&lt;br /&gt;
&lt;br /&gt;
Kehrite: Kehrite is currently not officially recognized by Clan Loxzil as an official member of the pantheon; however in recent times due to the influx of newer members, Kehrite worship has begun to spring up across the various villages. According to worshipers, Kehrite is the firstborn of Paya and Dlex’s marriage after they conceived him in a painting created by the spinal fluid of the Xrab’erild and a shaving of dreadlock from Dlex. He’s portrayed as a strong, courteous individual who strives to create the tools of the hunt like his father and give it to the yautja, rather than keeping it for himself. Something that his father Dlex does not wish to do until the uautja are proven worthy.  &lt;br /&gt;
&lt;br /&gt;
Other Deities:&lt;br /&gt;
&lt;br /&gt;
Xrab’erild: According to legend, the Xrab’erild was a creature present since the beginning of time. It had a large frame, enormous jaws and four pairs of pillar-like legs. It carried the stars on its back and devoured anything it came across in order to create more and add to its collection upon its back. The sacred scriptures state that there are multiple Xrab’erild across the universe, and that slaying one creates a galaxy and ascends whoever achieved such a feat into godhood. Taking the pilgrimage to locate one of these creatures and defeat it is the ultimate goal of all blooded clan members of Loxzil.&lt;br /&gt;
&lt;br /&gt;
Hed’gauz-oocee: A creature that is said to be a servant of Dlex. A six winged creature with two tails, two necks, and seven legs. When one is spotted it is taken as a divine omen; one that requires the creature to be defeated and in once doing so, consumption of its liver. The reason for that is it allows those that consume it to receive divine visions and guidance on a task that the gods wish to be carried out. Whoever slays one is almost immediately elevated in social rank, and in rare circumstances- allows them to challenge the current Clan Leader in an honor duel for the right to lead. &lt;br /&gt;
&lt;br /&gt;
=====Reputation:=====&lt;br /&gt;
Clan Loxzil have a very poor reputation outside of the clan due to their upgrining and attitude. For one it is noted that the prior upbringing of being a breakaway means critics point out that Atla’tes-Loxzil was self absorbed with his art and refused to take criticism from outsiders leading to him finding groups of sycophants to carry his ego while boosting their own prowess. Take into account also that most members of the clan were created from the Working Caste, meaning that their prowess as warriors is lacking except for a few cases. Their attitudes toward outsiders and criticism against their art usually lead to honor duels which they lose, attributing more to their bad reputation among outsiders leading to a sharp decline in clan longevity.&lt;br /&gt;
=====Blooding:=====&lt;br /&gt;
Clan Loxzils blooding ritual commences only after selected members of the various artisan and working class sects were selected due to potential prowess with the arts and their craft. This can take as little as five years to as long as five decades for such a feat to occur as the sects only send forward the best they have to offer. &lt;br /&gt;
&lt;br /&gt;
There are five main trails that are held for the youngbloods, mostly to test and hone their abilities with these core aspects.&lt;br /&gt;
&lt;br /&gt;
1. Be taken under the wing of one of the craft masters to show your prowess with various forms of art; this usually takes the longest and is most prone to failure as the craft masters rigorously vet members to test their skill and send back those who failed. &lt;br /&gt;
&lt;br /&gt;
2. After being approved by the craft master of their choosing, they are taken as an apprentice to learn the ways of duty, honor, further bolstering their abilities with the arts and crafts.&lt;br /&gt;
&lt;br /&gt;
3. Begin formal combat training from blooded individuals. However, each unblooded is forced to adopt their own style rather than copying what the instructor does, if the instructor senses the unblooded technique mimicking their own, they will be sent back to the craft masters to repeat at a later date. &lt;br /&gt;
&lt;br /&gt;
4. After being passed by both the craft master and blooded trainer, the unblooded must create their craft tools (Jial-be’zil) that they will carry for the rest of their lives and must never lose. They only have one shot to do this and if they fail, must continue to carry the tools as a form of punishment which can lead to discrimination among others.&lt;br /&gt;
&lt;br /&gt;
5. The unblooded is then sent out on a hunt chosen by the craft master with minimal equipment, only consisting of basic clothing, a combi-stick, and their artist tools that they must use to bring back one trophy. If they successfully complete the hunt they are allowed the privilege of creating their first piece of art depicting the hunt they took and are then officially considered blooded. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Trio’kana&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Trio&#039;kana, True Heralds of Divinity.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CD7F32&amp;quot;&amp;gt;#CD7F32- Bronze&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Herald of the Ring&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|lmwevil&lt;br /&gt;
|Maika’ati &lt;br /&gt;
|Clan Leader&lt;br /&gt;
|Affinity&lt;br /&gt;
|-&lt;br /&gt;
|dawsonkeyes&lt;br /&gt;
|Thuul’akka&lt;br /&gt;
|Elder&lt;br /&gt;
|Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|quaddevil&lt;br /&gt;
|Vai&#039;Dko&lt;br /&gt;
|Elite&lt;br /&gt;
|Virtue&lt;br /&gt;
|-&lt;br /&gt;
|onemore&lt;br /&gt;
|Vhan’khat&lt;br /&gt;
|Elite&lt;br /&gt;
|Creation&lt;br /&gt;
|-&lt;br /&gt;
|hermotimos&lt;br /&gt;
|Rak&#039;atho&lt;br /&gt;
|Blooded&lt;br /&gt;
|Tharda Alone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM lmwevil.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The idea of Trio’kana is a relatively new clan, formed of predominantly religious malcontents from other clans. Only recently entering the fold as a formal clan, it has been slowly forming and collecting members over the last twenty years or so. &lt;br /&gt;
&lt;br /&gt;
As a clan they are without a true home, nomadic and somewhat decentralized in structure and largely lacking in political backing. However they manage to survive through the religious in other clans who funnel them resources where needed, and help them create or hitch rides on space ships. &lt;br /&gt;
&lt;br /&gt;
Fundamentally as a culture they value the Pantheon above all, and see the developing tendencies of mono-theistic belief in numerous of the most influential clans to be tantamount to a great heresy. Only through the holistic worship of every god can the Pantheon forgive the Yautja for such hubris, because the holy body of the Pantheon itself is the seat of all divinity. &lt;br /&gt;
&lt;br /&gt;
Setting them apart from other clans that are religious like Viryn is that Viryn is completely adherent to the ideology of one or at best two deities, Viryn being Ipos of course. Further from that fact is that religion is almost the only major factor that holds the membership together. &lt;br /&gt;
&lt;br /&gt;
Politically they are irrelevant other than the fact that through religious dogma they are able to pacify large swathes of unblooded non-hunter castes, utilizing their extensive religious knowledge in any of the places they visit. Of course though, this does present them a way to get new recruits.&lt;br /&gt;
&lt;br /&gt;
The leadership of the clan is intended to be decentralized, coming to a vote of the elders who act as a ruling body. (OOCly as founder I retain a veto if it damages the spirit of the clan but hopefully it doesn’t, really would only be used for rp stuff anyway.)&lt;br /&gt;
&lt;br /&gt;
What is expected of clan members: &lt;br /&gt;
The idea is that the clan is supposed to be rather small, only up to 5 or so players (and active ones) because of their nature, but can have active supporters in any other clan (to fit with the cultish vibe). Each member of the clan is expected to know the Pantheon of Yautja well, and be a priest as much as they are a hunter. &lt;br /&gt;
&lt;br /&gt;
It is predominantly a social clan, with the value not being on greatest warriors, but who is most valuable at spreading the Clan’s belief system to others and encouraging them to take on a unified Pantheon religion in spite of their Clan’s specific belief set. &lt;br /&gt;
&lt;br /&gt;
This provides an innate conflict with other clans and allows them to also give interesting inner clan dynamics as their elders or clan leaders can become suspicious of people who affiliate too closely with the Trio’kana as perhaps compromised. The strongest expectation of the clan is to be RP over combat, with a focus on religion and cult vibes and to provide some nuanced and interesting feeling between Yajuta. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Traditions of the Clan&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The exact traditions are pretty clear, every clan member is expected to adhere to the Pantheon, but more specifically each member of the clan serves as a representative of one to two deities that resonate best with them and act as a priest of those particular gods. &lt;br /&gt;
&lt;br /&gt;
Elders of the clan are more representatives of the Pantheon than their specific god, but still are part of the same structure of specific priests for specific gods. &lt;br /&gt;
&lt;br /&gt;
Being Nomads, they have a variety of unique personal traditions that each hunter within their clan upholds, but a universal belief is to maintain and preserve waystations (lodges and temples). Which serves a few purposes, one of which being to provide a good place for Trio’kana to rest at between hunts and pilgrimages but also to ingratiate both the gods and the most powerful local clans. &lt;br /&gt;
&lt;br /&gt;
Other traditions include referring to one another as ‘Voice of’ respective god in formal settings, the act of the ‘Convent’ where once a year all the priests assemble regardless where they are in the galaxy. At the Convent they have religious ceremonies, unified hunts and use the time to plan the next phases for the growth of Trio’kana. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What I want to do with the clan&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want it to be a smaller clan that has interesting social and political flaws but also has a symbiotic yet parasitic connection to other clans in the metanarrative, while also allowing a kind of ‘pseudo’ clan member status (informally in every way) to those who are sympathetic to the cause, in a sort of very passive unintrusive to normal gameplay rp depth. &lt;br /&gt;
&lt;br /&gt;
Maika’ati of course would be a lead speaker of the Pantheon and representative of the Demi-goddess Chiyte in this particular clan to start it off. But even with her being a clan leader since it is decentralized there is a great degree in character freedom as long as they fit the broad strokes. &lt;br /&gt;
&lt;br /&gt;
Despite there being a kind of fluff underhanded subterfuge, this isn’t to be represented in combat in any fashion, in fact the idea is that the death of one of the priests to a worthy foe elevates them to be with their deity in the Pantheon and to empower Trio’kana for the future, something to strive for. Retreating from that would be tantamount to heresy.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Minor Clans&amp;quot;&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ci’kaarth&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM poisonfrowin.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|poisonforwin&lt;br /&gt;
|Zuh’la&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ek-Thok&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM NekoSam.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NekoSam&lt;br /&gt;
|Va’stba&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Zanfee&lt;br /&gt;
|Ta&#039;kail&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Rezbit&lt;br /&gt;
|Adouir&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|kooarbiter&lt;br /&gt;
|Hult’ahnok&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Hult’ah&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rp&lt;br /&gt;
|H’chak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ur’Kech&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ArgentinaCanIntoEuro&lt;br /&gt;
|Xoeras&lt;br /&gt;
|&lt;br /&gt;
|[https://docs.google.com/document/d/12j9WrzU0pNDHLG1fMbnC7yB9O_w-Wa-YuASD-XG-rDo/edit Xoeras Ur’Kech]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Veraz&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|x31stoverlord&lt;br /&gt;
|Zathar&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Viyrn&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM Mensla.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mensla&lt;br /&gt;
|Zuran&lt;br /&gt;
|Leader&lt;br /&gt;
|[https://docs.google.com/document/d/1Xnl5vBAra-i2xkJvvTkJ1KXE1BaiiD6R7-yDYLO3oao/edit?tab=t.0 Viyrn Lore]&lt;br /&gt;
|-&lt;br /&gt;
|harrysno&lt;br /&gt;
|Nakall&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|castriod&lt;br /&gt;
|To’jan&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Vri’Yok&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KreamCones&lt;br /&gt;
|Meih’j&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Xaef&#039;ill&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|GregorySmash&lt;br /&gt;
|Zahrath-Doh&lt;br /&gt;
|Leader&lt;br /&gt;
|[https://docs.google.com/document/d/1I0K4W8xLtUe6HfERKPW1vdcrhAothtvaBb31RE_PWkM/edit?usp=sharing Xaef&#039;ill Lore]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Banished&amp;quot;&amp;gt;&lt;br /&gt;
====The Banished====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A50021&amp;quot;&amp;gt;#A50021 - Carmine&amp;lt;span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The banished are those who have been outcast from their clans due to bad conduct, I.E severely disrespecting their Clan Leader or flouting revered traditions.&lt;br /&gt;
*&#039;&#039;&#039;They must approved by the council to be banished.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Banished Hunters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Reason&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|killinkyle&lt;br /&gt;
|Unknown&lt;br /&gt;
|Hunting those who cannot defend themselves, within zones where the hunt is forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|ssgtbr &lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|swagbag&lt;br /&gt;
|Ri&lt;br /&gt;
|&amp;quot;Smoking&amp;quot; a Human tobacco amenity.&lt;br /&gt;
|-&lt;br /&gt;
|brunoasbahr&lt;br /&gt;
|???&lt;br /&gt;
|Released R&#039;ka captures and forced the R&#039;ka hive to kill them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=&amp;quot;200&amp;quot; |Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=39178</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=39178"/>
		<updated>2025-11-15T19:14:07Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Frequent Changes&lt;br /&gt;
|Note=This page frequently changes and may not always be up to date. For accurate information, please ask the Predator Council.&lt;br /&gt;
|Image=Signal_Flare.gif&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Hunters =&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Cetanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;Ancients (senators, whitelist overseers and head staff) are highlighted in purple.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo’ytill (Legacy Clan)&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00&amp;quot;&amp;gt;#FFCC00 - Tangerine Yellow&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fortelian&lt;br /&gt;
|Kar&#039;ata&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No, It&#039;s a legacy clan. It can no longer be joined.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Djar’ce&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Djar’ce, Scions of Justice.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7CFC00&amp;quot;&amp;gt;#7CFC00 - Lawn Green&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|democrack&lt;br /&gt;
|Kha&#039;jas&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Joooks&lt;br /&gt;
|Haib-meya&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Biolock&lt;br /&gt;
|Bhu&#039;ja&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|westover&lt;br /&gt;
|Tau’ke&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM democrack.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
https://docs.google.com/document/d/1dbt3Ug_0rXHxhL22ZNOfgEneUnpr_7t692SDnDycHyU/edit?tab=t.0&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written originally by mrmoon, made soulful by Joooks.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ktal’t&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ktal’t====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UntoldTactics&lt;br /&gt;
|Thwu’Kril-Kat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|M4L4SS4S&lt;br /&gt;
|Uahtan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|piterskiy&lt;br /&gt;
|Njila’Ost&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM piterskiy.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*Njila’Ost, a lone hunter, successfully proved his worth after killing a predalien. After witnessing all the human experiments on the planet he hunted down his target at, he couldn’t get rid of that one single thought in his head - “Disgusting. Mutants.”&lt;br /&gt;
But he quickly embraced it, assuring himself that he was simply born with a noble task to hunt down and kill all these creatures that shouldn’t exist. But Njila’s latest near-death experience raised one simple issue - if he dies, his noble task dies with him. So instead of leaving it as a thought, Njila decided to turn it into an idea, thus marking the creation of the Ktal’t Clan.&lt;br /&gt;
Clan Ktal’t has no particular God they pray to, they don’t care about cultivating their wealth or reputation amongst the other clans. The only thing they care about is their noble goal - elimination(or, in rare circumstances - capturing) of all mutated species they encounter. This includes the results of human experiments, unusual serpent kinds and any other mutated creatures in the outer worlds and, of course - predaliens. The teaching of Clan Ktal’t dictates that the existence of these creatures is foreboding, and will eventually lead to a devastating event that was named as “Akt Dato’Par”, or better known as “The Great Fall” - a great extinction abroad the galaxy. All animals, all creatures, all races, including Yautja - everything will be sent into nothingness.&lt;br /&gt;
&lt;br /&gt;
Though hunting mutants is considered as their main task, that doesn’t mean that’s all they do. The second most important task they have is to collect information about human’s secret activity, serpent infestations or really any planets that could hold life on it, as there’s a risk that mutants could be located on them.&lt;br /&gt;
&lt;br /&gt;
Despite the clan having a straight-forward “speciality”, their blooding ritual does not include killing any mutants, but it is still hard. Hard enough to turn most of the testees into mutilated corpses that no one will probably ever remember.&lt;br /&gt;
The youngling is sent to a large, hostile planet; every day they receive a task they must complete. A total of three of them.&lt;br /&gt;
Day one, scouting: the testee has a mission to locate 20 different hostile creatures and gather any information about them, which includes, but not limited to: daily routine, their nest location, their position in the local food chain, their behavior in and out of battle, their weak and strong sides and so on.&lt;br /&gt;
Day two, hunting: the unblooded one gains a task to hunt down and kill five different hostile creatures they choose; they are free to use any worthy equipment they have, though they are not allowed to use any healing equipment or crystals. Not even after the battle, until they fully complete their task.&lt;br /&gt;
Day three, survival: the young hunter receives a simple task - survive for the rest of the day. But here’s a thing - they are stripped of all of their gear and equipment, and the only weapon they have is their bare fists. This is where most of the unblooded warriors fail and die, since the local fauna consists of not only hostile creatures, but even hostile plants that are deadly enough to deal a fatal blow to a yautja, not even mentioning mere humans.&lt;br /&gt;
&lt;br /&gt;
Ktal’t is a small clan, and is expected to stay that way. Only the best of the best are chosen for the noble task. To keep the galaxy clean of the abominations and mutants. To keep the Hunt going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by piterskiy.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar’Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;forest2001&lt;br /&gt;
|Kjhute&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordosian&lt;br /&gt;
|Xaros An&#039;th&lt;br /&gt;
|Luar&#039;Ke High Enforcer (Elder) &amp;amp; Leader of the An&#039;th sect. - Insulted and attacked an Ancient, and of their own clan.&lt;br /&gt;
|-&lt;br /&gt;
|sora9567&lt;br /&gt;
|Ryl’Ky&lt;br /&gt;
|Elder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|jarektheraptor&lt;br /&gt;
|Kai&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moonshanks&lt;br /&gt;
|Zabin&lt;br /&gt;
|&lt;br /&gt;
|[https://docs.google.com/document/d/1u2cEKLGV072J3qWMAKstLY8ypdKYIAbYet98GcZWpeo/edit?usp=sharing Zabin Luar’ke]&lt;br /&gt;
|-&lt;br /&gt;
|XQ&lt;br /&gt;
|Al’Din&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suriyel&lt;br /&gt;
|Inar-Tar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NatsukiKiyoko&lt;br /&gt;
|Ju’dha&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dubszor&lt;br /&gt;
|Krau-Tar An’th&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Pedroca2lcuas&lt;br /&gt;
|Aihta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM forest2001.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3F87D4&amp;quot;&amp;gt;#3F87D4 - Cyan-Blue&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stalkerino&lt;br /&gt;
|Ah’kui&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|CastorTroy23&lt;br /&gt;
|Lang’Kell&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Lagomorphica&lt;br /&gt;
|Nurn’Cexyk&lt;br /&gt;
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|Nivrak&lt;br /&gt;
|U’ta&lt;br /&gt;
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|kola506070&lt;br /&gt;
|Ikar&lt;br /&gt;
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|-&lt;br /&gt;
|Lolvax1&lt;br /&gt;
|Ya’yi&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF99CC&amp;quot;&amp;gt;#FF99CC - Light Pink&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IsProbablyCatto&lt;br /&gt;
|Zo’dtaal&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|niktwazny&lt;br /&gt;
|Cauh’ka&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S5nt&lt;br /&gt;
|Qor’nok&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FrankTheMagicPotato&lt;br /&gt;
|Pau’thi&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gnorse&lt;br /&gt;
|Na’kaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foxtrot1322&lt;br /&gt;
|To’jan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ThesoldierLLJK&lt;br /&gt;
|Moka Chiva&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM niktwazny.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====History:=====&lt;br /&gt;
* The earliest records of the Teer clan date back to a few millennia ago, with little being known about them, save for the ill fate that befalls most of their foes. Based on the resource abundant system of Dán, many clans have expressed their envy over such a system, as control of it would be able to boost their own capabilities many times over. Perhaps their most well known incident which sparked their fame and began their ascent into greatness would be their clash with the Nash clan, a rivalling clan which outnumbered them greatly. Anyone of sound mind would believe the Nash clan to easily crush the Teers and perhaps they themselves believed so too as they soon led their entire clan to battle, hoping to claim both an easy victory and the Teers’ many resources. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It was clear that the Teers had little chance of winning when they brought a measly fifteen ships versus a grand fifty and yet, even amidst the lasers and the wreckage of their own ships, Na’Teer, the clan head at the time, boarded the enemy flagship with a small party. He wreaked havoc amongst the ship, disrupting communication between the entire Nash fleet and also duelled Bo’Nash, the leader of the Nash clan. It was unknown who won between them for a great deal of time, the battle between the two fleets coming to a standstill and yet to everyone’s utter surprise, Na’Teer emerged victorious, bringing the head of Bo’Nash with him and thus ushering in a new era for the Teer clan as a whole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In recent times, they’ve begun to change their philosophy, hoping to expand their control over the galaxy much more rapidly than before and have thus turned their eyes towards a few new sectors. Continuing their pursuit of quality over quantity has truly given them an advantage over all but the most numerous of foes, with their own initiates being a cut above those of other clans.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar’n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7851A9&amp;quot;&amp;gt;#7851A9 - Royal Purple&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SpartanBobby&lt;br /&gt;
|Tarei-da&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleepynecrons&lt;br /&gt;
|Th’syra&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bancrose&lt;br /&gt;
|Lok’tar&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;CCRWasHere&lt;br /&gt;
|Jall&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Clan Ul’uan&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ul&#039;uan, The Accursed Tribe====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #70623f&amp;quot;&amp;gt; #70623f - Gold Dust&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MeH0y&lt;br /&gt;
|Vek&#039;Sol&lt;br /&gt;
|Clan Leader &amp;amp; Seer&lt;br /&gt;
|-&lt;br /&gt;
|Nomoresolvalou&lt;br /&gt;
|Ezta&#039;ntxal&lt;br /&gt;
|Elder, Bonemelder&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdie&lt;br /&gt;
|M&#039;had&lt;br /&gt;
|Elite, Healer&lt;br /&gt;
|-&lt;br /&gt;
|An a jay&lt;br /&gt;
|Okoup&lt;br /&gt;
|Zealot&lt;br /&gt;
|-&lt;br /&gt;
|bishopil&lt;br /&gt;
|Illawi&lt;br /&gt;
|Shaman&lt;br /&gt;
|-&lt;br /&gt;
|BeagleGaming1&lt;br /&gt;
|Zaun&#039;tuin&lt;br /&gt;
|Keeper&lt;br /&gt;
|-&lt;br /&gt;
|jarektheraptor&lt;br /&gt;
|Ki&#039;aii&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|M4L4SS4S&lt;br /&gt;
|Ahanu&lt;br /&gt;
|Bonemelder&lt;br /&gt;
|-&lt;br /&gt;
|Frans_Feiffer&lt;br /&gt;
|Ar&#039;khan&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Donman12&lt;br /&gt;
|T&#039;kalkuk&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|LambdaSucks&lt;br /&gt;
|Dua&#039;Teh&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
====Recruitment Status====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffb617&amp;quot;&amp;gt; RESTRICTED: Contact MeH0y for Details.&amp;lt;span&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
*The tribalistic Yautja of Clan Ul’uan represent the perpetuation of the primitive way of life that was once enjoyed by all members of their race prior to the destruction of the home world centuries ago. Nomadic, and accustomed to the deserts and putrid swamps in which they live, the Clan avows itself to a pursuit of spiritual devotion and hesitates to embrace the technology that the larger Clans have developed over the centuries and lending themselves to material practices, relying on only the necessities to participate in the broader Yautja customs. &lt;br /&gt;
&lt;br /&gt;
The wounds inflicted by the desolation of their world run deep in Clan Ul’uan far into the future, where the bulk of Yautja society adorns their best with honor and glory, the focus of the Ul’uan is one of survival, prostration, and shame, begging their Gods for forgiveness, and praying that they may find strength. The belief that is most central to the Ul’uan is that they are an accursed tribe, and that their cruel circumstances are a direct result of the actions of their forebearers, resulting in the punishment enacted on them by Cetanu, the idol of death, and the most important figure in the Ul’uan pantheon.&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*The Clan abides by a similar honor code to the rest of Yautja society, however, looks down upon the use of superior technology in some cases. The Ul’uan have a strong sense of caution and modesty and look shamefully upon those within their tribe that demonstrate hubris or arrogance.&lt;br /&gt;
&lt;br /&gt;
The Ul’uan occupy a region of Yautja Prime that is mostly comprised of arid badlands and festering swamps, which is, while habitable to a degree, extremely unforgiving and difficult to occupy. The Clan members believe that this exile to desolate lands is a punishment set upon them by the Gods and take no thrill or leisure in the act of hunting prey. The prey they do hunt is done for the sake of survival and is viewed as sacred by the Clan members. The Ul’uan rarely take trophies of dangerous creatures indigenous to their lands as a display of courage and pride, but often take smaller tokens to affix to their weapons and armor, or to make charms and talismans to pay homage to the Gods for the gift of prey. The Ul’uan consume all prey they hunt, and to not utilize or waste the carcass of a creature is considered a great insult to the Gods, or the Hunter. &lt;br /&gt;
&lt;br /&gt;
The Ul’uan have a unique reverence for the god Cetanu, however not one of admiration, but of fear and respect. The Clan members believe Cetanu to be a vengeful God, and that it is the duty of the Ul’uan to provide appeasement, lest another cataclysm occur. This duty is carried out through various religious practices and rituals, as well as the core cultural aspects of the Ul’uan, and their modest way of life. The Ul’uan believe that a reliance on technology developed by larger Clans during the Reformation period is an advantage gained, but not earned, and that overuse will cast them out of favor with the Gods and void their sacred exile. &lt;br /&gt;
====Practices====&lt;br /&gt;
*The Clan largely sustains its population of several hundred members at any given time by moving periodically throughout their lands in accordance with the seasons so as to not upset the ecological balance of their consumption and the stock of wildlife. &lt;br /&gt;
&lt;br /&gt;
The aforementioned indigenous creatures in the swamps and desert are particularly dangerous, and hostile to the Yautja. Saar-Qa; six-legged reptilian beasts with caustic venom proliferate in the acrid swamps, while the arid regions are dense with the Ful’n; aggressive scorpion-like creatures, armored with thick carapaces and equipped with deadly stingers. While a threat to the Ul’uan, the Clan depends on these creatures for sustenance and survival and send groups of several adult males of their clan to participate in hunts of these creatures to feed their tribe. When a hunting party returns to the tribe empty-handed, or the Clan members are bested by their prey, it is considered an extremely grave omen by the Ul’uan, and an indication that the Clan’s performance is displeasing to the Gods. To appease their idols, the sacred ritual referred to as Ul’azaar, or Exodus.&lt;br /&gt;
====Rituals====&lt;br /&gt;
*The most crucial ritualistic practice for the Ul’uan is Ul’azaar, or Exodus. Considered to be a form of sacred pilgrimage, the Exodus party is comprised of a group of Clan members, typically spanning several generations of Ul’uan, ranging from a younger unproven Yautja, to an experienced hunter, to a ranking Seer. The practice of Exodus is required when a failed hunt in their homelands occurs, and it is suggested that the Gods, specifically Cetanu, have become unamused by their exploits. To rectify this, the act of Exodus requires an expedition outside of their homelands to find, consume, and sacrifice an unfamiliar creature. The prey in question is often decided by rule of mysticism, and a profound vision the tribe’s Seer will typically have followed a failed hunt. &lt;br /&gt;
&lt;br /&gt;
In the earlier centuries, this would involve a journey to other continents on the Yautja home world, but as time would go on, the Ul’uan were often required to journey to far planets in search of their prey, sometimes lasting several years. Regardless of the technological advancement, strength, cunning, or overall danger imposed by the targeted prey, the Ul’uan in Exodus are required to perform the hunt and sacrifice with nothing but the primitive tools and weapon of their homeland. Only in the past few hundred years has the practice extended to the hunting of humans, but the rules of the pilgrimage remain the same. The Ul’uan are not a spacefaring tribe and rely on the cooperation of other Clans to allow the Hunters passage on their sacred mission, to which neighboring Yautja look upon with a sense of respect for their commitment to traditions, but pity for their lack of progress and ultra-conservative means. The Ul’uan are merely tolerated and allowed to participate in coincidental hunts. &lt;br /&gt;
&lt;br /&gt;
The sacrificial act of Ul’azaar requires several things; firstly, once the creature has been slain in accordance with Ul’uan practices, which is an offering to the God of the Hunt, the flesh must be stripped from the bones and burned as an offering to N’ithya, the Goddess of Life. Then, the skull must be removed from the body and cleaned, before being slathered with the creature’s blood. An altar must be built for the skull to be placed upon, as an offering to Cetanu, the Lord of Death. Finally, the remaining bones of the creature must be crushed and consumed by the Ul’uan, as an homage to Tharda, God of the Feast. Rarely does a single incident of this superfluous hunt occur during an individual Exodus pilgrimage, and it is believed that more favor will be earned with the Gods with a greater quantity of sacrifices, and difficulty of hunt. In more perilous times for the tribe left behind on the home world, the Exodus party has seen fit to hunt entire populations of species to near extinction in order to appease their Gods. Ul’uan are forbidden from consuming anything but the bones of their prey during the sacred mission, which often leads to Clan members succumbing to starvation in the midst of the journey. &lt;br /&gt;
====Tribal Structure &amp;amp; History====&lt;br /&gt;
