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	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fortelian</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fortelian"/>
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	<updated>2026-04-13T11:28:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21175</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21175"/>
		<updated>2021-09-03T21:14:19Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: Protected &amp;quot;Changeling&amp;quot;: Event character page, should be modified by admins running said event, not players. NON-LORE PAGE. ([Edit=&amp;lt;protect-level-Trusted&amp;gt;] (indefinite) [Move=&amp;lt;protect-level-Trusted&amp;gt;] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NON-LORE ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings &#039;&#039;&#039;do not exist in code or in official lore&#039;&#039;&#039;, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note, Changelings are &#039;&#039;&#039;not&#039;&#039;&#039; a part of the lore, only for use in events. They may become more or less &amp;quot;lore&amp;quot; in the future, but as of now, they are simply a unique event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
=Counters=&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21174</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21174"/>
		<updated>2021-09-03T21:13:06Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NON-LORE ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings &#039;&#039;&#039;do not exist in code or in official lore&#039;&#039;&#039;, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note, Changelings are &#039;&#039;&#039;not&#039;&#039;&#039; a part of the lore, only for use in events. They may become more or less &amp;quot;lore&amp;quot; in the future, but as of now, they are simply a unique event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
=Counters=&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21154</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21154"/>
		<updated>2021-09-03T19:09:18Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Non-Lore ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings &#039;&#039;&#039;do not exist in code or in official lore&#039;&#039;&#039;, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note, Changelings are &#039;&#039;&#039;not&#039;&#039;&#039; a part of the lore, only for use in events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
=Counters=&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21150</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21150"/>
		<updated>2021-09-03T18:22:43Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Non-Lore ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings do not exist in code or in official lore, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions? Ideas? Comments?&#039;&#039;&#039; @Fortelian#3308 is the Changeling guy to talk to, as he made this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
=Counters=&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21116</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21116"/>
		<updated>2021-09-03T02:12:21Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings do not exist in code, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions? Ideas? Comments?&#039;&#039;&#039; @Fortelian#3308 is the Changeling guy to talk to, as he made this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
=Counters=&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21115</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21115"/>
		<updated>2021-09-03T02:09:18Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings do not exist in code, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions? Ideas? Comments?&#039;&#039;&#039; @Fortelian#3308 is the Changeling guy to talk to, as he made this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
=Counters=&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21114</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21114"/>
		<updated>2021-09-03T02:08:43Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings do not exist in code, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions? Ideas? Comments?&#039;&#039;&#039; @Fortelian#3308 is the Changeling guy to talk to, as he made this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
==Counters==&lt;br /&gt;
&lt;br /&gt;
Changelings are not a be-all end-all. They are killable. To kill a changeling for good, it depends on how it can revive. Sadly, unless you get a gamer marine main admin running the event you may not know exactly how your foe can revive themselves. But, that&#039;s not a big deal, just get the job done right the first time and you won&#039;t need to worry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To properly dispose of your resident changeling, take their body, cremate it, and spray space cleaner all around the area it bled. This might kill it for good! Might not! Really you have no way of knowing. Basically though, fire, space cleaner, removing blood from the area, destroying the body entirely, all limbs, all traces of it. Yeah, you get the gist. Also, it may have laid an egg sooooooo... good luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Alternate_Gamemodes&amp;diff=21113</id>
		<title>Alternate Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Alternate_Gamemodes&amp;diff=21113"/>
		<updated>2021-09-03T01:58:01Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Changeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Admin run events =&lt;br /&gt;
Admin run events are game modes solely driven by the administration team rather than the game itself. They will vary from event to event and will entail an alternative gameplay style to them.&lt;br /&gt;
----&lt;br /&gt;
==Human Versus Human (HVH) == &lt;br /&gt;
The most common custom event would be Human Versus Human. Instead of the usual xenomorphs the marines will be fighting, they will be fighting [[Responders#Hostile_Space_Factions|other human beings]]! Usually the marines will be attacking a stronghold or sturdy fortress with stiff resistance. The Opposing Force will usually have an advantage with multiple defensive weapons at their side. This could range from M56D machine gun emplacements to mortars to defend their stronghold. &lt;br /&gt;
&lt;br /&gt;
=== Possibilities ===&lt;br /&gt;
During HvH its the Marines vs any hostile human faction, most of the time it is usually a UPP stronghold surviving on a planet that the Marines have been tasked with snuffing out. Another option is the CLF, or Colonial Liberation Front. While both are different ideologies, they both have the same task, to survive and destroy.&lt;br /&gt;
&lt;br /&gt;
=== Your Goal ===&lt;br /&gt;
Your goal in HvH is basic, kill the opposing team, same as Xenomorphs but FAR more fast paced. &lt;br /&gt;
&lt;br /&gt;
*For Marines, you have far more resources to dominate the planet with, sitting back and throwing shells from a distance is a better option. &lt;br /&gt;
&lt;br /&gt;
*For the Opposing faction, placing barricades and establishing fallback points with heavy firepower is your best bet, rushing out at the marines is suicide. Sit back and construct flanks behind their lines. &lt;br /&gt;
&lt;br /&gt;
May the best team win!&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
* &#039;&#039;&#039;Do not wear the Opposing Faction&#039;s gear.&#039;&#039;&#039; This means the opposing factions are not permitted in wearing the other faction&#039;s armor or uniform. This is to prevent cheesy tactics being used and to make it clear who the enemy is.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use MP gear planet side to stop the enemy.&#039;&#039;&#039; This gives an unfair advantage and they can be easily taken down with flashbangs, stun batons, etc.&lt;br /&gt;
----&lt;br /&gt;
== Xenomorphs versus Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
A new fighting event is the creation of a Xeno vs Xeno all out battle. &lt;br /&gt;
Instead of One Hive fighting the marines, &#039;&#039;&#039;Multiple Hives&#039;&#039;&#039; will fight one another and/or the [[Marines]], it&#039;s a massive war on all sides. Who will reign supreme?&lt;br /&gt;
&lt;br /&gt;
=== Alpha Hive, Beta Hive, Normal Hive, what? ===&lt;br /&gt;
&lt;br /&gt;
Different from the normal Distress Beacon gamemode, Xenos will each start out with several Queens belonging to separate hives in separate locations. Each Queen starts off with several larva. There can be two hives, three hives, or even 4 hives (However the Administrator running it feels). Each hive will look different from the other; the main differences being colour and names, for example, Alpha Hive would be Red and have the Name Alpha in front of the caste type. &lt;br /&gt;
&lt;br /&gt;
=== Your Goal ===&lt;br /&gt;
&lt;br /&gt;
Your goal as a Xenomorph is simple, kill all other Hives and the Marines to reign superior. However there are a few other paths you can take if wanted:&lt;br /&gt;
&lt;br /&gt;
* You can team up with the other hives and eliminate the Marines.&lt;br /&gt;
* You can form a truce with the other hives to work together until the Marines are dead planetside.&lt;br /&gt;
* You can sit back and wait for the other hives to kill each other then swoop in and take control. &lt;br /&gt;
* Or you can just rambo against all other Hives and create a three way battle. &lt;br /&gt;
&lt;br /&gt;
The choices are endless, it’s your Hive, do as you wish with them; lead them to everlasting life. &lt;br /&gt;
&lt;br /&gt;
=== Hives ===&lt;br /&gt;
&lt;br /&gt;
[[Hives]] work the same as before you can plant weeds, construct objects, etc. The only differences are that you cannot heal on other hives&#039; weeds,  and your weeds don’t overlap over one anothers, so you have to destroy other weeds to spread yours. &lt;br /&gt;
&lt;br /&gt;
For example, Beta hives weeds might be blue, whilst yours is normal; you cannot heal on their weeds nor plant or construct over them unless destroyed and your own weeds are planted in lue of theirs. &lt;br /&gt;
&lt;br /&gt;
=== Damage/Attack ===&lt;br /&gt;
&lt;br /&gt;
You may be asking yourself, well can I only slash against the other Xeno’s?&lt;br /&gt;
&lt;br /&gt;
The answer is no. You can use your abilities against any other hive that is not yours, they will deal damage. For example if you’re a [[Boiler]] you can gas any other hive that isn’t yours and deal damage. This rule goes for any other caste and their abilities. Additionally the Queens screech can deal stuns to Xenos of separate hives as well.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Traders==&lt;br /&gt;
Players will be able to utilize the money that they get in their bank accounts when the round starts and procured through other means in purchasing items that may include the following: special weapons, skill pamphlets, medical supplies, ID&#039;s with access that a regular marine is not usually able to get, pouches, special armour and much more.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Usually, the person running the event does not like people to attack the shopkeepers and raid the stores. It is recommended to not do this. It is considered &amp;quot;a dick move&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
==Infiltrator==&lt;br /&gt;
In this event, a single or multiple disguised operatives are placed upon friendly controlled territory and given antagonistic tasks to carry out, they are usually under rule 0, so they may break some rules to successfully accomplish some of their given objectives. However murdering without cause or instruction will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
===Tasks===&lt;br /&gt;
 Note: Some antagonistic tasks could include:&lt;br /&gt;
* Killing a specific person.&lt;br /&gt;
* Breaking a person out of the brig. &lt;br /&gt;
* Stealing secrets or objects from the ship.&lt;br /&gt;
* Sabotaging the operation for another faction&lt;br /&gt;
&lt;br /&gt;
==Changeling==&lt;br /&gt;
Changelings are the masters of deceit and stealth. They are capable of assuming many forms, and some are capable of assuming even non-organic forms. Changelings don&#039;t have actual code, so this is almost entirely admin run. This means that some stuff may take a bit longer to do, but you&#039;ll be able to have a lot more creativity in the event. You can find a more detailed Changeling guide [[Changeling|Here]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Rule 0 may be applied to both sides under the discretion of the admin who is hosting the event. &lt;br /&gt;
&lt;br /&gt;
*RP is still encouraged, with the primary purpose of improving the round in mind. A hint or warning should be applied when a kidnapping or killing is about to occur (this is up to the discretion of the admin hosting the event). As CM does not natively have any disguised antagonists, making accomplishing such objectives much easier compared to other SS13 servers. The hint or warning can be a slip up during a dialogue with the target, an HC/ARES warning, or a fax to the target.&lt;br /&gt;
&lt;br /&gt;
= Alternate Game Modes =&lt;br /&gt;
Alternate game modes are game modes that are in the game that give different scenarios for the marines to play out. This will range from different scenarios the marines/players will have to encounter.&lt;br /&gt;
&lt;br /&gt;
== Whiskey Outpost (WO) == &lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: Red;&amp;quot;&amp;gt;&#039;&#039;&#039;This mode is in the process of being repaired. Tests may be conducted from time to time. Feedback is appreciated when the tests are preformed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In our attempts to establish a base on this planet, several of our patrols were wiped out by hostile creatures. We&#039;re setting up a distress call, but we need you to hold Whiskey Outpost in order for our engineers to set up the relay. [...] If they overrun your position, we will be wiped out with no way to call for help. &#039;&#039;&#039;Hold the line or we all die&#039;&#039;&#039;.&amp;quot;&#039;&#039; ― Captain Hans Naiche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskey Outpost&#039;&#039;&#039; is an alternative map and game mode featured on CM-SS13 server. On this map, instead of playing the [[Marines|USCM]] in the battalion [https://cm-ss13.com/wiki/USCM#Almayer &#039;Falling Falcons&#039;] of the 4th brigade and the [[USS Almayer]], you&#039;ll either play as the USCM from the 3rd Battalion [[The Colonial Liberation Front#Backstory|&#039;Dust Raiders&#039;]], led by Captain Hans Naiche (Alternatively spelled as Naich) and Major Ike Saker in Planet LV-624, who are previously in charge of keeping the peace of the Tychon Rift sector or the Xenomorphs whose task is to successfully wipe out the Marine forces in LV-624 by wiping out Whiskey Outpost to intercept the relay signal. It takes place five years before the arrival of the USS Almayer in the Tychon Rift sector, taking place in 2181. The Dust Raiders had established a USCM presence in one of the major locations of the sector, including Whiskey Outpost.&lt;br /&gt;
&lt;br /&gt;
However, the forces in LV-624 were soon under attack by [[Aliens|unrecognized alien forces]], with several patrols of marine units wiped out before the main invasion in Whiskey Outpost begins. The Dust Raider garrison stationed in LV-624 have no other choice but to send a distress signal to alert the remaining USCM reinforcements to their location. Before the distress signal can be launched, the Marines must hold out for 60 to 90 minutes or longer until engineers set up the relay so that reinforcements from Whiskey Outpost arrive to rescue the marines in LV-624, the Aliens must wipe out the Marine force before they set up the relays and repel the alien invasion force in LV-624. This is a fight for survival, and neither side can afford to give one quarter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Outpost === &lt;br /&gt;
&#039;&#039;Whiskey Outpost&#039;&#039; is an outpost that&#039;s heavily fortified and used as a military base in the Tychon Rift Sector. Its situated in a valley which forces any hostiles to assault from the south of the base. The base is equipped with a large array of automated sentry guns and mannable smartgun defensive positions, however, the base is not adequately fortified for an incoming assault due to a lack of funding. The Marine forces will need to spend their time rapidly establishing barricades and similar defenses before the vanguard alien forces arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Defensive Positions are divided into 3 major areas and 2 minor areas:&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;west side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Burbon&#039;&#039;&#039;, which is guarded by sentry guns and smartguns through a canal-based jungle environment&lt;br /&gt;
*The &#039;&#039;&#039;central side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Beer&#039;&#039;&#039;, is where most of the action takes place through an open, heavily guarded environment guarded by several smartguns emplacements and a few automated sentries.&lt;br /&gt;
*The &#039;&#039;&#039;east side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Margarita&#039;&#039;&#039;, is guarded with sandbags through a vast open terrain with a crashed dropship acting as cover.&lt;br /&gt;
&lt;br /&gt;
==Minor Areas==&lt;br /&gt;
Both minor areas, &#039;&#039;&#039;Pillbox Wine&#039;&#039;&#039; (west) and &#039;&#039;&#039;Pillbox Wodka&#039;&#039;&#039; (east),  are guarded with only sentry guns, metal, and plasteel barricades. The middle area between Pillbox Beer and the former two pillboxes is the &#039;&#039;&#039;Triage&#039;&#039;&#039; pillbox, for emergency medical care.&lt;br /&gt;
[[File:Whiskey_outpost.png|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Outpost itself is at the north of the map, with the unique role of &#039;Honor Guard&#039; to detect and protect the marine base and command staff against any threats that make it through the defenses. In addition, sentry turrets and smartgun emplacements help secure the base against the bug force. Medical has four autodoc stations as opposed to the standard one, due to the likelihood of fierce fighting and casualties. In addition, Engineering starts with four reactors to power the base defenses, leaving the squad engineers to construct field defenses. In CiC, the only difference is the communications consoles that can only be used for announcements and medal recommendations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the Xenomorphs, they start from the south of the map, covered in vine and grass, &#039;&#039;&#039;Here be Dragons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Marines==&lt;br /&gt;
Unlike the Falling Falcons Marines who are stationed at the Almayer, the Dust Raider Marines are stationed at planetside - and will have different job changes. Much of the common roles remains unchanged and some are just renamed, however, there are a few roles that completely changes the role one way or another. Below here, are the major and minor changes between the roles.&lt;br /&gt;
&lt;br /&gt;
Reinforcements from the 7th &amp;quot;Falling Falcons&amp;quot; Battalion will arrive during wave 7, which is the break wave. Each consisting a basic combat squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take note that after the first wave of Xenomorphs arrive, you are not able to latejoin this round as a marine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed Roles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer &amp;gt; Head Surgeon&amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor &amp;gt; Surgeon&amp;lt;br&amp;gt;&lt;br /&gt;
Researcher &amp;gt; Chemist&amp;lt;br&amp;gt;&lt;br /&gt;
Executive Officer &amp;gt; Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Chief Engineer &amp;gt; Bunker Crew Master&amp;lt;br&amp;gt;&lt;br /&gt;
Requisitions Officer &amp;gt; Quartermaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built, strategic placements, and giving orders to the Squad Leaders for the defense of the outpost.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:XO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Follow the orders of the Ground Commander and assist in the defense of the Outpost. You are the second in Command of the operation, ensure that it runs smoothly. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_PO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mortar Crewman&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Pilot Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;You are in charge of operating the M202 mortar system at the specialized mortar pit. Listen up for coordinates from the marines, you are their main firepower.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Chief Engineer in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;As the Bunker Crew Master you&#039;ll be coordinating the construction of defenses in the outpost. Assign the Bunker Crew to separate areas to ensure maximum efficiency. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Maintenance Technician in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;As the Bunker Crew you&#039;ll be in charge of reinforcing defenses around the main outpost and making sure that there aren&#039;t any weaknesses in the defensive line. If their is a hole be ready to patch it ASAP!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:RO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Quarter Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Requisition Officer in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Co-ordinate supplies being sent out to the marines. Same as an RO you are in charge of the Req department, move those crates!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CargoTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Logistics&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Cargo Technician in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Assist the Quarter Master in distributing supplies to the operation. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WarrantOfficer.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the CMP in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Lead and oversee the Honor Guard in all available tasks, protect the Ground Commander and the bunker above all else.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Tank Crewmen in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;With the knowledge of heavy equipment to date, Honor Guard Specialists are in charge of guarding the bunker and protecting the Ground Commander whenever in danger. You are the heavy support.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Veteran Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Staff Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Your job is to Overwatch the squads, call out contacts, and ensure your forces don&#039;t become overrun Lead your men to glory!.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the MP officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Protect the bunker and serve the Ground Commander throughout the mission. Ensure order and law is maintained at all times..&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - You are the bases Synthetic, their is a never ending amount of duties to fulfill: build barricades, provide medical support, and ensure supplies are sent. Get working!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As a Squad Leader you are tasked with watching over a group of marines, ensuring that orders are being executed in a precise manner. You are the leader from the front, coordinate alongside Command to ensure a swift defense.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specialists spawn with some of the essential marine equipment. In addition to this, they&#039;ll also start off with a Specialist Kit, allowing the Specialist to choose any of the 5 kits available to them. There can only be two Specialists who use the same specialist equipment. With your vast training of heavy weapons you are the backbone support for the marine forces, use your big guns to the advantage.&lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|You are the field Engineer, tasked with the job of ensuring that the marines have adequate barricades to protect them from the Xenomorph threat. Place mines, arm sentries and MG&#039;s, build barricades, repair them, do it all! Ensure that the lines don&#039;t fall.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Medic you are the frontline medical support; ensure that your fellow brothers in arms receive care for their war wounds. Your task is to make sure that not one man falls. Good luck.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Marines start off with one of the three basic weapons (M41AMK2, M39, M37A2) along with a medical and flare pouch and their respective ammo belt. Inside their backpack/satchel will be a box containing three random attachments.&lt;br /&gt;
You are the basic grunts of the operation. While large in numbers you are the main fighting force at the outpost. Use your strength and courage to hold off against the incoming attack. Rely on one another to ensure survival.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The goal of the Dust Raider garrison is to hold out within 60 to 90 minutes in order to establish a signal with the USS Alistoun to alert the remaining Dust Raider marines about the dire situation in the Dust Raider garrison in LV-624. If the Whiskey Outpost garrison survives the onslaught, the remaining Dust Raiders will shortly converge and reinforce the marine garrison in LV-624 and successfully repel the alien invasion force. The Dust Raiders then secure [http://cm-ss13.com/wiki/images/6/6f/LV624.png LV-624] and the entire Tychon&#039;s Rift sector, establishing peace for years to come.&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
Supplies in the outpost are generally limited to handheld firearms, medical supplies and engineering equipment, each spread out in different pillboxes as well as the main outpost. From each wave, crates containing random assortments of supplies (such as ammo, attachments, constructables, etc.) are given out in Requisitions inside the bunker. The outpost&#039;s Quartermaster or Logistics crew will deliver the supplies out from the main outpost to the pillboxes in the front. They are either dragged through or delivered by the pipe chute.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hunter Games ==&lt;br /&gt;
&#039;&#039;&amp;quot;You have been dropped off on a company colony overrun with alien Predators who have turned it into a game preserve...&amp;quot;&#039;&#039;  - Gamemode description.&lt;br /&gt;
&lt;br /&gt;
You have been dropped into LV-624 (Or any map) by your predator captors, and are being forced to fight to the last man for their amusement. Be careful though, if the predators get bored, they have some horrifying ways of making you fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Gamemode ===&lt;br /&gt;
Hunter Games is a free for all game mode that can only be run by admins. You are spawned in a random location on the planet and you must try to survive and come out as the last man standing. Rounds usually last for less than an hour, and it is normally run at lowpop. There is no RP in hunter games, and you can name yourself whatever you want. The only rule for hunter games are no ERP. Think of Hunter games as a gladiator pit and every human is to fight to the death with weapons to appease the crowd which in this case are predators.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Weapons are randomly spawned around the map, nearly all of them being melee weapons. At ten minute intervals during the round, ghosts spectating the carnage can vote on a contestant to get a supply drop that will contain additional gear. The majority of the weapons that spawn are melee weapons, but you will occasionally find a firearm, normally through a supply drop.&lt;br /&gt;
Some weapons include:&lt;br /&gt;
* Katanas (Replica and real)&lt;br /&gt;
* Boot Knives&lt;br /&gt;
* Throwing Knives&lt;br /&gt;
* Harpoons&lt;br /&gt;
* Alien Mines&lt;br /&gt;
* Claymores&lt;br /&gt;
* Machetes&lt;br /&gt;
* Grenades&lt;br /&gt;
* Armor of various shapes and sizes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hellhounds ===&lt;br /&gt;
[[File:Hellhound.png]] &lt;br /&gt;
&lt;br /&gt;
If the admins feel that there is not enough fighting they will often choose to release hellhounds into the arena. Their goal is to kill anyone not inside of the nexus, forcing all living contestants to the nexus for one final duel. Hellhounds are not allowed to enter the nexus.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
&#039;&#039;&#039;Tribes&#039;&#039;&#039; is a submode for Hunter Games. However, your main objective isn&#039;t to kill eachother.... it&#039;s to survive. &lt;br /&gt;
&lt;br /&gt;
Players are encouraged to form groups together (Which are composed of 10+ players and a leader) and band together creating tribes. They&#039;ll be scattered supplies around the map for you to gather such as weapons, building supplies, food and items. Rarer items such as surgerical tools, armor and guns are in shorter supply. However, players do not NEED to join a major tribe and can roleplay as scavengers, bandits, traders or form their own little groups.&lt;br /&gt;
&lt;br /&gt;
You are ENCOURAGED, to form tribes, work together, trade with other players.&lt;br /&gt;
Major supplies such as LABELLERS will be dropped in major locations to encourage you to form a tribe and work together.&lt;br /&gt;
&lt;br /&gt;
Survivors will WIN once they defeat all major events (see bellow) or kill off all of each-other (not encouraged).&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Players will be able to find &#039;&#039;&#039;GOLD COINS&#039;&#039;&#039; and &#039;&#039;&#039;DIAMOND COINS&#039;&#039;&#039; located around the map, these coins can ONLY be traded to the TRIBES for a random gear/items.Tribes can exchange these Gold Coins Diamond Coins via &#039;&#039;&#039;AHELPING&#039;&#039;&#039; (leader only can trade in the coins) for random useful gear that the gods choose to give. Exchanging by Diamond Coins will give better gear.&lt;br /&gt;
&lt;br /&gt;
=== Hostiles ===&lt;br /&gt;
* Predators (Whitelist only)&lt;br /&gt;
* Hellhounds&lt;br /&gt;
* Aliens&lt;br /&gt;
* Hostile Humans&lt;br /&gt;
* Random Events&lt;br /&gt;
&lt;br /&gt;
All of these will be filled by deadchat at interval waves at the admins discretion.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
* &#039;&#039;&#039;No Covert Ops&#039;&#039;&#039;, this means no wearing another Tribe&#039;s Uniform, pretending to be friendly and then shooting them or stealing supplies.&lt;br /&gt;
* &#039;&#039;&#039;No Meme Names&#039;&#039;&#039; will be allowed, this is still a Roleplay Event.&lt;br /&gt;
* &#039;&#039;&#039;No Auto-Injector/Chem Insta-Killing&#039;&#039;&#039;. One will be easily found out and banned for this (ODing people with any chemicals)&lt;br /&gt;
* &#039;&#039;&#039;NO Flashers/Insta-Stun Weapons&#039;&#039;&#039; (Ie. Stun Prods and Stun Batons)&lt;br /&gt;
* &#039;&#039;&#039;Do not AHelp asking for special attention or send AHelps that don&#039;t require assistance.&#039;&#039;&#039; (The Admins get flooded with ahelps)&lt;br /&gt;
&lt;br /&gt;
==A Note;==&lt;br /&gt;
Most of the Alternate Game Modes are not run, and admin events occur at the discretion of the administrative team, participation may be hard to achieve.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21112</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Changeling&amp;diff=21112"/>
		<updated>2021-09-03T01:56:34Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: Made the Changeling page. It exists now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = CMO.png&lt;br /&gt;
|jobtitle = Changeling&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Changing&lt;br /&gt;
|superior = The Collective&lt;br /&gt;
|unlock = N/A&lt;br /&gt;
|duties = Infiltrate the ship and crew. Impersonate people. Complete your objectives. Don&#039;t get caught.&lt;br /&gt;
|guides = This&lt;br /&gt;
|description = You are a scary killer, and a stealthy alien. Use your abilities to complete your objectives, and avoid capture. Listen to The Collective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I knew there was something off about old John McGee.&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that changelings do not exist in code, only in the minds of admins who run changeling events. This means it may take a second for your abilities to work, because it is an admin behind the scenes making the magic happen.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions? Ideas? Comments?&#039;&#039;&#039; @Fortelian#3308 is the Changeling guy to talk to, as he made this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Changeling&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;Complete your objectives&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Changelings are a high roleplay event role run by admins scarcely. Depending on the admin running the event your abilities will vary. The following are a list of generic abilities that will be used most commonly by the Changeling Event guy Fortelian. If another admin is running a changeling event, you can advise them to use this page as guidelines, but that is entirely up the person running the event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a changeling is no small feat. People will try to kill you. However, you should keep in mind that you are a &#039;&#039;&#039;High Roleplay Role&#039;&#039;&#039; and you should act like it. While I&#039;m not asking you to type a paragraph while being mag dumped, make an attempt to scare people, and roleplay and stuff before you begin killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Abilities=&lt;br /&gt;
As a changeling you have many unique and handy abilities that will give you an upper-edge in fighting and survival. Your #1 ability is reviving from death. Depending on the type of changeling you are, you may need a full human body to revive, or perhaps just a drop of blood to revive yourself. That will be determined by the admin running the event. However, it is safe to assume that you won&#039;t be dead for long, in any case.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Your first and foremost ability. When dead, you can revive from death. If you die, make sure to let the event runner know if they don&#039;t already. Then they can work out a way for you to revive yourself. Let&#039;s say you&#039;re a maintenance technician and another MT knows you are a changeling, kills you, and runs off. Left alone, your body can fully heal and stitch itself back together. If your body is cremated, you cannot revive yourself. However, different types of changelings can revive in different ways. One particular type is able to revive itself from a drop of blood.&lt;br /&gt;
&lt;br /&gt;
===Sleep Injection===&lt;br /&gt;
An injection of sleeping toxins into your opponent. They are usually fast working, but may disable your ability to attack as they are a defense mechanism. Up to the discretion of the event runner. They may let you just sleep people and eat them, or they may only let you use it if you run away afterwards. Nonetheless, it&#039;s an effective tool in your not dying kit.&lt;br /&gt;
&lt;br /&gt;
===Absorb===&lt;br /&gt;
Absorbs the memory and knowledge of the target. Also lets you transform into them. This is usually used for objectives, so don&#039;t go around saying &amp;quot;I absorb CO XO and all SOs&amp;quot;. Usually your event runner will tell you who you need to absorb in order to complete your objectives.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
The actual change in changeling. This lets you change into someone, or some thing else. Depending on what type of changeling you are, you may only be able to switch into organic human forms, but perhaps you can switch into inanimate objects, or at least imitate them if you are a different type. Don&#039;t worry about not knowing, as the admin running the event will most likely tell you what exactly you can do at least in regards to transforming preferably when the round starts, or before.&lt;br /&gt;
&lt;br /&gt;
===Integrate===&lt;br /&gt;
A very spooky ability, and surely the most powerful for the wise changeling. This ability allows a changeling to integrate an organic being into The Collective, essentially making them your partner in crime. NOTE: They are not beneath you, they do not work for you. They work WITH you. Not all changelings can do this, and it does not work against those with a strong will. However, if you succeed in integrating someone, they will make a valuable asset to your team.&lt;br /&gt;
&lt;br /&gt;
===Infest===&lt;br /&gt;
You use some of your organic matter to create new life. Spiders. Not a lot, and they aren&#039;t very powerful, but they are rather scary to crew members caught by surprise and can buy you time to escape if placed well. They may attack you, but a good admin running the event will set your faction to spiders so they do not attack you.&lt;br /&gt;
&lt;br /&gt;
===Lay Egg===&lt;br /&gt;
Allows you to lay an egg in a suitable host. Basically, if you&#039;re in a pinch, you can lay an egg in some random body, then run away and die, and after some time you will be revived in a perfect genetic copy of that body (I ckey you into the body and aheal it and we call it good).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Alternate_Gamemodes&amp;diff=21111</id>
		<title>Alternate Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Alternate_Gamemodes&amp;diff=21111"/>
		<updated>2021-09-03T00:40:10Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Admin run events =&lt;br /&gt;
Admin run events are game modes solely driven by the administration team rather than the game itself. They will vary from event to event and will entail an alternative gameplay style to them.&lt;br /&gt;
----&lt;br /&gt;
==Human Versus Human (HVH) == &lt;br /&gt;
The most common custom event would be Human Versus Human. Instead of the usual xenomorphs the marines will be fighting, they will be fighting [[Responders#Hostile_Space_Factions|other human beings]]! Usually the marines will be attacking a stronghold or sturdy fortress with stiff resistance. The Opposing Force will usually have an advantage with multiple defensive weapons at their side. This could range from M56D machine gun emplacements to mortars to defend their stronghold. &lt;br /&gt;
&lt;br /&gt;
=== Possibilities ===&lt;br /&gt;
During HvH its the Marines vs any hostile human faction, most of the time it is usually a UPP stronghold surviving on a planet that the Marines have been tasked with snuffing out. Another option is the CLF, or Colonial Liberation Front. While both are different ideologies, they both have the same task, to survive and destroy.&lt;br /&gt;
&lt;br /&gt;
=== Your Goal ===&lt;br /&gt;
Your goal in HvH is basic, kill the opposing team, same as Xenomorphs but FAR more fast paced. &lt;br /&gt;
&lt;br /&gt;
*For Marines, you have far more resources to dominate the planet with, sitting back and throwing shells from a distance is a better option. &lt;br /&gt;
&lt;br /&gt;
*For the Opposing faction, placing barricades and establishing fallback points with heavy firepower is your best bet, rushing out at the marines is suicide. Sit back and construct flanks behind their lines. &lt;br /&gt;
&lt;br /&gt;
May the best team win!&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
* &#039;&#039;&#039;Do not wear the Opposing Faction&#039;s gear.&#039;&#039;&#039; This means the opposing factions are not permitted in wearing the other faction&#039;s armor or uniform. This is to prevent cheesy tactics being used and to make it clear who the enemy is.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not use MP gear planet side to stop the enemy.&#039;&#039;&#039; This gives an unfair advantage and they can be easily taken down with flashbangs, stun batons, etc.&lt;br /&gt;
----&lt;br /&gt;
== Xenomorphs versus Xenomorphs ==&lt;br /&gt;
&lt;br /&gt;
A new fighting event is the creation of a Xeno vs Xeno all out battle. &lt;br /&gt;
Instead of One Hive fighting the marines, &#039;&#039;&#039;Multiple Hives&#039;&#039;&#039; will fight one another and/or the [[Marines]], it&#039;s a massive war on all sides. Who will reign supreme?&lt;br /&gt;
&lt;br /&gt;
=== Alpha Hive, Beta Hive, Normal Hive, what? ===&lt;br /&gt;
&lt;br /&gt;
Different from the normal Distress Beacon gamemode, Xenos will each start out with several Queens belonging to separate hives in separate locations. Each Queen starts off with several larva. There can be two hives, three hives, or even 4 hives (However the Administrator running it feels). Each hive will look different from the other; the main differences being colour and names, for example, Alpha Hive would be Red and have the Name Alpha in front of the caste type. &lt;br /&gt;
&lt;br /&gt;
=== Your Goal ===&lt;br /&gt;
&lt;br /&gt;
Your goal as a Xenomorph is simple, kill all other Hives and the Marines to reign superior. However there are a few other paths you can take if wanted:&lt;br /&gt;
&lt;br /&gt;
* You can team up with the other hives and eliminate the Marines.&lt;br /&gt;
* You can form a truce with the other hives to work together until the Marines are dead planetside.&lt;br /&gt;
* You can sit back and wait for the other hives to kill each other then swoop in and take control. &lt;br /&gt;
* Or you can just rambo against all other Hives and create a three way battle. &lt;br /&gt;
&lt;br /&gt;
The choices are endless, it’s your Hive, do as you wish with them; lead them to everlasting life. &lt;br /&gt;
&lt;br /&gt;
=== Hives ===&lt;br /&gt;
&lt;br /&gt;
[[Hives]] work the same as before you can plant weeds, construct objects, etc. The only differences are that you cannot heal on other hives&#039; weeds,  and your weeds don’t overlap over one anothers, so you have to destroy other weeds to spread yours. &lt;br /&gt;
&lt;br /&gt;
For example, Beta hives weeds might be blue, whilst yours is normal; you cannot heal on their weeds nor plant or construct over them unless destroyed and your own weeds are planted in lue of theirs. &lt;br /&gt;
&lt;br /&gt;
=== Damage/Attack ===&lt;br /&gt;
&lt;br /&gt;
You may be asking yourself, well can I only slash against the other Xeno’s?&lt;br /&gt;
&lt;br /&gt;
The answer is no. You can use your abilities against any other hive that is not yours, they will deal damage. For example if you’re a [[Boiler]] you can gas any other hive that isn’t yours and deal damage. This rule goes for any other caste and their abilities. Additionally the Queens screech can deal stuns to Xenos of separate hives as well.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Traders==&lt;br /&gt;
Players will be able to utilize the money that they get in their bank accounts when the round starts and procured through other means in purchasing items that may include the following: special weapons, skill pamphlets, medical supplies, ID&#039;s with access that a regular marine is not usually able to get, pouches, special armour and much more.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Usually, the person running the event does not like people to attack the shopkeepers and raid the stores. It is recommended to not do this. It is considered &amp;quot;a dick move&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
==Infiltrator==&lt;br /&gt;
In this event, a single or multiple disguised operatives are placed upon friendly controlled territory and given antagonistic tasks to carry out, they are usually under rule 0, so they may break some rules to successfully accomplish some of their given objectives. However murdering without cause or instruction will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
===Tasks===&lt;br /&gt;
 Note: Some antagonistic tasks could include:&lt;br /&gt;
* Killing a specific person.&lt;br /&gt;
* Breaking a person out of the brig. &lt;br /&gt;
* Stealing secrets or objects from the ship.&lt;br /&gt;
* Sabotaging the operation for another faction&lt;br /&gt;
&lt;br /&gt;
==Changeling==&lt;br /&gt;
Changelings are the masters of deceit and stealth. They are capable of assuming many forms, and some are capable of assuming even non-organic forms. Changelings don&#039;t have actual code, so this is almost entirely admin run. This means that some stuff may take a bit longer to do, but you&#039;ll be able to have a lot more creativity in the event.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Rule 0 may be applied to both sides under the discretion of the admin who is hosting the event. &lt;br /&gt;
&lt;br /&gt;
*RP is still encouraged, with the primary purpose of improving the round in mind. A hint or warning should be applied when a kidnapping or killing is about to occur (this is up to the discretion of the admin hosting the event). As CM does not natively have any disguised antagonists, making accomplishing such objectives much easier compared to other SS13 servers. The hint or warning can be a slip up during a dialogue with the target, an HC/ARES warning, or a fax to the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Alternate Game Modes =&lt;br /&gt;
Alternate game modes are game modes that are in the game that give different scenarios for the marines to play out. This will range from different scenarios the marines/players will have to encounter.&lt;br /&gt;
&lt;br /&gt;
== Whiskey Outpost (WO) == &lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: Red;&amp;quot;&amp;gt;&#039;&#039;&#039;This mode is in the process of being repaired. Tests may be conducted from time to time. Feedback is appreciated when the tests are preformed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In our attempts to establish a base on this planet, several of our patrols were wiped out by hostile creatures. We&#039;re setting up a distress call, but we need you to hold Whiskey Outpost in order for our engineers to set up the relay. [...] If they overrun your position, we will be wiped out with no way to call for help. &#039;&#039;&#039;Hold the line or we all die&#039;&#039;&#039;.&amp;quot;&#039;&#039; ― Captain Hans Naiche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskey Outpost&#039;&#039;&#039; is an alternative map and game mode featured on CM-SS13 server. On this map, instead of playing the [[Marines|USCM]] in the battalion [https://cm-ss13.com/wiki/USCM#Almayer &#039;Falling Falcons&#039;] of the 4th brigade and the [[USS Almayer]], you&#039;ll either play as the USCM from the 3rd Battalion [[The Colonial Liberation Front#Backstory|&#039;Dust Raiders&#039;]], led by Captain Hans Naiche (Alternatively spelled as Naich) and Major Ike Saker in Planet LV-624, who are previously in charge of keeping the peace of the Tychon Rift sector or the Xenomorphs whose task is to successfully wipe out the Marine forces in LV-624 by wiping out Whiskey Outpost to intercept the relay signal. It takes place five years before the arrival of the USS Almayer in the Tychon Rift sector, taking place in 2181. The Dust Raiders had established a USCM presence in one of the major locations of the sector, including Whiskey Outpost.&lt;br /&gt;
&lt;br /&gt;
However, the forces in LV-624 were soon under attack by [[Aliens|unrecognized alien forces]], with several patrols of marine units wiped out before the main invasion in Whiskey Outpost begins. The Dust Raider garrison stationed in LV-624 have no other choice but to send a distress signal to alert the remaining USCM reinforcements to their location. Before the distress signal can be launched, the Marines must hold out for 60 to 90 minutes or longer until engineers set up the relay so that reinforcements from Whiskey Outpost arrive to rescue the marines in LV-624, the Aliens must wipe out the Marine force before they set up the relays and repel the alien invasion force in LV-624. This is a fight for survival, and neither side can afford to give one quarter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Outpost === &lt;br /&gt;
&#039;&#039;Whiskey Outpost&#039;&#039; is an outpost that&#039;s heavily fortified and used as a military base in the Tychon Rift Sector. Its situated in a valley which forces any hostiles to assault from the south of the base. The base is equipped with a large array of automated sentry guns and mannable smartgun defensive positions, however, the base is not adequately fortified for an incoming assault due to a lack of funding. The Marine forces will need to spend their time rapidly establishing barricades and similar defenses before the vanguard alien forces arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Defensive Positions are divided into 3 major areas and 2 minor areas:&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;west side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Burbon&#039;&#039;&#039;, which is guarded by sentry guns and smartguns through a canal-based jungle environment&lt;br /&gt;
*The &#039;&#039;&#039;central side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Beer&#039;&#039;&#039;, is where most of the action takes place through an open, heavily guarded environment guarded by several smartguns emplacements and a few automated sentries.&lt;br /&gt;
*The &#039;&#039;&#039;east side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Margarita&#039;&#039;&#039;, is guarded with sandbags through a vast open terrain with a crashed dropship acting as cover.&lt;br /&gt;
&lt;br /&gt;
==Minor Areas==&lt;br /&gt;
Both minor areas, &#039;&#039;&#039;Pillbox Wine&#039;&#039;&#039; (west) and &#039;&#039;&#039;Pillbox Wodka&#039;&#039;&#039; (east),  are guarded with only sentry guns, metal, and plasteel barricades. The middle area between Pillbox Beer and the former two pillboxes is the &#039;&#039;&#039;Triage&#039;&#039;&#039; pillbox, for emergency medical care.&lt;br /&gt;
[[File:Whiskey_outpost.png|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Outpost itself is at the north of the map, with the unique role of &#039;Honor Guard&#039; to detect and protect the marine base and command staff against any threats that make it through the defenses. In addition, sentry turrets and smartgun emplacements help secure the base against the bug force. Medical has four autodoc stations as opposed to the standard one, due to the likelihood of fierce fighting and casualties. In addition, Engineering starts with four reactors to power the base defenses, leaving the squad engineers to construct field defenses. In CiC, the only difference is the communications consoles that can only be used for announcements and medal recommendations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the Xenomorphs, they start from the south of the map, covered in vine and grass, &#039;&#039;&#039;Here be Dragons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Marines==&lt;br /&gt;
Unlike the Falling Falcons Marines who are stationed at the Almayer, the Dust Raider Marines are stationed at planetside - and will have different job changes. Much of the common roles remains unchanged and some are just renamed, however, there are a few roles that completely changes the role one way or another. Below here, are the major and minor changes between the roles.&lt;br /&gt;
&lt;br /&gt;
Reinforcements from the 7th &amp;quot;Falling Falcons&amp;quot; Battalion will arrive during wave 7, which is the break wave. Each consisting a basic combat squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take note that after the first wave of Xenomorphs arrive, you are not able to latejoin this round as a marine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed Roles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer &amp;gt; Head Surgeon&amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor &amp;gt; Surgeon&amp;lt;br&amp;gt;&lt;br /&gt;
Researcher &amp;gt; Chemist&amp;lt;br&amp;gt;&lt;br /&gt;
Executive Officer &amp;gt; Lieutenant Commander&amp;lt;br&amp;gt;&lt;br /&gt;
Chief Engineer &amp;gt; Bunker Crew Master&amp;lt;br&amp;gt;&lt;br /&gt;
Requisitions Officer &amp;gt; Quartermaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built, strategic placements, and giving orders to the Squad Leaders for the defense of the outpost.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:XO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Follow the orders of the Ground Commander and assist in the defense of the Outpost. You are the second in Command of the operation, ensure that it runs smoothly. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_PO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mortar Crewman&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Pilot Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;You are in charge of operating the M202 mortar system at the specialized mortar pit. Listen up for coordinates from the marines, you are their main firepower.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Chief Engineer in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;As the Bunker Crew Master you&#039;ll be coordinating the construction of defenses in the outpost. Assign the Bunker Crew to separate areas to ensure maximum efficiency. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Maintenance Technician in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;As the Bunker Crew you&#039;ll be in charge of reinforcing defenses around the main outpost and making sure that there aren&#039;t any weaknesses in the defensive line. If their is a hole be ready to patch it ASAP!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:RO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Quarter Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Requisition Officer in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Co-ordinate supplies being sent out to the marines. Same as an RO you are in charge of the Req department, move those crates!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CargoTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Logistics&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Cargo Technician in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Assist the Quarter Master in distributing supplies to the operation. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WarrantOfficer.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the CMP in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Lead and oversee the Honor Guard in all available tasks, protect the Ground Commander and the bunker above all else.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Tank Crewmen in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;With the knowledge of heavy equipment to date, Honor Guard Specialists are in charge of guarding the bunker and protecting the Ground Commander whenever in danger. You are the heavy support.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Veteran Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Staff Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Your job is to Overwatch the squads, call out contacts, and ensure your forces don&#039;t become overrun Lead your men to glory!.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the MP officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Protect the bunker and serve the Ground Commander throughout the mission. Ensure order and law is maintained at all times..&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - You are the bases Synthetic, their is a never ending amount of duties to fulfill: build barricades, provide medical support, and ensure supplies are sent. Get working!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As a Squad Leader you are tasked with watching over a group of marines, ensuring that orders are being executed in a precise manner. You are the leader from the front, coordinate alongside Command to ensure a swift defense.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specialists spawn with some of the essential marine equipment. In addition to this, they&#039;ll also start off with a Specialist Kit, allowing the Specialist to choose any of the 5 kits available to them. There can only be two Specialists who use the same specialist equipment. With your vast training of heavy weapons you are the backbone support for the marine forces, use your big guns to the advantage.&lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|You are the field Engineer, tasked with the job of ensuring that the marines have adequate barricades to protect them from the Xenomorph threat. Place mines, arm sentries and MG&#039;s, build barricades, repair them, do it all! Ensure that the lines don&#039;t fall.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Medic you are the frontline medical support; ensure that your fellow brothers in arms receive care for their war wounds. Your task is to make sure that not one man falls. Good luck.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Marines start off with one of the three basic weapons (M41AMK2, M39, M37A2) along with a medical and flare pouch and their respective ammo belt. Inside their backpack/satchel will be a box containing three random attachments.&lt;br /&gt;
You are the basic grunts of the operation. While large in numbers you are the main fighting force at the outpost. Use your strength and courage to hold off against the incoming attack. Rely on one another to ensure survival.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The goal of the Dust Raider garrison is to hold out within 60 to 90 minutes in order to establish a signal with the USS Alistoun to alert the remaining Dust Raider marines about the dire situation in the Dust Raider garrison in LV-624. If the Whiskey Outpost garrison survives the onslaught, the remaining Dust Raiders will shortly converge and reinforce the marine garrison in LV-624 and successfully repel the alien invasion force. The Dust Raiders then secure [http://cm-ss13.com/wiki/images/6/6f/LV624.png LV-624] and the entire Tychon&#039;s Rift sector, establishing peace for years to come.&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
Supplies in the outpost are generally limited to handheld firearms, medical supplies and engineering equipment, each spread out in different pillboxes as well as the main outpost. From each wave, crates containing random assortments of supplies (such as ammo, attachments, constructables, etc.) are given out in Requisitions inside the bunker. The outpost&#039;s Quartermaster or Logistics crew will deliver the supplies out from the main outpost to the pillboxes in the front. They are either dragged through or delivered by the pipe chute.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hunter Games ==&lt;br /&gt;
&#039;&#039;&amp;quot;You have been dropped off on a company colony overrun with alien Predators who have turned it into a game preserve...&amp;quot;&#039;&#039;  - Gamemode description.&lt;br /&gt;
&lt;br /&gt;
You have been dropped into LV-624 (Or any map) by your predator captors, and are being forced to fight to the last man for their amusement. Be careful though, if the predators get bored, they have some horrifying ways of making you fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Gamemode ===&lt;br /&gt;
Hunter Games is a free for all game mode that can only be run by admins. You are spawned in a random location on the planet and you must try to survive and come out as the last man standing. Rounds usually last for less than an hour, and it is normally run at lowpop. There is no RP in hunter games, and you can name yourself whatever you want. The only rule for hunter games are no ERP. Think of Hunter games as a gladiator pit and every human is to fight to the death with weapons to appease the crowd which in this case are predators.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Weapons are randomly spawned around the map, nearly all of them being melee weapons. At ten minute intervals during the round, ghosts spectating the carnage can vote on a contestant to get a supply drop that will contain additional gear. The majority of the weapons that spawn are melee weapons, but you will occasionally find a firearm, normally through a supply drop.&lt;br /&gt;
Some weapons include:&lt;br /&gt;
* Katanas (Replica and real)&lt;br /&gt;
* Boot Knives&lt;br /&gt;
* Throwing Knives&lt;br /&gt;
* Harpoons&lt;br /&gt;
* Alien Mines&lt;br /&gt;
* Claymores&lt;br /&gt;
* Machetes&lt;br /&gt;
* Grenades&lt;br /&gt;
* Armor of various shapes and sizes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hellhounds ===&lt;br /&gt;
[[File:Hellhound.png]] &lt;br /&gt;
&lt;br /&gt;
If the admins feel that there is not enough fighting they will often choose to release hellhounds into the arena. Their goal is to kill anyone not inside of the nexus, forcing all living contestants to the nexus for one final duel. Hellhounds are not allowed to enter the nexus.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
&#039;&#039;&#039;Tribes&#039;&#039;&#039; is a submode for Hunter Games. However, your main objective isn&#039;t to kill eachother.... it&#039;s to survive. &lt;br /&gt;
&lt;br /&gt;
Players are encouraged to form groups together (Which are composed of 10+ players and a leader) and band together creating tribes. They&#039;ll be scattered supplies around the map for you to gather such as weapons, building supplies, food and items. Rarer items such as surgerical tools, armor and guns are in shorter supply. However, players do not NEED to join a major tribe and can roleplay as scavengers, bandits, traders or form their own little groups.&lt;br /&gt;
&lt;br /&gt;
You are ENCOURAGED, to form tribes, work together, trade with other players.&lt;br /&gt;
Major supplies such as LABELLERS will be dropped in major locations to encourage you to form a tribe and work together.&lt;br /&gt;
&lt;br /&gt;
Survivors will WIN once they defeat all major events (see bellow) or kill off all of each-other (not encouraged).&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Players will be able to find &#039;&#039;&#039;GOLD COINS&#039;&#039;&#039; and &#039;&#039;&#039;DIAMOND COINS&#039;&#039;&#039; located around the map, these coins can ONLY be traded to the TRIBES for a random gear/items.Tribes can exchange these Gold Coins Diamond Coins via &#039;&#039;&#039;AHELPING&#039;&#039;&#039; (leader only can trade in the coins) for random useful gear that the gods choose to give. Exchanging by Diamond Coins will give better gear.&lt;br /&gt;
&lt;br /&gt;
=== Hostiles ===&lt;br /&gt;
* Predators (Whitelist only)&lt;br /&gt;
* Hellhounds&lt;br /&gt;
* Aliens&lt;br /&gt;
* Hostile Humans&lt;br /&gt;
* Random Events&lt;br /&gt;
&lt;br /&gt;
All of these will be filled by deadchat at interval waves at the admins discretion.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
* &#039;&#039;&#039;No Covert Ops&#039;&#039;&#039;, this means no wearing another Tribe&#039;s Uniform, pretending to be friendly and then shooting them or stealing supplies.&lt;br /&gt;
* &#039;&#039;&#039;No Meme Names&#039;&#039;&#039; will be allowed, this is still a Roleplay Event.&lt;br /&gt;
* &#039;&#039;&#039;No Auto-Injector/Chem Insta-Killing&#039;&#039;&#039;. One will be easily found out and banned for this (ODing people with any chemicals)&lt;br /&gt;
* &#039;&#039;&#039;NO Flashers/Insta-Stun Weapons&#039;&#039;&#039; (Ie. Stun Prods and Stun Batons)&lt;br /&gt;
* &#039;&#039;&#039;Do not AHelp asking for special attention or send AHelps that don&#039;t require assistance.&#039;&#039;&#039; (The Admins get flooded with ahelps)&lt;br /&gt;
&lt;br /&gt;
==A Note;==&lt;br /&gt;
Most of the Alternate Game Modes are not run, and admin events occur at the discretion of the administrative team, participation may be hard to achieve.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=19296</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=19296"/>
		<updated>2021-05-12T00:17:42Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
A minimum amount of effort is expected, you may not need to be spending as much time ingame as answering Mhelps can be offset by other contributions to the community, such as assisting players in Discord and such. If you need to leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and will never be expected to act any more than casual. In the event another member of the Mentor Team breaks protocol take it directly to the mentor&lt;br /&gt;
overseer. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
overseer immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors have the privilege of explaining the game in our Discord voice channel as long as they avoid&lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to Lambda Labs because that is where the hive is, isn’t permitted; even if this info could have been obtained by them normally. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people or to have others in the channel, extra care should be taken in such&lt;br /&gt;
situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As mentors are not staff members or an authority on the rules mentors are expected to defer to normal&lt;br /&gt;
protocol. If a staff member instructs you not to do something or suggests avoiding some course of action&lt;br /&gt;
out of concern with the rules listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines with the exception that Discord Moderators are always a higher&lt;br /&gt;
authority than normal Moderators regardless of their in-game rank. Additionally, always seek out a&lt;br /&gt;
Discord Moderator’s judgment first and report rule breaks to them first rather than skipping directly to&lt;br /&gt;