*The Ul’uan Clan, as it is in the modern era, splintered off from the main Clans and spent the majority of its history in isolation from the burgeoning society under the care of the Council of Ancients, prior to the majority of the Reformation period and the establishment of the caste system and standardization of the pantheon. As a result, the Ul’uan society and culture developed in vast contrast to that of their more advanced neighbors following the conflagration of the planet. &lt;br /&gt;
&lt;br /&gt;
The de facto leader of the Ul’uan is not decided by means of strength, displays of courage or honor, or even age and experience, but by ritual. The Clan’s leader, known as the Seer, is chosen by rite of divinity, and is a tradition that has been passed down from the first Seer, Qur Ul’uan, an important spiritual figure and ancient ancestor of the modern Ul’uan, who guided his tribe through the events following the cataclysm. The Seer is chosen from amongst the youngest of the Clan through the Vul-Saathan, or Unseeing-Gaze, a ritual involving long periods of meditative isolation and ingestion of hallucination-inducing herbs and compounds found in the Ul’uan homeland. As a result of the claim to the leadership of the tribe being handed down, and not earned through trials of strength or spirit, the leader has sometimes been challenged through the tribe’s long history, resulting in perilous circumstances for the already dwindling Clan. &lt;br /&gt;
	&lt;br /&gt;
Outside of tribal leadership, the upper echelon of power and influence within the Clan is vested within its Shamen, the spiritual leaders aside from the Seer. Those who become Shamen do so by doing great deeds for their Clan, which may include the act of Exodus, the performance of sacramental rites on the behalf of the Clans honored dead, or apprenticeship following the Yual’aar, the Witnessing. &lt;br /&gt;
&lt;br /&gt;
The Witnessing is a ritual following a young Clan member’s first successful hunt, which may occur in the homeland, or during Exodus. Regardless of where the young Clan member’s first hunt occurs, the Witnessing must happen, and the ceremony is traditionally done to pay reverence to the actions taken by the first Seer, Qur Ul’uan. &lt;br /&gt;
&lt;br /&gt;
The first Seer prostrated himself before the God of Death in the era of the Cataclysm, as the conflagration of his world occurred around him, and begged for mercy upon him and his people. The world burned, and Qur Ul’uan heard nothing. Alone and forsake, the Seer bled himself and sat, awaiting the end. As the Seer’s green blood slowly drained from his body, his failing strength and faintness led himself to see visions of a path to a land cast encased in shadow, desolate, and fearsome. Gathering what was left of his meandering vitality, Qur Ul’uan gathered the scattering remains of his Clan and others, and guided them through the darkness, and the annihilation of Yautja Prime. The Ul’uan believe this vision was bestowed upon the first Seer so that the survivors of the destruction might find a path to redemption through their exile, and the tradition of their isolation was passed down through the generation. &lt;br /&gt;
&lt;br /&gt;
To pay homage to their honored ancestor, the young Yautja must themselves find a dangerous, desolate landscape, one ravaged by war, famine, or destruction, and they too must prostrate themselves before the Titan Cetanu, and drain their blood to near depletion amidst chaos, and make a series of offerings to the Death God, until a vision is received. This ritual is always overseen by a Shaman, and many perish during this process, but those that survive are considered Proven by the tribe. All Ul’uan are raised as Hunters, and taught to survive in their wasteland, but after Yual’aar, some often transition to different roles in the Clan, including craftsmen, healers, or stablemasters, as the Ul’uan utilize horse-like creatures native to their home world to navigate the hostile terrain of their lands and track prey great distances. Those that are able to receive a vision and become Proven are unquestioning in their faith and are near fanatically driven by their beliefs. &lt;br /&gt;
====Physiology, Weaponry, and Culture====&lt;br /&gt;
*The Ul’uan, native to the Taruul region of the Vaifurh sub-continent, have gained some significant physical differences to their more civilized brothers and sisters after centuries in genealogical isolation. The more prominent features include much stronger, and broader facial mandibles formed as a result of persisting off of bones for a large portion of their history, using their powerful jaws to crush the bones and consume the marrow within. The act of consuming the bones of a creature slain in the Hunt is a significant Ul’uan customary practice. Additionally, Ul’uan Yautja are typically slender in figure, and possess skin of darker pigment, likely adapting to their desert environment, living under the cruel heat of the twin suns. &lt;br /&gt;
&lt;br /&gt;
Traditional Ul’uan weapons are extremely primitive compared to the state of the art, and most hunters typically wield an axe of some for, due to its uses in both combat, and utility, as the butchering of large creatures is not easily done with a knife. Experienced Hunters in the Clan can be found to carry unique staves adorned with many charms and talisman constructed from the carcasses produced from previous Hunts. These staves are symbolic of a Hunters commitment to their craft, as the staff lacks utility in the process of consumption, as well as an homage to the first Seer, and his role as the shepherd. The shaman of the tribe, as well as the Seer, all typically carry staves. For other equipment commonplace amongst Yautja, the Ul’uan are significantly more limited, and the extent of the technology the Ul’uan possess, and are willing to utilize is near-antique forms for active camouflage systems, proto-wristblades, gauntlet shields. It is Ul’uan tradition to produce their bio-masks from the skulls of their prey, and the Ul’uan craftsman have mastered the art of molding and forming bones to their wills, a process called bone-melding. The Ul’uan absolutely revile plasma weaponry, as they see it as a tool of destruction, not one of careful cultivation and harvest like their more traditional axes and hatchets.&lt;br /&gt;
&lt;br /&gt;
Ul’uan hunting practices have developed over the centuries to compensate for the hostilities of their environment and their lack of advanced technology. Ul’uan Hunters rarely fight alone, and lengthily stalk their prey until they can find it isolated. Hunting parties typically act in groups of four, including three Hunters and one Shaman, to ensure the proper sacraments are undertaken. These the actual process of subduing the beast involves the three Hunters encircling the prey and slowly bleeding it to death over a period of time. This is sometimes done entirely on horseback with larger prey, but typically on foot with smaller prey. The Ul’uan prioritize flexibility in combat and the ability to maintain control of a situation. As previously mentioned, the Ul’uan primarily use axes for their combat, and supplement themselves with herbal remedies and traditional medicines. While the use of mind-altering or recreational compounds is frowned upon in broader Yautja society, the Ul’uan see certain narcotics and decoctions as a means to connect with the spiritual plane and strengthen their faiths, as well as access prophetic visions. While the concoctions created by the healers of the Ul’uan are primarily used for ceremonial purposes, some are even used to heighten senses in the Hunt. The traditional herbs are collected and refined by the Tribe’s healers before being traded to the Hunters, as the Ul’uan rely largely on a barter economy, and have no formalized currency. The exchange of medicinal herbs of many varieties, as well as the ceremony of consumption of these herbs is considered a sacred practice and demonstration of the respect Hunters have for each other and their Tribe’s ancient traditions. The herbs are often consumed by smoking through pipes fashioned from carved bones.&lt;br /&gt;
&lt;br /&gt;
====Tribal Ancillary Roles====&lt;br /&gt;
*Not too dissimilar from traditional ancillary roles, the following tribal roles exist within the Clan and serve unique purposes. Only Proven Hunters are given these roles, however aspiring prospects may seek to explore their future position.&lt;br /&gt;
&lt;br /&gt;
===Tribal Leadership===&lt;br /&gt;
*Seer:&lt;br /&gt;
&lt;br /&gt;
Responsible for the direct oversight of the tribe, a diviner of the Path, and the guide of their kin. Seer&#039;s a chosen sporadically, and are an important component and perpetuating rituals and traditions.&lt;br /&gt;
&lt;br /&gt;
*Shaman:&lt;br /&gt;
&lt;br /&gt;
A Shaman oversees the proper delivery of rituals and traditions by the Clan&#039;s members, whether it be hunting practices or funeral rites. Their participation in ceremonial hunts is crucial.&lt;br /&gt;
&lt;br /&gt;
*Zealot:&lt;br /&gt;
&lt;br /&gt;
Zealots are the willful arm of the Clan&#039;s mystics, and are responsible for dispelling challenges to the Seer&#039;s wisdom, and keeping the peace within the Clan.&lt;br /&gt;
&lt;br /&gt;
===Supporting Hunters ===&lt;br /&gt;
*Butcher:&lt;br /&gt;
&lt;br /&gt;
A Butcher is the Clan&#039;s foremost handler of corpses delivered to the tribe by its hunters. Processing of not only the meat, but the entrails, bones, tendons, and ligaments of the carcass are all done by a Butcher to ensure that none of the kill is wasted.&lt;br /&gt;
&lt;br /&gt;
*Healer:&lt;br /&gt;
&lt;br /&gt;
Healers are the resident experts in traditional Ul&#039;uani medicine, and use extensive knowledge of herbs, fungi, and other natural elements to create extremely potent remedies. &lt;br /&gt;
&lt;br /&gt;
*Beastmaster:&lt;br /&gt;
&lt;br /&gt;
A Beastmaster is a rare calling among the Ul&#039;uan, and is traditionally employed when the prey far outstrips the capabilities of the hunting party itself. Beastmasters are carefully trained and exceptionally gifted in the handling of dangerous animals, and often use tamed creatures as tools in the hunt.&lt;br /&gt;
&lt;br /&gt;
===Foundational Hunters===&lt;br /&gt;
*Bonemelder:&lt;br /&gt;
&lt;br /&gt;
Bonemelders are the Clan&#039;s primary craftsmen, and are well endowed in the ancient technique of, as their namesake goes, bonemelding, which is a method of softening and manipulating harvested bones to create the tools and armor of the Ul&#039;uani.&lt;br /&gt;
&lt;br /&gt;
*Stablemaster:&lt;br /&gt;
&lt;br /&gt;
The E&#039;wun are horse-like creatures native to the Taruul, and roam the deserts in sparse packs. The nomadic tribe depends on these creatures for transportation and aid in the hunt, as well as to haul their settlement from one location to the next. Stablemasters are their tamers and riders.&lt;br /&gt;
&lt;br /&gt;
*Keeper:&lt;br /&gt;
&lt;br /&gt;
Along the path of migration of the Clan, dozens of ancient, looming constructs have been built by generations of Ul&#039;uani craftsmen and masons. The forebearers of these monoliths are known as the Keepers, whose sacred duty is to maintain the familial tombs of the Clan&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
====Clan Sigil====&lt;br /&gt;
[[File:Uluansigil.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Ul&#039;uani Clan Sigil represents the sweeping winds cutting across the Taruul, their homeland, entranced by the dance of the twin suns arcing across the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei’ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9900CC&amp;quot;&amp;gt;#9900CC - Dark Violet&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unknownity&lt;br /&gt;
|Shi&#039;rei&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geeves (Legacy Member)&lt;br /&gt;
|Ka&#039;ruul&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shirumic (Legacy Member)&lt;br /&gt;
|Lai&#039;asku&lt;br /&gt;
|Blooded&lt;br /&gt;
|[https://docs.google.com/document/d/1AsykOKGBrduGKAvaKOgDoPAhqyDVXzQLxDBWOSsys5o/edit?usp=sharing Lai’asku Mei’ka]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;NessiePendragon&lt;br /&gt;
|Oya&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BlitzArde&lt;br /&gt;
|Mal’Kaia&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM unknownity.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan K’wii&amp;quot;&amp;gt;&lt;br /&gt;
====Clan K&#039;wii====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;#CC0000 - Crimson Red&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;JoeLampost&lt;br /&gt;
|Nan&#039;ku&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|NuggetsOnToast&lt;br /&gt;
|S&#039;kra&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SuprisedBaby&lt;br /&gt;
|Ta&#039;ruuk&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|InsaneRed&lt;br /&gt;
|Ruad’hri&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arryn&lt;br /&gt;
|X&#039;arnen&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Reunification&lt;br /&gt;
|L&#039;lyen&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #CC0000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====Overview:=====&lt;br /&gt;
Clan K’wii is a nomadic Yautja clan. Its members rarely are found to settle in one location. However wherever they appear in the galaxy they are bound to cause controversy amongst other hunter clans. Living very different lifestyles to most other clans, Clan K’wii place a high standard on all things material. Being a smaller clan they do not possess great forges and their expert smiths have long since perished. Original K’wii artefacts are rare and reserved for the highest in the clan. Clan K’wii acquires their goods and gear along their journey and it is a high dishonour to lose it. Yautja of the clan hunt for material gain, and never waste. Hide, bone, and skins of lesser prey are all valued. The higher prizes sought by these hunters however is the gear from other yautja, K’wii hunters recover gear from all fallen Yautja and add to their stockpile. A controversial action which has resulted in many honour duels over ownership of the gear. &lt;br /&gt;
=====Location:=====&lt;br /&gt;
Clan K’wii boasts a single yautja mothership named the dha-viath (Disaster). The vast majority of the clan lives on this presumably salvaged ship. It is a mess of a ship, consisting of parts from various different ships smashed into one hull. The paint job on the ship consists of a worn out silver and red colour. The ship itself is over 2000 years old, however next to no original parts are left on the ship. Over the years old, broken, and worn out parts have been replaced by newer and more advanced parts salvaged and acquired from other clan shipwrecks. A noticeable modification to the ship is the lack of a proper smithing area onboard. The old smithing area was converted into storage for acquired gear, as well as a shrine to Nritja.&lt;br /&gt;
=====Blooding:=====&lt;br /&gt;
Clan K’wii’s right of blooding is often regarded as harsh by lesser clans standards.The reason behind this being that their clan is constantly at odds with most other clans due to their nomadic nature. Clan K’wii’s right of blooding is equal to that of some lesser clans elite trials. Their Clan’s leader Nan’ku K’wii observes every blooding with an elite clan councillor to ensure the standards of his clan are kept.&lt;br /&gt;
&lt;br /&gt;
The unblooded are dropped on to a unspecified planet chosen by Nan’ku K’wii and a elite clan council member&lt;br /&gt;
&lt;br /&gt;
They are told to not use their: cloaking devices,plasma caster,any form of burner and are told to remove their masks (if the clan has any to spare at the time of the ritual).&lt;br /&gt;
&lt;br /&gt;
The young warriors are set upon the planet to hunt at least three serpents, and return with their trophies and spoils to contribute to the clan.&lt;br /&gt;
&lt;br /&gt;
Those who fail to complete this trial, will be pitted against the other failures in a fight to the death. The winner of this battle will be granted the right to retake the trial at a later date.&lt;br /&gt;
&lt;br /&gt;
Those who succeed in the trial will be honoured by the Clan Leader Nan’ku and granted their bracer and mask.&lt;br /&gt;
=====The Hunt=====&lt;br /&gt;
Every hunt begins with a quick ritual to Nritja. This ritual consists of saying a prayer and drinking a glass of akrei-non (fermented xeno blood mixed with fruit) in front of Nritaja’s shrine inside of the ship.&lt;br /&gt;
Yautja of Clan K’wii hunt in small groups to ensure gear recovery if necessary and the elders enjoy observing their younger hunters in combat. &lt;br /&gt;
If a yautja is to perish on the hunt their body will be recovered and returned to the mother ship to take place in a ritual at the shrine before being laid to rest.&lt;br /&gt;
It is common for hunters of Clan K’wii to create shrines/temples on worlds which facilitate their hunt, where they dedicate certain trophies to their pantheon demi-god Nritaja.&lt;br /&gt;
After each hunt concludes the spoils are gathered and presented to the clan leader so each hunter may demonstrate their contribution to the clan and further their standing.&lt;br /&gt;
=====Founding=====&lt;br /&gt;
Clan K&#039;wii Broke away from a larger clan who followed the pantheon of Chiyte&lt;br /&gt;
The founder Nan’ku got a vision from Nritja to give him the confidence and the bravery he needed to take his warrior sect and split from the clan before it fell into ruin.&lt;br /&gt;
The old clan was wiped out, K’wii is all that remains proving to Nan’ku that his vision was true, and his followers became ever loyal for saving them.&lt;br /&gt;
Nan’ku led a warrior sect and therefore lost the ancient knowledge of smithing and forging his own gear, leading to his clans need to fight for all they have.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Clan Loxzil&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Loxzil====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #405515&amp;quot;&amp;gt; #405515 - Olive Drab&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MrSmiley316&lt;br /&gt;
|Quea’ak&lt;br /&gt;
|Clan Leader&lt;br /&gt;
|-&lt;br /&gt;
|matttheficus&lt;br /&gt;
|Mal&#039;rah&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|jesters_ballad&lt;br /&gt;
|Sadov&#039;Sei&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Vending Machine&lt;br /&gt;
|La’Koll&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Edgardo1&lt;br /&gt;
|Muii&#039;ak&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Tobias_reaper&lt;br /&gt;
|Ov’raka&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #405515;&amp;quot;&amp;gt;Yes, DM MrSmiley316.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====Overview=====&lt;br /&gt;
Clan Loxzil has a more recent history only spanning fifteen centuries. Its foundation was created by the Master Artisan Atla’tes-Loxzil after breaking away from Clan Uliz’bard due to perceived disrespect for his arts. He along with other artisans of Clan Uliz’bard who broke away to follow him set out and formed Clan Loxzil on the remote, arid planet of Buhiri. In doing so they also heavily modified the existing yautja pantheon to suit their own views of how everything was created, being dissatisfied with the existing interpretations that many clans follow. Of course this action he took has not painted the clan in any form of glory, instead being seen as a bunch of proud, arrogant, ignorant, and closed off artisans to those outside of the Clan. Those who are part of Clan Loxzil are known to create multiple different pieces of artwork and are all inspired by various hunts the members are required to go on before creating more and as part of their blooding ritual. They range in quality but the members within the clan are very self-centered and always view their own piece as the best. &lt;br /&gt;
=====Location, Places of Interest, Artifacts=====&lt;br /&gt;
Synopsis:&lt;br /&gt;
Buhiri is where Atla’tes-Loxzil decided to settle down after an organized ritual with Clan Shaman Lilyuz’cuz-Loxzil resulted in a vision of this planet as the tale goes. Buhiri is a remote, arid world with vast mountain ranges, and large swathes of arid savannah punctuated by a singular, large ocean covering an expansive, singular continent. Due to the hostility of the environment, Clan Loxzil tends to focus themselves either within the coastlines, or within the interior mountain ranges. Within Buhiri there are three major population centers, with numerous minor settlements and villages created to help support the population centers.&lt;br /&gt;
&lt;br /&gt;
Places of Interest:&lt;br /&gt;
&lt;br /&gt;
Atla’tes Citadel: The original residence of Atla’tes-Loxzil. Located at the exact center of the city. A series of lavish buildings in a compound atop a large mound that were constructed by hand. It is well ornate with various precious metals and artistic inscriptions of each hunt that Atla’tes-Loxzil took. Legend states that Dlex sent down a Hed’gauz-oocee to guide Atla’tes to this exact spot, after beating it in physical combat and bathing within its stomach acids, before using its brain pulp as ink to create the building design. This is also the location that houses the clan leader, and clan elders as they take up residence within the various buildings in the compound.&lt;br /&gt;
&lt;br /&gt;
The Hizxol’abe: A large, cube shaped building constructed from granite for the sole purpose of housing and presenting the clan&#039;s completed art pieces, as well historical texts, manuscripts and artifacts. Within its long and winding halls are housed the first completed pieces of art of every blooded member of the clan, subsequent pieces of art created by blooded individuals are then compiled in sections dedicated to themselves. For those that died honorably, their Jial-be’zil are put on display as well. &lt;br /&gt;
Migtcul’we: The primary religious center of Clan Loxzil, housing exquisitely designed shrines and prayer rooms dedicated to the members of their pantheon. Housed within are two large statues depicting Paya and Dlex slaying the Xrab’erild made completely out of quartz.&lt;br /&gt;
&lt;br /&gt;
Artifacts:&lt;br /&gt;
&lt;br /&gt;
Atla’tes-Loxzils Jial-be’zil:  &lt;br /&gt;
&lt;br /&gt;
A series of craft tools that used to belong to Atla’tes-Loxzil before he set off on his pilgrimage. All of the tools present are of the highest quality and almost seem divine in nature to those aware of its significance within the clan. However to outsiders these are an odd assortment of painter and craftsman tools of varying quality. There are two possible origins to these tools depending on who you ask; one states that Atla’tes-Loxzil was granted these tools as a divine gift for slaying the Hed’gauz-oocee and forming the clan. The second one is that Atla’tes-Lozxil created these tools after losing his original pair after a hallucinogenic journey in the desert after being told his art was equal to that of water in a gutter. &lt;br /&gt;
&lt;br /&gt;
The Precursor: &lt;br /&gt;
&lt;br /&gt;
An artifact whose origin is alleged to be one of the many drafts Paya and Dlex took before eventually perfecting what the Yautja would be. It is a statue whose composition is unknown, however the body plan is eerily similar to a Yautja, although it has an additional leg and rather than mandibles, there is a series of four trunks that make up the mouth. &lt;br /&gt;
=====Religion:=====&lt;br /&gt;
Synopsis: Clan Loxzil are very zealous toward both Paya and Dlex as both are viewed to be intertwined with how the Clan organizes itself and its purpose. Most members of the clan regularly perform rituals and dedicate all of their artistic work as tribute to these two gods. Although recently there has been an influx of newer members adding Kehrite to the clans pantheon, although members of old are not so welcoming to the new addition to their sacred duo. However, the typical Yautja pantheon remains intact apart from minor adjustments; that being that all other gods were once mere yautja who had successfully managed to track and hunt down a Xrab’erild, ascending to godhood for achieving such a feat.&lt;br /&gt;
&lt;br /&gt;
Creation Story:&lt;br /&gt;
According to legend, both Paya and Dlex were present at the beginning of time. Paya ventured far and wide across the galaxy, looking for a suitable mate to help propagate and produce offspring to spread the art of the hunt across the galaxy. During their quest, they met Dlex after fighting against a Xrab’erild that shattered the very stars. With the assistance of Dlex, as he held the tools of the hunt and artistic fortitude, and Paya the resolve, they were able to reform the stars. Taking stardust and mixing them with the viscera of the Xrab’erild, as well both Paya and Dlexs blood and then molding it into the shape of the ideal body of a hunter. After the arduous task of trial and error, it eventually led to the creation of their chosen children; the Yautja. &lt;br /&gt;
&lt;br /&gt;
Major Gods:&lt;br /&gt;
&lt;br /&gt;
Paya: The first of the two major gods followed by the Pantheon of Loxzil. She’s portrayed as a wise, confident, proud, and honorable hunter that would do anything to spread their message. &lt;br /&gt;
&lt;br /&gt;
Dlex: The second of the two major gods followed by the Pantheon of Lozxil. He’s portrayed as a shrewd, arrogant, worthful god whose character was ingrained within all Yautja to some degree, in order for the survival of the fittest to become a forefront of the culture. Dlex views most of his offspring as inferior, therefore to test them he creates various creatures for the yautja to hunt. As far as the yautja are concerned, Dlex is viewed to have created every single species that has existed and ever will, and their only purpose of existence is to be hunted. &lt;br /&gt;
&lt;br /&gt;
Minor Gods:&lt;br /&gt;
&lt;br /&gt;
Kehrite: Kehrite is currently not officially recognized by Clan Loxzil as an official member of the pantheon; however in recent times due to the influx of newer members, Kehrite worship has begun to spring up across the various villages. According to worshipers, Kehrite is the firstborn of Paya and Dlex’s marriage after they conceived him in a painting created by the spinal fluid of the Xrab’erild and a shaving of dreadlock from Dlex. He’s portrayed as a strong, courteous individual who strives to create the tools of the hunt like his father and give it to the yautja, rather than keeping it for himself. Something that his father Dlex does not wish to do until the uautja are proven worthy.  &lt;br /&gt;
&lt;br /&gt;
Other Deities:&lt;br /&gt;
&lt;br /&gt;
Xrab’erild: According to legend, the Xrab’erild was a creature present since the beginning of time. It had a large frame, enormous jaws and four pairs of pillar-like legs. It carried the stars on its back and devoured anything it came across in order to create more and add to its collection upon its back. The sacred scriptures state that there are multiple Xrab’erild across the universe, and that slaying one creates a galaxy and ascends whoever achieved such a feat into godhood. Taking the pilgrimage to locate one of these creatures and defeat it is the ultimate goal of all blooded clan members of Loxzil.&lt;br /&gt;
&lt;br /&gt;
Hed’gauz-oocee: A creature that is said to be a servant of Dlex. A six winged creature with two tails, two necks, and seven legs. When one is spotted it is taken as a divine omen; one that requires the creature to be defeated and in once doing so, consumption of its liver. The reason for that is it allows those that consume it to receive divine visions and guidance on a task that the gods wish to be carried out. Whoever slays one is almost immediately elevated in social rank, and in rare circumstances- allows them to challenge the current Clan Leader in an honor duel for the right to lead. &lt;br /&gt;
&lt;br /&gt;
=====Reputation:=====&lt;br /&gt;
Clan Loxzil have a very poor reputation outside of the clan due to their upgrining and attitude. For one it is noted that the prior upbringing of being a breakaway means critics point out that Atla’tes-Loxzil was self absorbed with his art and refused to take criticism from outsiders leading to him finding groups of sycophants to carry his ego while boosting their own prowess. Take into account also that most members of the clan were created from the Working Caste, meaning that their prowess as warriors is lacking except for a few cases. Their attitudes toward outsiders and criticism against their art usually lead to honor duels which they lose, attributing more to their bad reputation among outsiders leading to a sharp decline in clan longevity.&lt;br /&gt;
=====Blooding:=====&lt;br /&gt;
Clan Loxzils blooding ritual commences only after selected members of the various artisan and working class sects were selected due to potential prowess with the arts and their craft. This can take as little as five years to as long as five decades for such a feat to occur as the sects only send forward the best they have to offer. &lt;br /&gt;
&lt;br /&gt;
There are five main trails that are held for the youngbloods, mostly to test and hone their abilities with these core aspects.&lt;br /&gt;
&lt;br /&gt;
1. Be taken under the wing of one of the craft masters to show your prowess with various forms of art; this usually takes the longest and is most prone to failure as the craft masters rigorously vet members to test their skill and send back those who failed. &lt;br /&gt;
&lt;br /&gt;
2. After being approved by the craft master of their choosing, they are taken as an apprentice to learn the ways of duty, honor, further bolstering their abilities with the arts and crafts.&lt;br /&gt;
&lt;br /&gt;
3. Begin formal combat training from blooded individuals. However, each unblooded is forced to adopt their own style rather than copying what the instructor does, if the instructor senses the unblooded technique mimicking their own, they will be sent back to the craft masters to repeat at a later date. &lt;br /&gt;
&lt;br /&gt;
4. After being passed by both the craft master and blooded trainer, the unblooded must create their craft tools (Jial-be’zil) that they will carry for the rest of their lives and must never lose. They only have one shot to do this and if they fail, must continue to carry the tools as a form of punishment which can lead to discrimination among others.&lt;br /&gt;
&lt;br /&gt;
5. The unblooded is then sent out on a hunt chosen by the craft master with minimal equipment, only consisting of basic clothing, a combi-stick, and their artist tools that they must use to bring back one trophy. If they successfully complete the hunt they are allowed the privilege of creating their first piece of art depicting the hunt they took and are then officially considered blooded. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Trio’kana&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Trio&#039;kana, True Heralds of Divinity.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CD7F32&amp;quot;&amp;gt;#CD7F32- Bronze&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Herald of the Ring&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|lmwevil&lt;br /&gt;
|Maika’ati &lt;br /&gt;
|Clan Leader&lt;br /&gt;
|Affinity&lt;br /&gt;
|-&lt;br /&gt;
|dawsonkeyes&lt;br /&gt;
|Thuul’akka&lt;br /&gt;
|Elder&lt;br /&gt;
|Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|quaddevil&lt;br /&gt;
|Vai&#039;Dko&lt;br /&gt;
|Elite&lt;br /&gt;
|Virtue&lt;br /&gt;
|-&lt;br /&gt;
|onemore&lt;br /&gt;
|Vhan’khat&lt;br /&gt;
|Elite&lt;br /&gt;
|Creation&lt;br /&gt;
|-&lt;br /&gt;
|hermotimos&lt;br /&gt;
|Rak&#039;atho&lt;br /&gt;
|Blooded&lt;br /&gt;
|Tharda Alone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM lmwevil.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The idea of Trio’kana is a relatively new clan, formed of predominantly religious malcontents from other clans. Only recently entering the fold as a formal clan, it has been slowly forming and collecting members over the last twenty years or so. &lt;br /&gt;
&lt;br /&gt;
As a clan they are without a true home, nomadic and somewhat decentralized in structure and largely lacking in political backing. However they manage to survive through the religious in other clans who funnel them resources where needed, and help them create or hitch rides on space ships. &lt;br /&gt;
&lt;br /&gt;
Fundamentally as a culture they value the Pantheon above all, and see the developing tendencies of mono-theistic belief in numerous of the most influential clans to be tantamount to a great heresy. Only through the holistic worship of every god can the Pantheon forgive the Yautja for such hubris, because the holy body of the Pantheon itself is the seat of all divinity. &lt;br /&gt;
&lt;br /&gt;
Setting them apart from other clans that are religious like Viryn is that Viryn is completely adherent to the ideology of one or at best two deities, Viryn being Ipos of course. Further from that fact is that religion is almost the only major factor that holds the membership together. &lt;br /&gt;
&lt;br /&gt;
Politically they are irrelevant other than the fact that through religious dogma they are able to pacify large swathes of unblooded non-hunter castes, utilizing their extensive religious knowledge in any of the places they visit. Of course though, this does present them a way to get new recruits.&lt;br /&gt;
&lt;br /&gt;
The leadership of the clan is intended to be decentralized, coming to a vote of the elders who act as a ruling body. (OOCly as founder I retain a veto if it damages the spirit of the clan but hopefully it doesn’t, really would only be used for rp stuff anyway.)&lt;br /&gt;
&lt;br /&gt;
What is expected of clan members: &lt;br /&gt;
The idea is that the clan is supposed to be rather small, only up to 5 or so players (and active ones) because of their nature, but can have active supporters in any other clan (to fit with the cultish vibe). Each member of the clan is expected to know the Pantheon of Yautja well, and be a priest as much as they are a hunter. &lt;br /&gt;
&lt;br /&gt;
It is predominantly a social clan, with the value not being on greatest warriors, but who is most valuable at spreading the Clan’s belief system to others and encouraging them to take on a unified Pantheon religion in spite of their Clan’s specific belief set. &lt;br /&gt;
&lt;br /&gt;
This provides an innate conflict with other clans and allows them to also give interesting inner clan dynamics as their elders or clan leaders can become suspicious of people who affiliate too closely with the Trio’kana as perhaps compromised. The strongest expectation of the clan is to be RP over combat, with a focus on religion and cult vibes and to provide some nuanced and interesting feeling between Yajuta. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Traditions of the Clan&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The exact traditions are pretty clear, every clan member is expected to adhere to the Pantheon, but more specifically each member of the clan serves as a representative of one to two deities that resonate best with them and act as a priest of those particular gods. &lt;br /&gt;
&lt;br /&gt;
Elders of the clan are more representatives of the Pantheon than their specific god, but still are part of the same structure of specific priests for specific gods. &lt;br /&gt;