an admin/manager/etc. In other words: let the Discord Mods handle the issue. If they’re unsure or it’s&lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main and mechanical purpose is to be available for new players so that the SEA can directly&lt;br /&gt;
coach and assist them. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEAs are expected to have a good knowledge of Marine Law, must follow Marine Law and are forbidden&lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing duties and only in an&lt;br /&gt;
emergency with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEAs are allowed to train and monitor departments to varying degrees. They can do this by physically&lt;br /&gt;
showing them how to perform an action, or by using LOOC to link to the wiki and/or further explain&lt;br /&gt;
things an SEA can’t or shouldn’t physically do. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of assisting a department would be organizing supply drops in Requisitions, piloting dropships&lt;br /&gt;
for the purpose of transport or assisting medical with the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEAs are allowed to deploy at their own discretion but are limited to the FOB&#039;s boundaries. Your role&lt;br /&gt;
groundside can be either to assist with morale, assist with building the FOB, or to teach engineers/other&lt;br /&gt;
persons how to prepare the FOB. You cannot be ordered to deploy against your will that is, barring to&lt;br /&gt;
aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEAs are allowed to carry a sidearm as well as a primary weapon of their choice, they are also allowed to&lt;br /&gt;
use their personal fax machine at their own discretion. Rubber ammunition provided in the SeaTech&lt;br /&gt;
vendor is only to be used in the ship&#039;s firing ranges and may not to be distributed for use outside of the&lt;br /&gt;
Almayer&#039;s firing ranges.&lt;br /&gt;
The SEA’s skill set is that of a generation one synthetic but they are to not abuse any of the skills the role&lt;br /&gt;
would not realistically know. Examples: surgery, research, chemistry and ordnance construction.&lt;br /&gt;
However, in a situation where critical personnel are lacking and the SEA has the skills necessary to assist&lt;br /&gt;
and is able to do so without neglecting their primary training duties, they may do so in order to preserve&lt;br /&gt;
the integrity and enjoyment of the round. In an emergency situation where the survival of the SEA and/or&lt;br /&gt;
friendly personnel around them are in critical danger, the SEA is permitted to utilize their skills to the full extent.&lt;br /&gt;
&lt;br /&gt;
==Live Page==&lt;br /&gt;
&lt;br /&gt;
This is a live page, monitored and updated by Sargeantmuffinman, Fortelian, and Novacti. If you have any suggestions for additions to the page, contact one of them, preferably via discord.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=19012</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=19012"/>
		<updated>2021-04-11T12:20:01Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Senior Enlisted Advisor Guidelines: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
A minimum amount of effort is expected, you may not need to be spending as much time ingame as answering Mhelps can be offset by other contributions to the community, such as assisting players in Discord and such. If you need to leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and we will &lt;br /&gt;
never expect you to act anything more than casual. In the event another member of the Mentor Team &lt;br /&gt;
breaks protocol take it directly to their manager. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
manager immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors do have the privilege to ex9plain the game in our Discord voice channel as long as they avoid &lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to &lt;br /&gt;
Lambda Labs because that is where the hive is not. Even if this info could have been obtained by them &lt;br /&gt;
in-game. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people, or to have others in the channel. Extra care should be taken in such situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Mentors are not a staff member and an authority on the rules, Mentors are expected to defer normal protocol. If a staff member instructs you not to do something or suggests avoiding some course of action out of concern with the rules, listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines; except that Discord Moderators are always a higher rule authority &lt;br /&gt;
than normal Moderators regardless of their in-game rank. Additionally, always seek out a Discord &lt;br /&gt;
Moderator’s judgment first and report rule breaks to them first, rather than skipping directly to an &lt;br /&gt;
Admin/Manager/etc. In other words, let the Discord Mods handle the issue; if they’re unsure or it’s &lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden &lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency &lt;br /&gt;
with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to train and monitor departments to varying amounts of degrees by showing, telling &lt;br /&gt;
or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing &lt;br /&gt;
supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with &lt;br /&gt;
the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to deploy at his own discretion but is limited to the FOB&#039;s boundaries. Your role &lt;br /&gt;
groundside can be either to provide moral support, assist with building the FOB, or teaching &lt;br /&gt;
engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, &lt;br /&gt;
barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to carry a sidearm as well as a weapon of their choice, he is also allowed to use &lt;br /&gt;
his personal fax machine at his own discretion. The SEA’s skill set is that of a generation one synthetic but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, research, chemistry and ordnance construction. However, in a situation where critical personnel are lacking and the SEA has the skills necessary to assist and is able to do so without neglecting their primary training duties, they may do so in order to preserve round integrity and enjoyment. In emergency situations where the survival of the SEA and/or friendly personnel around them are in critical danger, the SEA is permitted to utilize their skills to the full extent.&lt;br /&gt;
&lt;br /&gt;
==Live Page==&lt;br /&gt;
&lt;br /&gt;
This is a live page, monitored and updated by Sargeantmuffinman, Fortelian, and Novacti. If you have any suggestions for additions to the page, contact one of them, preferably via discord.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18973</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18973"/>
		<updated>2021-04-04T12:06:01Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
A minimum amount of effort is expected, you may not need to be spending as much time ingame as answering Mhelps can be offset by other contributions to the community, such as assisting players in Discord and such. If you need to leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and we will &lt;br /&gt;
never expect you to act anything more than casual. In the event another member of the Mentor Team &lt;br /&gt;
breaks protocol take it directly to their manager. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
manager immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors do have the privilege to ex9plain the game in our Discord voice channel as long as they avoid &lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to &lt;br /&gt;
Lambda Labs because that is where the hive is not. Even if this info could have been obtained by them &lt;br /&gt;
in-game. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people, or to have others in the channel. Extra care should be taken in such situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Mentors are not a staff member and an authority on the rules, Mentors are expected to defer normal protocol. If a staff member instructs you not to do something or suggests avoiding some course of action out of concern with the rules, listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines; except that Discord Moderators are always a higher rule authority &lt;br /&gt;
than normal Moderators regardless of their in-game rank. Additionally, always seek out a Discord &lt;br /&gt;
Moderator’s judgment first and report rule breaks to them first, rather than skipping directly to an &lt;br /&gt;
Admin/Manager/etc. In other words, let the Discord Mods handle the issue; if they’re unsure or it’s &lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden &lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency &lt;br /&gt;
with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to train and monitor departments to varying amounts of degrees by showing, telling &lt;br /&gt;
or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing &lt;br /&gt;
supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with &lt;br /&gt;
the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to deploy at his own discretion but is limited to the FOB&#039;s boundaries. Your role &lt;br /&gt;
groundside can be either to provide moral support, assist with building the FOB, or teaching &lt;br /&gt;
engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, &lt;br /&gt;
barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to carry a sidearm as well as a weapon of their choice, he is also allowed to use &lt;br /&gt;
his personal fax machine at his own discretion. The SEA’s skill set is that of a generation one synthetic &lt;br /&gt;
but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, &lt;br /&gt;
research, chemistry and ordnance construction.&lt;br /&gt;
&lt;br /&gt;
==Live Page==&lt;br /&gt;
&lt;br /&gt;
This is a live page, monitored and updated by Sargeantmuffinman, Fortelian, and Novacti. If you have any suggestions for additions to the page, contact one of them, preferably via discord. This is considered the official page for mentor guidelines and protocols, but always take the word of the mentor manager above this.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18969</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18969"/>
		<updated>2021-04-03T16:18:49Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
Mentors are required to log &#039;&#039;&#039;20 hours&#039;&#039;&#039; a month, and at least &#039;&#039;&#039;10 marked mentor helps&#039;&#039;&#039;. If a mentor fails to &lt;br /&gt;
reach this goal they will be given an activity strike. On their second activity strike mentors are up for &lt;br /&gt;
potential to be removed from the mentor team (at the Mentor Overseer&#039;(s) discretion on the situation, &lt;br /&gt;
may be overlooked). Activity strikes are allowed to stand for up to 4 months at a time. If you need to &lt;br /&gt;
leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and we will &lt;br /&gt;
never expect you to act anything more than casual. In the event another member of the Mentor Team &lt;br /&gt;
breaks protocol take it directly to their manager. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
manager immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors do have the privilege to explain the game in our Discord voice channel as long as they avoid &lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to &lt;br /&gt;
Lambda Labs because that is where the hive is not. Even if this info could have been obtained by them &lt;br /&gt;
in-game. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people, or to have others in the channel. Extra care should be taken in such situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Mentors are not a staff member and an authority on the rules, Mentors are expected to defer normal protocol. If a staff member instructs you not to do something or suggests avoiding some course of action out of concern with the rules, listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines; except that Discord Moderators are always a higher rule authority &lt;br /&gt;
than normal Moderators regardless of their in-game rank. Additionally, always seek out a Discord &lt;br /&gt;
Moderator’s judgment first and report rule breaks to them first, rather than skipping directly to an &lt;br /&gt;
Admin/Manager/etc. In other words, let the Discord Mods handle the issue; if they’re unsure or it’s &lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden &lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency &lt;br /&gt;
with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to train and monitor departments to varying amounts of degrees by showing, telling &lt;br /&gt;
or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing &lt;br /&gt;
supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with &lt;br /&gt;
the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to deploy at his own discretion but is limited to the FOB&#039;s boundaries. Your role &lt;br /&gt;
groundside can be either to provide moral support, assist with building the FOB, or teaching &lt;br /&gt;
engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, &lt;br /&gt;
barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to carry a sidearm as well as a weapon of their choice, he is also allowed to use &lt;br /&gt;
his personal fax machine at his own discretion. The SEA’s skill set is that of a generation one synthetic &lt;br /&gt;
but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, &lt;br /&gt;
research, chemistry and ordnance construction.&lt;br /&gt;
&lt;br /&gt;
==Live Page==&lt;br /&gt;
&lt;br /&gt;
This is a live page, monitored and updated by Sargeantmuffinman, Fortelian, and Novacti. If you have any suggestions for additions to the page, contact one of them, preferably via discord. This is considered the official page for mentor guidelines and protocols, but always take the word of the mentor manager above this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gang:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Mentors&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;Anclandor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;figherslam&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;FrankTheMagicPotato&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;Backsea&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
&#039;&#039;&#039;Fortelian&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Senior mentor / Wiki Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
&#039;&#039;&#039;Novacti&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor Manager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18968</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18968"/>
		<updated>2021-04-03T16:17:35Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Live Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
Mentors are required to log &#039;&#039;&#039;20 hours&#039;&#039;&#039; a month, and at least &#039;&#039;&#039;10 marked mentor helps&#039;&#039;&#039;. If a mentor fails to &lt;br /&gt;
reach this goal they will be given an activity strike. On their second activity strike mentors are up for &lt;br /&gt;
potential to be removed from the mentor team (at the Mentor Overseer&#039;(s) discretion on the situation, &lt;br /&gt;
may be overlooked). Activity strikes are allowed to stand for up to 4 months at a time. If you need to &lt;br /&gt;
leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and we will &lt;br /&gt;
never expect you to act anything more than casual. In the event another member of the Mentor Team &lt;br /&gt;
breaks protocol take it directly to their manager. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
manager immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors do have the privilege to explain the game in our Discord voice channel as long as they avoid &lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to &lt;br /&gt;
Lambda Labs because that is where the hive is not. Even if this info could have been obtained by them &lt;br /&gt;
in-game. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people, or to have others in the channel. Extra care should be taken in such situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Mentors are not a staff member and an authority on the rules, Mentors are expected to defer normal protocol. If a staff member instructs you not to do something or suggests avoiding some course of action out of concern with the rules, listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines; except that Discord Moderators are always a higher rule authority &lt;br /&gt;
than normal Moderators regardless of their in-game rank. Additionally, always seek out a Discord &lt;br /&gt;
Moderator’s judgment first and report rule breaks to them first, rather than skipping directly to an &lt;br /&gt;
Admin/Manager/etc. In other words, let the Discord Mods handle the issue; if they’re unsure or it’s &lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden &lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency &lt;br /&gt;
with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to train and monitor departments to varying amounts of degrees by showing, telling &lt;br /&gt;
or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing &lt;br /&gt;
supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with &lt;br /&gt;
the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to deploy at his own discretion but is limited to the FOB&#039;s boundaries. Your role &lt;br /&gt;
groundside can be either to provide moral support, assist with building the FOB, or teaching &lt;br /&gt;
engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, &lt;br /&gt;
barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to carry a sidearm as well as a weapon of their choice, he is also allowed to use &lt;br /&gt;
his personal fax machine at his own discretion. The SEA’s skill set is that of a generation one synthetic &lt;br /&gt;
but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, &lt;br /&gt;
research, chemistry and ordnance construction.&lt;br /&gt;
&lt;br /&gt;
==Live Page==&lt;br /&gt;
&lt;br /&gt;
This is a live page, monitored and updated by Sargeantmuffinman, Fortelian, and Novacti. If you have any suggestions for additions to the page, contact one of them, preferably via discord. This is considered the official page for mentor guidelines and protocols, but always take the word of the mentor manager above this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gang:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Mentors&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;Anclandor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;figherslam&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;FrankTheMagicPotato&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
&#039;&#039;&#039;Fortelian&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Senior mentor / Wiki Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
&#039;&#039;&#039;Novacti&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor Manager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18967</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18967"/>
		<updated>2021-04-03T16:15:54Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
Mentors are required to log &#039;&#039;&#039;20 hours&#039;&#039;&#039; a month, and at least &#039;&#039;&#039;10 marked mentor helps&#039;&#039;&#039;. If a mentor fails to &lt;br /&gt;
reach this goal they will be given an activity strike. On their second activity strike mentors are up for &lt;br /&gt;
potential to be removed from the mentor team (at the Mentor Overseer&#039;(s) discretion on the situation, &lt;br /&gt;
may be overlooked). Activity strikes are allowed to stand for up to 4 months at a time. If you need to &lt;br /&gt;
leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and we will &lt;br /&gt;
never expect you to act anything more than casual. In the event another member of the Mentor Team &lt;br /&gt;
breaks protocol take it directly to their manager. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
manager immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors do have the privilege to explain the game in our Discord voice channel as long as they avoid &lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to &lt;br /&gt;
Lambda Labs because that is where the hive is not. Even if this info could have been obtained by them &lt;br /&gt;
in-game. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people, or to have others in the channel. Extra care should be taken in such situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Mentors are not a staff member and an authority on the rules, Mentors are expected to defer normal protocol. If a staff member instructs you not to do something or suggests avoiding some course of action out of concern with the rules, listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines; except that Discord Moderators are always a higher rule authority &lt;br /&gt;
than normal Moderators regardless of their in-game rank. Additionally, always seek out a Discord &lt;br /&gt;
Moderator’s judgment first and report rule breaks to them first, rather than skipping directly to an &lt;br /&gt;
Admin/Manager/etc. In other words, let the Discord Mods handle the issue; if they’re unsure or it’s &lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden &lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency &lt;br /&gt;
with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to train and monitor departments to varying amounts of degrees by showing, telling &lt;br /&gt;
or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing &lt;br /&gt;
supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with &lt;br /&gt;
the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to deploy at his own discretion but is limited to the FOB&#039;s boundaries. Your role &lt;br /&gt;
groundside can be either to provide moral support, assist with building the FOB, or teaching &lt;br /&gt;
engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, &lt;br /&gt;
barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to carry a sidearm as well as a weapon of their choice, he is also allowed to use &lt;br /&gt;
his personal fax machine at his own discretion. The SEA’s skill set is that of a generation one synthetic &lt;br /&gt;
but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, &lt;br /&gt;
research, chemistry and ordnance construction.&lt;br /&gt;
&lt;br /&gt;
==Live Page==&lt;br /&gt;
&lt;br /&gt;
This is a live page, monitored and updated by Sargeantmuffinman, Fortelian, and Novacti. If you have any suggestions for additions to the page, contact one of them, preferably via discord. This is considered the official page for mentor guidelines and protocols, but always take the word of the mentor manager above this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gang:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Mentors&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;Anclandor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
&#039;&#039;&#039;figherslam&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
&#039;&#039;&#039;Fortelian&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Senior mentor / Wiki Mentor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
&#039;&#039;&#039;Novacti&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Mentor Manager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18966</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18966"/>
		<updated>2021-04-03T15:32:38Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people like staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Adminhelp this issue&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
― Every mentor ever&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
=Mentor Regulations and Definitions=&lt;br /&gt;
Remember how I said beware of the mentor overseer? Well, here&#039;s how you can avoid getting snapped. Just memorize all of these things:&lt;br /&gt;
&lt;br /&gt;
==The Mentor Team:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Manager:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The person or persons in-charge of the Mentor Team; a staff member who decides &lt;br /&gt;
the policy and rules regarding the Mentor team and the Senior Enlisted Advisor role, as well as the &lt;br /&gt;
members of the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senior Mentor/Mentor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mentors are players and contributors to SS13 Colonial Marine that provide assistance to new players by &lt;br /&gt;
the means of Mentor Helps, gameplay help discord channel and in-character training as SEA. &lt;br /&gt;
Senior Mentor is a title with no further authority, simply a rank given to exceptional and/or long-time &lt;br /&gt;
mentors. It was also once given to Mentors from the previous Mentor system; this role also has the &lt;br /&gt;
ability to change the color of their OOC chat name, but cannot talk in the OOC during rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expectations of Mentors:&#039;&#039;&#039;&lt;br /&gt;
Mentors are required to log &#039;&#039;&#039;20 hours&#039;&#039;&#039; a month, and at least &#039;&#039;&#039;10 marked mentor helps&#039;&#039;&#039;. If a mentor fails to &lt;br /&gt;
reach this goal they will be given an activity strike. On their second activity strike mentors are up for &lt;br /&gt;
potential to be removed from the mentor team (at the Mentor Overseer&#039;(s) discretion on the situation, &lt;br /&gt;
may be overlooked). Activity strikes are allowed to stand for up to 4 months at a time. If you need to &lt;br /&gt;
leave for an extended period of time simply contact the Mentor Overseer(s).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Policies:&#039;&#039;&#039;==&lt;br /&gt;
These are, in essence, rules specific to the Mentor Team. Violating these will usually result in a review of &lt;br /&gt;
your place on the team. Team members should be aware of all policies, because everyone is expected to &lt;br /&gt;
serve as oversight for everyone else; the policies would be pointless otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior:&#039;&#039;&#039;&lt;br /&gt;
As a member of the Mentor Team you represent the server to our community. You are not staff and we will &lt;br /&gt;
never expect you to act anything more than casual. In the event another member of the Mentor Team &lt;br /&gt;
breaks protocol take it directly to their manager. We do not file reports on other members of the team &lt;br /&gt;
for breaking protocol. This includes incidents relating to the role of Senior Enlisted Advisor. If they break a server rule that would usually warrant a player report, the report can still be filed. Incidents such as abuse of power (what little you have) should be relayed to their &lt;br /&gt;
manager immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discord is mandatory for your duties and it is highly suggested for communication and organization.&lt;br /&gt;
Mentors do have the privilege to explain the game in our Discord voice channel as long as they avoid &lt;br /&gt;
metagaming. &lt;br /&gt;
Example: Telling a player in voice chat what the next surgery tool is ok. Whereas telling them to go to &lt;br /&gt;
Lambda Labs because that is where the hive is not. Even if this info could have been obtained by them &lt;br /&gt;
in-game. This right can be revoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Clarifications on Discord:&#039;&#039;&#039;&lt;br /&gt;
* If in doubt ask. You have other mentors and staff to ask if you can reveal something.&lt;br /&gt;
* It is ok to teach multiple people, or to have others in the channel. Extra care should be taken in such situations.&lt;br /&gt;
* If you have to reveal something that can help others do so in private.&lt;br /&gt;
* Other mentors can assist you in voice chat.&lt;br /&gt;
* Take extra care if others are in the round on the other side.&lt;br /&gt;
* There is a private Mentor text channel. In this channel follow the general rules set and the rules in the topic of said channel. It is considered semi-formal but the rules still apply here.&lt;br /&gt;
&lt;br /&gt;
==Relation to Staff:==&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff In-Game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Mentors are not a staff member and an authority on the rules, Mentors are expected to defer normal protocol. If a staff member instructs you not to do something or suggests avoiding some course of action out of concern with the rules, listen to them, even if you disagree at the time. If you receive a mentor help regarding a rule issue inform the player to admin help the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relation to Staff in Discord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the above section for guidelines; except that Discord Moderators are always a higher rule authority &lt;br /&gt;
than normal Moderators regardless of their in-game rank. Additionally, always seek out a Discord &lt;br /&gt;
Moderator’s judgment first and report rule breaks to them first, rather than skipping directly to an &lt;br /&gt;
Admin/Manager/etc. In other words, let the Discord Mods handle the issue; if they’re unsure or it’s &lt;br /&gt;
beyond their jurisdiction, they’ll pass it up the chain for you.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;gameplay help&#039;&#039;&#039; channel is in-part moderated by the Mentor Team; what that actually means is that &lt;br /&gt;
&#039;&#039;&#039;Mentors have the ability to pin comments&#039;&#039;&#039; in the channel and &#039;&#039;&#039;delete messages.&#039;&#039;&#039; Do not use these &lt;br /&gt;
permissions without good reason, and do not abuse them for unrelated manners&lt;br /&gt;
&lt;br /&gt;
==Senior Enlisted Advisor Guidelines:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEA&#039;s Purpose:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA&#039;s main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren&#039;t the concern of Marine &lt;br /&gt;
Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay Standards:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act &lt;br /&gt;
in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As &lt;br /&gt;
well, when handling new players do not act derogatorily; you&#039;re here to assist new players and should &lt;br /&gt;
be exceptionally patient when assisting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marine Law:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden &lt;br /&gt;
to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency &lt;br /&gt;
with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine &lt;br /&gt;
Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. &lt;br /&gt;
Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain &lt;br /&gt;
or any CIC staff member in the event there is a mutiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assisting Departments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to train and monitor departments to varying amounts of degrees by showing, telling &lt;br /&gt;
or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a &lt;br /&gt;
department be it that no other person can do so and it is round critical; this excludes: Military Police &lt;br /&gt;
duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing &lt;br /&gt;
supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with &lt;br /&gt;
the basic treatment of wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deployment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to deploy at his own discretion but is limited to the FOB&#039;s boundaries. Your role &lt;br /&gt;
groundside can be either to provide moral support, assist with building the FOB, or teaching &lt;br /&gt;
engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, &lt;br /&gt;
barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes &lt;br /&gt;
threatened or you&#039;re otherwise needed on the ship you&#039;re to return immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SEA is allowed to carry a sidearm as well as a weapon of their choice, he is also allowed to use &lt;br /&gt;
his personal fax machine at his own discretion. The SEA’s skill set is that of a generation one synthetic &lt;br /&gt;
but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, &lt;br /&gt;
research, chemistry and ordnance construction.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18965</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18965"/>