&lt;br /&gt;
Being Nomads, they have a variety of unique personal traditions that each hunter within their clan upholds, but a universal belief is to maintain and preserve waystations (lodges and temples). Which serves a few purposes, one of which being to provide a good place for Trio’kana to rest at between hunts and pilgrimages but also to ingratiate both the gods and the most powerful local clans. &lt;br /&gt;
&lt;br /&gt;
Other traditions include referring to one another as ‘Voice of’ respective god in formal settings, the act of the ‘Convent’ where once a year all the priests assemble regardless where they are in the galaxy. At the Convent they have religious ceremonies, unified hunts and use the time to plan the next phases for the growth of Trio’kana. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What I want to do with the clan&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want it to be a smaller clan that has interesting social and political flaws but also has a symbiotic yet parasitic connection to other clans in the metanarrative, while also allowing a kind of ‘pseudo’ clan member status (informally in every way) to those who are sympathetic to the cause, in a sort of very passive unintrusive to normal gameplay rp depth. &lt;br /&gt;
&lt;br /&gt;
Maika’ati of course would be a lead speaker of the Pantheon and representative of the Demi-goddess Chiyte in this particular clan to start it off. But even with her being a clan leader since it is decentralized there is a great degree in character freedom as long as they fit the broad strokes. &lt;br /&gt;
&lt;br /&gt;
Despite there being a kind of fluff underhanded subterfuge, this isn’t to be represented in combat in any fashion, in fact the idea is that the death of one of the priests to a worthy foe elevates them to be with their deity in the Pantheon and to empower Trio’kana for the future, something to strive for. Retreating from that would be tantamount to heresy.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Minor Clans&amp;quot;&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ci’kaarth&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM poisonfrowin.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|poisonforwin&lt;br /&gt;
|Zuh’la&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ek-Thok&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM NekoSam.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NekoSam&lt;br /&gt;
|Va’stba&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Zanfee&lt;br /&gt;
|Ta&#039;kail&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Rezbit&lt;br /&gt;
|Adouir&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|kooarbiter&lt;br /&gt;
|Hult’ahnok&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Hult’ah&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rp&lt;br /&gt;
|H’chak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ur’Kech&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ArgentinaCanIntoEuro&lt;br /&gt;
|Xoeras&lt;br /&gt;
|&lt;br /&gt;
|[https://docs.google.com/document/d/12j9WrzU0pNDHLG1fMbnC7yB9O_w-Wa-YuASD-XG-rDo/edit Xoeras Ur’Kech]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Veraz&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|x31stoverlord&lt;br /&gt;
|Zathar&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Viyrn&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM Mensla.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mensla&lt;br /&gt;
|Zuran&lt;br /&gt;
|Leader&lt;br /&gt;
|[https://docs.google.com/document/d/1Xnl5vBAra-i2xkJvvTkJ1KXE1BaiiD6R7-yDYLO3oao/edit?tab=t.0 Viyrn Lore]&lt;br /&gt;
|-&lt;br /&gt;
|harrysno&lt;br /&gt;
|Nakall&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|castriod&lt;br /&gt;
|To’jan&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Vri’Yok&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KreamCones&lt;br /&gt;
|Meih’j&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Xaef&#039;ill&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|GregorySmash&lt;br /&gt;
|Zahrath-Doh&lt;br /&gt;
|Leader&lt;br /&gt;
|[https://docs.google.com/document/d/1I0K4W8xLtUe6HfERKPW1vdcrhAothtvaBb31RE_PWkM/edit?usp=sharing Xaef&#039;ill Lore]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Banished&amp;quot;&amp;gt;&lt;br /&gt;
====The Banished====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A50021&amp;quot;&amp;gt;#A50021 - Carmine&amp;lt;span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The banished are those who have been outcast from their clans due to bad conduct, I.E severely disrespecting their Clan Leader or flouting revered traditions.&lt;br /&gt;
*&#039;&#039;&#039;They must approved by the council to be banished.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Banished Hunters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Reason&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|killinkyle&lt;br /&gt;
|Unknown&lt;br /&gt;
|Hunting those who cannot defend themselves, within zones where the hunt is forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|ssgtbr &lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|swagbag&lt;br /&gt;
|Ri&lt;br /&gt;
|&amp;quot;Smoking&amp;quot; a Human tobacco amenity.&lt;br /&gt;
|-&lt;br /&gt;
|brunoasbahr&lt;br /&gt;
|???&lt;br /&gt;
|Released R&#039;ka captures and forced the R&#039;ka hive to kill them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=&amp;quot;200&amp;quot; |Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=39177</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=39177"/>
		<updated>2025-11-15T17:44:29Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Frequent Changes&lt;br /&gt;
|Note=This page frequently changes and may not always be up to date. For accurate information, please ask the Predator Council.&lt;br /&gt;
|Image=Signal_Flare.gif&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Hunters =&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Cetanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#777777;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#00000000;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;Ancients (senators, whitelist overseers and head staff) are highlighted in purple.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo’ytill (Legacy Clan)&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00&amp;quot;&amp;gt;#FFCC00 - Tangerine Yellow&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fortelian&lt;br /&gt;
|Kar&#039;ata&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No, It&#039;s a legacy clan. It can no longer be joined.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Djar’ce&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Djar’ce, Scions of Justice.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7CFC00&amp;quot;&amp;gt;#7CFC00 - Lawn Green&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|democrack&lt;br /&gt;
|Kha&#039;jas&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Joooks&lt;br /&gt;
|Haib-meya&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Biolock&lt;br /&gt;
|Bhu&#039;ja&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|westover&lt;br /&gt;
|Tau’ke&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM democrack.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
https://docs.google.com/document/d/1dbt3Ug_0rXHxhL22ZNOfgEneUnpr_7t692SDnDycHyU/edit?tab=t.0&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written originally by mrmoon, made soulful by Joooks.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ktal’t&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ktal’t====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UntoldTactics&lt;br /&gt;
|Thwu’Kril-Kat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|M4L4SS4S&lt;br /&gt;
|Uahtan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|piterskiy&lt;br /&gt;
|Njila’Ost&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM piterskiy.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*Njila’Ost, a lone hunter, successfully proved his worth after killing a predalien. After witnessing all the human experiments on the planet he hunted down his target at, he couldn’t get rid of that one single thought in his head - “Disgusting. Mutants.”&lt;br /&gt;
But he quickly embraced it, assuring himself that he was simply born with a noble task to hunt down and kill all these creatures that shouldn’t exist. But Njila’s latest near-death experience raised one simple issue - if he dies, his noble task dies with him. So instead of leaving it as a thought, Njila decided to turn it into an idea, thus marking the creation of the Ktal’t Clan.&lt;br /&gt;
Clan Ktal’t has no particular God they pray to, they don’t care about cultivating their wealth or reputation amongst the other clans. The only thing they care about is their noble goal - elimination(or, in rare circumstances - capturing) of all mutated species they encounter. This includes the results of human experiments, unusual serpent kinds and any other mutated creatures in the outer worlds and, of course - predaliens. The teaching of Clan Ktal’t dictates that the existence of these creatures is foreboding, and will eventually lead to a devastating event that was named as “Akt Dato’Par”, or better known as “The Great Fall” - a great extinction abroad the galaxy. All animals, all creatures, all races, including Yautja - everything will be sent into nothingness.&lt;br /&gt;
&lt;br /&gt;
Though hunting mutants is considered as their main task, that doesn’t mean that’s all they do. The second most important task they have is to collect information about human’s secret activity, serpent infestations or really any planets that could hold life on it, as there’s a risk that mutants could be located on them.&lt;br /&gt;
&lt;br /&gt;
Despite the clan having a straight-forward “speciality”, their blooding ritual does not include killing any mutants, but it is still hard. Hard enough to turn most of the testees into mutilated corpses that no one will probably ever remember.&lt;br /&gt;
The youngling is sent to a large, hostile planet; every day they receive a task they must complete. A total of three of them.&lt;br /&gt;
Day one, scouting: the testee has a mission to locate 20 different hostile creatures and gather any information about them, which includes, but not limited to: daily routine, their nest location, their position in the local food chain, their behavior in and out of battle, their weak and strong sides and so on.&lt;br /&gt;
Day two, hunting: the unblooded one gains a task to hunt down and kill five different hostile creatures they choose; they are free to use any worthy equipment they have, though they are not allowed to use any healing equipment or crystals. Not even after the battle, until they fully complete their task.&lt;br /&gt;
Day three, survival: the young hunter receives a simple task - survive for the rest of the day. But here’s a thing - they are stripped of all of their gear and equipment, and the only weapon they have is their bare fists. This is where most of the unblooded warriors fail and die, since the local fauna consists of not only hostile creatures, but even hostile plants that are deadly enough to deal a fatal blow to a yautja, not even mentioning mere humans.&lt;br /&gt;
&lt;br /&gt;
Ktal’t is a small clan, and is expected to stay that way. Only the best of the best are chosen for the noble task. To keep the galaxy clean of the abominations and mutants. To keep the Hunt going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by piterskiy.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar’Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;forest2001&lt;br /&gt;
|Kjhute&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordosian&lt;br /&gt;
|Ordorak&lt;br /&gt;
|Luar&#039;Ke High Enforcer (Elder) &amp;amp; Leader of the An&#039;th sect. - Insulted and attacked an Ancient, and of their own clan.&lt;br /&gt;
|-&lt;br /&gt;
|sora9567&lt;br /&gt;
|Ryl’Ky&lt;br /&gt;
|Elder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|jarektheraptor&lt;br /&gt;
|Kai&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moonshanks&lt;br /&gt;
|Zabin&lt;br /&gt;
|&lt;br /&gt;
|[https://docs.google.com/document/d/1u2cEKLGV072J3qWMAKstLY8ypdKYIAbYet98GcZWpeo/edit?usp=sharing Zabin Luar’ke]&lt;br /&gt;
|-&lt;br /&gt;
|XQ&lt;br /&gt;
|Al’Din&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suriyel&lt;br /&gt;
|Inar-Tar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NatsukiKiyoko&lt;br /&gt;
|Ju’dha&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dubszor&lt;br /&gt;
|Krau-Tar An’th&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
|Pedroca2lcuas&lt;br /&gt;
|Aihta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM forest2001.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3F87D4&amp;quot;&amp;gt;#3F87D4 - Cyan-Blue&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stalkerino&lt;br /&gt;
|Ah’kui&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|CastorTroy23&lt;br /&gt;
|Lang’Kell&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Lagomorphica&lt;br /&gt;
|Nurn’Cexyk&lt;br /&gt;
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|Nivrak&lt;br /&gt;
|U’ta&lt;br /&gt;
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|kola506070&lt;br /&gt;
|Ikar&lt;br /&gt;
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|-&lt;br /&gt;
|Lolvax1&lt;br /&gt;
|Ya’yi&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF99CC&amp;quot;&amp;gt;#FF99CC - Light Pink&amp;lt;span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IsProbablyCatto&lt;br /&gt;
|Zo’dtaal&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|niktwazny&lt;br /&gt;
|Cauh’ka&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S5nt&lt;br /&gt;
|Qor’nok&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FrankTheMagicPotato&lt;br /&gt;
|Pau’thi&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gnorse&lt;br /&gt;
|Na’kaar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foxtrot1322&lt;br /&gt;
|To’jan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ThesoldierLLJK&lt;br /&gt;
|Moka Chiva&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM niktwazny.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====History:=====&lt;br /&gt;
* The earliest records of the Teer clan date back to a few millennia ago, with little being known about them, save for the ill fate that befalls most of their foes. Based on the resource abundant system of Dán, many clans have expressed their envy over such a system, as control of it would be able to boost their own capabilities many times over. Perhaps their most well known incident which sparked their fame and began their ascent into greatness would be their clash with the Nash clan, a rivalling clan which outnumbered them greatly. Anyone of sound mind would believe the Nash clan to easily crush the Teers and perhaps they themselves believed so too as they soon led their entire clan to battle, hoping to claim both an easy victory and the Teers’ many resources. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It was clear that the Teers had little chance of winning when they brought a measly fifteen ships versus a grand fifty and yet, even amidst the lasers and the wreckage of their own ships, Na’Teer, the clan head at the time, boarded the enemy flagship with a small party. He wreaked havoc amongst the ship, disrupting communication between the entire Nash fleet and also duelled Bo’Nash, the leader of the Nash clan. It was unknown who won between them for a great deal of time, the battle between the two fleets coming to a standstill and yet to everyone’s utter surprise, Na’Teer emerged victorious, bringing the head of Bo’Nash with him and thus ushering in a new era for the Teer clan as a whole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In recent times, they’ve begun to change their philosophy, hoping to expand their control over the galaxy much more rapidly than before and have thus turned their eyes towards a few new sectors. Continuing their pursuit of quality over quantity has truly given them an advantage over all but the most numerous of foes, with their own initiates being a cut above those of other clans.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar’n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7851A9&amp;quot;&amp;gt;#7851A9 - Royal Purple&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SpartanBobby&lt;br /&gt;
|Tarei-da&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sleepynecrons&lt;br /&gt;
|Th’syra&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bancrose&lt;br /&gt;
|Lok’tar&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;CCRWasHere&lt;br /&gt;
|Jall&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #800000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Clan Ul’uan&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ul&#039;uan, The Accursed Tribe====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #70623f&amp;quot;&amp;gt; #70623f - Gold Dust&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MeH0y&lt;br /&gt;
|Vek&#039;Sol&lt;br /&gt;
|Clan Leader &amp;amp; Seer&lt;br /&gt;
|-&lt;br /&gt;
|Nomoresolvalou&lt;br /&gt;
|Ezta&#039;ntxal&lt;br /&gt;
|Elder, Bonemelder&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdie&lt;br /&gt;
|M&#039;had&lt;br /&gt;
|Elite, Healer&lt;br /&gt;
|-&lt;br /&gt;
|An a jay&lt;br /&gt;
|Okoup&lt;br /&gt;
|Zealot&lt;br /&gt;
|-&lt;br /&gt;
|bishopil&lt;br /&gt;
|Illawi&lt;br /&gt;
|Shaman&lt;br /&gt;
|-&lt;br /&gt;
|BeagleGaming1&lt;br /&gt;
|Zaun&#039;tuin&lt;br /&gt;
|Keeper&lt;br /&gt;
|-&lt;br /&gt;
|jarektheraptor&lt;br /&gt;
|Ki&#039;aii&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|M4L4SS4S&lt;br /&gt;
|Ahanu&lt;br /&gt;
|Bonemelder&lt;br /&gt;
|-&lt;br /&gt;
|Frans_Feiffer&lt;br /&gt;
|Ar&#039;khan&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Donman12&lt;br /&gt;
|T&#039;kalkuk&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|LambdaSucks&lt;br /&gt;
|Dua&#039;Teh&lt;br /&gt;
|Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
====Recruitment Status====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffb617&amp;quot;&amp;gt; RESTRICTED: Contact MeH0y for Details.&amp;lt;span&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
*The tribalistic Yautja of Clan Ul’uan represent the perpetuation of the primitive way of life that was once enjoyed by all members of their race prior to the destruction of the home world centuries ago. Nomadic, and accustomed to the deserts and putrid swamps in which they live, the Clan avows itself to a pursuit of spiritual devotion and hesitates to embrace the technology that the larger Clans have developed over the centuries and lending themselves to material practices, relying on only the necessities to participate in the broader Yautja customs. &lt;br /&gt;
&lt;br /&gt;
The wounds inflicted by the desolation of their world run deep in Clan Ul’uan far into the future, where the bulk of Yautja society adorns their best with honor and glory, the focus of the Ul’uan is one of survival, prostration, and shame, begging their Gods for forgiveness, and praying that they may find strength. The belief that is most central to the Ul’uan is that they are an accursed tribe, and that their cruel circumstances are a direct result of the actions of their forebearers, resulting in the punishment enacted on them by Cetanu, the idol of death, and the most important figure in the Ul’uan pantheon.&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*The Clan abides by a similar honor code to the rest of Yautja society, however, looks down upon the use of superior technology in some cases. The Ul’uan have a strong sense of caution and modesty and look shamefully upon those within their tribe that demonstrate hubris or arrogance.&lt;br /&gt;
&lt;br /&gt;
The Ul’uan occupy a region of Yautja Prime that is mostly comprised of arid badlands and festering swamps, which is, while habitable to a degree, extremely unforgiving and difficult to occupy. The Clan members believe that this exile to desolate lands is a punishment set upon them by the Gods and take no thrill or leisure in the act of hunting prey. The prey they do hunt is done for the sake of survival and is viewed as sacred by the Clan members. The Ul’uan rarely take trophies of dangerous creatures indigenous to their lands as a display of courage and pride, but often take smaller tokens to affix to their weapons and armor, or to make charms and talismans to pay homage to the Gods for the gift of prey. The Ul’uan consume all prey they hunt, and to not utilize or waste the carcass of a creature is considered a great insult to the Gods, or the Hunter. &lt;br /&gt;
&lt;br /&gt;
The Ul’uan have a unique reverence for the god Cetanu, however not one of admiration, but of fear and respect. The Clan members believe Cetanu to be a vengeful God, and that it is the duty of the Ul’uan to provide appeasement, lest another cataclysm occur. This duty is carried out through various religious practices and rituals, as well as the core cultural aspects of the Ul’uan, and their modest way of life. The Ul’uan believe that a reliance on technology developed by larger Clans during the Reformation period is an advantage gained, but not earned, and that overuse will cast them out of favor with the Gods and void their sacred exile. &lt;br /&gt;
====Practices====&lt;br /&gt;
*The Clan largely sustains its population of several hundred members at any given time by moving periodically throughout their lands in accordance with the seasons so as to not upset the ecological balance of their consumption and the stock of wildlife. &lt;br /&gt;
&lt;br /&gt;
The aforementioned indigenous creatures in the swamps and desert are particularly dangerous, and hostile to the Yautja. Saar-Qa; six-legged reptilian beasts with caustic venom proliferate in the acrid swamps, while the arid regions are dense with the Ful’n; aggressive scorpion-like creatures, armored with thick carapaces and equipped with deadly stingers. While a threat to the Ul’uan, the Clan depends on these creatures for sustenance and survival and send groups of several adult males of their clan to participate in hunts of these creatures to feed their tribe. When a hunting party returns to the tribe empty-handed, or the Clan members are bested by their prey, it is considered an extremely grave omen by the Ul’uan, and an indication that the Clan’s performance is displeasing to the Gods. To appease their idols, the sacred ritual referred to as Ul’azaar, or Exodus.&lt;br /&gt;
====Rituals====&lt;br /&gt;
*The most crucial ritualistic practice for the Ul’uan is Ul’azaar, or Exodus. Considered to be a form of sacred pilgrimage, the Exodus party is comprised of a group of Clan members, typically spanning several generations of Ul’uan, ranging from a younger unproven Yautja, to an experienced hunter, to a ranking Seer. The practice of Exodus is required when a failed hunt in their homelands occurs, and it is suggested that the Gods, specifically Cetanu, have become unamused by their exploits. To rectify this, the act of Exodus requires an expedition outside of their homelands to find, consume, and sacrifice an unfamiliar creature. The prey in question is often decided by rule of mysticism, and a profound vision the tribe’s Seer will typically have followed a failed hunt. &lt;br /&gt;
&lt;br /&gt;
In the earlier centuries, this would involve a journey to other continents on the Yautja home world, but as time would go on, the Ul’uan were often required to journey to far planets in search of their prey, sometimes lasting several years. Regardless of the technological advancement, strength, cunning, or overall danger imposed by the targeted prey, the Ul’uan in Exodus are required to perform the hunt and sacrifice with nothing but the primitive tools and weapon of their homeland. Only in the past few hundred years has the practice extended to the hunting of humans, but the rules of the pilgrimage remain the same. The Ul’uan are not a spacefaring tribe and rely on the cooperation of other Clans to allow the Hunters passage on their sacred mission, to which neighboring Yautja look upon with a sense of respect for their commitment to traditions, but pity for their lack of progress and ultra-conservative means. The Ul’uan are merely tolerated and allowed to participate in coincidental hunts. &lt;br /&gt;
&lt;br /&gt;
The sacrificial act of Ul’azaar requires several things; firstly, once the creature has been slain in accordance with Ul’uan practices, which is an offering to the God of the Hunt, the flesh must be stripped from the bones and burned as an offering to N’ithya, the Goddess of Life. Then, the skull must be removed from the body and cleaned, before being slathered with the creature’s blood. An altar must be built for the skull to be placed upon, as an offering to Cetanu, the Lord of Death. Finally, the remaining bones of the creature must be crushed and consumed by the Ul’uan, as an homage to Tharda, God of the Feast. Rarely does a single incident of this superfluous hunt occur during an individual Exodus pilgrimage, and it is believed that more favor will be earned with the Gods with a greater quantity of sacrifices, and difficulty of hunt. In more perilous times for the tribe left behind on the home world, the Exodus party has seen fit to hunt entire populations of species to near extinction in order to appease their Gods. Ul’uan are forbidden from consuming anything but the bones of their prey during the sacred mission, which often leads to Clan members succumbing to starvation in the midst of the journey. &lt;br /&gt;
====Tribal Structure &amp;amp; History====&lt;br /&gt;
*The Ul’uan Clan, as it is in the modern era, splintered off from the main Clans and spent the majority of its history in isolation from the burgeoning society under the care of the Council of Ancients, prior to the majority of the Reformation period and the establishment of the caste system and standardization of the pantheon. As a result, the Ul’uan society and culture developed in vast contrast to that of their more advanced neighbors following the conflagration of the planet. &lt;br /&gt;
&lt;br /&gt;
The de facto leader of the Ul’uan is not decided by means of strength, displays of courage or honor, or even age and experience, but by ritual. The Clan’s leader, known as the Seer, is chosen by rite of divinity, and is a tradition that has been passed down from the first Seer, Qur Ul’uan, an important spiritual figure and ancient ancestor of the modern Ul’uan, who guided his tribe through the events following the cataclysm. The Seer is chosen from amongst the youngest of the Clan through the Vul-Saathan, or Unseeing-Gaze, a ritual involving long periods of meditative isolation and ingestion of hallucination-inducing herbs and compounds found in the Ul’uan homeland. As a result of the claim to the leadership of the tribe being handed down, and not earned through trials of strength or spirit, the leader has sometimes been challenged through the tribe’s long history, resulting in perilous circumstances for the already dwindling Clan. &lt;br /&gt;
	&lt;br /&gt;
Outside of tribal leadership, the upper echelon of power and influence within the Clan is vested within its Shamen, the spiritual leaders aside from the Seer. Those who become Shamen do so by doing great deeds for their Clan, which may include the act of Exodus, the performance of sacramental rites on the behalf of the Clans honored dead, or apprenticeship following the Yual’aar, the Witnessing. &lt;br /&gt;
&lt;br /&gt;
The Witnessing is a ritual following a young Clan member’s first successful hunt, which may occur in the homeland, or during Exodus. Regardless of where the young Clan member’s first hunt occurs, the Witnessing must happen, and the ceremony is traditionally done to pay reverence to the actions taken by the first Seer, Qur Ul’uan. &lt;br /&gt;
&lt;br /&gt;
The first Seer prostrated himself before the God of Death in the era of the Cataclysm, as the conflagration of his world occurred around him, and begged for mercy upon him and his people. The world burned, and Qur Ul’uan heard nothing. Alone and forsake, the Seer bled himself and sat, awaiting the end. As the Seer’s green blood slowly drained from his body, his failing strength and faintness led himself to see visions of a path to a land cast encased in shadow, desolate, and fearsome. Gathering what was left of his meandering vitality, Qur Ul’uan gathered the scattering remains of his Clan and others, and guided them through the darkness, and the annihilation of Yautja Prime. The Ul’uan believe this vision was bestowed upon the first Seer so that the survivors of the destruction might find a path to redemption through their exile, and the tradition of their isolation was passed down through the generation. &lt;br /&gt;
&lt;br /&gt;
To pay homage to their honored ancestor, the young Yautja must themselves find a dangerous, desolate landscape, one ravaged by war, famine, or destruction, and they too must prostrate themselves before the Titan Cetanu, and drain their blood to near depletion amidst chaos, and make a series of offerings to the Death God, until a vision is received. This ritual is always overseen by a Shaman, and many perish during this process, but those that survive are considered Proven by the tribe. All Ul’uan are raised as Hunters, and taught to survive in their wasteland, but after Yual’aar, some often transition to different roles in the Clan, including craftsmen, healers, or stablemasters, as the Ul’uan utilize horse-like creatures native to their home world to navigate the hostile terrain of their lands and track prey great distances. Those that are able to receive a vision and become Proven are unquestioning in their faith and are near fanatically driven by their beliefs. &lt;br /&gt;
====Physiology, Weaponry, and Culture====&lt;br /&gt;
*The Ul’uan, native to the Taruul region of the Vaifurh sub-continent, have gained some significant physical differences to their more civilized brothers and sisters after centuries in genealogical isolation. The more prominent features include much stronger, and broader facial mandibles formed as a result of persisting off of bones for a large portion of their history, using their powerful jaws to crush the bones and consume the marrow within. The act of consuming the bones of a creature slain in the Hunt is a significant Ul’uan customary practice. Additionally, Ul’uan Yautja are typically slender in figure, and possess skin of darker pigment, likely adapting to their desert environment, living under the cruel heat of the twin suns. &lt;br /&gt;
&lt;br /&gt;
Traditional Ul’uan weapons are extremely primitive compared to the state of the art, and most hunters typically wield an axe of some for, due to its uses in both combat, and utility, as the butchering of large creatures is not easily done with a knife. Experienced Hunters in the Clan can be found to carry unique staves adorned with many charms and talisman constructed from the carcasses produced from previous Hunts. These staves are symbolic of a Hunters commitment to their craft, as the staff lacks utility in the process of consumption, as well as an homage to the first Seer, and his role as the shepherd. The shaman of the tribe, as well as the Seer, all typically carry staves. For other equipment commonplace amongst Yautja, the Ul’uan are significantly more limited, and the extent of the technology the Ul’uan possess, and are willing to utilize is near-antique forms for active camouflage systems, proto-wristblades, gauntlet shields. It is Ul’uan tradition to produce their bio-masks from the skulls of their prey, and the Ul’uan craftsman have mastered the art of molding and forming bones to their wills, a process called bone-melding. The Ul’uan absolutely revile plasma weaponry, as they see it as a tool of destruction, not one of careful cultivation and harvest like their more traditional axes and hatchets.&lt;br /&gt;
&lt;br /&gt;
Ul’uan hunting practices have developed over the centuries to compensate for the hostilities of their environment and their lack of advanced technology. Ul’uan Hunters rarely fight alone, and lengthily stalk their prey until they can find it isolated. Hunting parties typically act in groups of four, including three Hunters and one Shaman, to ensure the proper sacraments are undertaken. These the actual process of subduing the beast involves the three Hunters encircling the prey and slowly bleeding it to death over a period of time. This is sometimes done entirely on horseback with larger prey, but typically on foot with smaller prey. The Ul’uan prioritize flexibility in combat and the ability to maintain control of a situation. As previously mentioned, the Ul’uan primarily use axes for their combat, and supplement themselves with herbal remedies and traditional medicines. While the use of mind-altering or recreational compounds is frowned upon in broader Yautja society, the Ul’uan see certain narcotics and decoctions as a means to connect with the spiritual plane and strengthen their faiths, as well as access prophetic visions. While the concoctions created by the healers of the Ul’uan are primarily used for ceremonial purposes, some are even used to heighten senses in the Hunt. The traditional herbs are collected and refined by the Tribe’s healers before being traded to the Hunters, as the Ul’uan rely largely on a barter economy, and have no formalized currency. The exchange of medicinal herbs of many varieties, as well as the ceremony of consumption of these herbs is considered a sacred practice and demonstration of the respect Hunters have for each other and their Tribe’s ancient traditions. The herbs are often consumed by smoking through pipes fashioned from carved bones.&lt;br /&gt;
&lt;br /&gt;
====Tribal Ancillary Roles====&lt;br /&gt;
*Not too dissimilar from traditional ancillary roles, the following tribal roles exist within the Clan and serve unique purposes. Only Proven Hunters are given these roles, however aspiring prospects may seek to explore their future position.&lt;br /&gt;
&lt;br /&gt;
===Tribal Leadership===&lt;br /&gt;
*Seer:&lt;br /&gt;
&lt;br /&gt;
Responsible for the direct oversight of the tribe, a diviner of the Path, and the guide of their kin. Seer&#039;s a chosen sporadically, and are an important component and perpetuating rituals and traditions.&lt;br /&gt;
&lt;br /&gt;
*Shaman:&lt;br /&gt;
&lt;br /&gt;
A Shaman oversees the proper delivery of rituals and traditions by the Clan&#039;s members, whether it be hunting practices or funeral rites. Their participation in ceremonial hunts is crucial.&lt;br /&gt;
&lt;br /&gt;
*Zealot:&lt;br /&gt;
&lt;br /&gt;
Zealots are the willful arm of the Clan&#039;s mystics, and are responsible for dispelling challenges to the Seer&#039;s wisdom, and keeping the peace within the Clan.&lt;br /&gt;
&lt;br /&gt;
===Supporting Hunters ===&lt;br /&gt;
*Butcher:&lt;br /&gt;
&lt;br /&gt;
A Butcher is the Clan&#039;s foremost handler of corpses delivered to the tribe by its hunters. Processing of not only the meat, but the entrails, bones, tendons, and ligaments of the carcass are all done by a Butcher to ensure that none of the kill is wasted.&lt;br /&gt;
&lt;br /&gt;
*Healer:&lt;br /&gt;
&lt;br /&gt;
Healers are the resident experts in traditional Ul&#039;uani medicine, and use extensive knowledge of herbs, fungi, and other natural elements to create extremely potent remedies. &lt;br /&gt;
&lt;br /&gt;
*Beastmaster:&lt;br /&gt;
&lt;br /&gt;
A Beastmaster is a rare calling among the Ul&#039;uan, and is traditionally employed when the prey far outstrips the capabilities of the hunting party itself. Beastmasters are carefully trained and exceptionally gifted in the handling of dangerous animals, and often use tamed creatures as tools in the hunt.&lt;br /&gt;
&lt;br /&gt;
===Foundational Hunters===&lt;br /&gt;
*Bonemelder:&lt;br /&gt;
&lt;br /&gt;
Bonemelders are the Clan&#039;s primary craftsmen, and are well endowed in the ancient technique of, as their namesake goes, bonemelding, which is a method of softening and manipulating harvested bones to create the tools and armor of the Ul&#039;uani.&lt;br /&gt;
&lt;br /&gt;
*Stablemaster:&lt;br /&gt;
&lt;br /&gt;
The E&#039;wun are horse-like creatures native to the Taruul, and roam the deserts in sparse packs. The nomadic tribe depends on these creatures for transportation and aid in the hunt, as well as to haul their settlement from one location to the next. Stablemasters are their tamers and riders.&lt;br /&gt;
&lt;br /&gt;
*Keeper:&lt;br /&gt;
&lt;br /&gt;
Along the path of migration of the Clan, dozens of ancient, looming constructs have been built by generations of Ul&#039;uani craftsmen and masons. The forebearers of these monoliths are known as the Keepers, whose sacred duty is to maintain the familial tombs of the Clan&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
====Clan Sigil====&lt;br /&gt;
[[File:Uluansigil.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Ul&#039;uani Clan Sigil represents the sweeping winds cutting across the Taruul, their homeland, entranced by the dance of the twin suns arcing across the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei’ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9900CC&amp;quot;&amp;gt;#9900CC - Dark Violet&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unknownity&lt;br /&gt;
|Shi&#039;rei&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geeves (Legacy Member)&lt;br /&gt;
|Ka&#039;ruul&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shirumic (Legacy Member)&lt;br /&gt;
|Lai&#039;asku&lt;br /&gt;
|Blooded&lt;br /&gt;
|[https://docs.google.com/document/d/1AsykOKGBrduGKAvaKOgDoPAhqyDVXzQLxDBWOSsys5o/edit?usp=sharing Lai’asku Mei’ka]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;NessiePendragon&lt;br /&gt;
|Oya&lt;br /&gt;
|Ancient&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BlitzArde&lt;br /&gt;
|Mal’Kaia&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM unknownity.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan K’wii&amp;quot;&amp;gt;&lt;br /&gt;
====Clan K&#039;wii====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;#CC0000 - Crimson Red&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:purple&amp;quot;&amp;gt;JoeLampost&lt;br /&gt;
|Nan&#039;ku&lt;br /&gt;
|Ancient&lt;br /&gt;
|-&lt;br /&gt;
|NuggetsOnToast&lt;br /&gt;
|S&#039;kra&lt;br /&gt;
|Elite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SuprisedBaby&lt;br /&gt;
|Ta&#039;ruuk&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|InsaneRed&lt;br /&gt;
|Ruad’hri&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arryn&lt;br /&gt;
|X&#039;arnen&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Reunification&lt;br /&gt;
|L&#039;lyen&lt;br /&gt;
|Blooded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #CC0000;&amp;quot;&amp;gt;No.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====Overview:=====&lt;br /&gt;
Clan K’wii is a nomadic Yautja clan. Its members rarely are found to settle in one location. However wherever they appear in the galaxy they are bound to cause controversy amongst other hunter clans. Living very different lifestyles to most other clans, Clan K’wii place a high standard on all things material. Being a smaller clan they do not possess great forges and their expert smiths have long since perished. Original K’wii artefacts are rare and reserved for the highest in the clan. Clan K’wii acquires their goods and gear along their journey and it is a high dishonour to lose it. Yautja of the clan hunt for material gain, and never waste. Hide, bone, and skins of lesser prey are all valued. The higher prizes sought by these hunters however is the gear from other yautja, K’wii hunters recover gear from all fallen Yautja and add to their stockpile. A controversial action which has resulted in many honour duels over ownership of the gear. &lt;br /&gt;
=====Location:=====&lt;br /&gt;
Clan K’wii boasts a single yautja mothership named the dha-viath (Disaster). The vast majority of the clan lives on this presumably salvaged ship. It is a mess of a ship, consisting of parts from various different ships smashed into one hull. The paint job on the ship consists of a worn out silver and red colour. The ship itself is over 2000 years old, however next to no original parts are left on the ship. Over the years old, broken, and worn out parts have been replaced by newer and more advanced parts salvaged and acquired from other clan shipwrecks. A noticeable modification to the ship is the lack of a proper smithing area onboard. The old smithing area was converted into storage for acquired gear, as well as a shrine to Nritja.&lt;br /&gt;
=====Blooding:=====&lt;br /&gt;
Clan K’wii’s right of blooding is often regarded as harsh by lesser clans standards.The reason behind this being that their clan is constantly at odds with most other clans due to their nomadic nature. Clan K’wii’s right of blooding is equal to that of some lesser clans elite trials. Their Clan’s leader Nan’ku K’wii observes every blooding with an elite clan councillor to ensure the standards of his clan are kept.&lt;br /&gt;
&lt;br /&gt;
The unblooded are dropped on to a unspecified planet chosen by Nan’ku K’wii and a elite clan council member&lt;br /&gt;
&lt;br /&gt;
They are told to not use their: cloaking devices,plasma caster,any form of burner and are told to remove their masks (if the clan has any to spare at the time of the ritual).&lt;br /&gt;
&lt;br /&gt;
The young warriors are set upon the planet to hunt at least three serpents, and return with their trophies and spoils to contribute to the clan.&lt;br /&gt;
&lt;br /&gt;
Those who fail to complete this trial, will be pitted against the other failures in a fight to the death. The winner of this battle will be granted the right to retake the trial at a later date.&lt;br /&gt;
&lt;br /&gt;
Those who succeed in the trial will be honoured by the Clan Leader Nan’ku and granted their bracer and mask.&lt;br /&gt;
=====The Hunt=====&lt;br /&gt;
Every hunt begins with a quick ritual to Nritja. This ritual consists of saying a prayer and drinking a glass of akrei-non (fermented xeno blood mixed with fruit) in front of Nritaja’s shrine inside of the ship.&lt;br /&gt;
Yautja of Clan K’wii hunt in small groups to ensure gear recovery if necessary and the elders enjoy observing their younger hunters in combat. &lt;br /&gt;
If a yautja is to perish on the hunt their body will be recovered and returned to the mother ship to take place in a ritual at the shrine before being laid to rest.&lt;br /&gt;
It is common for hunters of Clan K’wii to create shrines/temples on worlds which facilitate their hunt, where they dedicate certain trophies to their pantheon demi-god Nritaja.&lt;br /&gt;
After each hunt concludes the spoils are gathered and presented to the clan leader so each hunter may demonstrate their contribution to the clan and further their standing.&lt;br /&gt;
=====Founding=====&lt;br /&gt;
Clan K&#039;wii Broke away from a larger clan who followed the pantheon of Chiyte&lt;br /&gt;
The founder Nan’ku got a vision from Nritja to give him the confidence and the bravery he needed to take his warrior sect and split from the clan before it fell into ruin.&lt;br /&gt;
The old clan was wiped out, K’wii is all that remains proving to Nan’ku that his vision was true, and his followers became ever loyal for saving them.&lt;br /&gt;
Nan’ku led a warrior sect and therefore lost the ancient knowledge of smithing and forging his own gear, leading to his clans need to fight for all they have.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Clan Loxzil&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Loxzil====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #405515&amp;quot;&amp;gt; #405515 - Olive Drab&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MrSmiley316&lt;br /&gt;
|Quea’ak&lt;br /&gt;
|Clan Leader&lt;br /&gt;
|-&lt;br /&gt;
|matttheficus&lt;br /&gt;
|Mal&#039;rah&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|jesters_ballad&lt;br /&gt;
|Sadov&#039;Sei&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Vending Machine&lt;br /&gt;
|La’Koll&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Edgardo1&lt;br /&gt;
|Muii&#039;ak&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Tobias_reaper&lt;br /&gt;
|Ov’raka&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #405515;&amp;quot;&amp;gt;Yes, DM MrSmiley316.&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====Overview=====&lt;br /&gt;
Clan Loxzil has a more recent history only spanning fifteen centuries. Its foundation was created by the Master Artisan Atla’tes-Loxzil after breaking away from Clan Uliz’bard due to perceived disrespect for his arts. He along with other artisans of Clan Uliz’bard who broke away to follow him set out and formed Clan Loxzil on the remote, arid planet of Buhiri. In doing so they also heavily modified the existing yautja pantheon to suit their own views of how everything was created, being dissatisfied with the existing interpretations that many clans follow. Of course this action he took has not painted the clan in any form of glory, instead being seen as a bunch of proud, arrogant, ignorant, and closed off artisans to those outside of the Clan. Those who are part of Clan Loxzil are known to create multiple different pieces of artwork and are all inspired by various hunts the members are required to go on before creating more and as part of their blooding ritual. They range in quality but the members within the clan are very self-centered and always view their own piece as the best. &lt;br /&gt;
=====Location, Places of Interest, Artifacts=====&lt;br /&gt;
Synopsis:&lt;br /&gt;
Buhiri is where Atla’tes-Loxzil decided to settle down after an organized ritual with Clan Shaman Lilyuz’cuz-Loxzil resulted in a vision of this planet as the tale goes. Buhiri is a remote, arid world with vast mountain ranges, and large swathes of arid savannah punctuated by a singular, large ocean covering an expansive, singular continent. Due to the hostility of the environment, Clan Loxzil tends to focus themselves either within the coastlines, or within the interior mountain ranges. Within Buhiri there are three major population centers, with numerous minor settlements and villages created to help support the population centers.&lt;br /&gt;
&lt;br /&gt;
Places of Interest:&lt;br /&gt;
&lt;br /&gt;
Atla’tes Citadel: The original residence of Atla’tes-Loxzil. Located at the exact center of the city. A series of lavish buildings in a compound atop a large mound that were constructed by hand. It is well ornate with various precious metals and artistic inscriptions of each hunt that Atla’tes-Loxzil took. Legend states that Dlex sent down a Hed’gauz-oocee to guide Atla’tes to this exact spot, after beating it in physical combat and bathing within its stomach acids, before using its brain pulp as ink to create the building design. This is also the location that houses the clan leader, and clan elders as they take up residence within the various buildings in the compound.&lt;br /&gt;
&lt;br /&gt;
The Hizxol’abe: A large, cube shaped building constructed from granite for the sole purpose of housing and presenting the clan&#039;s completed art pieces, as well historical texts, manuscripts and artifacts. Within its long and winding halls are housed the first completed pieces of art of every blooded member of the clan, subsequent pieces of art created by blooded individuals are then compiled in sections dedicated to themselves. For those that died honorably, their Jial-be’zil are put on display as well. &lt;br /&gt;
Migtcul’we: The primary religious center of Clan Loxzil, housing exquisitely designed shrines and prayer rooms dedicated to the members of their pantheon. Housed within are two large statues depicting Paya and Dlex slaying the Xrab’erild made completely out of quartz.&lt;br /&gt;
&lt;br /&gt;
Artifacts:&lt;br /&gt;
&lt;br /&gt;
Atla’tes-Loxzils Jial-be’zil:  &lt;br /&gt;
&lt;br /&gt;
A series of craft tools that used to belong to Atla’tes-Loxzil before he set off on his pilgrimage. All of the tools present are of the highest quality and almost seem divine in nature to those aware of its significance within the clan. However to outsiders these are an odd assortment of painter and craftsman tools of varying quality. There are two possible origins to these tools depending on who you ask; one states that Atla’tes-Loxzil was granted these tools as a divine gift for slaying the Hed’gauz-oocee and forming the clan. The second one is that Atla’tes-Lozxil created these tools after losing his original pair after a hallucinogenic journey in the desert after being told his art was equal to that of water in a gutter. &lt;br /&gt;
&lt;br /&gt;
The Precursor: &lt;br /&gt;
&lt;br /&gt;
An artifact whose origin is alleged to be one of the many drafts Paya and Dlex took before eventually perfecting what the Yautja would be. It is a statue whose composition is unknown, however the body plan is eerily similar to a Yautja, although it has an additional leg and rather than mandibles, there is a series of four trunks that make up the mouth. &lt;br /&gt;
=====Religion:=====&lt;br /&gt;
Synopsis: Clan Loxzil are very zealous toward both Paya and Dlex as both are viewed to be intertwined with how the Clan organizes itself and its purpose. Most members of the clan regularly perform rituals and dedicate all of their artistic work as tribute to these two gods. Although recently there has been an influx of newer members adding Kehrite to the clans pantheon, although members of old are not so welcoming to the new addition to their sacred duo. However, the typical Yautja pantheon remains intact apart from minor adjustments; that being that all other gods were once mere yautja who had successfully managed to track and hunt down a Xrab’erild, ascending to godhood for achieving such a feat.&lt;br /&gt;
&lt;br /&gt;
Creation Story:&lt;br /&gt;
According to legend, both Paya and Dlex were present at the beginning of time. Paya ventured far and wide across the galaxy, looking for a suitable mate to help propagate and produce offspring to spread the art of the hunt across the galaxy. During their quest, they met Dlex after fighting against a Xrab’erild that shattered the very stars. With the assistance of Dlex, as he held the tools of the hunt and artistic fortitude, and Paya the resolve, they were able to reform the stars. Taking stardust and mixing them with the viscera of the Xrab’erild, as well both Paya and Dlexs blood and then molding it into the shape of the ideal body of a hunter. After the arduous task of trial and error, it eventually led to the creation of their chosen children; the Yautja. &lt;br /&gt;
&lt;br /&gt;
Major Gods:&lt;br /&gt;
&lt;br /&gt;
Paya: The first of the two major gods followed by the Pantheon of Loxzil. She’s portrayed as a wise, confident, proud, and honorable hunter that would do anything to spread their message. &lt;br /&gt;
&lt;br /&gt;
Dlex: The second of the two major gods followed by the Pantheon of Lozxil. He’s portrayed as a shrewd, arrogant, worthful god whose character was ingrained within all Yautja to some degree, in order for the survival of the fittest to become a forefront of the culture. Dlex views most of his offspring as inferior, therefore to test them he creates various creatures for the yautja to hunt. As far as the yautja are concerned, Dlex is viewed to have created every single species that has existed and ever will, and their only purpose of existence is to be hunted. &lt;br /&gt;
&lt;br /&gt;
Minor Gods:&lt;br /&gt;
&lt;br /&gt;
Kehrite: Kehrite is currently not officially recognized by Clan Loxzil as an official member of the pantheon; however in recent times due to the influx of newer members, Kehrite worship has begun to spring up across the various villages. According to worshipers, Kehrite is the firstborn of Paya and Dlex’s marriage after they conceived him in a painting created by the spinal fluid of the Xrab’erild and a shaving of dreadlock from Dlex. He’s portrayed as a strong, courteous individual who strives to create the tools of the hunt like his father and give it to the yautja, rather than keeping it for himself. Something that his father Dlex does not wish to do until the uautja are proven worthy.  &lt;br /&gt;
&lt;br /&gt;
Other Deities:&lt;br /&gt;
&lt;br /&gt;
Xrab’erild: According to legend, the Xrab’erild was a creature present since the beginning of time. It had a large frame, enormous jaws and four pairs of pillar-like legs. It carried the stars on its back and devoured anything it came across in order to create more and add to its collection upon its back. The sacred scriptures state that there are multiple Xrab’erild across the universe, and that slaying one creates a galaxy and ascends whoever achieved such a feat into godhood. Taking the pilgrimage to locate one of these creatures and defeat it is the ultimate goal of all blooded clan members of Loxzil.&lt;br /&gt;
&lt;br /&gt;
Hed’gauz-oocee: A creature that is said to be a servant of Dlex. A six winged creature with two tails, two necks, and seven legs. When one is spotted it is taken as a divine omen; one that requires the creature to be defeated and in once doing so, consumption of its liver. The reason for that is it allows those that consume it to receive divine visions and guidance on a task that the gods wish to be carried out. Whoever slays one is almost immediately elevated in social rank, and in rare circumstances- allows them to challenge the current Clan Leader in an honor duel for the right to lead. &lt;br /&gt;
&lt;br /&gt;
=====Reputation:=====&lt;br /&gt;
Clan Loxzil have a very poor reputation outside of the clan due to their upgrining and attitude. For one it is noted that the prior upbringing of being a breakaway means critics point out that Atla’tes-Loxzil was self absorbed with his art and refused to take criticism from outsiders leading to him finding groups of sycophants to carry his ego while boosting their own prowess. Take into account also that most members of the clan were created from the Working Caste, meaning that their prowess as warriors is lacking except for a few cases. Their attitudes toward outsiders and criticism against their art usually lead to honor duels which they lose, attributing more to their bad reputation among outsiders leading to a sharp decline in clan longevity.&lt;br /&gt;
=====Blooding:=====&lt;br /&gt;
Clan Loxzils blooding ritual commences only after selected members of the various artisan and working class sects were selected due to potential prowess with the arts and their craft. This can take as little as five years to as long as five decades for such a feat to occur as the sects only send forward the best they have to offer. &lt;br /&gt;
&lt;br /&gt;
There are five main trails that are held for the youngbloods, mostly to test and hone their abilities with these core aspects.&lt;br /&gt;
&lt;br /&gt;
1. Be taken under the wing of one of the craft masters to show your prowess with various forms of art; this usually takes the longest and is most prone to failure as the craft masters rigorously vet members to test their skill and send back those who failed. &lt;br /&gt;
&lt;br /&gt;
2. After being approved by the craft master of their choosing, they are taken as an apprentice to learn the ways of duty, honor, further bolstering their abilities with the arts and crafts.&lt;br /&gt;
&lt;br /&gt;
3. Begin formal combat training from blooded individuals. However, each unblooded is forced to adopt their own style rather than copying what the instructor does, if the instructor senses the unblooded technique mimicking their own, they will be sent back to the craft masters to repeat at a later date. &lt;br /&gt;
&lt;br /&gt;
4. After being passed by both the craft master and blooded trainer, the unblooded must create their craft tools (Jial-be’zil) that they will carry for the rest of their lives and must never lose. They only have one shot to do this and if they fail, must continue to carry the tools as a form of punishment which can lead to discrimination among others.&lt;br /&gt;
&lt;br /&gt;
5. The unblooded is then sent out on a hunt chosen by the craft master with minimal equipment, only consisting of basic clothing, a combi-stick, and their artist tools that they must use to bring back one trophy. If they successfully complete the hunt they are allowed the privilege of creating their first piece of art depicting the hunt they took and are then officially considered blooded. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Trio’kana&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Trio&#039;kana, True Heralds of Divinity.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CD7F32&amp;quot;&amp;gt;#CD7F32- Bronze&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Herald of the Ring&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|lmwevil&lt;br /&gt;
|Maika’ati &lt;br /&gt;
|Clan Leader&lt;br /&gt;
|Affinity&lt;br /&gt;
|-&lt;br /&gt;
|dawsonkeyes&lt;br /&gt;
|Thuul’akka&lt;br /&gt;
|Elder&lt;br /&gt;
|Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|quaddevil&lt;br /&gt;
|Vai&#039;Dko&lt;br /&gt;
|Elite&lt;br /&gt;
|Virtue&lt;br /&gt;
|-&lt;br /&gt;
|onemore&lt;br /&gt;
|Vhan’khat&lt;br /&gt;
|Elite&lt;br /&gt;
|Creation&lt;br /&gt;
|-&lt;br /&gt;
|hermotimos&lt;br /&gt;
|Rak&#039;atho&lt;br /&gt;
|Blooded&lt;br /&gt;
|Tharda Alone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM lmwevil.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The idea of Trio’kana is a relatively new clan, formed of predominantly religious malcontents from other clans. Only recently entering the fold as a formal clan, it has been slowly forming and collecting members over the last twenty years or so. &lt;br /&gt;
&lt;br /&gt;
As a clan they are without a true home, nomadic and somewhat decentralized in structure and largely lacking in political backing. However they manage to survive through the religious in other clans who funnel them resources where needed, and help them create or hitch rides on space ships. &lt;br /&gt;
&lt;br /&gt;
Fundamentally as a culture they value the Pantheon above all, and see the developing tendencies of mono-theistic belief in numerous of the most influential clans to be tantamount to a great heresy. Only through the holistic worship of every god can the Pantheon forgive the Yautja for such hubris, because the holy body of the Pantheon itself is the seat of all divinity. &lt;br /&gt;
&lt;br /&gt;
Setting them apart from other clans that are religious like Viryn is that Viryn is completely adherent to the ideology of one or at best two deities, Viryn being Ipos of course. Further from that fact is that religion is almost the only major factor that holds the membership together. &lt;br /&gt;
&lt;br /&gt;
Politically they are irrelevant other than the fact that through religious dogma they are able to pacify large swathes of unblooded non-hunter castes, utilizing their extensive religious knowledge in any of the places they visit. Of course though, this does present them a way to get new recruits.&lt;br /&gt;
&lt;br /&gt;
The leadership of the clan is intended to be decentralized, coming to a vote of the elders who act as a ruling body. (OOCly as founder I retain a veto if it damages the spirit of the clan but hopefully it doesn’t, really would only be used for rp stuff anyway.)&lt;br /&gt;
&lt;br /&gt;
What is expected of clan members: &lt;br /&gt;
The idea is that the clan is supposed to be rather small, only up to 5 or so players (and active ones) because of their nature, but can have active supporters in any other clan (to fit with the cultish vibe). Each member of the clan is expected to know the Pantheon of Yautja well, and be a priest as much as they are a hunter. &lt;br /&gt;
&lt;br /&gt;
It is predominantly a social clan, with the value not being on greatest warriors, but who is most valuable at spreading the Clan’s belief system to others and encouraging them to take on a unified Pantheon religion in spite of their Clan’s specific belief set. &lt;br /&gt;
&lt;br /&gt;
This provides an innate conflict with other clans and allows them to also give interesting inner clan dynamics as their elders or clan leaders can become suspicious of people who affiliate too closely with the Trio’kana as perhaps compromised. The strongest expectation of the clan is to be RP over combat, with a focus on religion and cult vibes and to provide some nuanced and interesting feeling between Yajuta. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Traditions of the Clan&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The exact traditions are pretty clear, every clan member is expected to adhere to the Pantheon, but more specifically each member of the clan serves as a representative of one to two deities that resonate best with them and act as a priest of those particular gods. &lt;br /&gt;
&lt;br /&gt;
Elders of the clan are more representatives of the Pantheon than their specific god, but still are part of the same structure of specific priests for specific gods. &lt;br /&gt;
&lt;br /&gt;
Being Nomads, they have a variety of unique personal traditions that each hunter within their clan upholds, but a universal belief is to maintain and preserve waystations (lodges and temples). Which serves a few purposes, one of which being to provide a good place for Trio’kana to rest at between hunts and pilgrimages but also to ingratiate both the gods and the most powerful local clans. &lt;br /&gt;
&lt;br /&gt;
Other traditions include referring to one another as ‘Voice of’ respective god in formal settings, the act of the ‘Convent’ where once a year all the priests assemble regardless where they are in the galaxy. At the Convent they have religious ceremonies, unified hunts and use the time to plan the next phases for the growth of Trio’kana. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What I want to do with the clan&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want it to be a smaller clan that has interesting social and political flaws but also has a symbiotic yet parasitic connection to other clans in the metanarrative, while also allowing a kind of ‘pseudo’ clan member status (informally in every way) to those who are sympathetic to the cause, in a sort of very passive unintrusive to normal gameplay rp depth. &lt;br /&gt;
&lt;br /&gt;
Maika’ati of course would be a lead speaker of the Pantheon and representative of the Demi-goddess Chiyte in this particular clan to start it off. But even with her being a clan leader since it is decentralized there is a great degree in character freedom as long as they fit the broad strokes. &lt;br /&gt;
&lt;br /&gt;
Despite there being a kind of fluff underhanded subterfuge, this isn’t to be represented in combat in any fashion, in fact the idea is that the death of one of the priests to a worthy foe elevates them to be with their deity in the Pantheon and to empower Trio’kana for the future, something to strive for. Retreating from that would be tantamount to heresy.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Minor Clans&amp;quot;&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ci’kaarth&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM poisonfrowin.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|poisonforwin&lt;br /&gt;
|Zuh’la&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ek-Thok&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #008000;&amp;quot;&amp;gt;Yes, DM NekoSam.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NekoSam&lt;br /&gt;
|Va’stba&lt;br /&gt;
|Elder&lt;br /&gt;
|-&lt;br /&gt;
|Zanfee&lt;br /&gt;
|Ta&#039;kail&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|Rezbit&lt;br /&gt;
|Adouir&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|kooarbiter&lt;br /&gt;
|Hult’ahnok&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Hult’ah&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rp&lt;br /&gt;
|H’chak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Ur’Kech&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ArgentinaCanIntoEuro&lt;br /&gt;
|Xoeras&lt;br /&gt;
|&lt;br /&gt;
|[https://docs.google.com/document/d/12j9WrzU0pNDHLG1fMbnC7yB9O_w-Wa-YuASD-XG-rDo/edit Xoeras Ur’Kech]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Veraz&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|x31stoverlord&lt;br /&gt;
|Zathar&lt;br /&gt;
|Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Viyrn&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFFF00;&amp;quot;&amp;gt;Case by Case, DM Mensla.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mensla&lt;br /&gt;
|Zuran&lt;br /&gt;
|Leader&lt;br /&gt;
|[https://docs.google.com/document/d/1Xnl5vBAra-i2xkJvvTkJ1KXE1BaiiD6R7-yDYLO3oao/edit?tab=t.0 Viyrn Lore]&lt;br /&gt;
|-&lt;br /&gt;
|harrysno&lt;br /&gt;
|Nakall&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|castriod&lt;br /&gt;
|To’jan&lt;br /&gt;
|Blooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Vri’Yok&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KreamCones&lt;br /&gt;
|Meih’j&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;lt;big&amp;gt;Clan Xaef&#039;ill&amp;lt;/big&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
===Recruitment Status===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #36454f;&amp;quot;&amp;gt;Ask and find out.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Rank&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Predator Lore&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|GregorySmash&lt;br /&gt;
|Zahrath-Doh&lt;br /&gt;
|Leader&lt;br /&gt;
|[https://docs.google.com/document/d/1I0K4W8xLtUe6HfERKPW1vdcrhAothtvaBb31RE_PWkM/edit?usp=sharing Xaef&#039;ill Lore]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Banished&amp;quot;&amp;gt;&lt;br /&gt;
====The Banished====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A50021&amp;quot;&amp;gt;#A50021 - Carmine&amp;lt;span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The banished are those who have been outcast from their clans due to bad conduct, I.E severely disrespecting their Clan Leader or flouting revered traditions.&lt;br /&gt;
*&#039;&#039;&#039;They must approved by the council to be banished.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Banished Hunters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Ckey&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;big&amp;gt;Yautja Name&amp;lt;big&amp;gt;&lt;br /&gt;
!|&amp;lt;big&amp;gt;Reason&amp;lt;big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|killinkyle&lt;br /&gt;
|Unknown&lt;br /&gt;
|Hunting those who cannot defend themselves, within zones where the hunt is forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|ssgtbr &lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|swagbag&lt;br /&gt;
|Ri&lt;br /&gt;
|&amp;quot;Smoking&amp;quot; a Human tobacco amenity.&lt;br /&gt;
|-&lt;br /&gt;
|brunoasbahr&lt;br /&gt;
|???&lt;br /&gt;
|Released R&#039;ka captures and forced the R&#039;ka hive to kill them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=&amp;quot;200&amp;quot; |Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=39167</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=39167"/>
		<updated>2025-11-12T16:16:50Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Appeals to the Provost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on one&#039;s own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boarding, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthetic unit must be given a chance to stand down.&lt;br /&gt;
** The synthetic unit should be repaired and resurrected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or a hostile force is approaching or is onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Command Provisions=&lt;br /&gt;
==Foreword==&lt;br /&gt;
The following provisions are nominally for the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; exclusively, but there are a few exceptions which are clearly noted.&lt;br /&gt;
&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) may deputize any Commissioned Officer, or a Synthetic, to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a time critical circumstance. Deputized personnel are required to follow Marine Law like an MP and similarly incur Neglect of Duty charges should they break it.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard them planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## This provision is shared with the Executive Officer (assuming the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; agrees to allow it) but is not transferrable down the chain of command.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* The focus of deployed &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=39121</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=39121"/>
		<updated>2025-11-04T16:32:10Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: FOB details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
**The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt; must be continually garrisoned and protected by a portion of deployed forces sufficient to maintain an adequate degree of security and monitoring of the perimeter in proportion of the degree of risk within the Area of Operations.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must notify the command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly request Honor Guards for their own protection&lt;br /&gt;
**If there is no &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer may directly request Honor guards, otherwise they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Bodyguard&amp;diff=38968</id>
		<title>Corporate Bodyguard</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Bodyguard&amp;diff=38968"/>
		<updated>2025-10-19T14:50:42Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = THE COMPANY&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = CorpLiason.png&lt;br /&gt;
|jobtitle = Corporate Bodyguard&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Trainee Personal Protection Officer [Under 10 hours] / Personal Protection Officer [10 hours] / Personal Protection Specialist [70 hours] /&lt;br /&gt;
Personal Protection Coordinator [175 hours]&lt;br /&gt;