		<updated>2021-04-03T14:56:11Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: Protected &amp;quot;Community Mentor&amp;quot;: Official page for mentor guidelines, don&amp;#039;t want people messing things up. ([Edit=&amp;lt;protect-level-Trusted&amp;gt;] (indefinite) [Move=&amp;lt;protect-level-Trusted&amp;gt;] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people life staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18964</id>
		<title>Community Mentor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Community_Mentor&amp;diff=18964"/>
		<updated>2021-04-03T14:55:04Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: Long live the mentor gang! - Fortelian, soon to be Mentor Manager :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = STAFF&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = SEA.png&lt;br /&gt;
|jobtitle = Community Mentor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Mentor, Senior Mentor &lt;br /&gt;
|superior = Mentor Manager, Head Mentor, Senior Mentor&lt;br /&gt;
|unlock = Just gotta fill out this handy dandy [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&lt;br /&gt;
|duties = Train new players, assist players via mentorhelp, coordinate tactical assistance operations via MentorChat&lt;br /&gt;
|guides = [[Leadership]], [[Marine Law]], [[Standard Operating Procedure]], [[Guide to Engineering]], [[Guide to construction]], [[Guide to Medicine]], [[Requisitions]]&lt;br /&gt;
|description = Your job is to help out new players with the mentor help system, and shield new players from scary people life staff and military police that may try to hurt them.&lt;br /&gt;
}}&lt;br /&gt;
= Overview =&lt;br /&gt;
A mentor is a volunteer position that anyone in the community may apply to, regardless of preexisting conditions. However, your mentor application may take a substantial amount of time to process, anywhere from 1 week to 3 months, however usually it is faster. As a community mentor, you are not held to a &#039;higher standard&#039; like a moderator may be, but if you garner 24 hours worth of bans in one month, your mentorship can be revoked. Also, getting notes while applying for mentor will increase your chances of being denied, as in, you will be denied if you get noted. EORG bans are usually overlooked when considering notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: SEAs can only be played by In-Game mentors and moderator+. You can apply for mentor by accessing this link [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Mentor Application].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How 2 mentorhelp==&lt;br /&gt;
F1, or function 1 will allow you to send either an administrative help, or mentor help. When someone mentor helps, you will get a few options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The functions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039; will let you claim the mentor help, and no mentors will be able to message that person, or see what you message them and vice versa. However, moderators+ still can!&lt;br /&gt;
* &#039;&#039;&#039;Close&#039;&#039;&#039; will let you close the mentor help ticket, returning the verb to the player. If someone mentor helps a meme or something, and you don&#039;t want to have a nice talk with them, you can close it.&lt;br /&gt;
* &#039;&#039;&#039;Autoresponse&#039;&#039;&#039; the lazy mentor&#039;s way out. This puppy is jam packed full of information. Sometimes I mentor help and send myself an auto response if I&#039;m not sure of something. Just click this, then click the auto response you want to send and it&#039;ll send the info to the player in your message.&lt;br /&gt;
&lt;br /&gt;
Mentorhelps should be reserved for actual questions. A meme here or there is fine, but be careful of the watchful eyes of the dreaded mentor overseer. Their gaze of death could snap you out of existence if you meme too much.&lt;br /&gt;
&lt;br /&gt;
==I want to be a good mentor==&lt;br /&gt;
A good mentor doesn&#039;t have to know everything. A good mentor is willing to learn and accept when they&#039;re wrong. You should use mentor chat to talk to other mentors if you ever have a question. If a player is being hostile in mentor helps, you can close it, and also adminhelp them if you feel it&#039;s necessary, which it would be if someone were insulting mentors, because that&#039;s an improper use of the mentor help system. However, if they&#039;re just joking with you it&#039;s fine.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18906</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18906"/>
		<updated>2021-03-30T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Memesky - Mo&#039;ytak Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Chainsawmullet - Rhuu&#039;Nhon&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18905</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18905"/>
		<updated>2021-03-30T00:11:40Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Memesky - Mo&#039;ytak Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Chainsawmullet - Rhuu&#039;Nhon&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Drone&amp;diff=18095</id>
		<title>Drone</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Drone&amp;diff=18095"/>
		<updated>2021-01-12T03:52:25Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Gardener */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 1&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Drone.png&lt;br /&gt;
|castetitle = Drone&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = [[Burrower]], [[Hivelord]], [[Carrier]], [[Queen]]&lt;br /&gt;
|role = Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.&lt;br /&gt;
|guides = [[Hives|Guide to Hive Building]], [[Pheromones|Guide to Pheromones]]&lt;br /&gt;
}}&lt;br /&gt;
== General Information ==&lt;br /&gt;
The Drone is the humble worker of the Hive. While most other castes make themselves useful in their combat prowess, the Drone finds its vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. It is equipped with corrosive acid capable of melting through anything that gets in the way of their constructions. Its attacks are fairly weak, and it is not intended to engage hostile targets unless another caste has them suppressed. Its health can hold itself together, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drone can help out with building the main Hive, spread weeds around aggressively using its mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Aliens, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pheromones]] play a big role in the Drone&#039;s arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing as a Drone ==&lt;br /&gt;
[[File:Weed_tiles_full_size.png|thumb|&#039;&#039;A weed node can cover a 7x7 area so spread out when planting them&#039;&#039;]]As a Drone, your job is to assist the [[Queen]] by building, growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin it can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health. All and all, building above fighting unless desperate.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It will usually be critical for you to build the main core of the Hive as soon as the Queen has picked a spot to nest in, if she allows construction. If not, beg her to allow construction until she does. Then, build these in this order as soon as the hivecore makes hive weeds: a spawn pool, five evolution pods, nests, and an egg morpher, while begging your sisters to assist you in filling them with plasma. &lt;br /&gt;
&lt;br /&gt;
Afterwards, you may designate yourself to these jobs as you wish:&lt;br /&gt;
&lt;br /&gt;
=====MAINTAIN THE HIVE =====&lt;br /&gt;
Maintain the hive by planting eggs near nests, pooling burst bodies, filling egg morphers, and providing plasma to the queen and your sisters. It cannot be overemphasized how important these tasks are to your hive&#039;s survival: planting eggs near nests ensures hosts will be instantly-hugged if a sister regurgitates a host on top of a pile of eggs; pooling burst bodies allows aliens to boost and replenish their numbers; filling egg morphers is a must when the hive runs out of eggs; and most importantly, providing the Queen and your sisters with plasma ensures she and your sisters will always be able to use their abilities, especially the Queen&#039;s ovipositor abilities, which include making leaders, relaying announcements, and providing heals and plasma to your sisters in the heat of the battle.&lt;br /&gt;
&lt;br /&gt;
====BUILD THE HIVE====&lt;br /&gt;
Weed EVERYWHERE possible, even in the little nooks and crannies you think may not matter. Weeds are the foundation of your hive! They allow you to create structures, they allow all members of the hive to move more quickly whilest slowing down marines, and they help aliens regenerate plasma and health many times more quickly than on any other surface. Also, build defenses. Build doors anywhere you can find natural horizontal or vertical gaps of one to three spaces and build sticky resins in front of them to slow the marines down. Finally, build walls. Lots of walls, especially on the frontlines and places you want to make extra doors in. However, build only enough to make it difficult for marines to navigate, not for you and your sisters to navigate.&lt;br /&gt;
&lt;br /&gt;
====SABOTAGE THE MARINES ====&lt;br /&gt;
Make the hive as unfriendly to marines as possible! Slash and melt anything in your way, especially shocked doors! Slash APCs until the box flips open, then slash them again to release a rain of sparks and shroud the building in darkness, just to your mother&#039;s liking! Slash and structures and melt down everything you can vomit your corrosive acid on, including metal and plasteel weapons, ammo, gear, food, and mostly anything in research, medical, engineering, security, and the cabinets the intelligence officers want to stick their hands in. After melting down doors, make your own, and maybe make checkerboard sticky resin in front of them. Attrition warfare at its finest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br &amp;gt;&lt;br /&gt;
In conclusion, Don&#039;t underestimate how much work a single building caste can do. Trying to excuse yourself of the responsibility of building the Hive on other Drones is a high way to total and utter failure. Two drones per ten aliens should be the absolute maximum needed in the hive.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Aliens heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant purple sac.png]]&amp;lt;br&amp;gt;Plant Purple Sac&lt;br /&gt;
|Can&#039;t be planted if there is already a sac on the tile or if it&#039;s on unsuitable ground to plant it on. An example would be grass or water. Can be removed by one slash with harm intent for re-plant. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 75 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Build select.png]]&amp;lt;br&amp;gt;Choose Resin Structure&lt;br /&gt;
|Click to choose what resin structure to make. The default structure is a Resin Wall.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Secrete Resin.png]]&amp;lt;br&amp;gt;Secrete Resin&lt;br /&gt;
|Secrete the chosen Resin Structure on your tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 75 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hive-Construction-Order.png]]&amp;lt;br&amp;gt;Order Construction&lt;br /&gt;
|Orders the construction of a hive structure to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 500 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Transfer plasma.png]]&amp;lt;br&amp;gt;Transfer Plasma&lt;br /&gt;
|Transfer 50 Plasma to any target within 2 tiles. You have to stand still when transferring, and the target must not be out of range when the transfer is made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&amp;lt;br&amp;gt;Corrosive Acid&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 75 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Healer&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Gardener&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Strain Abilities====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Healer=====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Transfer_Health_Drone.png]]&amp;lt;br&amp;gt;Transfer Health&lt;br /&gt;
|Transfer Health to another Alien at the cost of your own health.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 0 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant fruit.png]]&amp;lt;br&amp;gt;Plant Lesser Fruit&lt;br /&gt;
|Plant a lesser resin fruit on the ground beneath you. They heal directly as much as greater fruit, but do not have the regeneration boost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 50 plasma. &lt;br /&gt;
|}&lt;br /&gt;
====== So, you are a healer. ======&lt;br /&gt;
You&#039;ve sacrificed your ability to build resin structures for better pheromones and the ability to heal your sisters. Hooray! This strain is best taken mid-to-lategame when the Queen is not on her ovipositor providing heals, especially on the dropship. Your pheromones &#039;Strong&#039; at ancient, so you should always at least have one pheromone toggled at all times, preferably, the one pheromone you and your sisters are currently missing or whichever is currently the weakest. With your Transfer Health ability toggled, Shift+click or middle+click on an alien sister or your queen to give a bit of your health to them. Be careful; spamming clicks could cost you all of your health. Oh, and your life.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=====Gardener=====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resin surge.png]]&amp;lt;br&amp;gt;Resin Surge&lt;br /&gt;
|Boosts basic structure health by 6000 (wall, door, membrane) when used on one. Creates 3x3 of sticky resin when used on unweeded tile. Creates a temporary wall (100 health) when used on weeded tile. Skips 5 seconds when used on a plant, helping mature it. 20 second cool down. Ranged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 75 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greater.png]]&amp;lt;br&amp;gt;Switch Fruit Type&lt;br /&gt;
|Switch between Unstable, Greater, and Spore fruit. Icon is whichever fruit is currently selected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 0 plasma.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=100|Fruit Types:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Effects&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Fruit Types:&#039;&#039;&#039;&lt;br /&gt;
![[File:Unstable.png]]&amp;lt;br&amp;gt;Unstable Fruit&lt;br /&gt;
|Grants a temporary overshield when consumed. 45 second maturity time.&lt;br /&gt;
&lt;br /&gt;
Costs 50 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greater.png]]&amp;lt;br&amp;gt;Greater Fruit&lt;br /&gt;
|Directly heals and increases regeneration when consumed. 30 second maturity time.&lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spore.png]]&amp;lt;br&amp;gt;Spore Fruit&lt;br /&gt;
|Decreases ability cooldowns when consumed, and passively emits weak regeneration pheromones when mature. 15 second maturity time.&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant fruit.png]]&amp;lt;br&amp;gt;Plant Fruit&lt;br /&gt;
|Plant a resin fruit on the ground beneath you. (Healing plant drains your health when planted, by a little bit)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 50 plasma. (100 plasma for Greater Fruit)&lt;br /&gt;
|}&lt;br /&gt;
======So, you are a gardener.======&lt;br /&gt;
Keep your fruits as close to the front as safely possible, so that fellow sisters can get them easily. Use surge to irritate marines by making doors or walls virtually impenetrable. Use the rights fruit for the situation: If there are multiple healers and the queen is on ovi and healing from there, possibly prioritize unstable fruit for shields. If less of those resources are available, plant more greater fruit for bigger heals. You can only have 3 fruit planted at a time, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
== Building Tactics ==&lt;br /&gt;
* Try to build nests and place eggs away from the queen so she will be safe in case a captured host sets off a bomb in the hive.&lt;br /&gt;
&lt;br /&gt;
* If you run out of places to construct structures, make a hive pylon and fill it with plasma; it will make hiveweeds and allow you to construct more structures.&lt;br /&gt;
&lt;br /&gt;
* If you no longer need a pylon, destroy it, then fill the area with regular weeds. Structures stay active even if there are no hive weeds beneath them!&lt;br /&gt;
&lt;br /&gt;
* In large areas that require weeding, space out your weed nodes seven tiles in every direction until you make a square, then place a node in the middle of that square. This saves plasma. &lt;br /&gt;
&lt;br /&gt;
* An alternative strategy to weedin is to going as far as you can until you cannot spread the hive any further, then weeding your way back. &lt;br /&gt;
&lt;br /&gt;
* Build [[Hives]] with narrow corridors and fairly small chambers. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.&lt;br /&gt;
&lt;br /&gt;
* Always build multiple layers. A single layer can easily be shot through, and once your back line is exposed, your Drones are prone to getting wounded, which will slow down repairs.&lt;br /&gt;
&lt;br /&gt;
* Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for aliens to suffer from living in the same Hive as you.&lt;br /&gt;
&lt;br /&gt;
* Keep in mind that [[Boiler|Boilers]] need an unobstructed line of sight to the enemy in order to bombard properly. If you are building fortifications in the field, ask them if they can shoot properly or they&#039;d rather have less walls in front.&lt;br /&gt;
&lt;br /&gt;
* In open spaces, a 2x2 wall can take a beating while providing enough cover for aliens to retreat and regenerate their health. This wall design is important since they allow aliens to close in to the front without being shot at.&lt;br /&gt;
&lt;br /&gt;
* It is discouraged to build corridors 1 tile wide because aliens will body-block each other. Try to always leave a 2 tile wide corridor. &#039;&#039;&#039;Protip:&#039;&#039;&#039; [[#Vehicles|The Tank and APC]] are 3 tiles wide.&lt;br /&gt;
&lt;br /&gt;
* Spread the eggs out around the hive to allow easier infecting. Remember that eggs can only be planted near the [[Queen]] when she is in her Ovipositor form. Ideally, avoid leaving unplanted eggs laying around so [[Defcon|marines don&#039;t steal them]].&lt;br /&gt;
&lt;br /&gt;
== Combat Tactics ==&lt;br /&gt;
* When the assault begins, try to tag along at a distance. While you are not a front line combatant you may be needed to plant weeds and build defenses to assist the frontlines. Don&#039;t be that Drone hiding in the egg room while your sisters scream for nests to be set up and for weeds to be planted in contested areas.&lt;br /&gt;
&lt;br /&gt;
* When the Hive is defending or attacking, Drones should be in the backline placing weeds and defenses for the frontline. Listen carefully to the Hivemind so you can fulfill requests from fellow aliens.&lt;br /&gt;
&lt;br /&gt;
* The Drone is one of the most mobile castes which have access to facehuggers, making it highly desirable to work together with most offensive castes to net the Hive one or two more infected Marines.&lt;br /&gt;
&lt;br /&gt;
* If the Queen dies, you are first in line to replace her. Make sure to stay safe, even excessively so. The last thing the Hive needs after losing its Queen is Drones throwing themselves to the Marines and dying.&lt;br /&gt;
&lt;br /&gt;
=== Facehuggers ===&lt;br /&gt;
You can pick up Facehuggers by clicking a mature egg with an empty hand to open it, then clicking on the facehugger with any intent active to pick it up. Next, click on a host when you&#039;re next to it and the facehugger in your selected hand should attach. You have two hands and can use two facehuggers if you click quickly. If you need to return a facehugger back inside of the egg, drop it on top of the egg and after 30 seconds it should crawl back inside or click on the empty egg with the hugger in hand.&lt;br /&gt;
&lt;br /&gt;
== Drone Evolution and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drone &#039;&#039;&#039;Upgrades&#039;&#039;&#039; focus on making their all-around decent statistics even more decent, along with boosting his plasma reserve and plasma regeneration. Don&#039;t forget your pheromones will also get better along the way. Drones are unique in that they are the only caste in the game that can &#039;&#039;&#039;Evolve&#039;&#039;&#039; without a full Evolve timer, into a Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drones can &#039;&#039;&#039;Evolve&#039;&#039;&#039; into four possible castes:&lt;br /&gt;
&lt;br /&gt;
* The [[Queen]]. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. A sister will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team. It&#039;s not needed to have full Evolve progress to evolve to a Queen. &#039;&#039;&#039;Be careful:&#039;&#039;&#039; You are very vulnerable if marines find you alone, so plan on evolving somewhere safe.&lt;br /&gt;
&lt;br /&gt;
* The [[Burrower]] trades in the Drones monstrous plasma pool, pheromones, and hive building ability for the ability to make resin hole &#039;landmines&#039; and build tunnels to help their sisters get around the map more quickly.&lt;br /&gt;
&lt;br /&gt;
* The [[Hivelord]] is an even more effective Hive builder, with sturdier resin structures and an insane plasma reserve and regeneration. It also gains a strong movement speed ability allowing it to get to the frontline or away at a safe speed.&lt;br /&gt;
&lt;br /&gt;
* The [[Carrier]] allows the drone to specialize in the infection and capture of hosts. It grants the alien the abilities to store facehuggers and eggs safely around the battlefield for later use  They can create hugger holes that act as infectious &#039;landmines&#039; that will infect individuals that step on them.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Strains&amp;diff=18094</id>
		<title>Strains</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Strains&amp;diff=18094"/>
		<updated>2021-01-12T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Strains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Strains are variations of the alien you play as, changing up their play style to something either slightly or completely different to the normal alien. This allows you to change your play style to experiment with.&lt;br /&gt;
&lt;br /&gt;
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent.&lt;br /&gt;
Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strains=&lt;br /&gt;
*&#039;&#039;&#039;Each Strain is permanent, will alter how you&#039;ll play the caste and can not be reverted.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Drone&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Healer}}&lt;br /&gt;
[[#Healer|&#039;&#039;&#039;Healer&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade the ability to build resin structures for an ability to transfer health to other aliens and enhanced pheromones.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Drone]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Gardener}}&lt;br /&gt;
[[#Gardener|&#039;&#039;&#039;Gardener&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade the ability to build resin structures for an ability to plant resin fruit on weeds that can be eaten by other aliens to regain health, gain an overshield, or decrease ability cooldowns, as well as an ability to resin surge (20 sec cool down), skipping 5 seconds in plant maturity, increasing a basic structure&#039;s health (+6000), or create a 3x3 of weak sticky resin or temporary wall (Wall is very weak).&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Drone]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Runner&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Acider}}&lt;br /&gt;
[[#Acider|&#039;&#039;&#039;Acider&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Lose your ability to pounce, long range sight, some speed and bone spur. In exchange, get a volatile acid gland that passively fills with acid. Gain an ability called For the Hive that when activated, will prime yourself to detonate in a large explosion of acid, depending on how much acid is stored. &lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Runner]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Defender&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Steel Crest}}&lt;br /&gt;
[[#Steel Crest|&#039;&#039;&#039;Steel Crest&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade the ability to tail sweep and 5 slash damage for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you&#039;re able to move slowly while fortified.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Defender]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Warrior&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boxer}}&lt;br /&gt;
[[#Boxer|&#039;&#039;&#039;Boxer&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Warrior]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Sentinel&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Scatter Spitter}}&lt;br /&gt;
[[#Scatter Spitter|&#039;&#039;&#039;Scatter Spitter&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Exchange your standard neurotoxin spit, corrosive acid melting abilities and some speed to gain a bit of armor and a potent, shotgun-like neurotoxic spit.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Sentinel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spitter&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|X}}&lt;br /&gt;
[[#X|&#039;&#039;&#039;X&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|X&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Spitter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hivelord&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Resin Whisperer}}&lt;br /&gt;
[[#Resin Whisperer|&#039;&#039;&#039;Resin Whisperer&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Lose the ability to make thick resin, acid items and lose some plasma reserves. In exchange, you gain the ability to see farther as well as the ability to remotely create resin structures.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Hivelord]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Carrier&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|&#039;&#039;Shaman&#039;&#039;}}&lt;br /&gt;
[[#Shaman|&#039;&#039;&#039;Shaman&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade the ability to carry and throw facehuggers for multiple powerful support abilities that require a channeling period and a egg. Cannot be affected by pheromones.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Carrier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Praetorian &amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Dancer}}&lt;br /&gt;
[[#Dancer|&#039;&#039;&#039;Dancer&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they&#039;ve been tagged, stab them twice.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Praetorian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Oppressor}}&lt;br /&gt;
[[#Oppressor|&#039;&#039;&#039;Oppressor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade most of your speed and acid spit to become a nigh-indestructible bulwark of the Queen. Your slashes deal increased damage to prone targets, and you gain a stomp that knocks over opponents in front of you as well as a ability that buffs your next slash and one that knocks your opponents back.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Praetorian]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Warden}}&lt;br /&gt;
[[#Warden|&#039;&#039;&#039;Warden&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade your corrosive acid and your dash for an internal hitpoint pool. The pool is filled by your acid spit and slashes which can be spent on abilities that aid your allies.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Praetorian]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Warden}}&lt;br /&gt;
[[#Vanguard|&#039;&#039;&#039;Vanguard&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Trade your corrosive acid to get a shield that perfectly blocks one attack, which recharges out of combat. Gain the ability to use pierce that penetrates through opponents, also instantly recharging your shield. You also gain cleave, which has two states: Root, which&#039;ll immobilise a target; Fling, which&#039;ll fling a target away from you&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Praetorian]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Boiler&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Trapper}}&lt;br /&gt;
[[#Trapper|&#039;&#039;&#039;Trapper&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Trade your long range bombarding and long distance view range buffer for unavoidable acid mines, rooting traps to slow down your enemies and short range acid shotgun.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Boiler]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ravager&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd; width:150px;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#dda0dd;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Berserker}}&lt;br /&gt;
[[#Berserker|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Trade your base abilities for increased health, mobility and new abilities that turn you into a immobile death machine. Build up your rage levels through slashes and unleash terror upon thy foe with your new abilities. Apprehend allows you to close the distance between you and your target. Clothesline allows you to deal moderate damage to a target next to you in exchange for using a level of rage. Annihilate your targets all around you with the new eviscerate ability to rip and tear your enemies guts out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Ravager]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Hedgehog}}&lt;br /&gt;
[[#Hedgehog|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Trade your base abilities and plasma for a shrapnel based powers. Gain shards of spikes passively or when you get hit. Gain 3 new abilities to replace the old ones. Spike Shield allows you to gain a temporary shield that, when damaged, sprays shards of shrapnel outwards. Fire Spikes allows you to launch spikes in the a desired direction. Spike shed allows you to shed all your spikes, launching them all around you, for a quick boost in speed.&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Ravager]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18003</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18003"/>
		<updated>2021-01-01T21:50:37Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
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=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Spartanbobby - Tarei-da Thar&#039;n&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A fleet-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. &lt;br /&gt;
A burgeoning clan with a population still rising to this day, the Ka&#039;uliik had turned away from hunting purely for sport. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka&#039;uliik are one of the more egalitarian clans known by the Yautja, out of necessity. Keeping thousands and thousands of mouths full is a heavy task, after all. Their way of life used to be that all members would engage in the Hunt, though things have changed. The modern view of the Ka’uliik is one that all occupations are of equal value and importance, and the thing that defines a Yautja is their role; not their age or sex. The young and the old, the men and the women are all able to become hunters and provide for their siblings.&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
======History:======&lt;br /&gt;
&#039;&#039;&#039;Work In Progress&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18002</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18002"/>
		<updated>2021-01-01T21:48:10Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
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&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
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&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Spartanbobby - Tarei-da Thar&#039;n&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* A fleet-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. &lt;br /&gt;
A burgeoning clan with a population still rising to this day, the Ka&#039;uliik had turned away from hunting purely for sport. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka&#039;uliik are one of the more egalitarian clans known by the Yautja, out of necessity. Keeping thousands and thousands of mouths full is a heavy task, after all. Their way of life used to be that all members would engage in the Hunt, though things have changed. The modern view of the Ka’uliik is one that all occupations are of equal value and importance, and the thing that defines a Yautja is their role; not their age or sex. The young and the old, the men and the women are all able to become hunters and provide for their siblings.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
======History:======&lt;br /&gt;
&#039;&#039;&#039;Work In Progress&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Pizza&amp;diff=17955</id>
		<title>Pizza</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Pizza&amp;diff=17955"/>
		<updated>2020-12-24T01:29:07Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Pizza Galaxy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pizza Galaxy =&lt;br /&gt;
&lt;br /&gt;
Pizza Galaxy! To infinity and beyond! Hello valued customer, would you like some pizza? Of course you would, everyone loves pizza! Here at Pizza Galaxy we ensure the best service you can get (because we&#039;re the only service out here).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Pizza Galaxy is the galaxy&#039;s largest pizza chain, known for its incredible variety in pizzas, and pizza related products. Customers can get anything from a plain cheese pizza, to a pizza stuffed Mr. Pizza Man mascot, with ranch cups for eyes. Most Pizza Galaxy stations also have a play room for kids, called &amp;quot;Pizza Party&amp;quot;. Pizza Galaxy is a big employer, from 16 year olds trying to pay off space college, to 40 year olds who just got discharged from the USCM for thinking that the MP was a &amp;quot;red communist&amp;quot;. The current owner and CEO of Pizza Galaxy is Mr. James Kepplinger, a prestigious businessman with a knack for bargaining.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Pizza Galaxy was originally founded on May 5th, 1961, the day the first Americans made it to space. It started out as an average old pizza place, with a cosmic spin, and an old poker table in the corner, with a &amp;quot;Pizza Galaxy!&amp;quot; logo across it. Over the years, it had started to grow, with the help of founder, and then president, Lewis K. Talk. The real boom came every time America made another leap in the space race. Lewis eventually opened another shop in New York city, moving away from rural Tennessee, leaving the shop there to his son John Talk. The pizza in New York at the time was awful, and a petition to close down the pizza places was almost about to be passed, when Pizza Galaxy showed up. The cosmic spin on things, the signature poker table, and Mr. Talk&#039;s kind demeanor got him friends in high places, and eventually Pizza Galaxy was dominating the pizza business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many years later, long after Talk&#039;s death, Pizza Galaxy was the single largest pizza provider in the world. The year was 2020, and if the world needed anything at that time, it was pizza. Fast forward to 2120, Pizza Galaxy is booming on the stocks, though of course it was still over shadowed by The Company. Pizza Galaxy had made a contract with W-Y, providing frozen pizza pies for colonists going towards far away planets. This lucrative contract got Pizza Galaxy the funding it needed to revamp their fleet, and their sales soared.&lt;br /&gt;
&lt;br /&gt;
Now the year is 2190, Pizza Galaxy, still the largest provider of pizza, but alas... something is not quite right. Although it&#039;s company policy, some managers are not nearly as kind as their CEO, and don&#039;t care about the nostalgia of the old Pizza Galaxy chain. Even now, cuts are being made in spending, to stop buying the signature Pizza Galaxy poker table that ought to sit in the corner of every pizza place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ingredients are the same as they&#039;ve always been, I suppose a little tinkering here and there, but the best pizza you can ever get from Pizza Galaxy must be made on Earth. That is where Mr. James has the most direct influence, and his managers there all use the Secret Ingredient (a secret so well kept that not even those in the afterlife know what it could possibly be). Of course, Mr. James himself is the only man living (or dead) who knows the secret ingredient.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
==== Blue Collar ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; |Description&lt;br /&gt;
|-. &lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;Pizza Galaxy Intern&lt;br /&gt;
|A regular intern. This is the employee who doesn&#039;t show up to work the next week, forgets his name tag, and always messes up your order. The rank of intern is meant to act as a gate keeper, sorting the weak from the strong. The average pay is minimum wage, and good luck trying to get tips in this position.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;Cashier&lt;br /&gt;
|A Pizza Galaxy cashier, freshly promoted from intern. These employees are less likely to mess up your order, and often interns will watch (spacetube) these employees to learn how to do their job. Cashiers generally will give you what you want, instead of ketchup and pickles when you asked for a cup of chocolate milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;Delivery Boy&lt;br /&gt;
|The spectacle of the show. Pizza Galaxy delivery boys (and girls) are trained pilots, whose shuttles are decked out with the latest in Faster-Than-Light travel, and navigation technology. There is a crate in every delivery shuttle containing a clown costume. This is because of the company&#039;s policy that the customers should be smiling when the delivery boy walks out of the air lock.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;Waiter&lt;br /&gt;
|Usually you will only see a waiter at a Pizza Galaxy restaurant. A waiter will almost never mess up your order, and they&#039;ll make sure to get it to you on time when it&#039;s ready. Waiters answer to the regional manager, and do not like clowns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MessSergeant(True).png]]&amp;lt;br&amp;gt;Cook&lt;br /&gt;
|The cook. Don&#039;t make him angry or he&#039;ll poison you. The cooks prepare the pizzas, using age old ingredients, as well as the secret ingredient, to make their pizza the best you&#039;ll ever have. The cook answers to the regional manager, and a good cook will never use ingredients off the floor. Of course, cooks aren&#039;t always the best.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CorpLiason.png]]&amp;lt;br&amp;gt;Regional Manager&lt;br /&gt;
|The brains of the operation. The regional manager is in charge of coordinating the employees so they know what they&#039;re doing. The manager reports to high command, but otherwise has full authority over his station. Over time, managers have become less and less kind old men, and more and more aggressive young businessmen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Fortelian&amp;diff=17950</id>
		<title>User:Fortelian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Fortelian&amp;diff=17950"/>
		<updated>2020-12-22T15:11:25Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s up? I&#039;m Fortelian#3308 on discord and Salvador Kepplinger in game. I doubt anyone will ever see this page.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=USCM&amp;diff=17948</id>
		<title>USCM</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=USCM&amp;diff=17948"/>
		<updated>2020-12-22T00:20:44Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= United States Colonial Marines =&lt;br /&gt;
{| style=&amp;quot;border: 5px solid black; border-style: hidden;  height: 200px;  width: 200px; margin: 0px 0px 0px 10px; float:right;&amp;quot;&lt;br /&gt;
|[[File:Uscm.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
The USCM is divided into three overarching branches, called the Marine Space Forces: Sol, overseeing the core colonies and earth, the largest of the three; Eridani, operating among the Chinese and American colonised arms; Herculis, going through the Anglo-Japanese arms and the outer fringes. Each branch operates independently, but all are responsible for protecting American space territory and working together in that goal. There is also a fourth group, the Reserves, which is stationed mostly on earth and serves to reinforce the other branches. They have not seen any active use yet, but who knows what the future holds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marine Space Force, Herculis, Chinook 91 GSO station is a military space station in geosynchronous orbit around the colony world Georgia 525 (70 Ophiuchi A V), and is the headquarters for the Herculis branch of the USCM. Under its control are the 4th Colonial Marine Division, 4th Colonial Marine Brigade, 4th Aerospace Wing, and 1st Colonial Support Group of the USCM. Chinook 91 reports directly to O&#039;Neill station in Earth-Lunar space. The O&#039;Neill station is the main communication base between the three branches. Supervising orders from the homeworld, controlling the First Fleet and rare joint operations. It is an extremely vital station and well guarded by the First Fleet in all its might. Tithonis Mountain on Bernice 378 is another large garrison of USCM troops, such as the 1st Colonial Support Group, and there are more minor garrisons along the Anglo-Japanese arm. The 2nd battalion of the 4th brigade, the Falling Falcons, and the USS Almayer are stationed in Herculis. &lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Fleet insignias were made by Naut.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
!{{Anchor|Factions}} &amp;lt;center&amp;gt;1st Fleet [[File:first-fleet.png|thumb|left|200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| Stationed in Sol, O’Niell Station, L-4 Earth-Lunar system, often regarded as ‘Sol’s Fist’. The &#039;&#039;&#039;First Fleet&#039;&#039;&#039; is the oldest space fleet beneath the Aerospace Force. Officially commissioned during the early establishment of the first Mars Colonies, the First Fleet is celebrated as the old guard among the Space Force serving in some of its most vital and early anti-piracy campaigns. They are known for being awarded the highest budget due to its priority over the homeworld.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Others}} &amp;lt;center&amp;gt;2nd Fleet [[File:second-fleet.png|400px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| Stationed in Eridani, Happy Days, Helene 215(82 Eridani11), with the expansion beyond the Sol System. The &#039;&#039;&#039;Second Fleet&#039;&#039;&#039; serves as the forefront for what is known as the inner-colonies. The Fleet gained notorious fame for its actions during Operation Canton and is regarded as the most experienced of the Fleets. This reputation is arrived from coming out the least harmed in Operation Canton, but some rumours have circulated that they utilized the Third Fleet as a shield in order to sweep in for the easy glory.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Others}} &amp;lt;center&amp;gt;3rd Fleet [[File:third-fleet (1).png|thumb|left|200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| Stationed in Herculis, Chinook 91 GSO station. The &#039;&#039;&#039;Third Fleet&#039;&#039;&#039; is primarily tasked with the defense of the outer-most colonies and the suppression of the Colonial Liberation Front agitations. A majority of the fleet suffers from retrofitted vessels and outdated weaponry due to major damage taken during a surprise attack in Operation Canton, and reluctance of additional funding due to the unimportance of the outer-colonies compared to that of Sol.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Almayer ===&lt;br /&gt;
{| style=&amp;quot;border: 5px solid black; border-style: hidden;  height: 200px;  width: 200px; margin: 0px 15px 0px 0px; float:left;&amp;quot;&lt;br /&gt;
|[[File:Usssulaco.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;USS Almayer&#039;&#039;&#039;, an Arikara-class patrol transport, was christened in 2171 but designed in the 2150s during an increased need for patrol craft in deep space. The first Arikara-class patrol transports were constructed in the 2160s, and the USS Almayer was the 4th ship in the class produced. The USS Almayer was constructed in the Heinlein Memorial Shipyards located above the Earth’s Moon for low gravity workstations. The main advantages of the Arikara patrol transport over other forms of transports and combat ships, is its small footprint and rapid response time. However, the marines that serve aboard these patrol transports are either volunteer forces or conscripted. These forces are subject to long voyages in outer territories where most luxuries do not exist, while lacking proper training and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The USS Almayer underwent a Block 78A retrofit in 2178, which replaced many of the sensors and maintenance areas. Along with that, due to rising tensions between Weston-Yamada and various outer rim colonies. The need arose to include a Corporate Representative onboard, or so goes the official reports. The sum for this service was never officially disclosed, but the USS Almayer was equipped with an office for a Company Representative and sent to patrol corporate outer-rim colonies. &#039;&#039;&#039;For more information on the USS Almayer head [http://cm-ss13.com/wiki/USS_Almayer here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The USCM was created following the passing of The National Security Act of 2101. The act authorizing the formal formation of four combat divisions and four aerospace wings, plus the support services organic to these formations. Its task was primarily assigned to the defense of the growing colonial frontiers of the United States government. The frontier had grown during the Great Space Race, involving the three major powers of Sol, all attempting to spread their grasp across the stars. The marines would serve as a defensive and reactionary force rather than an offensive one. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not until after the Sol Campaign, that the American military and government made use of the USCM as an offensive might, using it to wrest control of the colonial frontier through force. Their Mars and Sol colonial assets shaken due to UPP proxy funding, and an ignited civil unrest that led to a full sized conflict costing thousands in Sol. This led to a belief for the UA that a similar fate would befall the American colonies which were farther from the reach of the standard army. The belief quickly led to the rapid mobilization and armament of the USCM, along with the adaption of unrestricted military doctrine on civilian colonies. The result caused the ignition of Operation Canton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Operation Canton became the USCM&#039;s first offensive deployment, tasked with retaking the colony of Canton whose colonial government was overthrown in a social coup supported by the Union Of Progressive People in 2165. The number of marines peaked at 240,000 active combat Marines and over a dozen combat warships, resulting in one of the largest conflicts fought between two major super-powers in decades. Eventually both sides withdrew after the usage of nuclear weaponry, devastating the colonial population and leaving scars that would echo and become rallying calls for future colonies against falling under the banner of either power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current day, the number of active combat marines have dropped to 165,000, with a further 50,000 in reserve stretched across the three sectors of Sol, Eridani, and Herculis. The USCM finds itself locked in a war on insurgency mainly in Herculis with everyday seeing another colony on the frontiers go dark due to an unseen enemy, or another colony declaring itself independent and aligning itself with the loose conglomerate known as the Colonial Liberation Front. As a result of the growing concerns during the Cold War against the UPP, most military funding has been directed inwards to Sol and the inner colonies of Eridani, leaving much of the USCM forces and warships in Herculis either outdated or retrofitted. The situation only continues to grow worse with new enemies appearing daily and insufficient funding and manpower to meet the threat head-on.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
====Sol Campaign ====&lt;br /&gt;
Regarded as one of the largest wars humanity has seen since the Great Wars of the early 21st century. The Sol War was the first major interstellar war fought between the colonial government of Mars, secretly backed by the UPP, against the UA and RESS forces. The aim was to overthrow their administrative grasp on the massive colony. The total casualties still remain unaccounted for to this day, but body estimates fall into the high millions and also thousands of naval vessels were lost, while trying to take control of space above and secure vital naval ports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most casualties are accredited to failure in adapting more modern military doctrine when dealing with multi-planetary conflict. The first wave of reinforcements that was sent to put down the Mars Rebellion, resulted in the loss of over 300,000 soldiers in the first week due to poor coordination. This was due to the failure to disable planetary anti-warship batteries, and fighting against an enemy on their homeland and home space. As a result, Mars forces were able to mobilise defences across the colonies, turning what was anticipated to be a quick war into a long gruelling conflict stretching over four long years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The War eventually came to a close with the capital of both UA and RESS colonies&#039; captured and colonial government leaders subdued. However, the scars would remain, even to the modern day. Leading to major humanitarian issues, children of dead families caught in the conflict, and a still recovering economy. Mars was permitted to create its own self-defence force, in order to present them a sign of friendship, however it remains severely underfunded with a limit of how many naval vessels and soldiers it may keep in its rosters.&lt;br /&gt;
&lt;br /&gt;
==== Slaughter of Xibou ====&lt;br /&gt;
The Slaughter of Xibou was a disasterous campaign for USCM and has even been accredited as the spark that ignited CLF. The mission plan was to take down a local colonial freedom fighter. The freedom fighter had managed to convince the planet of Xibou to declare independence, and this action forced the hand of USCM to make an example. The end result was countless dead colonists, which were by far largely innocent. The USCM had to go through several political coverups and not much of this affair is publicly known. Details shrouded in mysteries and information buried deep in archives. The precise reason as to why it ended in such a tragedy is unknown.&lt;br /&gt;
&lt;br /&gt;
====Operation Canton ====&lt;br /&gt;
Operation Canton was the first major conflict that USCM was deployed into, since the Sol Campaign pressured congress to bolster their funding and recruitment. The colony world of Canton suffered from a socialist-led coup, resulting in overthrowing the UA-supported government and the installment of a pro-UPP regime. American Government and USCM High Command, already haboring a deep distrust in the colonies, wasted no effort in mobilizing and deploying a massive task-force. The task-force being solely dedicated with retaking the colony by force. The UPP also not desiring to lose the opportunity to get their hands on a rich colonial world deployed their own task-force, resulting in the first major engagement between the two super-powers since the start of the Cold-War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Operation was extremely bloody, most notably for the civilians caught in the crossfire. The USCM had already gained a sour reputation among colonial worlds due to rumored massacring of civilians. There was also a deep dislike for the colonies by veteran officers who had served in the Sol Campaign. They foresaw Canton as the second Sol Campaign and therefore permitted marines off the record to fight unrestricted, regardless of civilian life caught on the battlefield, in order to prevent such a disaster from occuring in American history a second time. Some historians argue these cruel stances by High Command as a result of nervousness and desire to protect more American lives, however others saw it as a sole desire to uphold American hegemony through an iron fist.&lt;br /&gt;
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&lt;br /&gt;
The end of the conflict was the usage of nuclear weapons and withdrawal of both of the UPP And USCM forces after years of battle. The conflict failed to see a winning side with most of the colony now in ruins and referred to as &#039;unusable&#039;. After the full withdrawal, a humanitarian relief force was assembled and said to have been sent to aid those left in the aftermath. However, little money actually went to the relief force. In the end after the media had blown over the incident and forgotten it. The relief force was eventually disbanded and the planet left on its own. The disaster quickly became the first rallying call for a rise to action with the belief of &#039;Fend for ourselves&#039; mentality.&lt;br /&gt;
&lt;br /&gt;
== Divisions ==&lt;br /&gt;
==== Standard ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; |Description&lt;br /&gt;
|-. &lt;br /&gt;
![[File:USCM_Standard_Marine.png]]&amp;lt;br&amp;gt;Private  | Pvt.&lt;br /&gt;
|A Private is the youngest and newest enlisted soldier to the USCM. They typically vary in age but at most have basic training in firearms from boot-camp. Each is assigned to a marine squad within a Platoon and answers directly to their Squad Leader who is expected to guide them in the field of battle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_Medic.png]][[File:USCM_Squad_Engie.png]]&amp;lt;br&amp;gt;Lance Corporal | LCpl.&lt;br /&gt;
|A Lance Corporal is the second rank in any marine squad. Mostly, they consist of Privates who have proven their worth and have been recognized for surviving their first battle by listening to orders or by sheer luck. Some Lance Corporals also opt for additional training which is provided to them upon promotion, allowing for them to serve as Squad Medics or Combat Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_SG.png]]&amp;lt;br&amp;gt;Corporal | Cpl.&lt;br /&gt;
|A Corporal is often the senior private of any marine squad. They are survivors of various battles and may at some point have even taken command of their own squad due to its more senior leadership being wounded or killed in combat. They are straight-forward soldiers that have proven their worth in the USCM. Some marines opt to partake in training permitting them to receive a heavy hitting M56 Smartgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gl_spec.png]]&amp;lt;br&amp;gt;Sergeant | Sgt.&lt;br /&gt;
|A Sergeant is a NCO that has proved not only his combat capability but also his leadership abilities in the field of battle. These are hard-line soldiers who have survived and contributed to countless battles and USCM successes. It is not uncommon to see Sergeants placed in charge of the direction of a fireteam on the field. Some Sergeants opt for specialist training giving them access to greater and more powerful weaponry in a specific field.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SL.png]]&amp;lt;br&amp;gt;Staff Sergeant | SSgt.&lt;br /&gt;
|A Staff Sergeant is the cream of the crop within any USCM Platoon. They are the veterans and the most senior NCOs in charge of the squads assigned to them. Due to their superior combat and leadership abilities they are put in direct communication with the commanding officers of the operation and often make personal calls in the field when faced with difficult situations. One would not expect to get into a fight with a Staff Sergeant and walk out unharmed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Military Police ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; |Description&lt;br /&gt;
|-. &lt;br /&gt;
![[File:MilitaryPolice.png]]&amp;lt;br&amp;gt;Staff Sergeant  | SSGT.&lt;br /&gt;
|The lowest of ranks in the Military Police Force. Staff Sergeants are tasked with the maintaining of the Uniform Code of Military Justice onboard any USCM vessel or military base they are assigned to. They are often deployed as companies and fall beneath a Lieutenant Commander. They are trained in the art of policing and are prepared to ensure the law is followed at any cost.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:WarrantOfficer.png]]&amp;lt;br&amp;gt;Lieutenant Commander  | LCDR.&lt;br /&gt;
|Senior Officers in the Military Police Force and commonly referred to as the Chief of Military Police, the CMPs are regarded as veterans who are trusted with command of a Military Police unit onboard USCM vessels and bases. They are responsible for reporting to the Provost Marshal should an issue arise with their assigned Commanding Officer or if a major law crisis occurs. No lawbreaker can avoid their watchful eyes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WarrantOfficer.png]]&amp;lt;br&amp;gt;Provost Marshal  | PM.&lt;br /&gt;
|The Provost Marshal is the highest authority any member of the Military Policing Force can achieve in their career. They are regarded as the judge, jury, and executioner and are responsible for ensuring that the Uniform Code of Military Justice is obeyed throughout the Fleet they are assigned to. Their power is unmatched and with only a signature they hold the authority to have any Commanding Officer be put under court-martial and have their military rank and authority stripped.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Officers ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; |Description&lt;br /&gt;
|-. &lt;br /&gt;
![[File:Pilot.png]]&amp;lt;br&amp;gt; Ensign | Ens.&lt;br /&gt;
| An ensign is the lowest rank in the officer-corps and is primarily composed of Officer Academy graduates who are trying to earn their role and recognition in the USCM. Ensigns are generally more specialized in certain tasks, such as data collection, or piloting the dropships used by the USCM on their Air to Ground deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BridgeOfficer.png]]&amp;lt;br&amp;gt; Lieutenant | Lt.&lt;br /&gt;
| A Lieutenant is the second lowest rank in the officer-corps. An ensign who has served with the USCM for even a few years can find themselves a promotion. These are officers who are trying to earn their role and recognition in the USCM. Their primary hope is to one day Captain a vessel of their own but until then their time is spent on Overwatch or maintaining the ship&#039;s systems.&lt;br /&gt;
|-&lt;br /&gt;
![[File:XO.png]]&amp;lt;br&amp;gt; Commander | Cdr.&lt;br /&gt;
| A Commander is the second in command of any vessel they serve on, as Executive Officers they are expected to help coordinate the ship and if the Captain has a problem they are unable to deal with  is incapacitated, the Executive Officer steps in to solve it and fill in as Acting Commanding Officer until the Captain is back to good health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commander.png]]&amp;lt;br&amp;gt;Captain | Cpt.&lt;br /&gt;
| A Captain is a position given to officers who have proven their worth and abilities to be trusted as Commanding Officers of vessels of their own. They serve as the sword and shield of the Fleets. The vessel they command falls in line with a division beneath a battle-group.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commodore.png]]&amp;lt;br&amp;gt;Commodore | CDRE.&lt;br /&gt;
| A Commodore is a senior position for Captains who are awaiting admiralty and have proven their dedication as an officer both to their vessel and to the Rear Admiral they serve beneath. They serve as model examples of a Captain and often advisors to Captains below them. Due to their seniority and trust by the Rear Admiral the Commodores are placed in charge of naval divisions within the battle-group and are expected to carry out the missions and orders given to them by the Rear Admiral.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rearadmiral.png]]&amp;lt;br&amp;gt;Rear Admiral | RADM.&lt;br /&gt;
| A Rear Admiral is the first step into admiralty in the officer-corps and answers directly to the Vice Admiral. There are four Rear Admirals per fleet and each are in charge of a battle-group assigned to them. They are the highest ranking authority in charge while away from Headquarters in the field and are chosen based on their quality leadership and strategic minds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:viceadmiral.png]]&amp;lt;br&amp;gt;Vice Admiral | VADM.&lt;br /&gt;
| A Vice Admiral serves directly below the Admiral and is the second step into admiralty. There are two Vice Admirals assigned to each fleet and they are  given command over two of four battle-groups within the fleet they serve in. They are expected to carry out tasks given to them by the Admiral in the sector and make tactical decisions that result in the greatest benefit to the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:admiral.PNG]]&amp;lt;br&amp;gt;Admiral | ADM.&lt;br /&gt;
| An Admiral is the second highest ranking position a USCM Officer can achieve. There are three at a time in the USCM and are each stationed in the primary headquarters of the sector they are in charge of. They are tasked with coordinating and organizing one of the three fleets designated to them and are responsible for all military matters pertaining to their designated fleet&#039;s sector and are expected to report to the Fleet Admiral.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fleetadmiral.png]]&amp;lt;br&amp;gt;Fleet Admiral | FADM.&lt;br /&gt;
| The Fleet Admiral is the highest ranking officer in the USCM. They are tasked with overseeing all three sectors and fleets of the USCM and are responsible for coordinating defensive and offensive measures against any movement that would be perceived as a threat to the United States&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:UPP_Patch.png|64px]] UPP&lt;br /&gt;
| The Union of Progressive People and the United Americas have been locked in a Cold War for decades. Since the end of the Great Space Race and military conflicts such as the Sol Campaign and Operation Canton, movement and amassing of military forces along borders has not been uncommon. Various skirmishes between the two are common, but undisclosed to the public, as the result could escalate into a full-scale nuclear war.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|CLF}}[[File:CLF_Patch.png|64px]] CLF&lt;br /&gt;
| The Colonial Liberation Front are the USCM&#039;s primary enemy in the Tychon&#039;s Rift Sector. Their ideology opposing the American Government which they believe have long since abandoned the colonies. As a result, they wage a fierce guerrilla war on the Marine forces. Although under-equipped and undermanned compared to their marine enemy, they have made up for such lacking with strategic hit-and-run tactics which have proved devastating in the war of attrition with the under-funded USCM forces in the sector.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:WY_Patch.png|64px]] Weston-Yamada&lt;br /&gt;
| The USCM purchases equipment from Weston Yamada in great numbers and is very close allies with its founding country the Royal Empire of the Shining Sun. However, suspicions continue to be raised surrounding the disappearance of USCM vessels and colonies on the far frontiers and traces have continued to lead to Weston-Yamada itself, straining relations intensely.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|RESS}}[[File:RESS_Patch.png|64px]] RESS&lt;br /&gt;
| The RESS maintains a firm but uncertain alliance with the USCM and its UA government since the early rise of the UPP and colonization of the stars. Both powers have competed for colonial expansion, such as on Mars where the planet was split between the two major powers. The end of the Sol Campaign marked the first major rift between the two as both attempted to redraw the territorial lines creating fierce tension between the monarchy and democratic nation. The USCM only grows more wary due to RESS having close ties to WY whom the military is suspicious of, creating an even greater rift between and aiding in the crumbling of relations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Fortelian&amp;diff=17947</id>
		<title>User:Fortelian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Fortelian&amp;diff=17947"/>