|superior = Weyland Yutani Corporate Liaison&lt;br /&gt;
|unlock = 25 hours as any corporate role. 5 hours as any Military Police role.&lt;br /&gt;
|duties = Protect the Corporate Liaison and their office.&lt;br /&gt;
|guides = This one.&lt;br /&gt;
|description = As a representative of Weyland-Yutani Corporation, your job requires you to stay in character at all times. You are not required to follow military orders; however, you cannot give military orders.&amp;lt;br&amp;gt;Your primary job is to protect the onboard Liaison and their office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Roles =&lt;br /&gt;
As the &#039;&#039;&#039;Corporate Security&#039;&#039;&#039;, it is your job &#039;&#039;&#039;to protect Weyland-Yutani&#039;s interests in the mission that has been given to the United States Colonial Marine Corp&#039;&#039;&#039;. You have &#039;&#039;&#039;ZERO&#039;&#039;&#039; authority over the Marine Corp. You are responsible for protecting the onboard Liaison and their office, not for getting into fights.&lt;br /&gt;
&lt;br /&gt;
Try to remember that your job is one that is primarily to provide roleplay. You must remain in character at all times, and should not try to take to the planet to kill some aliens. Roleplaying a lot leads to more FUN. If you&#039;re not the best at roleplay, you may wish to wait a bit before playing this role. Furthermore, &#039;&#039;&#039;undertaking antagonistic objectives without being explicitly told to by Weyland-Yutani will get you banned or job banned&#039;&#039;&#039;. This is known as &amp;quot;self antagging&amp;quot;, and it&#039;s a big no-no. Remember that your goal shouldn&#039;t be to hinder the marines unless the company says otherwise, because they are serving your interests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In-character things to remember&lt;br /&gt;
* You&#039;re a Corporate Security officer: a guard and protector. Not a [[Rifleman|marine]], not a [[Hospital Corpsman|doctor]], not an [[Combat Technician|engineer]], not a war fighter.&lt;br /&gt;
* You will do what&#039;s necessary to ensure Weyland-Yutani&#039;s interests are kept in mind by the USCM aboard the Almayer.&lt;br /&gt;
* You have Weyland-Yutani&#039;s interests in mind.&lt;br /&gt;
* You know you have no power over Marines but you do have influence. You can complain to Weyland Yutani if they are being unreasonable.&lt;br /&gt;
* You have access to a fax machine.&lt;br /&gt;
* You are not responsible for enforcing Marine Law.&lt;br /&gt;
* You are not there to fight with marines.&lt;br /&gt;
&lt;br /&gt;
While you can&#039;t demand anything, saying &amp;quot;I&#039;d appreciate X&amp;quot; or &amp;quot;I&#039;m sure if I got X your relations with the company would be good&amp;quot;, as well as stating that they aren&#039;t by any means required to give it to you, usually results in you getting what you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
You are not above [[Marine Law]]. If you commit a crime, don&#039;t expect special protection from the Company.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
You have the authority to detain and disable people who are trespassing or otherwise causing problems within the Corporate Liaison&#039;s Office. This authority is limited to non-lethal action and anyone detained must (according to Marine Law) be handed to MPs and not kept within the Liaison&#039;s office.&lt;br /&gt;
&lt;br /&gt;
You are not an MP however, and someone who causes problems with the Liaison and is not within the office, or ran out of the office, is no longer within your power to deal with.&lt;br /&gt;
&lt;br /&gt;
* The main exception to this rule is anyone who poses an imminent physical threat to the safety of yourself or the Liaison. These cases must be handled appropriately and within escalation. Keep to non-lethal response wherever possible.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* The corporate office has shutters for security purposes.&lt;br /&gt;
* There are secure cameras in the office and quarters&lt;br /&gt;
&lt;br /&gt;
=Tips and Suggestions=&lt;br /&gt;
* Be acquainted with Marine law. Know your rights to keep your radio and to an appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|police=2&lt;br /&gt;
|cqc=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|melee=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38964</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38964"/>
		<updated>2025-10-19T01:41:11Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Precautionary Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on one&#039;s own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boarding, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthetic unit must be given a chance to stand down.&lt;br /&gt;
** The synthetic unit should be repaired and resurrected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or a hostile force is approaching or is onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Command Provisions=&lt;br /&gt;
==Foreword==&lt;br /&gt;
The following provisions are nominally for the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; exclusively, but there are a few exceptions which are clearly noted.&lt;br /&gt;
&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) may deputize any Commissioned Officer, or a Synthetic, to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a time critical circumstance. Deputized personnel are required to follow Marine Law like an MP and similarly incur Neglect of Duty charges should they break it.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard them planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## This provision is shared with the Executive Officer (assuming the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; agrees to allow it) but is not transferrable down the chain of command.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* The focus of deployed &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38830</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38830"/>
		<updated>2025-09-16T18:37:53Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Uniform Regulations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must notify the command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly request Honor Guards for their own protection&lt;br /&gt;
**If there is no &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer may directly request Honor guards, otherwise they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38829</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38829"/>
		<updated>2025-09-16T18:37:23Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Lethal Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on one&#039;s own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boarding, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthetic unit must be given a chance to stand down.&lt;br /&gt;
** The synthetic unit should be repaired and resurrected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or a hostile force is approaching or is onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Command Provisions=&lt;br /&gt;
==Foreword==&lt;br /&gt;
The following provisions are nominally for the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; exclusively, but there are a few exceptions which are clearly noted.&lt;br /&gt;
&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) may deputize any Commissioned Officer, or a Synthetic, to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a time critical circumstance. Deputized personnel are required to follow Marine Law like an MP and similarly incur Neglect of Duty charges should they break it.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard them planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## This provision is shared with the Executive Officer (assuming the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; agrees to allow it) but is not transferrable down the chain of command.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* The focus of deployed &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38828</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38828"/>
		<updated>2025-09-16T18:04:06Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Commanding Officer Provisions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Command Provisions=&lt;br /&gt;
==Foreword==&lt;br /&gt;
The following provisions are nominally for the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; exclusively, but there are a few exceptions which are clearly noted.&lt;br /&gt;
&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) may deputize any Commissioned Officer, or a Synthetic, to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a time critical circumstance. Deputized personnel are required to follow Marine Law like an MP and similarly incur Neglect of Duty charges should they break it.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard them planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## This provision is shared with the Executive Officer (assuming the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; agrees to allow it) but is not transferrable down the chain of command.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38827</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38827"/>
		<updated>2025-09-16T17:53:40Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must notify the command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly request Honor Guards for their own protection&lt;br /&gt;
**If there is no &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer may directly request Honor guards, otherwise they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38826</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38826"/>
		<updated>2025-09-16T17:33:59Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Deployment Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must notify the command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly request Honor Guards for their own protection&lt;br /&gt;
**Executive Officers must ask first seek permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; (if there is one) before they can ask MPs to protect them.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38825</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38825"/>
		<updated>2025-09-16T17:32:35Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Escort Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard them planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## This provision is shared with the Executive Officer (assuming the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; agrees to allow it) but is not transferrable down the chain of command.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38824</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38824"/>
		<updated>2025-09-16T17:32:02Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Escort Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## This provision is shared with the Executive Officer (assuming the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; agrees to allow it) but is not transferrable down the chain of command.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38823</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38823"/>
		<updated>2025-09-16T17:29:54Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Deployment Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must notify the command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly request Honor Guards for their own protection&lt;br /&gt;
**Executive Officers must ask first seek permission from the CO before they can ask MPs to protect them.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38730</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38730"/>
		<updated>2025-09-01T14:54:47Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38729</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38729"/>
		<updated>2025-09-01T14:54:35Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:#2A6E85&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38728</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38728"/>
		<updated>2025-09-01T14:51:08Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Provost&amp;lt;/span&amp;gt;&#039;&#039;&#039; to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38727</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38727"/>
		<updated>2025-09-01T14:49:45Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#1A99B8&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38726</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38726"/>
		<updated>2025-09-01T14:39:46Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within the Liaison&#039;s office in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; whilst aboard the USS Almayer must be handed over to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; immediately. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38725</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38725"/>
		<updated>2025-09-01T09:13:49Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
**Any member of Weyland-Yutani Security who are found in the AO or who are otherwise aboard the USS Almayer on a temporary basis (not remaining for the duration of the operation) should be handled per standard third-party processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38723</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38723"/>
		<updated>2025-09-01T09:08:52Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may carry lethal weapons to subdue external threats. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and do not have the same rights or powers as USCM &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38721</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38721"/>
		<updated>2025-09-01T09:04:44Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another MP may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized officers, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and Military Police (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; Military Police, and do not have the same rights or powers as USCM Military Police. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to Military Police at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38720</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38720"/>
		<updated>2025-09-01T09:04:17Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Escort Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Military_Police_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38719</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38719"/>
		<updated>2025-09-01T09:03:44Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Escort Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Military Police SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38718</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38718"/>
		<updated>2025-09-01T09:00:32Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Non-Judicial Punishments (NJPs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38717</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38717"/>
		<updated>2025-09-01T08:59:33Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Spirit of The Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38716</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38716"/>
		<updated>2025-09-01T08:59:10Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police (MP):&amp;lt;/span&amp;gt;&#039;&#039;&#039; Referring to a member of the Military Police department or a commissioned officer who has been deputized. May also refer to Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;s disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside the secure area. Should there be hostiles in the vicinity, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt;&#039;&#039;&#039; who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;  can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must do everything in their power to prevent it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; to do something that would put the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; outside line of sight, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not do it.&lt;br /&gt;
* There has to be a minimum amount of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#F28383&amp;quot;&amp;gt;MPs&amp;lt;/span&amp;gt;&#039;&#039;&#039; be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38715</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38715"/>
		<updated>2025-09-01T06:49:51Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another MP may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should MP&#039;s disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;gt; MP&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by Military Police or deputized personnel acting as an MP; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case MPs should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by Military Police, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the mp ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the Military Police is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the Military Police be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the MPs and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** Military Police cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** Miliary Police breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, MPs &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request MPs or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by MPs for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an MP has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments MPs must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however MPs must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any Military Police personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an MP witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* Military Police who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (MPs or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved MP or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or Chief MP can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an MP charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the MPs should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in MP Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two MPs to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two MPs are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of MPs to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting MPs are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and MPs follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the MP to do something that would put the MP outside line of sight, the MP may not do it.&lt;br /&gt;
* There has to be a minimum amount of MPs left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining MP for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an MP may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any MP thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, MPs may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38714</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38714"/>
		<updated>2025-09-01T06:47:38Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; as another MP may be appointed to acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and Military Police (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; Military Police, and do not have the same rights or powers as USCM Military Police. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to Military Police at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38713</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38713"/>
		<updated>2025-09-01T06:46:44Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Authorized Weapons - Code Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and Military Police (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FA5252&amp;quot;&amp;gt;Military Warden&amp;lt;/span&amp;gt;&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; Military Police, and do not have the same rights or powers as USCM Military Police. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to Military Police at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38712</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38712"/>
		<updated>2025-09-01T06:38:41Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and Military Police (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#DEA84B&amp;quot;&amp;gt;&#039;&#039;&#039;Corporate Security&#039;&#039;&#039;&amp;lt;/span&amp;gt; personnel may carry lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Military Police (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; Military Police, and do not have the same rights or powers as USCM Military Police. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to Military Police at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;Primary Extraction Point&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:#A765F0&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38711</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38711"/>
		<updated>2025-09-01T06:32:01Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Primary Extraction Point&#039;&#039;&#039;&amp;lt;/span&amp;gt; The Primary Landing Zone as designated by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security&#039;&#039;&#039; Within SOP Corporate Security is defined as &#039;&#039;&#039;non-paramilitary&#039;&#039;&#039; security staff from Weyland-Yutani who are externally assigned to the USS Almayer, such as those on the Crew Manifest, and not those who are found in the AO on existing assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
** Corporate Security personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** Corporate Security personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; Military Police, and do not have the same rights or powers as USCM Military Police. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to Military Police at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38704</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38704"/>
		<updated>2025-08-30T18:03:19Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Corporate Security personnel may carry sidearms and non-lethal weapons aboard the ship. This right may be suspended by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** Corporate Security personnel may carry lethal weapons in the AO or within the onboard Liaison&#039;s office, though this right may also be suspended as above.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
==== Onboard Corporate Security ====&lt;br /&gt;
Security personnel from Weyland-Yutani may sometimes be aboard to assist the assigned Liaison, or for other duties.&lt;br /&gt;
&lt;br /&gt;
Weyland-Yutani security are &#039;&#039;&#039;NOT&#039;&#039;&#039; Military Police, and do not have the same rights or powers as USCM Military Police. They do however have the right to take non-lethal subduing action within Corporate Property (such as the onboard Liaison&#039;s office) in response to trespass or violent action within their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* Anyone detained by Corporate Security whilst aboard the USS Almayer must be surrendered to Military Police at the soonest opportunity. Weyland-Yutani does not have the right to keep anyone detained within the onboard Liaison&#039;s office.&lt;br /&gt;
* Corporate Security personnel may take non-lethal action, or lethal if there is a threat to life, to protect the physical safety of the onboard Liaison whilst outside their office. This action may only be taken should there be an imminent and credible threat to the Liaison&#039;s physical safety.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Bodyguard&amp;diff=38703</id>
		<title>Corporate Bodyguard</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Bodyguard&amp;diff=38703"/>
		<updated>2025-08-30T17:53:17Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = THE COMPANY&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = CorpLiason.png&lt;br /&gt;
|jobtitle = Corporate Bodyguard&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Personal Protection Officer [Under 25 hours] / Personal Protection Specialist [25 hours] /&lt;br /&gt;
Personal Protection Coordinator [70 hours]&lt;br /&gt;
|superior = Weyland Yutani Corporate Liaison&lt;br /&gt;
|unlock = 30 hours as any corporate role.&lt;br /&gt;
|duties = Protect the Corporate Liaison and their office.&lt;br /&gt;
|guides = This one.&lt;br /&gt;
|description = As a representative of Weyland-Yutani Corporation, your job requires you to stay in character at all times. You are not required to follow military orders; however, you cannot give military orders.&amp;lt;br&amp;gt;Your primary job is to protect the onboard Liaison and their office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Roles =&lt;br /&gt;
As the &#039;&#039;&#039;Corporate Security&#039;&#039;&#039;, it is your job &#039;&#039;&#039;to protect Weyland-Yutani&#039;s interests in the mission that has been given to the United States Colonial Marine Corp&#039;&#039;&#039;. You have &#039;&#039;&#039;ZERO&#039;&#039;&#039; authority over the Marine Corp. You are responsible for protecting the onboard Liaison and their office, not for getting into fights.&lt;br /&gt;
&lt;br /&gt;
Try to remember that your job is one that is primarily to provide roleplay. You must remain in character at all times, and should not try to take to the planet to kill some aliens. Roleplaying a lot leads to more FUN. If you&#039;re not the best at roleplay, you may wish to wait a bit before playing this role. Furthermore, &#039;&#039;&#039;undertaking antagonistic objectives without being explicitly told to by Weyland-Yutani will get you banned or job banned&#039;&#039;&#039;. This is known as &amp;quot;self antagging&amp;quot;, and it&#039;s a big no-no. Remember that your goal shouldn&#039;t be to hinder the marines unless the company says otherwise, because they are serving your interests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In-character things to remember&lt;br /&gt;
* You&#039;re a Corporate Security officer: a guard and protector. Not a [[Rifleman|marine]], not a [[Hospital Corpsman|doctor]], not an [[Combat Technician|engineer]], not a war fighter.&lt;br /&gt;
* You will do what&#039;s necessary to ensure Weyland-Yutani&#039;s interests are kept in mind by the USCM aboard the Almayer.&lt;br /&gt;
* You have Weyland-Yutani&#039;s interests in mind.&lt;br /&gt;
* You know you have no power over Marines but you do have influence. You can complain to Weyland Yutani if they are being unreasonable.&lt;br /&gt;
* You have access to a fax machine.&lt;br /&gt;
* You are not responsible for enforcing Marine Law.&lt;br /&gt;
* You are not there to fight with marines.&lt;br /&gt;
&lt;br /&gt;
While you can&#039;t demand anything, saying &amp;quot;I&#039;d appreciate X&amp;quot; or &amp;quot;I&#039;m sure if I got X your relations with the company would be good&amp;quot;, as well as stating that they aren&#039;t by any means required to give it to you, usually results in you getting what you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
You are not above [[Marine Law]]. If you commit a crime, don&#039;t expect special protection from the Company.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
You have the authority to detain and disable people who are trespassing or otherwise causing problems within the Corporate Liaison&#039;s Office. This authority is limited to non-lethal action and anyone detained must (according to Marine Law) be handed to MPs and not kept within the Liaison&#039;s office.&lt;br /&gt;
&lt;br /&gt;
You are not an MP however, and someone who causes problems with the Liaison and is not within the office, or ran out of the office, is no longer within your power to deal with.&lt;br /&gt;
&lt;br /&gt;
* The main exception to this rule is anyone who poses an imminent physical threat to the safety of yourself or the Liaison. These cases must be handled appropriately and within escalation. Keep to non-lethal response wherever possible.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* The corporate office has shutters for security purposes.&lt;br /&gt;
* There are secure cameras in the office and quarters&lt;br /&gt;
&lt;br /&gt;
=Tips and Suggestions=&lt;br /&gt;
* Be acquainted with Marine law. Know your rights to keep your radio and to an appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|police=2&lt;br /&gt;
|cqc=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|melee=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Bodyguard&amp;diff=38702</id>
		<title>Corporate Bodyguard</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Bodyguard&amp;diff=38702"/>
		<updated>2025-08-30T17:31:33Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: Forest2001 moved page Corporate Security to Corporate Bodyguard without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = THE COMPANY&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = CorpLiason.png&lt;br /&gt;
|jobtitle = Corporate Security&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Officer&lt;br /&gt;
|superior = Weyland Yutani Corporate Liaison&lt;br /&gt;
|unlock = 30 hours as any corporate role.&lt;br /&gt;
|duties = Protect the Corporate Liaison and their office.&lt;br /&gt;
|guides = This one.&lt;br /&gt;
|description = As a representative of Weyland-Yutani Corporation, your job requires you to stay in character at all times. You are not required to follow military orders; however, you cannot give military orders.&amp;lt;br&amp;gt;Your primary job is to protect the onboard Liaison and their office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Roles =&lt;br /&gt;
As the &#039;&#039;&#039;Corporate Security&#039;&#039;&#039;, it is your job &#039;&#039;&#039;to protect Weyland Yutani&#039;s interests in the mission that has been given to the United States Colonial Marine Corp&#039;&#039;&#039;. You have &#039;&#039;&#039;ZERO&#039;&#039;&#039; authority over the Marine Corp. You are responsible for protecting the onboard Liaison and their office, not for getting into fights.&lt;br /&gt;
&lt;br /&gt;
Try to remember that your job is one that is primarily to provide roleplay. You must remain in character at all times, and should not try to take to the planet to kill some aliens. Roleplaying a lot leads to more FUN. If you&#039;re not the best at roleplay, you may wish to wait a bit before playing this role. Furthermore, &#039;&#039;&#039;undertaking antagonistic objectives without being explicitly told to by Weyland Yutani will get you banned or job banned&#039;&#039;&#039;. This is known as &amp;quot;self antagging&amp;quot;, and it&#039;s a big no-no. Remember that your goal shouldn&#039;t be to hinder the marines unless the company says otherwise, because they are serving your interests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In-character things to remember&lt;br /&gt;
* You&#039;re a Corporate Security officer: a guard and protector. Not a [[Rifleman|marine]], not a [[Hospital Corpsman|doctor]], not an [[Combat Technician|engineer]], not a warfighter.&lt;br /&gt;
* You will do what&#039;s necessary to ensure Weyland Yutani&#039;s interests are kept in mind by the USCM aboard the Almayer.&lt;br /&gt;
* You have Weyland-Yutani&#039;s interests in mind.&lt;br /&gt;
* You know you have no power over Marines but you do have influence. You can complain to Weyland Yutani if they are being unreasonable.&lt;br /&gt;
* You have access to a fax machine.&lt;br /&gt;
* You are not responsible for enforcing Marine Law.&lt;br /&gt;
* You are not there to fight with marines.&lt;br /&gt;
&lt;br /&gt;
While you can&#039;t demand anything, saying &amp;quot;I&#039;d appreciate X&amp;quot; or &amp;quot;I&#039;m sure if I got X your relations with the company would be good&amp;quot;, as well as stating that they aren&#039;t by any means required to give it to you, usually results in you getting what you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
You are not above [[Marine Law]]. If you commit a crime, don&#039;t expect special protection from the Company.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* The corporate office has shutters for security purposes.&lt;br /&gt;
* There are secure cameras in the office and quarters.&lt;br /&gt;
&lt;br /&gt;
For your time aboard the U.S.S Almayer the company has given you an automated storage briefcase to convince the crew into securing company assets.&lt;br /&gt;
=Being an Antagonist=&lt;br /&gt;
* &#039;&#039;&#039;Do NOT Self-Antag.&#039;&#039;&#039; If you are doing a good job with roleplay and reporting to The Company with your fax machine, you &#039;&#039;&#039;MIGHT&#039;&#039;&#039; be given special goals. These goals &#039;&#039;&#039;MIGHT&#039;&#039;&#039; allow you to break some of the server rules, depending on the situation. If you are unsure, &amp;lt;code&amp;gt;ahelp&amp;lt;/code&amp;gt; FIRST.&lt;br /&gt;
&lt;br /&gt;
Possible antagonist objectives:&lt;br /&gt;
* Eliminate the mercenaries.&lt;br /&gt;
* Eliminate a survivor because they don&#039;t have the Company&#039;s interests in mind.&lt;br /&gt;
* Collect X amount of samples, like Alien lifeforms.&lt;br /&gt;
* Retrieve or destroy something on the planet, such as some documents in the science dome.&lt;br /&gt;
&lt;br /&gt;
Tips&lt;br /&gt;
* You are the least cared about person aboard the Almayer, nobody cares if you&#039;re missing, use this to your advantage!&lt;br /&gt;
&lt;br /&gt;
* Books can be cut out with wirecutters in order to store normal, small and tiny items in, only one item fits in at a time, perfect for bribes or smuggling illicit goods into areas.&lt;br /&gt;
&lt;br /&gt;
* Your safe is not SAFE. It can be easily cracked, some admins may consider this as metagaming, (ahelp if you aren&#039;t sure). Create a secret compartment or storage somewhere in maintenance or in another safe area, your drinking glass box can hold small contraband, nobody is going to search it.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re on a map that has it, get the alcohol vendor from the colony, bribe an MT or engineer from one of the squads to get it, not only is this a great machine for roleplay, its bottles can be used to knock down anyone with a hit to the head for quick disposal of their body, plus some alcohols are more potent than others and can knock out if too much is drank, example is Jailbreaker Verte, experiment!&lt;br /&gt;
&lt;br /&gt;
* Bribe Req and an MT or the CE if you&#039;re lucky to hack the ASRS machine, say it&#039;s for exotic ingredients or carpet from the exotic crates, you can order a multitude of black market crates and other gear if you&#039;re feeling gimmick-like.&lt;br /&gt;
&lt;br /&gt;