		<updated>2020-12-21T21:40:17Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s up? I&#039;m Fortelian#3308 on discord and Salvador Kepplinger in game. I doubt anyone will ever see this page. If you do, I must tell you a secret. If you cut the proximity wire on an air lock, then it will stun anything that it closes on top of. This includes crushers and queen and stuff, it&#039;s a decent stun and you can refresh it by opening and closing door. Do not tell anyone this though, because devs may nerf it, I just need to put it down in writing somewhere. Also, it works on doors with no power, just cut the wire and use a crowbar.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17945</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17945"/>
		<updated>2020-12-19T19:10:10Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Hydroponics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MessSergeant(True).png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one. [[Cooking]], [[Drinks]], [https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking]&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide, the tools for that aren&#039;t provided in your area.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
&lt;br /&gt;
https://cm-ss13.com/wiki/Cooking The page about cooking on this wiki.&lt;br /&gt;
&lt;br /&gt;
https://cm-ss13.com/wiki/Drinks The page about drinks and cocktails on this wiki&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Drinks&amp;diff=17944</id>
		<title>Drinks</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Drinks&amp;diff=17944"/>
		<updated>2020-12-19T18:48:14Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Non-alcoholic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the recipes for various drinks and cocktails. If you need information on cooking food check [[Cooking|this page]].&lt;br /&gt;
Most drinks have specific sprites when poured into drinking glasses. Additionally, alcohol can be deadly in CM, so if you intend to serve booze, mixing some [[Chemistry#Ethylredoxrazine|ethylredoxrazine]] is a good precaution.&lt;br /&gt;
&lt;br /&gt;
===Machinery and Tools===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Object&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 40%; margin: auto;&amp;quot; |Locations&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Sodafountain.png|center]]&lt;br /&gt;
|{{anchor|sodafountain}}[[#sodafountain|Soda Fountain]]&lt;br /&gt;
|The soda fountain can dispense a variety of drinks.&lt;br /&gt;
|Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Boozedispenser.png|center]]&lt;br /&gt;
|{{anchor|boozedispenser}}[[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
|This dispenser primarily contains various types of alcohol.&lt;br /&gt;
|Found on some maps on the planet. Can&#039;t be moved.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boozeomat.png|center]]&lt;br /&gt;
|{{anchor|boozeomat}}[[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|A vendor that has bottles of various drinks.&lt;br /&gt;
|Found on some maps on the planet. Good luck getting marines to bring you one of these.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Basic Drinks===&lt;br /&gt;
These are the drinks that can be found in vendors, dispensers, acquired via hydroponics or mixed using [[Cooking#unienzyme|universal enzyme]]. The &amp;quot;bottle&amp;quot; column contains the image of the container that the drink is vended in, like a bottle or can. The &amp;quot;glass&amp;quot; column contains the drink&#039;s sprite when poured into a drinking glass. [[Cooking#unienzyme|The universal enzyme]] is not consumed in reactions.&lt;br /&gt;
&lt;br /&gt;
====Non-alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Bottle&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Acquiring&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_orangejuicecarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glassorange.png|center]]&lt;br /&gt;
|{{anchor|orangejuice}}[[#orangejuice|Orange Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice oranges&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&amp;lt;!--I&#039;m pretty sure this is supposed to have a chance to heal oxy damage, but it didn&#039;t work when I tested--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tomatojuicecarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glassred.png|center]]&lt;br /&gt;
|{{anchor|tomatojuice}}[[#tomatojuice|Tomato Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice tomatoes&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&amp;lt;!--As above, but for burn--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_limejuicecarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glassgreen.png|center]]&lt;br /&gt;
|{{anchor|limejuice}}[[#limejuice|Lime Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice limes&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&amp;lt;!--As above, but for tox--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_carrotjuice.png|center]]&lt;br /&gt;
|{{anchor|carrotjuice}}[[#carrotjuice|Carrot Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice carrots&lt;br /&gt;
|&amp;lt;!--As above but for vision--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_berryjuice.png|center]]&lt;br /&gt;
|{{anchor|berryjuice}}[[#berryjuice|Berry Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice Berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_grapejuice.png|center]]&lt;br /&gt;
|{{anchor|grapejuice}}[[#grapejuice|Grape Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice grapes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_pberryjuice.png|center]]&lt;br /&gt;
|{{anchor|pberryjuice}}[[#pberryjuice|Poison Berry Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice poison berries&lt;br /&gt;
|Does 1 TOX damage per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|watermelonjuice}}[[#watermelonjuice|Watermelon Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice watermelons&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_lemonjuice.png|center]]&lt;br /&gt;
|{{anchor|lemonjuice}}[[#lemonjuice|Lemon Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice lemons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_bananajuice.png|center]]&lt;br /&gt;
|{{anchor|bananajuice}}[[#bananajuice|Banana Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice bananas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|potatojuice}}[[#potatojuice|Potato]]&lt;br /&gt;
|&lt;br /&gt;
* Juice potatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_grenadinesyrupbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_grenadinesyrup.png|center]]&lt;br /&gt;
|{{anchor|grenadinesyrup}}[[#grenadinesyrup|Grenadine Syrup]]&lt;br /&gt;
|&lt;br /&gt;
* Get from the [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* 10u [[#berryjuice|berry juice]] and 5u [[Cooking#unienzyme|universal enzyme]]&lt;br /&gt;
|&amp;lt;!--I&#039;m pretty sure this is non-alcoholic. For some reason.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Food_drinks_milk.png|center]]&lt;br /&gt;
|[[file:Drinks_glasswhite.png|center]]&lt;br /&gt;
|{{anchor|milk}}[[#milk|Milk]]&lt;br /&gt;
|&lt;br /&gt;
* Kitchen fridges&lt;br /&gt;
* Apply container to live cow&lt;br /&gt;
|Rapidly removes capsaicin from the drinker&#039;s body. &amp;lt;!--Pretty sure this is supposed to have a chance of healing brute damage, but it doesn&#039;t seem to actually work--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Food_drinks_soymilk.png|center]]&lt;br /&gt;
|[[file:Drinks_glasswhite.png|center]]&lt;br /&gt;
|{{anchor|soymilk}}[[#soymilk|Soy Milk]]&lt;br /&gt;
|&lt;br /&gt;
* Kitchen fridges&lt;br /&gt;
* Grind soybeans &amp;lt;!--Soy cows when?--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_creamcarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glasswhite.png|center]]&lt;br /&gt;
|{{anchor|cream}}[[#cream|Cream]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_souto.gif|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|souto}}[[#souto|Souto]]&lt;br /&gt;
|&lt;br /&gt;
* Souto soft drinks machine&lt;br /&gt;
|Makes you less drowsy. Comes in the following flavours: classic, cherry, lime, grape, blue raspberry, peach, cranberry&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_sodawatercan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassclear.png|center]]&lt;br /&gt;
|{{anchor|sodawater}}[[#sodawater|Soda Water]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#|boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|Makes you less dizzy and drowsy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_colacan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|spacecola}}[[#spacecola|Space Cola]]&lt;br /&gt;
|&lt;br /&gt;
* Souto soft drinks machine&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|Makes you less drowsy. Called Fruit-Beer in vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_spacemountainwindcan.png|center]]&lt;br /&gt;
|[[file:Drinks_spacemountainwind.png|center]]&lt;br /&gt;
|{{anchor|spacemountainwind}}[[#spacemountainwind|Space Mountain Wind]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|Makes you less sleepy and drowsy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_drgibbcan.png|center]]&lt;br /&gt;
|[[file:Drinks_drgibb.png|center]]&lt;br /&gt;
|{{anchor|drgibb}}[[#drgibb|Dr. Gibb]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|Makes you less drowsy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_spaceupcan.png|center]]&lt;br /&gt;
|[[file:Drinks_spaceup.png|center]]&lt;br /&gt;
|{{anchor|spaceup}}[[#spaceup|Space-Up]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_coffeecup.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|coffee}}[[#coffee|Coffee]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* The Hot Drinks Machine&lt;br /&gt;
|Rapidly removes frost oil from the drinker. Makes you less dizzy, sleepy, drowsy and increases your temperature. Overdoses at 180 units. OD knocks you out and does heavy TOX and heart damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_aspenbeercan.png|center]]&lt;br /&gt;
|[[file:Drinks_beer.png|center]]&lt;br /&gt;
|{{anchor|aspenbeer}}[[#aspenbeer|Aspen Beer]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[Corporate_Liaison|The CL]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_teacup.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|tea}}[[#tea|Tea]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* The Hot Drinks Machine&lt;br /&gt;
|Makes you less sleepy, drowsy, dizzy and raises your temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_icedteacan.png|center]]&lt;br /&gt;
|[[file:Drinks_icedtea.png|center]]&lt;br /&gt;
|{{anchor|icedtea}}[[#icedtea|Iced Tea]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* 3u [[#tea|Tea]] + 1u [[#ice|Ice]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_nothingbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_nothing.png|center]]&lt;br /&gt;
|{{anchor|nothing}}[[#nothing|Nothing]]&lt;br /&gt;
|&lt;br /&gt;
* Absolutely nowhere. (As far as I can tell this is only spawnable by admins)&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tonicwatercan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassclear.png|center]]&lt;br /&gt;
|{{anchor|tonicwater}}[[#tonicwater|Tonic Water]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
|Makes you less dizzy, drowsy and sleepy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_coffeecup.png|center]]&lt;br /&gt;
|[[file:Drinks_ice.png|center]]&lt;br /&gt;
|{{anchor|ice}}[[#ice|Ice]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_lemonlimecan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|lemonlime}}[[#lemonlime|Lemon Lime]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cococup.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|hotcoco}}[[#hotcoco|Hot Coco]]&lt;br /&gt;
|&lt;br /&gt;
* The Hot Drinks Machine&lt;br /&gt;
* 5u Water + 1u Coco&lt;br /&gt;
|Heats you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Bottle&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Acquiring&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|ethanol}}[[#ethanol|Ethanol]]&lt;br /&gt;
|&lt;br /&gt;
* Dispensers in research and medbay.&lt;br /&gt;
|The most basic alcohol&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_beercan.png|center]]&lt;br /&gt;
|[[file:Drinks_beer.png|center]]&lt;br /&gt;
|{{anchor|beer}}[[#beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[Cooking#cornoil|Corn Oil]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kahluabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_kahlua.png|center]]&lt;br /&gt;
|{{anchor|kahlua}}[[#kahlua|Kahlua]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 5u [[Cooking#sugar|Sugar]]+ 5u[[#coffee|Coffee]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kahluabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_whiskey.png|center]]&lt;br /&gt;
|{{anchor|whiskey}}[[#whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_specialblendwhiskeybottle.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|specialwhiskey}}[[#specialwhiskey|Special Blend Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_sakebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vodka.png|center]]&lt;br /&gt;
|{{anchor|sake}}[[#sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[Corporate_Liaison|The CL]]&lt;br /&gt;
* 10u Rice + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vodkabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vodka.png|center]]&lt;br /&gt;
|{{anchor|vodka}}[[#vodka|Vodka]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#potatojuice|Potato]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vodkabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vodka.png|center]]&lt;br /&gt;
|{{anchor|gin}}[[#gin|Gin]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kahluabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_rum.png|center]]&lt;br /&gt;
|{{anchor|rum}}[[#rum|Rum]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tequillabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_tequilla.png|center]]&lt;br /&gt;
|{{anchor|tequilla}}[[#tequilla|Tequilla]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vermouthbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vermouth.png|center]]&lt;br /&gt;
|{{anchor|vermouth}}[[#vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_winebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_wine.png|center]]&lt;br /&gt;
|{{anchor|wine}}[[#wine|Wine]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#grapejuice|Grape Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cognacbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_cognac.png|center]]&lt;br /&gt;
|{{anchor|cognac}}[[#cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_uscmflask.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|hooch}}[[#hooch|Hooch]]&lt;br /&gt;
|&lt;br /&gt;
* Mix 2u [[#ethanol|Ethanol]] + 1u [[Cooking#sugar|Sugar]] + 1u Fuel&lt;br /&gt;
* 1u mixed with 59u water can be found in USCM flasks that you can get in one of the two squad canteens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_alebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_ale.png|center]]&lt;br /&gt;
|{{anchor|ale}}[[#ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_absinthebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_absinthe.png|center]]&lt;br /&gt;
|{{anchor|absinthe}}[[#absinthe|Absinthe]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_pwinebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_pwine.gif|center]]&lt;br /&gt;
|{{anchor|pwine}}[[#pwine|Poison Wine]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#pberryjuice|Poison Berry Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassclear.png|center]]&lt;br /&gt;
|{{anchor|moonshine}}[[#moonshine|Moonshine]]&lt;br /&gt;
|&lt;br /&gt;
* 10u Nutriment + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_melonliquorbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_melonliquor.png|center]]&lt;br /&gt;
|{{anchor|melonliquor}}[[#melonliquor|Melon Liquor]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#melonjuice|Melon Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bluecuracaobottle.png|center]]&lt;br /&gt;
|[[file:Drinks_bluecuracao.png|center]]&lt;br /&gt;
|{{anchor|bluecuracao}}[[#bluecuracao|Blue Curacao]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#orangejuice|Orange Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_mead.png|center]]&lt;br /&gt;
|{{anchor|mead}}[[#mead|Mead]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]] + 1u Water + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
These are the drinks that you can ONLY acquire by mixing them yourself. Drinks that you can mix using [[Cooking#unienzyme|universal enzyme]] are not included here.&lt;br /&gt;
&lt;br /&gt;
====Non-alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Input : Output&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_milkshake.png|center]]&lt;br /&gt;
|{{anchor|milkshake}}[[#milkshake|Milkshake]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 2u [[#ice|Ice]]&lt;br /&gt;
* 2u [[#milk|Milk]]&lt;br /&gt;
|5:5&lt;br /&gt;
|Rapidly removes capsaicin from drinker&#039;s body&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_nukacola.gif|center]]&lt;br /&gt;
|{{anchor|nukacola}}[[#nukacola|Nuka Cola]]&lt;br /&gt;
|&lt;br /&gt;
* 6u [[#spacecola|Cola]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
|7:6&lt;br /&gt;
|Uranium sheets can no longer be used to create this drink. You will need an admin to spawn it now.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kiraspecial.gif|center]]&lt;br /&gt;
|{{anchor|kiraspecial}}[[#kiraspecial|Kira Special]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#sodawater|Soda Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_brownstar.png|center]]&lt;br /&gt;
|{{anchor|brownstar}}[[#brownstar|Brown Star]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#spacecola|Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_icedcoffee.png|center]]&lt;br /&gt;
|{{anchor|icedcoffee}}[[#icedcoffee|Iced Coffee]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#coffee|Coffee]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_soylatte.png|center]]&lt;br /&gt;
|{{anchor|soylatte}}[[#soylatte|Soy Latte]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
* 1u [[#soymilk|Soy Milk]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&amp;lt;!--Should heal brute damage, but doesn&#039;t seem to actually do it.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cafelatte.png|center]]&lt;br /&gt;
|{{anchor|cafelatte}}[[#cafelatte|Cafe Latte]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
* 1u [[#milk|Milk]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&amp;lt;!--As above.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_rewriter.png|center]]&lt;br /&gt;
|{{anchor|rewriter}}[[#rewriter|Rewriter]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#spacemountainwind|Space Mountain Wind]]&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|machosauce}}[[#machosauce|Macho Sauce]]&lt;br /&gt;
|&lt;br /&gt;
* 1u Condensed Capsaicin&lt;br /&gt;
* 1u [[#souto|One of the many varieties of Souto]]&lt;br /&gt;
|2:2&lt;br /&gt;
|Condensed capsaicin can be found in pepper sprays. Or made from [[Cooking#hotsauce|normal capsaicin]] by mixing it with 5u phoron (not used up by the reaction)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_lemonade.png|center]]&lt;br /&gt;
|{{anchor|lemonade}}[[#lemonade|Lemonade]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#lemonjuice|Lemon Juice]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]]&lt;br /&gt;
* 1u Water&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_atomicbomb.gif|center]]&lt;br /&gt;
|{{anchor|atomicbomb}}[[#atomicbomb|Atomic Bomb]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#b52|B52]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
| 11:10&lt;br /&gt;
| Uranium sheets can no longer be used to make this drink. An admin will need to spawn it in. Note that while &#039;&#039;&#039;technically&#039;&#039;&#039; this is not alcoholic, it will still mess you up.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_pangalacticgargleblaster.gif|center]]&lt;br /&gt;
|{{anchor|gargleblaster}}[[#gargleblaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#cognac|Cognac]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|5:5&lt;br /&gt;
|As above.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_neurotoxin.gif|center]]&lt;br /&gt;
|{{anchor|neurotoxin}}[[#neurotoxin|Neurotoxin]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#gargleblaster|Gargleblaster]]&lt;br /&gt;
* 1u Soporific&lt;br /&gt;
|2:2&lt;br /&gt;
|Knocks you out. Not the same thing as neurotoxin plasma.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_hippiesdelight.png|center]]&lt;br /&gt;
|{{anchor|hippiesdelight}}[[#hippiesdelight|Hippie&#039;s Delight]]&lt;br /&gt;
|&lt;br /&gt;
* 1u Psilocybin&lt;br /&gt;
* 1u [[#gargleblaster|Gargleblaster]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_doctorsdelight.gif|center]]&lt;br /&gt;
|{{anchor|doctorsdelight}}[[#doctorsdelight|The Doctor&#039;s Delight]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#tomatojuice|Tomato Juice]]&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u Tricordrazine&lt;br /&gt;
|5:5&lt;br /&gt;
|Has a 50% chance to heal any of the four basic damage types.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_grapesoda.png|center]]&lt;br /&gt;
|{{anchor|grapesoda}}[[#grapesoda|Grape Soda]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#grapejuice|Grape Juice]]&lt;br /&gt;
* 1u [[#spacecola|Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Input : Output&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_suidream.png|center]]&lt;br /&gt;
|{{anchor|suidream}}[[#suidream|Sui Dream]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#bluecuracao|Blue Curacao]]&lt;br /&gt;
* 1u [[#melonliquor|Melon Liquor]]&lt;br /&gt;
* 2u [[#spaceup|Space-Up]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|bilk}}[[#bilk|Bilk]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#milk|Milk]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_manlydorf.png|center]]&lt;br /&gt;
|{{anchor|manlydorf}}[[#manlydorf|The Manly Dorf]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 2u [[#ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_icedbeer.png|center]]&lt;br /&gt;
|{{anchor|icedbeer}}[[#icedbeer|Iced Beer]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#beer|Beer]]&lt;br /&gt;
* 1u [[Cooking#coldsauce|Frost Oil]]&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* 5u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|11:10 &#039;&#039;&#039;OR&#039;&#039;&#039; 6:6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_snowwhite.png|center]]&lt;br /&gt;
|{{anchor|snowwhite}}[[#snowwhite|Snow White]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#lemonlime|Lemon Lime]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_syndicatebomb.png|center]]&lt;br /&gt;
|{{anchor|syndicatebomb}}[[#syndicatebomb|Syndicate Bomb]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#whiskeycola|Whiskey Cola]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_acidspit.gif|center]]&lt;br /&gt;
|{{anchor|acidspit}}[[#acidspit|Acid Spit]]&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#wine|Wine]]&lt;br /&gt;
* 1u Sulphuric Acid&lt;br /&gt;
|6:6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_singulo.gif|center]]&lt;br /&gt;
|{{anchor|singulo}}[[#singulo|Singulo]]&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#wine|Wine]]&lt;br /&gt;
* 5u [[#vodka|Vodka]]&lt;br /&gt;
* 1u Radium&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_amasec.png|center]]&lt;br /&gt;
|{{anchor|amasec}}[[#amasec|Amasec]]&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#wine|Wine]]&lt;br /&gt;
* 5u [[#vodka|Vodka]]&lt;br /&gt;
* 1u Iron&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_goldschlager.png|center]]&lt;br /&gt;
|{{anchor|goldschlager}}[[#goldschlager|Goldschlager]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#vodka|Vodka]]&lt;br /&gt;
* 1u Gold&lt;br /&gt;
|11:10&lt;br /&gt;
|&amp;lt;!--There is a bottle with this, but I have no idea how to get it aside from admin spawns, so I don&#039;t see the point of adding the image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_martini.png|center]]&lt;br /&gt;
|{{anchor|vodkamartini}}[[#vodkamartini|Vodka Martini]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_screwdriver.png|center]]&lt;br /&gt;
|{{anchor|screwdriver}}[[#screwdriver|Screwdriver]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_changelingsting.gif|center]]&lt;br /&gt;
|{{anchor|changelingsting}}[[#changelingsting|Changeling Sting]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#screwdriver|Screwdriver]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#lemonjuice|Lemon Juice]]&lt;br /&gt;
|3:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bloodymary.png|center]]&lt;br /&gt;
|{{anchor|bloodymary}}[[#bloodymary|Bloody Mary]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 2u [[#tomatojuice|Tomato Juice]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_longislandicedtea.png|center]]&lt;br /&gt;
|{{anchor|longislandicedtea}}[[#longislandicedtea|Long Island Iced Tea]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u [[#cubalibre|Cuba Libre]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_threemileisland.gif|center]]&lt;br /&gt;
|{{anchor|threemileisland}}[[#threemileisland|Three Mile Island]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#longislandicedtea|Long Island Iced Tea]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
|11:10&lt;br /&gt;
|Uranium can be found in the storage room behind engineering.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vodkatonic.png|center]]&lt;br /&gt;
|{{anchor|vodkatonic}}[[#vodkatonic|Vodka and Tonic]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#tonicwater|Tonic Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_alliescocktail.png|center]]&lt;br /&gt;
|{{anchor|alliescocktail}}[[#alliescocktail|Allies Cocktail]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#martini|Martini]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_antifreeze.png|center]]&lt;br /&gt;
|{{anchor|antifreeze}}[[#antifreeze|Anti-freeze]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_sbiten.png|center]]&lt;br /&gt;
|{{anchor|sbiten}}[[#sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[Cooking#hotsauce|Capsaicin]]&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_blackrussian.png|center]]&lt;br /&gt;
|{{anchor|blackrussian}}[[#blackrussian|Black Russian]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#vodka|Vodka]]&lt;br /&gt;
* 2u [[#kahlua|Kahlua]]&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_whiterussian.png|center]]&lt;br /&gt;
|{{anchor|whiterussian}}[[#whiterussian|White Russian]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#blackrussian|Black Russian]]&lt;br /&gt;
* 2u [[#cream|Cream]]&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bravebull.png|center]]&lt;br /&gt;
|{{anchor|bravebull}}[[#bravebull|Brave Bull]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#kahlua|Kahlua]]&lt;br /&gt;
* 2u [[#tequilla|Tequilla]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_b52.png|center]]&lt;br /&gt;
|{{anchor|b52}}[[#b52|B-52]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#kahlua|Kahlua]]&lt;br /&gt;
* 1u [[#irishcream|Irish Cream]]&lt;br /&gt;
* 1u [[#cognac|Cognac]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_devilskiss.png|center]]&lt;br /&gt;
|{{anchor|devilskiss}}[[#devilskiss|Devil&#039;s Kiss]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#kahlua|Kahlua]]&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u Blood&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_redmead.png|center]]&lt;br /&gt;
|{{anchor|redmead}}[[#redmead|Red Mead]]&lt;br /&gt;
|&lt;br /&gt;
* 1u Blood&lt;br /&gt;
* 1u [[#mead|Mead]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_patron.png|center]]&lt;br /&gt;
|{{anchor|patron}}[[#patron|Patron]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u Silver&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tequillasunrise.png|center]]&lt;br /&gt;
|{{anchor|tequillasunrise}}[[#tequillasunrise|Tequilla Sunrise]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_margarita.png|center]]&lt;br /&gt;
|{{anchor|margarita}}[[#margarita|Margarita]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_gintonic.png|center]]&lt;br /&gt;
|{{anchor|ginandtonic}}[[#ginandtonic|Gin and Tonic]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#tonicwater|Tonic Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_martini.png|center]]&lt;br /&gt;
|{{anchor|martini}}[[#martini|Classic Martini]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_ginfizz.png|center]]&lt;br /&gt;
|{{anchor|ginfizz}}[[#ginfizz|Gin Fizz]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#sodawater|Soda Water]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_driestmartini.png|center]]&lt;br /&gt;
|{{anchor|driestmartini}}[[#driestmartini|Driest Martini]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#nothing|Nothing]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_whiskeycola.png|center]]&lt;br /&gt;
|{{anchor|whiskeycola}}[[#whiskeycola|Whiskey Cola]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#spacecola|Space Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_irishcream.png|center]]&lt;br /&gt;
|{{anchor|irishcream}}[[#irishcream|Irish Cream]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_irishcoffee.png|center]]&lt;br /&gt;
|{{anchor|irishcoffee}}[[#irishcoffee|Irish Coffee]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#irishcream|Irish Cream]]&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_irishcarbomb.png|center]]&lt;br /&gt;
|{{anchor|irishcarbomb}}[[#irishcarbomb|Irish Car Bomb]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#irishcream|Irish Cream]]&lt;br /&gt;
* 1u [[#ale|Ale]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_whiskeysoda.png|center]]&lt;br /&gt;
|{{anchor|whiskeysoda}}[[#whiskeysoda|Whiskey Soda]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#sodawater|Soda Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_aloe.png|center]]&lt;br /&gt;
|{{anchor|aloe}}[[#aloe|Aloe]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#watermelonjuice|Watermelon Juice]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
|3:2&lt;br /&gt;
|Whiskey should be added AFTER the other ingredients, otherwise you&#039;ll make [[#irishcream|irish cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_andalusia.png|center]]&lt;br /&gt;
|{{anchor|andalusia}}[[#andalusia|Andalusia]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#lemonjuice|Lemon Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_erikasurprise.png|center]]&lt;br /&gt;
|{{anchor|erikasurprise}}[[#erikasurprise|Erika Surprise]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#ale|Ale]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#bananajuice|Banana]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_manhattan.png|center]]&lt;br /&gt;
|{{anchor|manhattan}}[[#manhattan|Manhattan]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_manhattanproject.gif|center]]&lt;br /&gt;
|{{anchor|manhattanproject}}[[#manhattanproject|Manhattan Project]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#manhattan|Manhattan]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
|11:10&lt;br /&gt;
|Uranium can be found in the storage room behind engineering.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cubalibre.png|center]]&lt;br /&gt;
|{{anchor|cubalibre}}[[#cubalibre|Cuba Libre]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#spacecola|Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_toxinsspecial.gif|center]]&lt;br /&gt;
|{{anchor|phoronspecial}}[[#phoronspecial|Toxins Special]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
* 2u Phoron&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bahamamama.png|center]]&lt;br /&gt;
|{{anchor|bahamamama}}[[#bahamamama|Bahama Mama]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#rum|Rum]]&lt;br /&gt;
* 2u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|6:6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_demonsblood.gif|center]]&lt;br /&gt;
|{{anchor|demonsblood}}[[#demonsblood|Demons Blood]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#spacemountainwind|Space Mountain Wind]]&lt;br /&gt;
* 1u [[#drgibb|Dr. Gibb]]&lt;br /&gt;
* 1u Blood&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_booger.png|center]]&lt;br /&gt;
|{{anchor|booger}}[[#booger|Booger]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#watermelonjuice|Watermelon Juice]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#bananajuice|Banana]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_grog.png|center]]&lt;br /&gt;
|{{anchor|grog}}[[#grog|Grog]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|barefoot}}[[#barefoot|Barefoot]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
* 1u [[#berryjuice|Berry Juice]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bananahonk.png|center]]&lt;br /&gt;