* Bribes can get you far, try bribing an MT to edit your airlock so you can pulse a button and shock and or bolt your office doors, bribe the researcher for some warcrime grenades, make some low-grade bots and screwdriver them, then enable all of the spooky options which may be lethal, or just a nuisance to people passing by.&lt;br /&gt;
&lt;br /&gt;
* Special operations crates from requisitions have pistols that fire tranquilizer rounds, these are very effective since they come with silencers, so you can easily shoot your target from off-screen, wait until they&#039;re down, nab them and take them to somewhere more secure.&lt;br /&gt;
&lt;br /&gt;
* Stay in your boundaries. Nobody will ever suspect you, with the exception of the survivors, antagonist CLs happen so rarely that the MPs probably wont care, nor think you did anything wrong. It&#039;s very hard to scan a medibot that is injecting toxins into you for fingerprints, and you can just say you were trying to get away from it since your abdomen started hurting after it injected you for no reason. Unless you go out plainly and start shooting your target in plain sight (don&#039;t do this, you will fail, everyone is better equipped at combat than you with few exceptions), it&#039;s not going to be fun for your target. Try to be an engaging antagonist, and try to follow your objectives assigned by Weyland Yutani. With them, maybe you can get promoted and back to your desk job on the Gateway Station. Good luck in your endeavors Junior Executive.&lt;br /&gt;
&lt;br /&gt;
=Tips and Suggestions=&lt;br /&gt;
&lt;br /&gt;
==To Begin the Round==&lt;br /&gt;
----&lt;br /&gt;
* Set the Company relation status to LOYAL in your character profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
----&lt;br /&gt;
* Be acquainted with Marine law. Know your rights to keep your radio and to an appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|police=2&lt;br /&gt;
|cqc=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|melee=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38669</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38669"/>
		<updated>2025-08-27T19:27:01Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Precautionary Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should MP&#039;s disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; Warden &amp;gt; MP&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by Military Police or deputized personnel acting as an MP; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case MPs should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
* Insanity cannot be appealed through usual channels and must be appealed via psychological review in the same manner by which one would be declared insane in the first place.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal by, and be charged by, the usual candidates, or to any medical department personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by Military Police, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the mp ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the Military Police is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the Military Police be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the MPs and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** Military Police cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** Miliary Police breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, MPs &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request MPs or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by MPs for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an MP has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments MPs must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however MPs must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any Military Police personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an MP witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* Military Police who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the Warden if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (MPs or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or Warden in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved MP or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or Chief MP can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an MP charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the MPs should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in MP Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two MPs to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two MPs are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of MPs to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting MPs are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and MPs follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the MP to do something that would put the MP outside line of sight, the MP may not do it.&lt;br /&gt;
* There has to be a minimum amount of MPs left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining MP for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an MP may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any MP thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, MPs may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38631</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38631"/>
		<updated>2025-08-23T07:30:23Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Ship modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
**Non-structural changes to maintenance areas (including the maintenance deck) do not require authorization or confirmed contact.&lt;br /&gt;
***This refers to the dismantling of containers and chairs/tables within the maintenance areas.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38566</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38566"/>
		<updated>2025-08-16T17:22:54Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Forward Operating Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period after Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38565</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38565"/>
		<updated>2025-08-16T17:22:02Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Forward Operating Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period of Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses. Troops assigned to establishing defenses should have this as their primary duty, and not as a secondary objective.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38564</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38564"/>
		<updated>2025-08-16T17:20:28Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Forward Operating Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Primary Extraction Point (PEP)&amp;lt;/span&amp;gt;, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
**Action must be taken to protect the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;PEP&amp;lt;/span&amp;gt; within a short, and reasonable, period of Primary Deployment.&lt;br /&gt;
***Primary Deployment is defined as the time of which the majority of the force is deployed, and not the deployment of a scout force.&lt;br /&gt;
***Action taken is defined as having capable engineers assigned to and actively working on establishing defenses.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38563</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38563"/>
		<updated>2025-08-16T16:54:51Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Standard Operating Procedure&#039;&#039;&#039;=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
**In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
***Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
**Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
***Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
*&#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
*For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreword: The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may alter any aspect of Standard Operating Procedure (unless otherwise noted) so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may also face punishment. This privilege is not extended to anyone taking up command in the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;’s absence.&lt;br /&gt;
* Military Police must be informed of any changes made to the SOP &#039;&#039;&#039;before&#039;&#039;&#039; its implemented.&lt;br /&gt;
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.&lt;br /&gt;
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.&lt;br /&gt;
* SOP modifications are changes to SOP. They are not exceptions for specific people or groups, and apply universally to the whole AO.&lt;br /&gt;
&lt;br /&gt;
== General Regulations ==&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
The following are the standard rules of engagement. They may be modified by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as necessary in accordance with AO developments.&lt;br /&gt;
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of Staff Sergeant (SSGT) and above.&lt;br /&gt;
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.&lt;br /&gt;
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.&lt;br /&gt;
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.&lt;br /&gt;
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.&lt;br /&gt;
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.&lt;br /&gt;
&lt;br /&gt;
=== Communication Procedure ===&lt;br /&gt;
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Standard issue equipment ===&lt;br /&gt;
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Mess, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;’s Quarters and CL’s Private Quarters.&lt;br /&gt;
&lt;br /&gt;
=== Uniform Regulations ===&lt;br /&gt;
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.&lt;br /&gt;
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** MP&#039;s must always use their department-specific headgear.&lt;br /&gt;
** One should not use other head of department&#039;s uniforms or headgear unless approved by ones own head of department.&lt;br /&gt;
** One is free to fold or otherwise shorten their uniform at their discretion.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; retains the right to enforce the wearing of helmets by key personnel, namely Squad Leaders, Fireteam Leaders, Specialists and/or Smartgunners.&lt;br /&gt;
* Shipside crew should not be in combat armor unless the ship is on a security alert, or they are deploying to a combat zone.&lt;br /&gt;
** The exceptions to this are Military Police, Intelligence Officers and flight crew as some form of combat armor is typically necessary for their jobs.&lt;br /&gt;
=== Equipment Handling Procedure ===&lt;br /&gt;
Aboard the ship, weapons must have their safety on or be holstered when not in use. Marines must be allowed to enable safety on the first offence. If the same marine violates Equipment Handling Procedure again, disciplinary measures may be taken. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). &lt;br /&gt;
&lt;br /&gt;
Pills must be within a pill bottle. All reagent-containing medical equipment (syringes, pill bottles, autoinjectors) must be labelled with accurate content and dosing information. Surgical tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Authorized Weapons - Code Restrictions ===&lt;br /&gt;
* &#039;&#039;&#039;Code Green&#039;&#039;&#039; - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions) and security (non-lethals and sidearms only, not riot gear such as beanbags). Any personnel issued with a weapon upon the start of an operation may retain it, and Commissioned officers may carry sidearms so long as this does not inhibit their standard duties.&lt;br /&gt;
** Long/Large bladed weapons (Machetes, Axes, Katanas etc.) are treated in the same respect as firearms in terms of carry restrictions.&lt;br /&gt;
** Civilians are excluded from the right to retain issued weapons, unless they are deploying to a combat zone. Otherwise these weapons must be kept secure in personal quarters or armories.&lt;br /&gt;
** Personnel who abuse their right to a sidearm can have this revoked by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or, excluding equal or higher ranks, the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;Military Warden&#039;&#039;&#039; may authorise or use Riot Equipment on Code Green so long as this use remains &#039;&#039;&#039;exclusively&#039;&#039;&#039; inside the Brig, for training or defensive purposes.&lt;br /&gt;
*** Flashbangs, whilst considered a riot tool, may be carried on Code Green but may not be used except in cases pertinent to the continued safety of oneself or others.&lt;br /&gt;
* &#039;&#039;&#039;Code Blue&#039;&#039;&#039; - All crew are authorized pistols. Military Police may carry lethal weapons to subdue external threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel.&lt;br /&gt;
* &#039;&#039;&#039;Code Red&#039;&#039;&#039; - No Weapon Restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Code Delta&#039;&#039;&#039; - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.&lt;br /&gt;
* &#039;&#039;&#039;Exception:&#039;&#039;&#039; Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.&lt;br /&gt;
&lt;br /&gt;
== Department SOP and Heads of Staff ==&lt;br /&gt;
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for their department and answers directly to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; of the ship. Department heads are not allowed to deploy to the AO, with the exception of the Chief Engineer. Following this, anyone that intends to deploy, including Staff Officers, requires permission from either the head of their department or the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, where the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head.&lt;br /&gt;
=== Medical ===&lt;br /&gt;
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, are required to listen to and obey the orders of the CMO.&lt;br /&gt;
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.&lt;br /&gt;
* It is a crime to smoke within the medical bay or sugical theatres.&lt;br /&gt;
&lt;br /&gt;
=== Requisitions ===&lt;br /&gt;
The Quartermaster has control over the requisitions bay and the right to decline service to any member of the crew, including officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the QM or ASO’s approval. Their decisions on such matters may only be overridden by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel to safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes, they are also ultimately responsible for the construction of the Forward Operating Base. The CE is still required to follow the Ship modifications SOP and is subservient to the Auxilliary Support Officer. &lt;br /&gt;
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuating the ship, as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Technicians are a part of the Engineering department.&lt;br /&gt;
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or Auxilliary Support Officer. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.&lt;br /&gt;
** In the absence of an ASO, the Chief Engineer must remain aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== ARES AI Core (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
Access to the direct AI core is &#039;&#039;&#039;strictly&#039;&#039;&#039; by appointment only. Only Working Joes, AI Service Technicians (USCM or Weyland-Yutani), the ship&#039;s &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, the ship&#039;s Synthetic(s) and the ship&#039;s Chief Engineer have free access (no ticket required).&lt;br /&gt;
&lt;br /&gt;
The AI Core is the direct responsibility of any active AI Service Technician assigned to the ship. The assigned AIST is authorized to remove any personnel present in the core, with the exception of pre-authorized personnel listed above, should they deem it necessary. In the absence of an assigned AIST, though not in the case of their death, the responsibility falls to the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;, and then to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
* Prior to any authorized appointments, identifiable weapons should be deposited into the repository by the reception desk, to be retrieved after an appointment has concluded.&lt;br /&gt;
** With the exception of the pre-authenticated personnel listed above, or Military Police responding to a legitimate security threat, anyone bringing weapons into the AI Core lose their right to access and may result in Core Security Protocols being engaged.&lt;br /&gt;
&lt;br /&gt;
*Access rights are non-transferable and, with the exception of Working Joes and AISTs, only ARES may grant other personnel &#039;&#039;&#039;lawful&#039;&#039;&#039; access to the AI Core, through Access Ticket requests.&lt;br /&gt;
&lt;br /&gt;
==== Core Security Protocols ====&lt;br /&gt;
ARES is equipped with various capabilities to ensure the AI Core remains safe during times of emergency. These capabilities are outlined below.&lt;br /&gt;
* ARES, via the use of Working Joes, is authorized to remove trespassers by physical force.&lt;br /&gt;
* Where circumstances pose a serious threat to the continued function of the AI Core ARES, or Working Joes, may initiate a Core Lockdown resulting in security doors sealing all access routes and arming the automated sentry guns located in the Core Chamber.&lt;br /&gt;
** Should lockdown procedures be ineffective or compromised CN-20 Nerve Gas may be deployed from security vents with the intent to incapacitate intruders to the core.&lt;br /&gt;
&lt;br /&gt;
=== Security (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; has the final say on law enforcement in their operational area as outlined in Marine Law. It is the duty of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; to ensure the procedure is observed and the law is carried out in a just manner. Should the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; believe the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; is abusing their position, they must contact High Command for permission to relieve them.&lt;br /&gt;
&lt;br /&gt;
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.&lt;br /&gt;
&lt;br /&gt;
It is a requirement for Military Police to carry non lethal detainment methods to allow them to adhere to their duties. Indiscriminate non lethal tools such as flash bang grenades do not suffice for this requirement.&lt;br /&gt;
&lt;br /&gt;
Upon request by CIC personnel (Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;, Executive Officer, Staff Officers), up to two volunteers from the Military Police may be deployed to the FOB to protect deployed shipside crew stationed within the safe zone (not to be confused with [https://cm-ss13.com/wiki/Marine_Law#Escort_Missions CO Escort Missions]). This can be overridden by higher-ranking personnel, with the Acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt; having the final say.&lt;br /&gt;
&lt;br /&gt;
* At least one MP must remain on the ship at all times. Should there be a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;&#039;&#039;&#039; they must be the one to remain, or in their absence the Warden.&lt;br /&gt;
&lt;br /&gt;
==== Use of Listening Devices ====&lt;br /&gt;
The use of radio transmissive listening devices is highly restrictive aboard USCM ships and in operation zones. &lt;br /&gt;
&lt;br /&gt;
Military Police are authorized to use listening devices within the Brig at their discretion, and do not need to request permission to use them there. Any use of listening devices by Military Police outside of the Brig however must adhere to the requirements detailed below. &lt;br /&gt;
&lt;br /&gt;
# Military Police must receive permission from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;, or in their absence the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;, to deploy a listening device in any area outside of the Brig&lt;br /&gt;
# The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may only authorize deployment of a listening device if there is reasonable suspicion of intent to commit or conspire to commit crimes in that area.&lt;br /&gt;
# Military Police cannot break or enter, nor have someone else do so, into an area they do not have access to in order to place listening devices.&lt;br /&gt;
&lt;br /&gt;
The use of 3rd party listening devices aboard USCM ships is strictly forbidden and will be prosecuted.&lt;br /&gt;
&lt;br /&gt;
=== Ship modifications ===&lt;br /&gt;
The ship may only be modified with approval from the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made &#039;&#039;&#039;prior&#039;&#039;&#039; to them taking effect.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; has final authority over changes on board the ship.&lt;br /&gt;
** Changes to the Brig and CIC are forbidden should those changes compromise security or capability to detain personnel.&lt;br /&gt;
* Dismantling elements of the ship to utilise materials for operations is forbidden unless severe enemy contact is confirmed.&lt;br /&gt;
** This is defined by enemy contact wherein containment and operational security requires significantly more resources than are immediately to hand. Military Police or other personnel may fax High Command or Provost to contest a decision made by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; as to whether the situation requires dismantling parts of the ship.&lt;br /&gt;
*** A fax is not required should these changes be conducted &#039;&#039;&#039;prior&#039;&#039;&#039; to hostile contact being established.&lt;br /&gt;
* Removal of vendors or machines does not constitute illegal modification of the ship unless the act of doing so alters the functionalty or purpose of a specific area.&lt;br /&gt;
** Moving medical vendors aboard a dropship does not constitute altering functionality unless it impacts the use of medbay itself.&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;is unable to authorise shipside modifications.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Non-Modifiable&amp;lt;/span&amp;gt; Standard Operating Procedure&#039;&#039;&#039; =&lt;br /&gt;
The SOP written below may only be modified with High Command&#039;s permission and not solely by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Protocol ==&lt;br /&gt;
&lt;br /&gt;
In the event of nuclear ordnance being deployed in the AO all personnel are authorized to deploy to the FOB to protect it during countdown, overriding departmental SOPs preventing deployments.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may order personnel to remain aboard the ship at their discretion during Nuclear Protocols.&lt;br /&gt;
* This &#039;&#039;&#039;does not&#039;&#039;&#039; allow prisoners to be deployed.&lt;br /&gt;
&lt;br /&gt;
==Command and Control==&lt;br /&gt;
=== Forward Operating Bases===&lt;br /&gt;
When establishing a Forward Operating Base (FOB), the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; in charge of an operation should take the minimum precautions to ensure security and defense for stationed Marines and incoming land, air, or sea transports.&lt;br /&gt;
*The primary extraction point, such as aircraft landing zones (LZs), are to be reinforced with a minimum line of non-makeshift defenses to prevent enemies being able to capture the LZ.&lt;br /&gt;
**Whilst the automated turrets provided on initial drop are valuable assets, they do not count as the minimum line of defense. At least one layer of static barricades is required around the Primary Extraction Point.&lt;br /&gt;
*Additional combat outposts (COPs) may be established far away from the primary FOB for forward deployment and staging.&lt;br /&gt;
*Personnel normally restricted to shipside duties such as doctors and Military Police may be deployed to a FOB freely; however special circumstances or clearances are needed, either via the CO or via the relevant department head, if not conflicting with Marine Law or SOP, to proceed outside the FOB.&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; and The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; have the right to deploy themselves to the frontline for the sake of commanding their troops from a more direct point of view than a ship’s Combat Information Centre. Deployments must be made for the sake of the troops, not for the personal glory or agenda of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; themselves. This right does not extend to the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
===Deployment Prerequisites ===&lt;br /&gt;
Executive Officers are allowed to deploy in a Commanding Officer’s stead for leadership and are subject to the same regulations and standards as a CO.&lt;br /&gt;
&lt;br /&gt;
For this passage, both the CO and XO together are referred to as the “Commanders”.&lt;br /&gt;
&lt;br /&gt;
Should either the Commanding Officer or Executive Officer deploy, several rules must be followed:&lt;br /&gt;
*It is unadvised for the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; and Executive Officer to be deployed to the operation at the same time.&lt;br /&gt;
**Neither can deploy (when alone) unless they are confident CIC can be managed in their absence.&lt;br /&gt;
**If there is a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; the Executive Officer requires permission to deploy, whereas the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; only needs to notify the command team, if there isn&#039;t then the Executive Officer must also notify their command team.&lt;br /&gt;
***&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Abuse of this by either role may result in OOC consequences.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Only the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can directly appoint Honor Guards for their own protection -- Executive Officers must ask for permission from the CO to do so.&lt;br /&gt;
*The provisions for either of the Commanders are non-transferable; a third person, be it officer or enlisted, cannot be appointed the role of acting CO/XO as a substitute for the above deployment regulations.&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officers&amp;lt;/span&amp;gt;&#039;&#039;&#039; who deploy must be aware of the following conditions:&lt;br /&gt;
*You may only deploy if you absolutely trust your CIC staff to run the operation in your absence. Do not deploy if you feel your CIC staff would be incapable of running the operation without your personal guidance.&lt;br /&gt;
*All actions taken by the CIC in your absence are your responsibility. Do not deploy if you do not believe the CIC is capable of handling itself without your direction.&lt;br /&gt;
A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; who dies or is captured at the frontline will not be subject to reprimands unless it is discovered they have done so recklessly and with disregard to the above conditions and rules.&lt;br /&gt;
=== Frontline Command===&lt;br /&gt;
While deployed, the CO’s job is still to command and communicate frequently with both the CIC and marine crews groundside, not do combat. They are a leader, not a fighter.&lt;br /&gt;
&lt;br /&gt;
Direct engagements should be reserved to when you are assisting the Marines in a support capacity, spearheading an offensive maneuver, or in defense of others or of self. COs should avoid taking point unnecessarily or otherwise opening themselves up to being killed or captured very easily. They should remain close to Marines and prioritize facilitating clear orders and command above engaging in combat.&lt;br /&gt;
&lt;br /&gt;
=== Conduct of Briefing ===&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger. &lt;br /&gt;
&lt;br /&gt;
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers, unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.&lt;br /&gt;
* The commander may excuse Staff Officers from Briefing at their discretion, provided they inform the Military Police beforehand.&lt;br /&gt;
&lt;br /&gt;
* This procedure may be skipped in the event of Delta alert or another Emergency situation.&lt;br /&gt;
&lt;br /&gt;
=== Armories ===&lt;br /&gt;
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;s M46C is not to be handed out.&lt;br /&gt;
&lt;br /&gt;
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may hand them out to deploying CIC staff as part of their standard equipment.&lt;br /&gt;
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.&lt;br /&gt;
&lt;br /&gt;
== Third-Party Personnel ==&lt;br /&gt;
&lt;br /&gt;
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP&#039;s. They may keep their clothes and tools, provided they are not used for criminal purposes.&lt;br /&gt;
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.&lt;br /&gt;
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.&lt;br /&gt;
&lt;br /&gt;
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.&lt;br /&gt;
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.&lt;br /&gt;
* In the event of a judicial detention center being within the AO it is not the responsibility of the military to detain civilian prisoners.&lt;br /&gt;
** The exception to this rule is when civilian prisoners are the direct cause of military presence.&lt;br /&gt;
&lt;br /&gt;
=== Eviction of Survivors ===&lt;br /&gt;
Survivors can only be evicted or denied access to the ship in these cases: The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule either decision and the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may overrule the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Should a survivor commit a Major crime the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again. &lt;br /&gt;
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chief MP&amp;lt;/span&amp;gt; may bar the person from boarding.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, if there is one, is unable to evict survivors with the exception of where their crimes are of a violent nature.&lt;br /&gt;
&lt;br /&gt;
== Employment Regulations ==&lt;br /&gt;
=== Demotion and Termination Procedure ===&lt;br /&gt;
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; wish, they may turn any demotion to a termination instead allowing them access only to the common areas of the ship. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this.&lt;br /&gt;
&lt;br /&gt;
=== Employment Procedure ===&lt;br /&gt;
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department. A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to do this. &lt;br /&gt;
* Third Party personnel cannot be appointed to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Military Police&amp;lt;/span&amp;gt; positions.&lt;br /&gt;
&lt;br /&gt;
=== Restricted Areas and Access Modification ===&lt;br /&gt;
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may modify access to all departments and grant access to all departments with the Head of Department&#039;s approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.&lt;br /&gt;
&lt;br /&gt;
Anyone with access to a department may grant others temporary physical (non-ID) access to that area but may be overruled by the head of the department. The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;Commanding Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; can overrule the department head, but a regular &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Commander&amp;lt;/span&amp;gt;&#039;&#039;&#039; may not.&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38549</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38549"/>
		<updated>2025-08-14T23:30:25Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Precautionary Charges */  forgot to update this to match CoC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should MP&#039;s disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; Warden &amp;gt; MP&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by Military Police or deputized personnel acting as an MP; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case MPs should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal to the usual candidates, or to any medical personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
* Discretionary Detainment does not apply to Civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by Military Police, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the mp ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the Military Police is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the Military Police be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the MPs and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** Military Police cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** Miliary Police breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, MPs &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request MPs or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by MPs for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an MP has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments MPs must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however MPs must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any Military Police personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an MP witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* Military Police who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the Warden if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (MPs or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or Warden in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved MP or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or Chief MP can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an MP charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the MPs should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in MP Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two MPs to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two MPs are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of MPs to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting MPs are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and MPs follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the MP to do something that would put the MP outside line of sight, the MP may not do it.&lt;br /&gt;
* There has to be a minimum amount of MPs left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining MP for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an MP may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any MP thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, MPs may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38472</id>
		<title>Marine Law</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Law&amp;diff=38472"/>
		<updated>2025-08-04T22:30:25Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* Escort Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Uniform Code of Military Justice&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;CRITICAL CHANGE: APPEALS MUST BE CONDUCTED VIA APPEAL FORM PR301A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=Laws and Punishments=&lt;br /&gt;
===== Verbiage: =====&lt;br /&gt;