|{{anchor|bananahonk}}[[#bananahonk|Banana Honk]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#bananajuice|Banana]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_silencer.png|center]]&lt;br /&gt;
|{{anchor|silencer}}[[#silencer|Silencer]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#nothing|Nothing]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Mess Sergeant]]&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Drinks&amp;diff=17943</id>
		<title>Drinks</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Drinks&amp;diff=17943"/>
		<updated>2020-12-19T18:43:37Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Mixed Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the recipes for various drinks and cocktails. If you need information on cooking food check [[Cooking|this page]].&lt;br /&gt;
Most drinks have specific sprites when poured into drinking glasses. Additionally, alcohol can be deadly in CM, so if you intend to serve booze, mixing some [[Chemistry#Ethylredoxrazine|ethylredoxrazine]] is a good precaution.&lt;br /&gt;
&lt;br /&gt;
===Machinery and Tools===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Object&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 40%; margin: auto;&amp;quot; |Locations&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Sodafountain.png|center]]&lt;br /&gt;
|{{anchor|sodafountain}}[[#sodafountain|Soda Fountain]]&lt;br /&gt;
|The soda fountain can dispense a variety of drinks.&lt;br /&gt;
|Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Boozedispenser.png|center]]&lt;br /&gt;
|{{anchor|boozedispenser}}[[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
|This dispenser primarily contains various types of alcohol.&lt;br /&gt;
|Found on some maps on the planet. Can&#039;t be moved.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boozeomat.png|center]]&lt;br /&gt;
|{{anchor|boozeomat}}[[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|A vendor that has bottles of various drinks.&lt;br /&gt;
|Found on some maps on the planet. Good luck getting marines to bring you one of these.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Basic Drinks===&lt;br /&gt;
These are the drinks that can be found in vendors, dispensers, acquired via hydroponics or mixed using [[Cooking#unienzyme|universal enzyme]]. The &amp;quot;bottle&amp;quot; column contains the image of the container that the drink is vended in, like a bottle or can. The &amp;quot;glass&amp;quot; column contains the drink&#039;s sprite when poured into a drinking glass. [[Cooking#unienzyme|The universal enzyme]] is not consumed in reactions.&lt;br /&gt;
&lt;br /&gt;
====Non-alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Bottle&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Acquiring&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_orangejuicecarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glassorange.png|center]]&lt;br /&gt;
|{{anchor|orangejuice}}[[#orangejuice|Orange Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice oranges&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&amp;lt;!--I&#039;m pretty sure this is supposed to have a chance to heal oxy damage, but it didn&#039;t work when I tested--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tomatojuicecarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glassred.png|center]]&lt;br /&gt;
|{{anchor|tomatojuice}}[[#tomatojuice|Tomato Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice tomatoes&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&amp;lt;!--As above, but for burn--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_limejuicecarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glassgreen.png|center]]&lt;br /&gt;
|{{anchor|limejuice}}[[#limejuice|Lime Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice limes&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&amp;lt;!--As above, but for tox--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_carrotjuice.png|center]]&lt;br /&gt;
|{{anchor|carrotjuice}}[[#carrotjuice|Carrot Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice carrots&lt;br /&gt;
|&amp;lt;!--As above but for vision--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_berryjuice.png|center]]&lt;br /&gt;
|{{anchor|berryjuice}}[[#berryjuice|Berry Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice Berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_grapejuice.png|center]]&lt;br /&gt;
|{{anchor|grapejuice}}[[#grapejuice|Grape Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice grapes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_pberryjuice.png|center]]&lt;br /&gt;
|{{anchor|pberryjuice}}[[#pberryjuice|Poison Berry Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice poison berries&lt;br /&gt;
|Does 1 TOX damage per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|watermelonjuice}}[[#watermelonjuice|Watermelon Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice watermelons&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_lemonjuice.png|center]]&lt;br /&gt;
|{{anchor|lemonjuice}}[[#lemonjuice|Lemon Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice lemons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_bananajuice.png|center]]&lt;br /&gt;
|{{anchor|bananajuice}}[[#bananajuice|Banana Juice]]&lt;br /&gt;
|&lt;br /&gt;
* Juice bananas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|potatojuice}}[[#potatojuice|Potato]]&lt;br /&gt;
|&lt;br /&gt;
* Juice potatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_grenadinesyrupbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_grenadinesyrup.png|center]]&lt;br /&gt;
|{{anchor|grenadinesyrup}}[[#grenadinesyrup|Grenadine Syrup]]&lt;br /&gt;
|&lt;br /&gt;
* Get from the [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* 10u [[#berryjuice|berry juice]] and 5u [[Cooking#unienzyme|universal enzyme]]&lt;br /&gt;
|&amp;lt;!--I&#039;m pretty sure this is non-alcoholic. For some reason.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Food_drinks_milk.png|center]]&lt;br /&gt;
|[[file:Drinks_glasswhite.png|center]]&lt;br /&gt;
|{{anchor|milk}}[[#milk|Milk]]&lt;br /&gt;
|&lt;br /&gt;
* Kitchen fridges&lt;br /&gt;
* Apply container to live cow&lt;br /&gt;
|Rapidly removes capsaicin from the drinker&#039;s body. &amp;lt;!--Pretty sure this is supposed to have a chance of healing brute damage, but it doesn&#039;t seem to actually work--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Food_drinks_soymilk.png|center]]&lt;br /&gt;
|[[file:Drinks_glasswhite.png|center]]&lt;br /&gt;
|{{anchor|soymilk}}[[#soymilk|Soy Milk]]&lt;br /&gt;
|&lt;br /&gt;
* Kitchen fridges&lt;br /&gt;
* Grind soybeans &amp;lt;!--Soy cows when?--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_creamcarton.png|center]]&lt;br /&gt;
|[[file:Drinks_glasswhite.png|center]]&lt;br /&gt;
|{{anchor|cream}}[[#cream|Cream]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_souto.gif|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|souto}}[[#souto|Souto]]&lt;br /&gt;
|&lt;br /&gt;
* Souto soft drinks machine&lt;br /&gt;
|Makes you less drowsy. Comes in the following flavours: classic, cherry, lime, grape, blue raspberry, peach, cranberry&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_sodawatercan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassclear.png|center]]&lt;br /&gt;
|{{anchor|sodawater}}[[#sodawater|Soda Water]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#|boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|Makes you less dizzy and drowsy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_colacan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|spacecola}}[[#spacecola|Space Cola]]&lt;br /&gt;
|&lt;br /&gt;
* Souto soft drinks machine&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
|Makes you less drowsy. Called Fruit-Beer in vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_spacemountainwindcan.png|center]]&lt;br /&gt;
|[[file:Drinks_spacemountainwind.png|center]]&lt;br /&gt;
|{{anchor|spacemountainwind}}[[#spacemountainwind|Space Mountain Wind]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|Makes you less sleepy and drowsy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_drgibbcan.png|center]]&lt;br /&gt;
|[[file:Drinks_drgibb.png|center]]&lt;br /&gt;
|{{anchor|drgibb}}[[#drgibb|Dr. Gibb]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|Makes you less drowsy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_spaceupcan.png|center]]&lt;br /&gt;
|[[file:Drinks_spaceup.png|center]]&lt;br /&gt;
|{{anchor|spaceup}}[[#spaceup|Space-Up]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_coffeecup.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|coffee}}[[#coffee|Coffee]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* The Hot Drinks Machine&lt;br /&gt;
|Rapidly removes frost oil from the drinker. Makes you less dizzy, sleepy, drowsy and increases your temperature. Overdoses at 180 units. OD knocks you out and does heavy TOX and heart damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_aspenbeercan.png|center]]&lt;br /&gt;
|[[file:Drinks_beer.png|center]]&lt;br /&gt;
|{{anchor|aspenbeer}}[[#aspenbeer|Aspen Beer]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[Corporate_Liaison|The CL]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_teacup.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|tea}}[[#tea|Tea]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* The Hot Drinks Machine&lt;br /&gt;
|Makes you less sleepy, drowsy, dizzy and raises your temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_icedteacan.png|center]]&lt;br /&gt;
|[[file:Drinks_icedtea.png|center]]&lt;br /&gt;
|{{anchor|icedtea}}[[#icedtea|Iced Tea]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* 3u [[#tea|Tea]] + 1u [[#ice|Ice]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_nothingbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_nothing.png|center]]&lt;br /&gt;
|{{anchor|nothing}}[[#nothing|Nothing]]&lt;br /&gt;
|&lt;br /&gt;
* Absolutely nowhere. (As far as I can tell this is only spawnable by admins)&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tonicwatercan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassclear.png|center]]&lt;br /&gt;
|{{anchor|tonicwater}}[[#tonicwater|Tonic Water]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
|Makes you less dizzy, drowsy and sleepy.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_coffeecup.png|center]]&lt;br /&gt;
|[[file:Drinks_ice.png|center]]&lt;br /&gt;
|{{anchor|ice}}[[#ice|Ice]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomat|Booze-O-Mat]]&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_lemonlimecan.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|lemonlime}}[[#lemonlime|Lemon Lime]]&lt;br /&gt;
|&lt;br /&gt;
* [[#sodafountain|Soda Fountain]]&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cococup.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|hotcoco}}[[#hotcoco|Hot Coco]]&lt;br /&gt;
|&lt;br /&gt;
* The Hot Drinks Machine&lt;br /&gt;
* 5u Water + 1u Coco&lt;br /&gt;
|Heats you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Bottle&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Acquiring&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|ethanol}}[[#ethanol|Ethanol]]&lt;br /&gt;
|&lt;br /&gt;
* Dispensers in research and medbay.&lt;br /&gt;
|The most basic alcohol&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_beercan.png|center]]&lt;br /&gt;
|[[file:Drinks_beer.png|center]]&lt;br /&gt;
|{{anchor|beer}}[[#beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[Cooking#cornoil|Corn Oil]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kahluabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_kahlua.png|center]]&lt;br /&gt;
|{{anchor|kahlua}}[[#kahlua|Kahlua]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 5u [[Cooking#sugar|Sugar]]+ 5u[[#coffee|Coffee]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kahluabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_whiskey.png|center]]&lt;br /&gt;
|{{anchor|whiskey}}[[#whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_specialblendwhiskeybottle.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|specialwhiskey}}[[#specialwhiskey|Special Blend Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_sakebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vodka.png|center]]&lt;br /&gt;
|{{anchor|sake}}[[#sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[Corporate_Liaison|The CL]]&lt;br /&gt;
* 10u Rice + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vodkabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vodka.png|center]]&lt;br /&gt;
|{{anchor|vodka}}[[#vodka|Vodka]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#potatojuice|Potato]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vodkabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vodka.png|center]]&lt;br /&gt;
|{{anchor|gin}}[[#gin|Gin]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kahluabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_rum.png|center]]&lt;br /&gt;
|{{anchor|rum}}[[#rum|Rum]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tequillabottle.png|center]]&lt;br /&gt;
|[[file:Drinks_tequilla.png|center]]&lt;br /&gt;
|{{anchor|tequilla}}[[#tequilla|Tequilla]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vermouthbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_vermouth.png|center]]&lt;br /&gt;
|{{anchor|vermouth}}[[#vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_winebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_wine.png|center]]&lt;br /&gt;
|{{anchor|wine}}[[#wine|Wine]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#grapejuice|Grape Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cognacbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_cognac.png|center]]&lt;br /&gt;
|{{anchor|cognac}}[[#cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_uscmflask.png|center]]&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|hooch}}[[#hooch|Hooch]]&lt;br /&gt;
|&lt;br /&gt;
* Mix 2u [[#ethanol|Ethanol]] + 1u [[Cooking#sugar|Sugar]] + 1u Fuel&lt;br /&gt;
* 1u mixed with 59u water can be found in USCM flasks that you can get in one of the two squad canteens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_alebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_ale.png|center]]&lt;br /&gt;
|{{anchor|ale}}[[#ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_absinthebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_absinthe.png|center]]&lt;br /&gt;
|{{anchor|absinthe}}[[#absinthe|Absinthe]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_pwinebottle.png|center]]&lt;br /&gt;
|[[file:Drinks_pwine.gif|center]]&lt;br /&gt;
|{{anchor|pwine}}[[#pwine|Poison Wine]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#pberryjuice|Poison Berry Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_glassclear.png|center]]&lt;br /&gt;
|{{anchor|moonshine}}[[#moonshine|Moonshine]]&lt;br /&gt;
|&lt;br /&gt;
* 10u Nutriment + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_melonliquorbottle.png|center]]&lt;br /&gt;
|[[file:Drinks_melonliquor.png|center]]&lt;br /&gt;
|{{anchor|melonliquor}}[[#melonliquor|Melon Liquor]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#melonjuice|Melon Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bluecuracaobottle.png|center]]&lt;br /&gt;
|[[file:Drinks_bluecuracao.png|center]]&lt;br /&gt;
|{{anchor|bluecuracao}}[[#bluecuracao|Blue Curacao]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozeomatic|Booze-O-Matic]]&lt;br /&gt;
* 10u [[#orangejuice|Orange Juice]] + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[file:Drinks_mead.png|center]]&lt;br /&gt;
|{{anchor|mead}}[[#mead|Mead]]&lt;br /&gt;
|&lt;br /&gt;
* [[#boozedispenser|Booze Dispenser]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]] + 1u Water + 5u [[Cooking#unienzyme|Universal Enzyme]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
These are the drinks that you can ONLY acquire by mixing them yourself. Drinks that you can mix using [[Cooking#unienzyme|universal enzyme]] are not included here.&lt;br /&gt;
&lt;br /&gt;
====Non-alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Input : Output&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_milkshake.png|center]]&lt;br /&gt;
|{{anchor|milkshake}}[[#milkshake|Milkshake]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 2u [[#ice|Ice]]&lt;br /&gt;
* 2u [[#milk|Milk]]&lt;br /&gt;
|5:5&lt;br /&gt;
|Rapidly removes capsaicin from drinker&#039;s body&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_nukacola.gif|center]]&lt;br /&gt;
|{{anchor|nukacola}}[[#nukacola|Nuka Cola]]&lt;br /&gt;
|&lt;br /&gt;
* 6u [[#spacecola|Cola]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
|7:6&lt;br /&gt;
|Uranium sheets can no longer be used to create this drink. You will need an admin to spawn it now.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_kiraspecial.gif|center]]&lt;br /&gt;
|{{anchor|kiraspecial}}[[#kiraspecial|Kira Special]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#sodawater|Soda Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_brownstar.png|center]]&lt;br /&gt;
|{{anchor|brownstar}}[[#brownstar|Brown Star]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#spacecola|Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_icedcoffee.png|center]]&lt;br /&gt;
|{{anchor|icedcoffee}}[[#icedcoffee|Iced Coffee]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#coffee|Coffee]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_soylatte.png|center]]&lt;br /&gt;
|{{anchor|soylatte}}[[#soylatte|Soy Latte]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
* 1u [[#soymilk|Soy Milk]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&amp;lt;!--Should heal brute damage, but doesn&#039;t seem to actually do it.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cafelatte.png|center]]&lt;br /&gt;
|{{anchor|cafelatte}}[[#cafelatte|Cafe Latte]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
* 1u [[#milk|Milk]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&amp;lt;!--As above.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_rewriter.png|center]]&lt;br /&gt;
|{{anchor|rewriter}}[[#rewriter|Rewriter]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#spacemountainwind|Space Mountain Wind]]&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|machosauce}}[[#machosauce|Macho Sauce]]&lt;br /&gt;
|&lt;br /&gt;
* 1u Condensed Capsaicin&lt;br /&gt;
* 1u [[#souto|One of the many varieties of Souto]]&lt;br /&gt;
|2:2&lt;br /&gt;
|Condensed capsaicin can be found in pepper sprays. Or made from [[Cooking#hotsauce|normal capsaicin]] by mixing it with 5u phoron (not used up by the reaction)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_lemonade.png|center]]&lt;br /&gt;
|{{anchor|lemonade}}[[#lemonade|Lemonade]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#lemonjuice|Lemon Juice]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]]&lt;br /&gt;
* 1u Water&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_atomicbomb.gif|center]]&lt;br /&gt;
|{{anchor|atomicbomb}}[[#atomicbomb|Atomic Bomb]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#b52|B52]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
| 11:10&lt;br /&gt;
| Uranium sheets can be found behind the generator room on the ship. Note that while &#039;&#039;&#039;technically&#039;&#039;&#039; this is not alcoholic, it will still fuck you up.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_pangalacticgargleblaster.gif|center]]&lt;br /&gt;
|{{anchor|gargleblaster}}[[#gargleblaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#cognac|Cognac]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|5:5&lt;br /&gt;
|As above.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_neurotoxin.gif|center]]&lt;br /&gt;
|{{anchor|neurotoxin}}[[#neurotoxin|Neurotoxin]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#gargleblaster|Gargleblaster]]&lt;br /&gt;
* 1u Soporific&lt;br /&gt;
|2:2&lt;br /&gt;
|Knocks you out. Not the same thing as neurotoxin plasma.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_hippiesdelight.png|center]]&lt;br /&gt;
|{{anchor|hippiesdelight}}[[#hippiesdelight|Hippie&#039;s Delight]]&lt;br /&gt;
|&lt;br /&gt;
* 1u Psilocybin&lt;br /&gt;
* 1u [[#gargleblaster|Gargleblaster]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_doctorsdelight.gif|center]]&lt;br /&gt;
|{{anchor|doctorsdelight}}[[#doctorsdelight|The Doctor&#039;s Delight]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#tomatojuice|Tomato Juice]]&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u Tricordrazine&lt;br /&gt;
|5:5&lt;br /&gt;
|Has a 50% chance to heal any of the four basic damage types.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_grapesoda.png|center]]&lt;br /&gt;
|{{anchor|grapesoda}}[[#grapesoda|Grape Soda]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#grapejuice|Grape Juice]]&lt;br /&gt;
* 1u [[#spacecola|Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alcoholic====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Glass&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 30%; margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Input : Output&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_suidream.png|center]]&lt;br /&gt;
|{{anchor|suidream}}[[#suidream|Sui Dream]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#bluecuracao|Blue Curacao]]&lt;br /&gt;
* 1u [[#melonliquor|Melon Liquor]]&lt;br /&gt;
* 2u [[#spaceup|Space-Up]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|bilk}}[[#bilk|Bilk]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#milk|Milk]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_manlydorf.png|center]]&lt;br /&gt;
|{{anchor|manlydorf}}[[#manlydorf|The Manly Dorf]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 2u [[#ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_icedbeer.png|center]]&lt;br /&gt;
|{{anchor|icedbeer}}[[#icedbeer|Iced Beer]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#beer|Beer]]&lt;br /&gt;
* 1u [[Cooking#coldsauce|Frost Oil]]&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* 5u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|11:10 &#039;&#039;&#039;OR&#039;&#039;&#039; 6:6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_snowwhite.png|center]]&lt;br /&gt;
|{{anchor|snowwhite}}[[#snowwhite|Snow White]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#lemonlime|Lemon Lime]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_syndicatebomb.png|center]]&lt;br /&gt;
|{{anchor|syndicatebomb}}[[#syndicatebomb|Syndicate Bomb]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#beer|Beer]]&lt;br /&gt;
* 1u [[#whiskeycola|Whiskey Cola]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_acidspit.gif|center]]&lt;br /&gt;
|{{anchor|acidspit}}[[#acidspit|Acid Spit]]&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#wine|Wine]]&lt;br /&gt;
* 1u Sulphuric Acid&lt;br /&gt;
|6:6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_singulo.gif|center]]&lt;br /&gt;
|{{anchor|singulo}}[[#singulo|Singulo]]&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#wine|Wine]]&lt;br /&gt;
* 5u [[#vodka|Vodka]]&lt;br /&gt;
* 1u Radium&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_amasec.png|center]]&lt;br /&gt;
|{{anchor|amasec}}[[#amasec|Amasec]]&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#wine|Wine]]&lt;br /&gt;
* 5u [[#vodka|Vodka]]&lt;br /&gt;
* 1u Iron&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_goldschlager.png|center]]&lt;br /&gt;
|{{anchor|goldschlager}}[[#goldschlager|Goldschlager]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#vodka|Vodka]]&lt;br /&gt;
* 1u Gold&lt;br /&gt;
|11:10&lt;br /&gt;
|&amp;lt;!--There is a bottle with this, but I have no idea how to get it aside from admin spawns, so I don&#039;t see the point of adding the image--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_martini.png|center]]&lt;br /&gt;
|{{anchor|vodkamartini}}[[#vodkamartini|Vodka Martini]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_screwdriver.png|center]]&lt;br /&gt;
|{{anchor|screwdriver}}[[#screwdriver|Screwdriver]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_changelingsting.gif|center]]&lt;br /&gt;
|{{anchor|changelingsting}}[[#changelingsting|Changeling Sting]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#screwdriver|Screwdriver]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#lemonjuice|Lemon Juice]]&lt;br /&gt;
|3:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bloodymary.png|center]]&lt;br /&gt;
|{{anchor|bloodymary}}[[#bloodymary|Bloody Mary]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 2u [[#tomatojuice|Tomato Juice]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_longislandicedtea.png|center]]&lt;br /&gt;
|{{anchor|longislandicedtea}}[[#longislandicedtea|Long Island Iced Tea]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u [[#cubalibre|Cuba Libre]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_threemileisland.gif|center]]&lt;br /&gt;
|{{anchor|threemileisland}}[[#threemileisland|Three Mile Island]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#longislandicedtea|Long Island Iced Tea]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
|11:10&lt;br /&gt;
|Uranium can be found in the storage room behind engineering.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_vodkatonic.png|center]]&lt;br /&gt;
|{{anchor|vodkatonic}}[[#vodkatonic|Vodka and Tonic]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#tonicwater|Tonic Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_alliescocktail.png|center]]&lt;br /&gt;
|{{anchor|alliescocktail}}[[#alliescocktail|Allies Cocktail]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#martini|Martini]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_antifreeze.png|center]]&lt;br /&gt;
|{{anchor|antifreeze}}[[#antifreeze|Anti-freeze]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_sbiten.png|center]]&lt;br /&gt;
|{{anchor|sbiten}}[[#sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#vodka|Vodka]]&lt;br /&gt;
* 1u [[Cooking#hotsauce|Capsaicin]]&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_blackrussian.png|center]]&lt;br /&gt;
|{{anchor|blackrussian}}[[#blackrussian|Black Russian]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#vodka|Vodka]]&lt;br /&gt;
* 2u [[#kahlua|Kahlua]]&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_whiterussian.png|center]]&lt;br /&gt;
|{{anchor|whiterussian}}[[#whiterussian|White Russian]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#blackrussian|Black Russian]]&lt;br /&gt;
* 2u [[#cream|Cream]]&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bravebull.png|center]]&lt;br /&gt;
|{{anchor|bravebull}}[[#bravebull|Brave Bull]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#kahlua|Kahlua]]&lt;br /&gt;
* 2u [[#tequilla|Tequilla]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_b52.png|center]]&lt;br /&gt;
|{{anchor|b52}}[[#b52|B-52]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#kahlua|Kahlua]]&lt;br /&gt;
* 1u [[#irishcream|Irish Cream]]&lt;br /&gt;
* 1u [[#cognac|Cognac]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_devilskiss.png|center]]&lt;br /&gt;
|{{anchor|devilskiss}}[[#devilskiss|Devil&#039;s Kiss]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#kahlua|Kahlua]]&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u Blood&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_redmead.png|center]]&lt;br /&gt;
|{{anchor|redmead}}[[#redmead|Red Mead]]&lt;br /&gt;
|&lt;br /&gt;
* 1u Blood&lt;br /&gt;
* 1u [[#mead|Mead]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_patron.png|center]]&lt;br /&gt;
|{{anchor|patron}}[[#patron|Patron]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u Silver&lt;br /&gt;
|11:10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_tequillasunrise.png|center]]&lt;br /&gt;
|{{anchor|tequillasunrise}}[[#tequillasunrise|Tequilla Sunrise]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u [[#orangejuice|Orange Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_margarita.png|center]]&lt;br /&gt;
|{{anchor|margarita}}[[#margarita|Margarita]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#tequilla|Tequilla]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_gintonic.png|center]]&lt;br /&gt;
|{{anchor|ginandtonic}}[[#ginandtonic|Gin and Tonic]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#tonicwater|Tonic Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_martini.png|center]]&lt;br /&gt;
|{{anchor|martini}}[[#martini|Classic Martini]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_ginfizz.png|center]]&lt;br /&gt;
|{{anchor|ginfizz}}[[#ginfizz|Gin Fizz]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#sodawater|Soda Water]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_driestmartini.png|center]]&lt;br /&gt;
|{{anchor|driestmartini}}[[#driestmartini|Driest Martini]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#gin|Gin]]&lt;br /&gt;
* 1u [[#nothing|Nothing]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_whiskeycola.png|center]]&lt;br /&gt;
|{{anchor|whiskeycola}}[[#whiskeycola|Whiskey Cola]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#spacecola|Space Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_irishcream.png|center]]&lt;br /&gt;
|{{anchor|irishcream}}[[#irishcream|Irish Cream]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_irishcoffee.png|center]]&lt;br /&gt;
|{{anchor|irishcoffee}}[[#irishcoffee|Irish Coffee]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#irishcream|Irish Cream]]&lt;br /&gt;
* 1u [[#coffee|Coffee]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_irishcarbomb.png|center]]&lt;br /&gt;
|{{anchor|irishcarbomb}}[[#irishcarbomb|Irish Car Bomb]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#irishcream|Irish Cream]]&lt;br /&gt;
* 1u [[#ale|Ale]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_whiskeysoda.png|center]]&lt;br /&gt;
|{{anchor|whiskeysoda}}[[#whiskeysoda|Whiskey Soda]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#sodawater|Soda Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_aloe.png|center]]&lt;br /&gt;
|{{anchor|aloe}}[[#aloe|Aloe]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#watermelonjuice|Watermelon Juice]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
|3:2&lt;br /&gt;
|Whiskey should be added AFTER the other ingredients, otherwise you&#039;ll make [[#irishcream|irish cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_andalusia.png|center]]&lt;br /&gt;
|{{anchor|andalusia}}[[#andalusia|Andalusia]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#lemonjuice|Lemon Juice]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_erikasurprise.png|center]]&lt;br /&gt;
|{{anchor|erikasurprise}}[[#erikasurprise|Erika Surprise]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#ale|Ale]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#bananajuice|Banana]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_manhattan.png|center]]&lt;br /&gt;
|{{anchor|manhattan}}[[#manhattan|Manhattan]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#whiskey|Whiskey]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_manhattanproject.gif|center]]&lt;br /&gt;
|{{anchor|manhattanproject}}[[#manhattanproject|Manhattan Project]]&lt;br /&gt;
|&lt;br /&gt;
* 10u [[#manhattan|Manhattan]]&lt;br /&gt;
* 1u Uranium&lt;br /&gt;
|11:10&lt;br /&gt;
|Uranium can be found in the storage room behind engineering.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_cubalibre.png|center]]&lt;br /&gt;
|{{anchor|cubalibre}}[[#cubalibre|Cuba Libre]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#spacecola|Cola]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_toxinsspecial.gif|center]]&lt;br /&gt;
|{{anchor|phoronspecial}}[[#phoronspecial|Toxins Special]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
* 2u Phoron&lt;br /&gt;
|5:5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bahamamama.png|center]]&lt;br /&gt;
|{{anchor|bahamamama}}[[#bahamamama|Bahama Mama]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#rum|Rum]]&lt;br /&gt;
* 2u [[#orangejuice|Orange Juice]]&lt;br /&gt;
* 1u [[#limejuice|Lime Juice]]&lt;br /&gt;
* 1u [[#ice|Ice]]&lt;br /&gt;
|6:6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_demonsblood.gif|center]]&lt;br /&gt;
|{{anchor|demonsblood}}[[#demonsblood|Demons Blood]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#spacemountainwind|Space Mountain Wind]]&lt;br /&gt;
* 1u [[#drgibb|Dr. Gibb]]&lt;br /&gt;
* 1u Blood&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_booger.png|center]]&lt;br /&gt;
|{{anchor|booger}}[[#booger|Booger]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#watermelonjuice|Watermelon Juice]]&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#bananajuice|Banana]]&lt;br /&gt;
|4:4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_grog.png|center]]&lt;br /&gt;