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A whitelisted USCM Commanding Officer. Anything with the words &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The current Commander of this ship. Anything that mentions the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.&lt;br /&gt;
** In the event of the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploying, or being rendered &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; rights (with some exceptions) are also applied to the next in command (so long as they&#039;re still aboard the ship) as &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;alongside&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being &#039;&#039;&#039;temporarily&#039;&#039;&#039; incapable of command &#039;&#039;&#039;of the ship&#039;&#039;&#039;:&lt;br /&gt;
*** Communications are offline for an extended period, or unable to be restored due to extreme danger and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is missing &amp;amp; unreachable by telephone.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; deploys into the field.&lt;br /&gt;
** Examples of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; being permanently incapable, wherein next in command becomes the new &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is dead and beyond rescue.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is relieved of duty due to arrest or mutiny.&lt;br /&gt;
*** Communications are lost with the field while &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deployed, and are unlikely to be restored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The ranking person according to the Chain of Command who, in the absence of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is nominally in command of the ship. Except where explicitly stated otherwise &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is interchangeable with, and inherits the rights of, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Chief of Military Police. The Chief MP is usually the second highest authority of marine law in the AO. The rights of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not transferrable excepting where specifically also given to the Military Warden as another MP may be appointed to acting Warden by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;MP:&#039;&#039;&#039; Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.&lt;br /&gt;
* &#039;&#039;&#039;Officer:&#039;&#039;&#039; A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.&lt;br /&gt;
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may appoint people to a new position.&lt;br /&gt;
* &#039;&#039;&#039;Lawful Arrest/Search:&#039;&#039;&#039; A lawful arrest/search is defined as an attempt to arrest/search in accordance with standing procedures where and when appropriate.&lt;br /&gt;
** In cases where wanted personnel flee prior to an announcement of intent to arrest, or otherwise take action that would render verbal indication of intent impossible/unsafe, verbal indication is not necessary but should be concluded after detainment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charges:&#039;&#039;&#039; Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.&lt;br /&gt;
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.&lt;br /&gt;
&lt;br /&gt;
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as the Corporate Liaison or Combat Correspondent have to remain respectful. Civilians are considered to be below the current &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and, if there is one, the &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, directly.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Any MP&#039;s can only be arrested if approved by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; has the final say.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorise the arrest of an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aiding, abetting, conspiring:&#039;&#039;&#039; Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine Law Hierarchy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Italicised listings refer to specific jobs/positions, instead of rank names.&amp;lt;/sub&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Provost !! Navy !! Marine&lt;br /&gt;
|-&lt;br /&gt;
| Chief Marshal || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Chief of Naval Operations || Commandant of Marine Corps&lt;br /&gt;
|-&lt;br /&gt;
| Sector Marshal || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Marshal || Admiral || General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Deputy Marshal || Vice Admiral || Lieutenant General&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Rear Admiral (Upper Half) || Major General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chief Inspector&#039;&#039; || Rear Admiral (Lower Half) || Brigadier General&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Inspector&#039;&#039; || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| N/A || Captain/Commodore || Colonel/Senior Colonel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Team Leader&#039;&#039; || N/A || Lieutenant Colonel/Major&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enforcer&#039;&#039; || N/A || &#039;&#039;Chief MP&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Military Warden&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Military Police&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;Executive Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || &#039;&#039;Deputised Officers/Synthetic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Provost Advisor&#039;&#039; || N/A || &#039;&#039;Senior Enlisted Advisor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit of The Law ==&lt;br /&gt;
The laws written are meant as intended by their spirit and not necessarily exact wording, should MP&#039;s disagree on edge cases the Marine Law rank structure must be followed. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;gt; Warden &amp;gt; MP&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
These can be added on to any existing charge as needed.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Arrest&lt;br /&gt;
| To resist a lawful arrest by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resisting Search&lt;br /&gt;
| To resist a lawful search by a Military Police officer.&lt;br /&gt;
| &amp;lt;u&amp;gt;Completion of the Search&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Aiding and Abetting&lt;br /&gt;
|  &lt;br /&gt;
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. &lt;br /&gt;
Any person Aiding and Abetting is required to be told the crimes of the person they aided.&lt;br /&gt;
| &amp;lt;u&amp;gt;Same punishment as the crime committed&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;Same&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct in Confinement&lt;br /&gt;
|  &lt;br /&gt;
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This offense stacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Minor Law while under arrest or in Prison.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking a Major Law while under arrest or in Prison.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variable Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Minor Punishment&lt;br /&gt;
! Major Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Damage to Government Property&lt;br /&gt;
|  &lt;br /&gt;
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.&lt;br /&gt;
* Materials for Repairs should be taken from the Maintenance Storages.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc. &lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Breaking the law in a major manner includes breaking /dismantling walls or several windows.&lt;br /&gt;
| &amp;lt;u&amp;gt;Return ship to its exact previous state&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5 Minutes &#039;&#039;&#039;if not possible&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Interference&lt;br /&gt;
|  &lt;br /&gt;
Interfering in a legal arrest being performed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Interfering without ill intent, such as blocking the way or helping someone up.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Interfering with ill intent or in a clear way to hinder the arrest being performed.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Contraband&lt;br /&gt;
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Possessing items or weapons from the Area of Operations not authorized by someone with the rank of Staff Sergeant (SSGT) and upwards.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.&lt;br /&gt;
| &amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of contraband items&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unauthorized use of Listening Devices&lt;br /&gt;
|The use of listening devices in violation of Standard Operating Procedures.&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Illegally placing a listening device in a public area such as the gym.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Illegaly placing a listening device in a secure area, or area with privacy shutters, such as CIC or the CL&#039;s office.&lt;br /&gt;
* If the listening device is also tied to a foreign government or terror organisation this is additionally considered Subterfuge.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Confiscation of Listening Device&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sortable&amp;quot; | Failure to Follow Procedure&lt;br /&gt;
| Failing to follow the regulations found in the [[Standard Operating Procedure]].&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt; optionally, &amp;lt;u&amp;gt;Equipment Confiscation&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Hooliganism&lt;br /&gt;
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. &lt;br /&gt;
| &amp;lt;u&amp;gt;NJP&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Trespassing&lt;br /&gt;
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.&lt;br /&gt;
| &amp;lt;u&amp;gt;Escort out of the unauthorized area&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;7.5  minutes.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Intoxication&lt;br /&gt;
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Theft&lt;br /&gt;
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;item(s) returned to the owner&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Disrespecting a superior Officer&lt;br /&gt;
| Using offensive names or being directly disrespectful to a Commissioned Officer of higher rank or position.&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| False Testimony&lt;br /&gt;
| To intentionally and willingly lie to an MP, or deputized officer, during a criminal investigation with the intent to disrupt said investigation.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Disorderly Conduct&lt;br /&gt;
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, extensively or repeatedly disrupting the briefing. &lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Subterfuge&lt;br /&gt;
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.&lt;br /&gt;
* A major charge of Unauthorized use of a Listening Device when such a device is also tied to a foreign government or terror organisation is additionally considered Subterfuge.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Termination of ID&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Discharge to planet.&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Neglect of duty&lt;br /&gt;
| Failure to perform one’s role to an acceptable standard. For example, a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; failing to properly organize and ensure their personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or their Department Head.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault&lt;br /&gt;
| To threaten or use physical force against someone with ill intent, but without intent to kill.&lt;br /&gt;
* This includes shoving someone.&lt;br /&gt;
| &amp;lt;u&amp;gt;15 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prevarication&lt;br /&gt;
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. This includes intentionally arresting a person on false charges, on ones own initiative without orders.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Manslaughter&lt;br /&gt;
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Assault with a deadly weapon&lt;br /&gt;
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Illegal Confinement&lt;br /&gt;
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Cruelty to Animals&lt;br /&gt;
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sexual Harassment &lt;br /&gt;
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.&lt;br /&gt;
| &amp;lt;u&amp;gt;30 Minutes&amp;lt;/u&amp;gt; and/or &amp;lt;u&amp;gt;Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Misuse of Authority&lt;br /&gt;
| The exercising of power to a &#039;&#039;&#039;malicious extent&#039;&#039;&#039; by Military Police or deputized personnel acting as an MP; examples include beating a downed prisoner, excessive use of harmful or non-lethal force, or other abusive actions that led to the harm of a person in custody. Detained suspects should not have more force used on them than necessary in order to pacify them.&lt;br /&gt;
Force may be used against retaliating or escaping parties only to the point where they are sufficiently pacified.&lt;br /&gt;
| &amp;lt;u&amp;gt;20 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unauthorised Deployment&lt;br /&gt;
| To deploy into the area of operations without permission of the relevant head of department or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate whilst still performing assigned duties. (I.E A doctor deploying without permission, with the intentions to perform field surgery.) Deploying &#039;&#039;&#039;without&#039;&#039;&#039; intent to perform assigned duties remains desertion.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; where appropriate may retroactively authorize deployment. The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may overrule the Head of Department on this.&lt;br /&gt;
* The relevant Head of Department or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may designate an alternate person to deploy in the stead of an unauthorized person, in which case MPs should coordinate with the designated person to reduce disruption in the field.&lt;br /&gt;
** The maximum delay for this period is five minutes,&lt;br /&gt;
| &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Crimes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Jailbreak/Escape&lt;br /&gt;
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.&lt;br /&gt;
&lt;br /&gt;
* This takes precedence over “Unruly Prisoner.”&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Attempted Murder&lt;br /&gt;
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Murder or Unauthorized Execution&lt;br /&gt;
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Sedition&lt;br /&gt;
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.&lt;br /&gt;
&lt;br /&gt;
* Creating a massive threat to the ship without the knowledge and approval of the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; falls under sedition.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to approve actions that fall under this condition.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Desertion&lt;br /&gt;
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Crimes against Humanity&lt;br /&gt;
| To engage in actions that violate human rights or otherwise are heinous acts against humans. Examples are torture, cannibalism and forced infection with Xenomorph larva. &lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Precautionary Charges==&lt;br /&gt;
&lt;br /&gt;
* Precautionary charges are used to hold people in confinement indefinitely, however cannot be used to execute them.&lt;br /&gt;
** With the exception of Prisoners of War, people held under Precautionary Charges may still be executed should they be charged with other crimes that would allow it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Insanity&lt;br /&gt;
| Acting in such a manner which makes the offender not sound clear of mind. The subject, once cleared to be of sound mind, may be released from this particular charge.&lt;br /&gt;
&lt;br /&gt;
* Only the person in the position of CMO, or the Synthetic can declare insanity on a person who is believed to not be of sound mind.&lt;br /&gt;
** The sole exception to this is in cases of &#039;&#039;&#039;&amp;lt;u&amp;gt;verified&amp;lt;/u&amp;gt;&#039;&#039;&#039; suicide or attempted suicide, wherein the subject may appeal to the usual candidates, or to any medical personnel.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Prisoner of War&lt;br /&gt;
| Being a member of a legitimate and recognised faction currently hostile to the USCM.&lt;br /&gt;
&lt;br /&gt;
* Note: UPP personnel are not inherently hostile, and CLF cell members are not considered POWs.&lt;br /&gt;
* POWs &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;cannot&#039;&#039;&#039;&amp;lt;/span&amp;gt; be executed, barring exceptional circumstances; such as being an &#039;&#039;&#039;active&#039;&#039;&#039; threat to personnel or civilians.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Discretionary Detainment&lt;br /&gt;
| A discretionary charge used by &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;s to detain personnel for any reason - for the safety and benefit of the operation or security.&lt;br /&gt;
&lt;br /&gt;
* The duration of this charge is variable to the discretion of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; and may be pardoned/lifted at any time by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* This charge may only be appealed to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Misuse of this charge by a Whitelisted &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may result in Whitelist Sanctions.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement&amp;lt;/u&amp;gt; (Variable)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian Law==&lt;br /&gt;
In certain instances civilian law may be enforced by Military Police, but this should only be for cases when dealing with civilians or laws not mirrored by Marine Law.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Charge&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Punishment&lt;br /&gt;
|- &lt;br /&gt;
| Terror Association&lt;br /&gt;
|&lt;br /&gt;
Being a member of, or providing aid to a member of, a terrorist organisation. &lt;br /&gt;
* Not applicable if the defendant has engaged in terror attacks.&lt;br /&gt;
* Not applicable for execution on its own.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|  Terrorism&lt;br /&gt;
|  Conducting terror attacks against the United Americas or its allies.&lt;br /&gt;
* This includes attacks on the armed forces of the UA or its allies in the name of a terrorist organisation.&lt;br /&gt;
* Not applicable if the defendant has &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; engaged in terror attacks.&lt;br /&gt;
| &amp;lt;u&amp;gt;Permanent Confinement &amp;amp; Demotion&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;Execution &amp;amp; ID Termination&amp;lt;/u&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Civil Insubordination&lt;br /&gt;
|  &lt;br /&gt;
Failing to follow a lawful order from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during an active Military Operation. Additionally applicable for being disrespectful to the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Illegal orders do not need to be followed.&lt;br /&gt;
* Applicable only to Non-USCM personnel.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order which is not personally directed at a specific person.&lt;br /&gt;
* Disrespecting the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &#039;&#039;&#039;Major:&#039;&#039;&#039;&lt;br /&gt;
* Failing to follow an order personally directed at a person in question using either their name or clearly communicating its meant for them.&lt;br /&gt;
| &amp;lt;u&amp;gt;5 Minutes&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;10 Minutes&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|Illegally procuring or selling restricted products, excluding firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;7.5 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arms Dealing&lt;br /&gt;
|Illegally procuring or selling firearms or explosives.&lt;br /&gt;
&lt;br /&gt;
* Prosecution of this charge is subject to Civil Authorities, and not Military Police.&lt;br /&gt;
|&amp;lt;u&amp;gt;15 Minutes &amp;amp; Confiscation of Contraband&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.&lt;br /&gt;
*On Threats to break Marine Law: Threatening to commit a Major or Capital offence such as Assault or Murder may be charged as breaking the law so long as there exists a reasonable expectation and capability that the law will be broken.&lt;br /&gt;
**A marine running around the ship with a rifle can plausibly threaten to murder someone whilst an incarcerated prisoner with no weaponry is far less likely to be able to commit this crime, and as such their threats can &#039;&#039;&#039;usually&#039;&#039;&#039; be considered meaningless.&lt;br /&gt;
***Previous crimes or actions may be taken into account when considering if a threat is plausible or &amp;quot;bravado&amp;quot;.&lt;br /&gt;
**In cases of threats to murder, all charges are to be treated as Attempted Murder, and not successful Murder.&lt;br /&gt;
&lt;br /&gt;
==Non-Judicial Punishments (NJPs)==&lt;br /&gt;
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn&#039;t otherwise be able to arrest. This would be the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. &#039;&#039;&#039;Accepting the NJP requires waiving the right to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Failure to comply with an &#039;&#039;&#039;&amp;lt;u&amp;gt;accepted&amp;lt;/u&amp;gt;&#039;&#039;&#039; non-judicial punishment will result in a resisting arrest charge in addition to the original sentence.&lt;br /&gt;
** Failing to complete an NJP does not count as failure to comply so long as a legitimate attempt is made.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All NJPs are a one-time offer, refusal to take an NJP in lieu of jail time for a charge will prohibit the chance to take an NJP for the same charge later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The decision to offer, or not offer, an NJP cannot be overruled by someone higher on the mp ranking structure.&lt;br /&gt;
* NJP&#039;s can be given to people in a cell at any point in time unless the &#039;&#039;&#039;total&#039;&#039;&#039; sentence they are serving is &#039;&#039;&#039;above&#039;&#039;&#039; 10 Minutes or a major crime.&lt;br /&gt;
** If an NJP was offered prior to incarceration but was refused, a secondary offer after incarceration cannot be made.&lt;br /&gt;
** Contrary to standard practice, the decision to offer or not offer an NJP to people already incarcerated can be prohibited, on an individual basis, by someone higher up the chain. This must be done pre-emptively however and cannot be done retroactively.&lt;br /&gt;
&lt;br /&gt;
* The NJP can not take longer then the remaining time on their timer.&lt;br /&gt;
* This does not include NJPs that would be applicable to &#039;&#039;new&#039;&#039; charges.&lt;br /&gt;
* In the case of Officer Ordered Arrests, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may elect to enforce an NJP over the initial charge if appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Further Information: ===&lt;br /&gt;
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.&lt;br /&gt;
&lt;br /&gt;
All punishment-related orders to perform tasks outside a marine&#039;s assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s NJP directive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military Police and Lawbreaking ==&lt;br /&gt;
Breaking Marine Law as a member of the Military Police is a serious offence, and carries a serious consequence.&lt;br /&gt;
Should a member of the Military Police be arrested for breaking Marine Law;&lt;br /&gt;
* They are to be charged with Neglect of Duty as an additional charge, however this does not upgrade a minor crime.&lt;br /&gt;
* Should their appeal or pardon be denied, they are to be removed from service as law enforcement.&lt;br /&gt;
** In absence of an appeal or pardon being requested they are to be treated as denied by default.&lt;br /&gt;
** For Minor Crimes, demotion is subject to the wishes of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; in their absence, and their decision cannot be altered.&lt;br /&gt;
** Enlisted are to serve in squad roles or other assignments aboard the ship, subject to relevant Heads of Departments granting permission, or direct assignment by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Officers are to serve in the CIC unless dismissed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; to find duties elsewhere.&lt;br /&gt;
&lt;br /&gt;
=Application=&lt;br /&gt;
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, UPP, Freelancers, PMC&#039;s, other factions and organizations. The only exceptions are specially dispatched officials from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &#039;&#039;Diplomatically Immune&#039;&#039; Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.&lt;br /&gt;
** Unless stated otherwise, it can be presumed that a USCM Flag Officer (O7 or above) is immune to Marine Law, though may still be faxed about should they commit a crime.&lt;br /&gt;
* On USCM ships and operations, the law is enforced by the MPs and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; Of the Almayer has the final say on law enforcement within their operational area unless overseen by higher officials of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the second highest authority in law enforcement, above even the Executive Officer. While they may perform arrests, it is their duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.&lt;br /&gt;
* Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.&lt;br /&gt;
** Military Police cannot be forced to ignore Minor Crimes.&lt;br /&gt;
** Miliary Police breaking the law &#039;&#039;&#039;cannot&#039;&#039;&#039; be ignored.&lt;br /&gt;
&lt;br /&gt;
** If the life and limb of a ship&#039;s crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.&lt;br /&gt;
** Examples: &lt;br /&gt;
*** Gaining entry to a room the person normally has no access to due to a person&#039;s life is in danger.&lt;br /&gt;
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side.&lt;br /&gt;
** Abuse of this may be met with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; interference ranging from Execution to payment docking.&lt;br /&gt;
&lt;br /&gt;
=Lawful Orders=&lt;br /&gt;
Personnel are required to follow all lawful orders from their superiors and are &#039;&#039;&#039;NOT-required&#039;&#039;&#039; to follow &#039;&#039;&#039;unlawful&#039;&#039;&#039; orders. &lt;br /&gt;
* If personnel refuses to follow the order, the personnel must state why they believe it would break Marine Law.&lt;br /&gt;
&lt;br /&gt;
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. &lt;br /&gt;
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnel who carried it out.&lt;br /&gt;
Orders meant as punishment that would cause personnel to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.&lt;br /&gt;
=Officer Ordered Arrests=&lt;br /&gt;
Should a Commissioned Officer &#039;&#039;&#039;order&#039;&#039;&#039; an arrest for a crime, MPs &#039;&#039;&#039;MUST&#039;&#039;&#039; arrest that person. Only the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (and not a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. In cases of Officer Ordered Arrests the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that they wish the criminal arrested, for the arrest to be compulsory. Any Commissioned Officer who explicitly orders the arrest of a person or persons may rescind the order up until the detainment of said person or persons.&lt;br /&gt;
&lt;br /&gt;
* An officer cannot order the arrest of someone who is superior in rank to them.&lt;br /&gt;
&lt;br /&gt;
=Vicarious Prosecution=&lt;br /&gt;
With the exclusion of capital crimes, actions resulting in Neglect of Duty or crimes resulting in grievous bodily harm, the Victim of a perceived crime retains the right to drop charges and request MPs or other prosecuting parties to release the perceived defendant. Continuing with or later arresting the defendant after the Victim drops charges constitutes prevarication, however the defendant may be detained for &#039;&#039;&#039;no longer than five minutes&#039;&#039;&#039; whilst the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; is contacted by MPs for an appeal to arrest.&lt;br /&gt;
If an appeal to arrest is not sent within the five minutes, or a response not received within three minutes of sending it, the defendant must be released else confinement is Illegal.&lt;br /&gt;
&lt;br /&gt;
=Arrest Procedure=&lt;br /&gt;
== Arresting a Suspect ==&lt;br /&gt;
# Inform the Suspect they are under arrest. &lt;br /&gt;
# Take down the Suspect if they resist and securely restrain them.&lt;br /&gt;
# Move the Suspect to the Brig.&lt;br /&gt;
# Inform the Suspect of their Charges before the brig timer starts.&lt;br /&gt;
# Inform the Suspect they may file an appeal should they wish so.&lt;br /&gt;
==Lethal Force==&lt;br /&gt;
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; may authorize the use of lethal force. &lt;br /&gt;
&lt;br /&gt;
If an MP has no non-lethal weaponry, they may use lethals should the suspect be a &#039;&#039;&#039;threat to the crew or ship&#039;&#039;&#039;. The suspect should only be fired upon with lethals &#039;&#039;&#039;until they no longer can present any harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody.&lt;br /&gt;
* If the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely while on Code Red or higher.&lt;br /&gt;
* If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.&lt;br /&gt;
** Lethal force must remain a last resort, and only used against threats to the crew or ship.&lt;br /&gt;
** The synthethic unit must be given a chance to stand down.&lt;br /&gt;
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down. It should be released after serving its sentence.&lt;br /&gt;
&lt;br /&gt;
==Field Arrests==&lt;br /&gt;
Arrests are restricted to the FOB, dropships, and secure areas unless in &amp;quot;hot pursuit&amp;quot; - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP&#039;s may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.&lt;br /&gt;
* This includes Delta Alert (Hijack, or if Self Destruct is Activated).&lt;br /&gt;
In the event of arresting shipside crew who are on authorized field deployments MPs must notify the Head of Department, or aCO in the absence of the relevant department head, and request that a replacement be arranged where possible.&lt;br /&gt;
* A replacement is not mandatory, however MPs must make an effort to arrange one, delaying no more than five minutes for this process.&lt;br /&gt;
&lt;br /&gt;
=Search Procedure=&lt;br /&gt;
Searches can be performed by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; themselves, or any Military Police personnel, as long as the following procedure is followed. If procedure is not followed it would incur an NoD charge.&lt;br /&gt;
==Personnel==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
## Should an MP witness a crime, then a search can be approved after the arrest.&lt;br /&gt;
# Inform the person you are conducting a search and the reason.&lt;br /&gt;
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.&lt;br /&gt;
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don&#039;t comply.&lt;br /&gt;
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
# Searches must be approved by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.&lt;br /&gt;
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.&lt;br /&gt;
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.&lt;br /&gt;
# Search the area for evidence and ensure all evidence is secured.&lt;br /&gt;
# Restore the searched area to its previous state as closely as possible.&lt;br /&gt;
# Reopen the area to normal traffic and take all evidence to the brig for processing.&lt;br /&gt;
# Return items to Requisitions that are no longer needed for evidence.&lt;br /&gt;
&lt;br /&gt;
=Detainment and Brig Procedures=&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the prisoner is removed from their cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:&lt;br /&gt;
** As an exception time spent outside the cell &#039;&#039;&#039;once the timer has started&#039;&#039;&#039; but before processing has concluded does count towards time served.&lt;br /&gt;
&lt;br /&gt;
* Set the charges and print the Prisoners Timer out from JAS.&lt;br /&gt;
* Insert the paper containing their charges into the cell timer panel and activate it.&lt;br /&gt;
* Put them in an orange uniform and shoes.&lt;br /&gt;
* Give them a standard headset.&lt;br /&gt;
* Take their ID off if possible.&lt;br /&gt;
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.&lt;br /&gt;
* Search their belonging for contraband and theft.&lt;br /&gt;
* Update their records with their &amp;quot;Prisoner&amp;quot; status, charges, and the time they are serving.&lt;br /&gt;
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to &amp;quot;Released&amp;quot;.&lt;br /&gt;
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.&lt;br /&gt;
&lt;br /&gt;
= Demotions =&lt;br /&gt;
Demotions are limited to crimes where it is explicitly listed that demotion is a possible consequence. In order for a demotion to be carried out permission must first be gained from the Head of Department responsible for the arrest person(s) or, in the case of the arrest person(s) being Head of Department, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A person who has been demoted is moved to a lower position in their department or, if no such position exists, to a rifleman position.&lt;br /&gt;
&lt;br /&gt;
* Riflemen who may be punished by demotion are to be discharged and treated as a civilian passenger.&lt;br /&gt;
* Military Police who are demoted may be placed under any shipside department provided they have the relevant skills, and the permission of the relevant Head of Department.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has a [https://cm-ss13.com/wiki/Marine_Law#Demotion_Clause Special Provision] allowing them to authorise demotions or discharges outside explicitly stated punishments.&lt;br /&gt;
&lt;br /&gt;
=Executions=&lt;br /&gt;
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &#039;&#039;&#039;BOTH&#039;&#039;&#039; the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or the Warden if there is no &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;) if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is &#039;&#039;&#039;absent.&#039;&#039;&#039; Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.&lt;br /&gt;
&lt;br /&gt;
* A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is unable to authorize an execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or a hostile force is approaching / onboard the ship, the following procedures may be ignored but should otherwise be granted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== Execution Announcement Procedure: ======&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.&lt;br /&gt;
* Authorized methods of execution are either Firing Squad (MPs or the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Lethal Injection (handled by the CMO).&lt;br /&gt;
**Standard issued firearms such as rifles, sidearms, or shotguns shall only be used. No explosives or any weapons that could be considered cruel and unusual. &lt;br /&gt;
** The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only. &lt;br /&gt;
&lt;br /&gt;
====== Execution Conduct Procedure: ======&lt;br /&gt;
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable. &lt;br /&gt;
* The Condemned may also request a blindfold for the execution.&lt;br /&gt;
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (or Warden in their absence) &#039;&#039;&#039;must&#039;&#039;&#039; be present at the execution.&lt;br /&gt;
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse. &lt;br /&gt;
** If any of these take more than two minutes in total, the execution may proceed.&lt;br /&gt;
&lt;br /&gt;
=Prisoner Rights=&lt;br /&gt;
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Prisoners can fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; to have their rights be given back or inform of malpractice. &lt;br /&gt;
&lt;br /&gt;
== The Courtyard aka Common Space ==&lt;br /&gt;
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permanently brigged prisoners. This right can be lost in the following scenarios.&lt;br /&gt;
* Permanently brigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.&lt;br /&gt;
* Mutiny, Riots, or Emergency Situations removes this right.&lt;br /&gt;
* Active jailbreak attempts removes this right.&lt;br /&gt;
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Protection and Medical Treatment==&lt;br /&gt;
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.&lt;br /&gt;
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.&lt;br /&gt;
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.&lt;br /&gt;
If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.&lt;br /&gt;
&lt;br /&gt;
==Access to a Radio==&lt;br /&gt;
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.&lt;br /&gt;
* Prisoners may request an appeal as much as they want.&lt;br /&gt;
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.&lt;br /&gt;
&lt;br /&gt;
= Right to appeal =&lt;br /&gt;
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.&lt;br /&gt;
==Appeal Sentence in a timely manner==&lt;br /&gt;
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to their choice of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;, who can both designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved MP or uninvolved commissioned officer.&lt;br /&gt;
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal. &lt;br /&gt;
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for. &lt;br /&gt;
# A charge cannot be removed if the prisoner is guilty.&lt;br /&gt;
# Once a prisoner indicates their wish to appeal they must be provided with the PR301a Appeal Form within 5 minutes. Following completion of this form a new timer of 5 minutes begins within which the designated Appeal Handler must attend and begin the appeal review.&lt;br /&gt;
## It must be clearly communicated to either an MP, the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; that an appeal is requested. Should the person receiving the request for an appeal fail to take appropriate action on it they are to be given a Neglect of Duty charge.&lt;br /&gt;
# Appeals must be handled before Executions, Demotions and NJP&#039;s. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.&lt;br /&gt;
# Appeals can not influence other punishments. A marine may be placed in holding awaiting their appeal if it carries no brig sentence.&lt;br /&gt;
&lt;br /&gt;
== Suspending Appeals ==&lt;br /&gt;
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.&lt;br /&gt;
* The marine needs medical treatment and is not conscious.&lt;br /&gt;
* There is another appeal that was requested before this appeal.&lt;br /&gt;
* The marine has escaped and is unreachable in person.&lt;br /&gt;
&lt;br /&gt;
Examples of invalid reasons to postpone appeals.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; are busy doing other tasks.&lt;br /&gt;
* The prisoner is ruled to be insane.&lt;br /&gt;
&lt;br /&gt;
== Proper Appeal procedure ==&lt;br /&gt;
To ensure appeals are done properly, the following set of procedure is to be followed.&lt;br /&gt;
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well. This may be done by any MP, or person handling the appeal.&lt;br /&gt;
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Appeals &#039;&#039;&#039;MUST&#039;&#039;&#039; be handled via an Appeal Form (PR301a)&amp;lt;/span&amp;gt;&lt;br /&gt;
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. &#039;&#039;&#039;Even if the wrong charges were applied through a procedural mistake.&#039;&#039;&#039;&lt;br /&gt;
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.&lt;br /&gt;
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.&lt;br /&gt;
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.&lt;br /&gt;
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.&lt;br /&gt;
&lt;br /&gt;
=== Appeals checklist ===&lt;br /&gt;
The following checklist is recommended for the appeal.&lt;br /&gt;
# Are you there in person with the accused?&lt;br /&gt;
# Have the charges and their punishments been stated?&lt;br /&gt;
# Did you check the story of the accuser(s)?&lt;br /&gt;
# Did you check the story of any witnesses?&lt;br /&gt;
# Did you check the story of the accused?&lt;br /&gt;
# Did you check any extra evidence?&lt;br /&gt;
# Did you check if the evidence supports the charges? And the stories?&lt;br /&gt;
# Have you handled mitigating circumstances?&lt;br /&gt;
# Have you decided on the appeal?&lt;br /&gt;
# Have you informed the accused of your decision on a per charge basis?&lt;br /&gt;
# Did you adjust the punishment of the accused?&lt;br /&gt;
# Have you informed the prisoner of their right to fax HC for an additional appeal?&lt;br /&gt;
&lt;br /&gt;
=== Appeals to the Provost ===&lt;br /&gt;
An alternative to a normal appeal is an appeal to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, this is an extra appeal a prisoner may do after having their appeal denied or instead of a standard appeal.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is to be set up for execution, the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; has 10 Minutes to send a reply back. Should no reply arrive within the given time-frame, the execution may commence.&lt;br /&gt;
* If used instead of a standard appeal, should the prior time-frame expire, the appeal is still considered denied.&lt;br /&gt;
&lt;br /&gt;
When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. &#039;&#039;&#039;During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Provisions=&lt;br /&gt;
==Medical Experiments==&lt;br /&gt;
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;) or Chief Medical Officer.&lt;br /&gt;
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment. &lt;br /&gt;
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.&lt;br /&gt;
* With the exception of prisoners who&#039;s timer would otherwise allow execution, medical experiments that will result in the death of the prisoner are not legal.&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one&#039;s required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.&lt;br /&gt;
&lt;br /&gt;
* In the absence of a CMO or Synthetic, the Commander or Chief MP can appoint an officer of the medical department to perform an evaluation in their stead, however this should be a last resort.&lt;br /&gt;
&lt;br /&gt;
==Mutinies and arresting the Commander==&lt;br /&gt;
Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for approval and get approval before taking any action against the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If there is no &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; of the operation may be arrested, but &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; must be notified after the fact through fax.&lt;br /&gt;
&lt;br /&gt;
Should a mutiny be successful and the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.&lt;br /&gt;
&lt;br /&gt;
* If the ship is under the care of a &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; during a mutiny they can optionally be skipped over should they be next in line for command.&lt;br /&gt;
&lt;br /&gt;
==Self-Defense and the Defense of Others==&lt;br /&gt;
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.&lt;br /&gt;
* Proportional Force&lt;br /&gt;
** Punching against being punched.&lt;br /&gt;
** Melee weapons against melee weapons.&lt;br /&gt;
** Guns against guns.&lt;br /&gt;
** The person defending should only return with lethal force until the other person is unable to attack the defendant. &lt;br /&gt;
*** The defendant should notify MP’s or their command about the use of self-defense.&lt;br /&gt;
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.&lt;br /&gt;
&lt;br /&gt;
== Emergency Situations ==&lt;br /&gt;
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel who are guilty of, non-violent, minor or major crimes may be released by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Warden, or &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; unless they have reason to believe they will be a threat or hindrance to USCM personnel during the course of the emergency. Imprisoned personnel guilty of capital crimes or crimes of a violent nature should not be released unless the situation is deemed severe to the extent any and all hands are required to assist, in these cases prisoners should be assessed on an individual basis to determine if they are safe for release.&lt;br /&gt;
* An individual assessment refers to the review and consideration of an individual&#039;s behavior and crimes rather than a physical assessment face to face.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an MP charged with maintaining their safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Synthetic Units and Marine Law. =&lt;br /&gt;
== The Almayer Synthetics ==&lt;br /&gt;
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine. &lt;br /&gt;
* If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; and taken up to the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Synthetic Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
* If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer they must fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; for them to allow the arrest of the synthetic.&lt;br /&gt;
* Any other synthetic units not directly a part of the USCM do not have this arrest immunity.&lt;br /&gt;
&lt;br /&gt;
== Survivor Synthetics ==&lt;br /&gt;
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; without a need to fax &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth. &lt;br /&gt;
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.&lt;br /&gt;
** A &amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;&#039;&#039;&#039;Duty Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; cannot declare a Synthetic as rogue.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer Provisions=&lt;br /&gt;
==Arrest Immunity==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not above Marine Law. However, they may not be arrested without the explicit permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Should the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; break Marine Law, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be contacted via fax for permission to arrest the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The right to contact &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not be denied. If the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed due to a mutiny, the MPs should hold the deposed &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; in confinement if their freedom would reignite the conflict; once a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has been deposed, they lose their arrest immunity and are no longer considered the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Execution Privileges==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may perform Battlefield Executions. This means they may &#039;&#039;&#039;personally&#039;&#039;&#039; execute anyone under their authority on the ship or Area of Operations without warning or procedure &#039;&#039;&#039;unless in MP Custody&#039;&#039;&#039;, provided their words or actions fulfil one of the following conditions:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshals&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Fleet Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; (CO Council dispatched by staff) and &#039;&#039;Event Characters&#039;&#039; (as defined by the event running admin) inherit the power to Battlefield Execute following normal guidelines.&lt;br /&gt;
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through &#039;&#039;&#039;illegal&#039;&#039;&#039; means. (Minor insults, disagreements, or being faxed about to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; is not undermining your command. Countermanding or refusing to follow orders is.)&lt;br /&gt;
* A threat to persons. Credibly threatening and attempting to do harm to the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or to someone while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s presence.&lt;br /&gt;
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;’s presence.&lt;br /&gt;
&lt;br /&gt;
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE&#039;s. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).&lt;br /&gt;
Additionally, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.&lt;br /&gt;
&lt;br /&gt;
== Escort Missions ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; has two separate escort provisions. (not to be confused with [https://cm-ss13.com/wiki/Standard_Operating_Procedure#Security_(Non-Modifiable) Security SOP] FOB Protection.) Both of these require &#039;&#039;&#039;voluntary&#039;&#039;&#039; involvement by MPs, and are not enforceable. &lt;br /&gt;
&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request up to two MPs to guard the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; planet-side, no more may participate. These two MPs are allowed to fight at the frontline with the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may request any amount of MPs to escort non-combat personnel planet-side, however they should avoid the frontline at all costs. This includes escorting a &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; who is not going to fight at the frontline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the escorted individual be incapacitated then the escorting MPs are to try and recover the escorted individual&#039;s body. Should this not be possible they are to return shipside. During the escort mission it is required the escorted individual and MPs follow the Escort mission rules written below: &lt;br /&gt;
* Deployed MP’s focus is to keep the escorted individual secure at all times. Not enforce Marine law.&lt;br /&gt;
* MP&#039;s have to remain within line of sight to the escorted individual at all times to the best of their ability.&lt;br /&gt;
** If the escorted individual orders the MP to do something that would put the MP outside line of sight, the MP may not do it.&lt;br /&gt;
* There has to be a minimum amount of MPs left aboard the ship to maintain security. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; dictates what is needed to maintain security but the bare minimum is a single MP. If the ship&#039;s security is not maintained the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;s decision may be reviewed by the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; must always remain onboard and can be counted as the needed remaining MP for Escort missions.&lt;br /&gt;
&lt;br /&gt;
== Pardons ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. &lt;br /&gt;
Capital offenders may not be pardoned except in special circumstances with the permission of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Chief MP&#039;&#039;&#039;&amp;lt;/span&amp;gt; or, in their absence, an MP may appeal pardons to &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; via fax. The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may be held responsible for further criminal actions committed by those they pardon, and should &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; reverse the decision; they must ensure the condemned return to serve their time without incident.&lt;br /&gt;
Failure to do so may result in removal and arrest at the discretion of &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If any MP thinks the pardon was wrongfully done they should inform &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; about it as well as the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CO Council&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* When anyone of the rank &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; or above performs a pardon, they must know the crimes committed and roughly when they were committed.&lt;br /&gt;
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; does not need to be there for the release itself.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Arrests ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship&#039;s brig. This &amp;quot;arrest cancellation&amp;quot; follows standard procedure in the same way as if a pardon was conducted normally from the ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* They must be announced via the tablet or computer (this can be after the order is given)&lt;br /&gt;
* They are subject to HC appeal.&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; takes full responsibility for the actions of the perpetrator being pardoned.&lt;br /&gt;
* If the person whose arrest was cancelled via pardon reoffends, MPs may request the arrest of the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following are conditions to exercising this power.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations can only be issued if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is in the same general vicinity as the person who is being arrested.&lt;br /&gt;
** For example, if the &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.&lt;br /&gt;
&lt;br /&gt;
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).&lt;br /&gt;
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Demotion Clause ==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may demote or discharge USCM personnel below their position if the personnel have committed a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.&lt;br /&gt;
* This is not the same as the standard [https://cm-ss13.com/wiki/Marine_Law#Demotions Demotion Punishment] from Major/Capital crimes.&lt;br /&gt;
&lt;br /&gt;
==General Article NJPs==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.&lt;br /&gt;
&lt;br /&gt;
==Deputizing==&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#00CBFE&amp;quot;&amp;gt;&#039;&#039;&#039;Commanding Officer&#039;&#039;&#039;&amp;lt;/span&amp;gt; may deputize the Executive Officer, Auxiliary Support Officer, Staff Officers or Synthetic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.&lt;br /&gt;
&lt;br /&gt;
=USCM Provost Marshal Office=&lt;br /&gt;
==The Provost==&lt;br /&gt;
Members of the USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;High Command&#039;&#039;&#039;&amp;lt;/span&amp;gt; may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.&lt;br /&gt;
==Authority==&lt;br /&gt;
* Members of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Provost Marshal Office&#039;&#039;&#039;&amp;lt;/span&amp;gt; obey only their direct superiors and are not beholden to the Marine Chain of Command.&lt;br /&gt;
* Provost Inspectors and above are the final word on Marine Law in their AO.&lt;br /&gt;
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.&lt;br /&gt;
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
&#039;&#039;&#039;Marine Law is Currently handled by Provost Chief Marshal Ferdinand Dome&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contact: “forest2001” on the USCM Galactic Discord Server.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Pathogen_Creatures&amp;diff=38271</id>
		<title>Pathogen Creatures</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Pathogen_Creatures&amp;diff=38271"/>
		<updated>2025-07-22T18:38:02Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: /* First Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pathogen Creature&#039;&#039;&#039; is a rare opposing force of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Pathogen Creatures are fearsome, perfected for combat to the point of challenging the Marine force with fewer numbers.&lt;br /&gt;
&lt;br /&gt;
You are part of the Confluence, under the [[Overmind]]. You are but a manifestation of its will, and your primary and only task is &#039;&#039;&#039;to expand and protect the Confluence&#039;&#039;&#039;. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Confluence reigns over all that you can reach.&lt;br /&gt;
&lt;br /&gt;
== First Contact ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Pathogen Creatures are on FIRST CONTACT, meaning every encounter with them - unless specified otherwise by a staff member running an event - should be treated as the very first time they&#039;ve been seen.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you are chosen as one of the first Aliens, you will spawn as a [[Bloodburster]] inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.&lt;br /&gt;
&lt;br /&gt;
The Mycelial Link has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Mycelial Link met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.&lt;br /&gt;
&lt;br /&gt;
One of the first tasks of the Confluence is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:&lt;br /&gt;
* Speak in Mycelial Link by using &#039;&#039;&#039;:q&#039;&#039;&#039; or &#039;&#039;&#039;;&#039;&#039;&#039; before your message. Example: Say &#039;&#039;&amp;quot;:q My life for the Overmind!&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;; My life for the Overmind!&amp;quot;&#039;&#039;  instead.&lt;br /&gt;
* You are a manifestation of the Overmind&#039;s will. Follow its orders or die trying. If the orders appear to break server rules, you should warn the admins.&lt;br /&gt;
* Grow the Confluence. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.&lt;br /&gt;
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you&#039;ll heal significantly slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Creatures ==&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 0 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Pathogen Popper]]&amp;lt;br&amp;gt;[[Pathogen Popper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| An endless wave of spores sent forth by the Overmind, Poppers exist to die and spread Pathogen and Mycelium.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Larva.png|64px|link=Bloodburster]]&amp;lt;br&amp;gt;[[Bloodburster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scurry and hide away from danger and evolve into a more suitable alien .&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Pathogen Walker]]&amp;lt;br&amp;gt;[[Pathogen Walker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A walking monster, created from the dead.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Bloodburster has matured, you will be able to progress to the next stage of growth, Sprinter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|128px|link=Sprinter]]&amp;lt;br&amp;gt;[[Sprinter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lurker.png|128px|link=Neomorph]]&amp;lt;br&amp;gt;[[Neomorph]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| The frontline strike package of the Pathogen Creatures. Kill and don&#039;t stop.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lurker.png|128px|link=Blight]]&amp;lt;br&amp;gt;[[Blight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hiding in the shadows and striking from them, the Blight spreads Mycelium everywhere it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|128px|link=Brute]]&amp;lt;br&amp;gt;[[Brute]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|128px|link=Venator]]&amp;lt;br&amp;gt;[[Venator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:King.png|128px|link=Matriarch]]&amp;lt;br&amp;gt;[[Matriarch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring dominion over the world in the name of the Confluence.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank or age is determined by time played.  The time to reach each rank is as followed.  Bloodbursters do not show maturation via playtime, instead differing on fresh bloodburster to mature larva as they gain evolution points.&lt;br /&gt;
&lt;br /&gt;
*Scarred: 10 hours&lt;br /&gt;
*Enduring: 25 hours&lt;br /&gt;
*Apex:  70 hours&lt;br /&gt;
*Centennial: 175 hours&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Pathogen_Creatures&amp;diff=38270</id>
		<title>Pathogen Creatures</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Pathogen_Creatures&amp;diff=38270"/>
		<updated>2025-07-22T18:37:42Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
== First Contact ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Pathogen Creatures are on FIRST CONTACT, meaning every encounter with them - unless specified otherwise by a staff member running an event - should be treated as the very first time they&#039;ve been seen.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pathogen Creature&#039;&#039;&#039; is a rare opposing force of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Pathogen Creatures are fearsome, perfected for combat to the point of challenging the Marine force with fewer numbers.&lt;br /&gt;
&lt;br /&gt;
You are part of the Confluence, under the [[Overmind]]. You are but a manifestation of its will, and your primary and only task is &#039;&#039;&#039;to expand and protect the Confluence&#039;&#039;&#039;. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Confluence reigns over all that you can reach.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you are chosen as one of the first Aliens, you will spawn as a [[Bloodburster]] inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.&lt;br /&gt;
&lt;br /&gt;
The Mycelial Link has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Mycelial Link met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.&lt;br /&gt;
&lt;br /&gt;
One of the first tasks of the Confluence is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:&lt;br /&gt;
* Speak in Mycelial Link by using &#039;&#039;&#039;:q&#039;&#039;&#039; or &#039;&#039;&#039;;&#039;&#039;&#039; before your message. Example: Say &#039;&#039;&amp;quot;:q My life for the Overmind!&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;; My life for the Overmind!&amp;quot;&#039;&#039;  instead.&lt;br /&gt;
* You are a manifestation of the Overmind&#039;s will. Follow its orders or die trying. If the orders appear to break server rules, you should warn the admins.&lt;br /&gt;
* Grow the Confluence. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.&lt;br /&gt;
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you&#039;ll heal significantly slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Creatures ==&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 0 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Pathogen Popper]]&amp;lt;br&amp;gt;[[Pathogen Popper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| An endless wave of spores sent forth by the Overmind, Poppers exist to die and spread Pathogen and Mycelium.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Larva.png|64px|link=Bloodburster]]&amp;lt;br&amp;gt;[[Bloodburster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scurry and hide away from danger and evolve into a more suitable alien .&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Pathogen Walker]]&amp;lt;br&amp;gt;[[Pathogen Walker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A walking monster, created from the dead.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Bloodburster has matured, you will be able to progress to the next stage of growth, Sprinter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|128px|link=Sprinter]]&amp;lt;br&amp;gt;[[Sprinter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lurker.png|128px|link=Neomorph]]&amp;lt;br&amp;gt;[[Neomorph]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| The frontline strike package of the Pathogen Creatures. Kill and don&#039;t stop.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lurker.png|128px|link=Blight]]&amp;lt;br&amp;gt;[[Blight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hiding in the shadows and striking from them, the Blight spreads Mycelium everywhere it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|128px|link=Brute]]&amp;lt;br&amp;gt;[[Brute]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|128px|link=Venator]]&amp;lt;br&amp;gt;[[Venator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:King.png|128px|link=Matriarch]]&amp;lt;br&amp;gt;[[Matriarch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring dominion over the world in the name of the Confluence.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank or age is determined by time played.  The time to reach each rank is as followed.  Bloodbursters do not show maturation via playtime, instead differing on fresh bloodburster to mature larva as they gain evolution points.&lt;br /&gt;
&lt;br /&gt;
*Scarred: 10 hours&lt;br /&gt;
*Enduring: 25 hours&lt;br /&gt;
*Apex:  70 hours&lt;br /&gt;
*Centennial: 175 hours&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Pathogen_Creatures&amp;diff=38269</id>
		<title>Pathogen Creatures</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Pathogen_Creatures&amp;diff=38269"/>
		<updated>2025-07-22T18:33:57Z</updated>

		<summary type="html">&lt;p&gt;Forest2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Pathogen Creatures are on FIRST CONTACT, meaning every encounter with them - unless specified otherwise by a staff member running an event - should be treated as the very first time they&#039;ve been seen.&#039;&#039;&#039;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pathogen Creature&#039;&#039;&#039; is a rare opposing force of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Pathogen Creatures are fearsome, perfected for combat to the point of challenging the Marine force with fewer numbers.&lt;br /&gt;
&lt;br /&gt;
You are part of the Confluence, under the [[Overmind]]. You are but a manifestation of its will, and your primary and only task is &#039;&#039;&#039;to expand and protect the Confluence&#039;&#039;&#039;. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Confluence reigns over all that you can reach.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you are chosen as one of the first Aliens, you will spawn as a [[Bloodburster]] inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.&lt;br /&gt;
&lt;br /&gt;
The Mycelial Link has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Mycelial Link met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.&lt;br /&gt;
&lt;br /&gt;
One of the first tasks of the Confluence is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:&lt;br /&gt;
* Speak in Mycelial Link by using &#039;&#039;&#039;:q&#039;&#039;&#039; or &#039;&#039;&#039;;&#039;&#039;&#039; before your message. Example: Say &#039;&#039;&amp;quot;:q My life for the Overmind!&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;; My life for the Overmind!&amp;quot;&#039;&#039;  instead.&lt;br /&gt;
* You are a manifestation of the Overmind&#039;s will. Follow its orders or die trying. If the orders appear to break server rules, you should warn the admins.&lt;br /&gt;
* Grow the Confluence. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.&lt;br /&gt;
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you&#039;ll heal significantly slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Creatures ==&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 0 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Pathogen Popper]]&amp;lt;br&amp;gt;[[Pathogen Popper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| An endless wave of spores sent forth by the Overmind, Poppers exist to die and spread Pathogen and Mycelium.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Larva.png|64px|link=Bloodburster]]&amp;lt;br&amp;gt;[[Bloodburster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scurry and hide away from danger and evolve into a more suitable alien .&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Pathogen Walker]]&amp;lt;br&amp;gt;[[Pathogen Walker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A walking monster, created from the dead.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Bloodburster has matured, you will be able to progress to the next stage of growth, Sprinter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|128px|link=Sprinter]]&amp;lt;br&amp;gt;[[Sprinter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lurker.png|128px|link=Neomorph]]&amp;lt;br&amp;gt;[[Neomorph]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| The frontline strike package of the Pathogen Creatures. Kill and don&#039;t stop.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lurker.png|128px|link=Blight]]&amp;lt;br&amp;gt;[[Blight]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hiding in the shadows and striking from them, the Blight spreads Mycelium everywhere it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die if not being careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|128px|link=Brute]]&amp;lt;br&amp;gt;[[Brute]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|128px|link=Venator]]&amp;lt;br&amp;gt;[[Venator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:King.png|128px|link=Matriarch]]&amp;lt;br&amp;gt;[[Matriarch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring dominion over the world in the name of the Confluence.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
&lt;br /&gt;
Rank or age is determined by time played.  The time to reach each rank is as followed.  Bloodbursters do not show maturation via playtime, instead differing on fresh bloodburster to mature larva as they gain evolution points.&lt;br /&gt;
&lt;br /&gt;
*Scarred: 10 hours&lt;br /&gt;
*Enduring: 25 hours&lt;br /&gt;
*Apex:  70 hours&lt;br /&gt;
*Centennial: 175 hours&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Forest2001</name></author>
	</entry>
</feed>