|{{anchor|grog}}[[#grog|Grog]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#rum|Rum]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
|2:2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_glassbrown.png|center]]&lt;br /&gt;
|{{anchor|barefoot}}[[#barefoot|Barefoot]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#vermouth|Vermouth]]&lt;br /&gt;
* 1u [[#berryjuice|Berry Juice]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_bananahonk.png|center]]&lt;br /&gt;
|{{anchor|bananahonk}}[[#bananahonk|Banana Honk]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#bananajuice|Banana]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drinks_silencer.png|center]]&lt;br /&gt;
|{{anchor|silencer}}[[#silencer|Silencer]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cream|Cream]]&lt;br /&gt;
* 1u [[#nothing|Nothing]]&lt;br /&gt;
* 1u [[Cooking#sugar|Sugar]]&lt;br /&gt;
|3:3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Mess Sergeant]]&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Quartermaster&amp;diff=17518</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Quartermaster&amp;diff=17518"/>
		<updated>2020-11-04T02:50:30Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MISC&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img = RO.png&lt;br /&gt;
|jobtitle = Requisitions Officer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Lieutenant Commander&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|unlock = Ten hours as a [[Cargo Technician]].&lt;br /&gt;
|duties = Equip and supply the marines with everything they need for the operation.&lt;br /&gt;
|guides = [[Requisitions|Requisitions Overview and Supply Crates]]&lt;br /&gt;
|description = Your job is to dispense supplies to the marines, including weapon attachments.&amp;lt;br&amp;gt;&lt;br /&gt;
Your cargo techs can help you out, but you have final say in your department. Make sure they&#039;re not goofing off.&amp;lt;br&amp;gt;&lt;br /&gt;
While you may request paperwork for supplies, do not go out of your way to screw with marines, unless you want to get deposed.&amp;lt;br&amp;gt;&lt;br /&gt;
A happy ship is a well-functioning ship.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wanna introduce you to a personal friend of mine. It is an [[Marine Equipment#M41A Mk1 Pulse Rifle|M41A Pulse Rifle]]. Ten millimeter, with over-and-under thirty millimeter [[Marine Equipment#Underslung Grenade Launcher|pump action grenade launcher]].&#039;&#039;&amp;quot; ―Cpl. Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
As the &#039;&#039;&#039;Requisitions Officer&#039;&#039;&#039;, your task is &#039;&#039;&#039;to run the Almayer&#039;s Cargo Bay&#039;&#039;&#039;. You&#039;ll be issuing attachments to [[Marines]], ordering crates full of [[Marine Equipment|weapons, ammo, and supplies]], and coordinating supply lines. You have direct authority over the &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; who help take pressure off you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Preparing the Cargo Area =&lt;br /&gt;
The first ten to twenty minutes of the round will be among your most hectic. You&#039;ll have a few moments of reprieve at the start of the shift until all the Marines come rushing down to get attachments. Fortunately, most Marines will be polite and wait in line, but you&#039;ll need to remain steadfast. The Military Police will frequently make their presence known.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif|right]]&lt;br /&gt;
Before the Marines come rushing down, you should quickly sort out the Cargo area. Here&#039;s a list of what could be accomplished before the Marines start to show up. Remember to delegate tasks to Cargo Technicians:&lt;br /&gt;
* Take the clipboard and RO stamp for your pockets.&lt;br /&gt;
* Move the most requested items to be easily accessible to the cargo techs handing them out. These include, but are not limited to, grenade boxes, webbings, rifle AP ammo magazines, flechette ammo boxes and machetes. You can dispense them, drop them on the ground and use a crate to move them faster.&lt;br /&gt;
* Order a few crates for whichever squad ends up with FOB duty.It tends to mean metal and plasteel, sandbags too if you aren&#039;t deploying on a space station. Additionally a large rifle AP Mag box for the marines to resupply at if you can afford it.&lt;br /&gt;
* Turn on each squad comms and ask them directly if they are in need of anything. Several specs benefit from extra ammo and some engineers from building materials or claymores.&lt;br /&gt;
* Empty and prepare the crates in the cargo back room to either serve as containers for the future drops or as extra points for the elevator.&lt;br /&gt;
* Fill the auto-lathe with metal and glass.&lt;br /&gt;
&lt;br /&gt;
= The Caterpillar P-5000 Work Loader: A Weapon To Surpass Metal Gear =&lt;br /&gt;
&lt;br /&gt;
The Caterpillar P-5000 Work Loader (Or simply, Power Loader) can carry up to two cargo objects in its clamps. It includes Dropship parts, Fuel Tanks, and Crates. The exoskeleton allows a user to transport crates around cargo, and to the hanger bay, faster than dragging it, depending on their skill, of course.&lt;br /&gt;
&lt;br /&gt;
= Early Round Rush (AKA Attachment Hell) =&lt;br /&gt;
Within a few minutes, the first Marines will be lining up for attachments. Here are a few ground rules:&lt;br /&gt;
* Be nice and professional, but you&#039;re within your right to refuse service to any Marine for whatever reason. Keep in mind that all &#039;&#039;&#039;[[Rank#Combat_and_Operations|command officers]]&#039;&#039;&#039; can override your orders. Don&#039;t take shit from a grumpy Marine, but do try and issue attachments whenever possible.&lt;br /&gt;
* As fads come and go, marines may start requesting more of certain kinds of attachments over others. Try to impose logical limits to ensure proper distribution without hampering the effectiveness of the intended load-outs. Don&#039;t be shy to ask the marines what combo they are doing. You may even learn from it, or end up offering valuable advice.&lt;br /&gt;
* Typically you should issue up to two armor-piercing magazines (they can refill them if you send ammo boxes), and around two grenades (which is how much a single UGL will hold), per marine upon request. Do not take this as a hard rule, however.&lt;br /&gt;
* Take orders for the ASRS console but remember that you don&#039;t have infinite points. You will dry pretty fast if you accept every Heavy Pulse Rifle request, for example. Welcome to scarcity.&lt;br /&gt;
&lt;br /&gt;
= Interwar Period: Supply Drops, Restocking, and Miscellaneous Orders =&lt;br /&gt;
&lt;br /&gt;
You made it through the initial rush. Now what? Here are some tips and the primary functions of the requisition office:&lt;br /&gt;
* Remember to stamp all supply manifests and place them on the elevator for extra points.&lt;br /&gt;
* Label crates and equipment you wish to serve for a specific purpose or to reach a specified target, such as a particular squad that ordered it.&lt;br /&gt;
* Use the Power Loader to collect up to two nearby spare crates for sending back on the elevator. There are some crates around the Almayer, and the marines may scavenge more from the AO, sending them up through the dropships.&lt;br /&gt;
* Fill and label backpacks with food (from the squad canteens), flares and ammo for future drops.&lt;br /&gt;
* Dispense rifles and shotguns and add appropriate attachments to them, leaving them on display. It both shows what you have available and allows you to recommend useful combinations.&lt;br /&gt;
* Turn on squad comms to know what is going on in the AO and better foresee their needs. Knowing the position of each squad may allow you to send a single package for more than one.&lt;br /&gt;
* Things may go rather quiet for Requisitions during some operations, especially for Cargo Techs who have much fewer radio channels. Consider asking permission from the commanding officer to hand out a Command Headset to the Cats if they prove themselves helpful, willing and unlikely to abuse it.&lt;br /&gt;
&lt;br /&gt;
== Organize Drops ==&lt;br /&gt;
Supplies can be dropped directly to the Marines. Here is the process:&lt;br /&gt;
# The Squad Leader communicates to the Staff Officer and Requisitions Officer about a supply drop.&lt;br /&gt;
# The Squad Leader use the tactical binoculars to find the coordinates on the planet in an outdoor area.&lt;br /&gt;
# The RO puts a metal crate (not a coffin or body bag, etc.) on the appropriate drop pad west of the supply elevator (Alpha, Bravo, Charlie, Delta).&lt;br /&gt;
# The RO communicates to the SO that the drop is on the pad. Ensure that the crate is CLOSED for the contents of the crate to stay in it.&lt;br /&gt;
# The SO pushes the button to drop the crate to the surface.&lt;br /&gt;
# The RO has an &amp;quot;E&amp;quot; pad, which works similar to other launching pads, but the RO needs to introduce the coordenates himself. This is quite useful for when Command is busy and not listening to your requests to launch a specific squad pad, or if you want to send more than 1 crate to a squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of the time Squad Leaders will ask for specific items. Irrespective, listed below here are good examples of what might go in a supply drop crate even if a Squad Leaders requests a particular item:&lt;br /&gt;
&lt;br /&gt;
* M41A Standard/AP Ammo Box.&lt;br /&gt;
* Bags full of M41A Magazines, M39 SMG Magazines or Shotgun Boxes&lt;br /&gt;
* Bags full of light sources like flashlights and flares&lt;br /&gt;
* MREs or bags full of food. Avoid sending tofu unless you are punishing the squad.&lt;br /&gt;
* Several stacks of Metal, Plasteel and/or Sandbags&lt;br /&gt;
* Anything special you&#039;ve ordered or been requested like claymores, grenades, special ammo or gear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try and always have at least one supply crate ready to go. At the very least, make sure there&#039;s an empty crate prepared to throw stuff into it.&lt;br /&gt;
&lt;br /&gt;
== Gather Supplies from the Almayer ==&lt;br /&gt;
The majority of the supplies you&#039;ll be preparing and sending are already on board the Almayer. Most of what the Requisitions office does is gather supplies from vendors; put them in backpacks, crates, body bags, or cardboard boxes; and drag them to the dropships for the Marines to take down and use. &#039;&#039;&#039;Always use the labeler to mark boxes, backpacks, bags, etc. with items inside.&#039;&#039;&#039; Here are common sources for supplies: &lt;br /&gt;
&lt;br /&gt;
* The vendors in cargo.&lt;br /&gt;
* The vendors in the canteens.&lt;br /&gt;
* The vendors in the prep rooms (you&#039;ll need to ask someone for access as you lack it).&lt;br /&gt;
* Anything you can deconstruct and salvage for scraps (you&#039;ll require either the CE, or aCO&#039;s permission or stealth).&lt;br /&gt;
* Anything you can chuck into the auto-lathe to turn into metal (weapons and useless attachments are prime targets).&lt;br /&gt;
&lt;br /&gt;
A prudent RO can build up a stockpile of cargo points by avoiding unnecessary, wasteful orders. It may help to have a decent pool of points on hand for when you need a particular crate or to binge purchase a lot of supplies. But don&#039;t take this as a hard rule, as often hoarding points will mean failing to deliver vital supplies. Find a proper balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Crates ==&lt;br /&gt;
Metal and Plasteel will be amongst the most popular items requested. Metal starts off relatively cheap, but it tends to end up matching the plasteel cost in a medium-to-long operation, due to price scaling if you are supplying as much as you requested. One way to lessen this effect is to mix a few sandbags, much less requested, into every order. Specially at the first moments of the operation, when most squads have a little breathing time to fill them in, or to those on FOB duty.&lt;br /&gt;
&lt;br /&gt;
Sometimes a munition crate for the mortar will be ordered. The weapon alone costs 100 points but thankfully one of the squad engineers may take one from their own vendor, and each ammo crate will tax you by 60 points, giving the device no more than 8 or 6 lethal shells to fire. Prepare for some points to be drain should they request more, and make sure command knows and provides the mortar operators with command headsets for proper coordination.&lt;br /&gt;
&lt;br /&gt;
Besides the engineers, your most demanding customers, you&#039;ll be the only source of extra ammo for the specialists. Expect to get requests from them even at the very start of the operation, especially from scouts, snipers, and demolitionists. Due to the high efficiency of their weapons, this is a right kind of request to prioritize.&lt;br /&gt;
&lt;br /&gt;
Another rival for points consumption is the vehicle crew, an expensive investment with the potential of yielding very lethal results. A tank or APC that has run out of ammo will have a hard time being useful. The vehicle crew have access to requisitions! Better keep them fed and satisfied, lest they make a ruckus. Make sure their vehicle is secure and able to be repaired before dropping a hundred points to buy ammunition, because there&#039;s no refunds and it&#039;s not uncommon for vehicle crewmen to ask for something before they&#039;ve made it somewhere safe, then subsequently lose their vehicle.&lt;br /&gt;
&lt;br /&gt;
The marines will often request food, basic standard ammo, flares and even sometimes medications. In general, you won&#039;t want to waste points on these, as you can get them for free on the Almayer.&lt;br /&gt;
&lt;br /&gt;
== What Are The Best Crates? ==&lt;br /&gt;
The best crates are normally up to the given situation at hand. Here are the commonly ordered crates depending on which person needs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Engineers&#039;&#039;&#039;&lt;br /&gt;
* [[Requisitions#Claymore mines crate (x8)|Claymore mines crate (x8)]]&lt;br /&gt;
* [[Requisitions#M402 Mortar Ammo Crate|M402 Mortar Ammo Crate]]&lt;br /&gt;
* [[Requisitions#Empty sandbags crate (x50)|Empty sandbags crate (x50)]]&lt;br /&gt;
* [[Requisitions#Metal sheets (x50)|Metal sheets (x50)]]&lt;br /&gt;
* [[Requisitions#Plasteel sheets (x30)|Plasteel sheets (x30)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Specialists&#039;&#039;&#039;&lt;br /&gt;
* Respective ammo for their specialized weapon (Ie. [[Requisitions#M42A sniper incendiary magazines crate (x6)|sniper incendiary magazines]] for the M42A Scoped Rifle, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Marines:&#039;&#039;&#039;&lt;br /&gt;
* [[Requisitions#Magazine Box (10 x M41A Ap Mags)|Magazine Box (10 x M41A Ap Mags)]]&lt;br /&gt;
* [[Requisitions#M41AE2 HPR crate (HPR x1, HPR ammo box x1)|M41AE2 HPR crate (HPR x1, HPR ammo box x1)]]&lt;br /&gt;
* [[Requisitions#Large M41A ammo box crate (x400 rounds)|Large M41A ammo box crate (x400 rounds)]]&lt;br /&gt;
* [[Requisitions#M40 HEDP high explosive grenade box crate (x25)|M40 HEDP high explosive grenade box crate (x25)]] (Check if you have already ran out of grenade boxes from your vendor first, as you start with many and this is expensive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle Crewmen&#039;&#039;&#039;&lt;br /&gt;
* Ideally, you should order the ammunition for the weapons the vehicle crewmen have vended from their vendors. One crate of each should be sufficient until they&#039;ve acquire better hardware from [[Defcon|DEFCON 2]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are too many other crates that may be useful to be listed appropriately. You&#039;ll have to judge on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
== Recovering Items ==&lt;br /&gt;
Use the command channel to ask the Squad Leaders to recover useful items. For example, Marines should return all empty metal crates. Other items from the colony/station might also prove useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do Your Paperwork! ==&lt;br /&gt;
There are two essential types of paperwork in Requisitions. First, any supply requests will generate a paper request. Stamp this APPROVED or DENIED and, regardless, snap it to the clipboard. Second, all crates arriving with the elevator will come with a paper supply manifest. This manifest should be stamped APPROVED and placed on the elevator. These stamped manifests may have to go inside an empty crate. Requisitions will receive more points for following proper paperwork procedure.&lt;br /&gt;
&lt;br /&gt;
= Hail Cargonia! Defending Cargo =&lt;br /&gt;
So the operation was a bust and Aliens are on their way up to the Almayer?  If you&#039;ve been doing well throughout the round, you&#039;ll be in a unique position. Cargo has access to a wide range of items and may be a very tough nut to crack.&lt;br /&gt;
&lt;br /&gt;
There are generally two ways forward when it comes to defending the Almayer. You can either try to fortify Cargo on your own, or bug out and seek the safety of a larger group of Marines. Here are possibilities for impeding the Aliens from coming straight up at your doorstep:&lt;br /&gt;
* At the very least, weld the doors allowing exit from Cargo.&lt;br /&gt;
* Weld all vents IF you&#039;re aware of the Aliens crawling through them. &lt;br /&gt;
* Build a sentry or tell the engineers to build a machinegun emplacement near the doors to protect it.&lt;br /&gt;
* Ask an engineer to build obstacles in front of the exits from Cargo and the hallways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== We&#039;re bugging out, now! ==&lt;br /&gt;
If the command staff has called for an evacuation, your plans should emphasize moving critical supplies to the escape hallways or the designated holdout area command has given (usually either briefing, CIC or the tank bay). Quickly order supplies such as a lot of metal, plasteel, ammo boxes, perhaps a sentry if you have points to spare. Help set up a lengthy defense to cover the escape hallway and connecting corridors.&lt;br /&gt;
&lt;br /&gt;
The general goal of an evacuation defense is NOT to defend the cargo bay but to merely hold the Aliens back for as long as possible. The goal is to force the Aliens to attack through heavily fortified areas. With luck, the rest of the crew will do an excellent job of killing the aliens.&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:RO_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Further Reading =&lt;br /&gt;
&lt;br /&gt;
[http://cm-ss13.com/viewtopic.php?f=135&amp;amp;t=8799 Cargo tips, and what YOU can do to help cargo out]&lt;br /&gt;
&lt;br /&gt;
[http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=7551 Lacy Scraps Super Duper Guide to Requisitions] (Outdated)&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=17513</id>
		<title>Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=17513"/>
		<updated>2020-10-29T23:46:51Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Oppressor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Praetorian.png&lt;br /&gt;
|castetitle = Praetorian&lt;br /&gt;
|evolves_from = [[Warrior]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Depends heavily on the strain you choose. Front-line all-rounder combat is your main purpose.&lt;br /&gt;
|guides = [[Pheromones|Guide to Pheromones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Playing a Praetorian=&lt;br /&gt;
&lt;br /&gt;
What a Praetorian does in combat is heavily dependent on the strain that you choose, though all strains are for front-line combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Praetorian&#039;&#039;&#039; - A good all-round combatant with potent spit, the powerful Acid Ball for an area-of-effect attack, and good melee damage. Your acid line spray makes for good cover for a retreat, as it stuns and knocks down anyone who walks into it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanguard&#039;&#039;&#039; - You lead the charge, get in and out, and deal heavy burst damage. Use your dash to position yourself behind a small group of marines, then fling one away with your Cleave ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dancer&#039;&#039;&#039; - The fastest and best damage dealer, you trade most of your tankiness for extreme speed and high single-target damage. Tag an enemy with one melee attack before using your abilities to deal extra damage to them. Use Dodge to escape from large groups trying to body block you, or charge in, get one solid hit, and get out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oppressor&#039;&#039;&#039; - Use your plethora of crowd control abilities to disrupt organize groups of marines and allow faster aliens to deal damage to them. Your abilities work best against groups, though they can be effective in 1 on 1 combat. Trapper Boilers, Ravagers, and Warriors are your best friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039; - Play more like a Super Drone with your pheromones, powerful heals and shields, and your ability to remove stuns from other aliens. Never fight alone, as you can keep well over half a dozen aliens fighting at full capacity with your presence alone. Spit at marines from around corners to keep them low enough for other aliens to finish off, and switch your pheromones around as needed. Warden Praetorian does make for a potent front-line combatant when facing marines without enough burst damage to stop your self-heal. Remember to slash and spit often to keep your internal HP pool full. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protect your sisters and the Queen, or lead them on the warpath at her command. When the Queen herself emerges to fight for the Hive, be by her side at all times—especially as a warden.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Corrosive_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Corrosive_Acid_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
!Corrosive Acid&lt;br /&gt;
|{{Ability_Passive_Corrosive_Acid_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dash.png]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|{{Ability_Dash_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Acid_Ball.png]]&amp;lt;br&amp;gt;Acid Ball&lt;br /&gt;
|{{Ability_Acid_Ball_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Spray_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Spray_Acid_Praetorian_Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Vanguard&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Dancer&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Oppressor&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Warden&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Vanguard======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Warleader&lt;br /&gt;
|{{Ability_Warleader_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pierce.png]]&amp;lt;br&amp;gt;Pierce&lt;br /&gt;
|Stab through your enemies with your tail against tall hosts with a 3 tile range. If you hit two people with your pierce, your shield is instantly recharged. This ability does a slight extra damage than normal slash.&lt;br /&gt;
&lt;br /&gt;
Costs 20 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dash.png]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Charge through enemies with a range of 4 tiles. Upon stopping, activate again to do an AoE slash in a 3x3 tile range, otherwise the ability will activate automatically after a 3 second delay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleave.png]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|Root: Immobilises your target for 1 to 2.5 seconds in the ground, making them a sitting duck.&lt;br /&gt;
Fling: Flings your target away from you, sending them flying backwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 0 Plasma, cooldown: 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Cleave.gif]]&amp;lt;br&amp;gt;Toggle Cleave Ability&lt;br /&gt;
|{{Ability_Toggle_Cleave_Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Dancer======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Finesse&lt;br /&gt;
|{{Ability_Finesse_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_stab.png]]&amp;lt;br&amp;gt;Impale&lt;br /&gt;
|Impale a marine next to you with your tail for moderate damage. If they have been tagged, impale them twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 100 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dance.png]]&amp;lt;br&amp;gt;Dodge&lt;br /&gt;
|Gain a speed boost and pass through hostile opponents with ease for 5 seconds. Slashing cancels this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 100 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_Trip.png]]&amp;lt;br&amp;gt;Tail Trip&lt;br /&gt;
|Target a marine within two tiles of you apply a daze to them and trip them. If they are tagged, knock them down instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Oppressor======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Smackdown&lt;br /&gt;
|{{Ability_Smackdown_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;Stomp&lt;br /&gt;
|Channel a stomp that will pull everyone hit towards you and slow them. Does not work over cades. It has a range of 6 tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Punch.png]]&amp;lt;br&amp;gt;Dislocate&lt;br /&gt;
|A powerful punch, similar to the warrior&#039;s punch. Deals 20 armor piercing damage, 40 if your enemy is slowed. Will also root slowed targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_Lash.png]]&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
|Knock marines back in a 2x3 area in front of you and slow them. Take note that this ability has no wind up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Warden ======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bulwark&lt;br /&gt;
|{{Ability_Bulwark_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit_pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|{{Ability_Pheromones_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&amp;lt;br&amp;gt;Spray Acid&lt;br /&gt;
|{{Ability_Spray_Acid_Praetorian_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Transfer_Health_Drone.png]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|{{Ability_Protect_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Protection.gif]]&amp;lt;br&amp;gt;Toggle Protection Type&lt;br /&gt;
|{{Ability_Toggle_Protection_Description}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pheromones=&lt;br /&gt;
[[Pheromones]] scale based on what caste and upgrade tier is emitting them, aka an Elder Drone emitting pheromones will have a stronger pheromone effect then a Young Drone emitting them and as such the strongest will be used instead. If an Alien is injured, use recovery. Also use recovery to keep the pressure up if there&#039;s a skirmish. If there&#039;s a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. &#039;&#039;&#039;Note that same type pheromones do not stack but varied ones do.&#039;&#039;&#039; e.g. Recovery and Warding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Take note that only Warden Strain Praetorians may emit Pheromones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; width=150|Pheromone:&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recovery_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&lt;br /&gt;
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Aliens.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warding_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Warding&#039;&#039;&#039;&lt;br /&gt;
|Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Aliens. Additionally provides a small health boost to critically wounded aliens. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frenzy_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Increases movement speed and damage from slashes. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=17512</id>
		<title>Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=17512"/>
		<updated>2020-10-29T23:43:34Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Oppressor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Praetorian.png&lt;br /&gt;
|castetitle = Praetorian&lt;br /&gt;
|evolves_from = [[Warrior]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Depends heavily on the strain you choose. Front-line all-rounder combat is your main purpose.&lt;br /&gt;
|guides = [[Pheromones|Guide to Pheromones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Playing a Praetorian=&lt;br /&gt;
&lt;br /&gt;
What a Praetorian does in combat is heavily dependent on the strain that you choose, though all strains are for front-line combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Praetorian&#039;&#039;&#039; - A good all-round combatant with potent spit, the powerful Acid Ball for an area-of-effect attack, and good melee damage. Your acid line spray makes for good cover for a retreat, as it stuns and knocks down anyone who walks into it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanguard&#039;&#039;&#039; - You lead the charge, get in and out, and deal heavy burst damage. Use your dash to position yourself behind a small group of marines, then fling one away with your Cleave ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dancer&#039;&#039;&#039; - The fastest and best damage dealer, you trade most of your tankiness for extreme speed and high single-target damage. Tag an enemy with one melee attack before using your abilities to deal extra damage to them. Use Dodge to escape from large groups trying to body block you, or charge in, get one solid hit, and get out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oppressor&#039;&#039;&#039; - Use your plethora of crowd control abilities to disrupt organize groups of marines and allow faster aliens to deal damage to them. Your abilities work best against groups, though they can be effective in 1 on 1 combat. Trapper Boilers, Ravagers, and Warriors are your best friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039; - Play more like a Super Drone with your pheromones, powerful heals and shields, and your ability to remove stuns from other aliens. Never fight alone, as you can keep well over half a dozen aliens fighting at full capacity with your presence alone. Spit at marines from around corners to keep them low enough for other aliens to finish off, and switch your pheromones around as needed. Warden Praetorian does make for a potent front-line combatant when facing marines without enough burst damage to stop your self-heal. Remember to slash and spit often to keep your internal HP pool full. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protect your sisters and the Queen, or lead them on the warpath at her command. When the Queen herself emerges to fight for the Hive, be by her side at all times—especially as a warden.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Corrosive_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Corrosive_Acid_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
!Corrosive Acid&lt;br /&gt;
|{{Ability_Passive_Corrosive_Acid_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dash.png]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|{{Ability_Dash_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Acid_Ball.png]]&amp;lt;br&amp;gt;Acid Ball&lt;br /&gt;
|{{Ability_Acid_Ball_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Spray_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Spray_Acid_Praetorian_Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Vanguard&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Dancer&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Oppressor&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Warden&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Vanguard======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Warleader&lt;br /&gt;
|{{Ability_Warleader_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pierce.png]]&amp;lt;br&amp;gt;Pierce&lt;br /&gt;
|Stab through your enemies with your tail against tall hosts with a 3 tile range. If you hit two people with your pierce, your shield is instantly recharged. This ability does a slight extra damage than normal slash.&lt;br /&gt;
&lt;br /&gt;
Costs 20 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dash.png]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Charge through enemies with a range of 4 tiles. Upon stopping, activate again to do an AoE slash in a 3x3 tile range, otherwise the ability will activate automatically after a 3 second delay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleave.png]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|Root: Immobilises your target for 1 to 2.5 seconds in the ground, making them a sitting duck.&lt;br /&gt;
Fling: Flings your target away from you, sending them flying backwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 0 Plasma, cooldown: 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Cleave.gif]]&amp;lt;br&amp;gt;Toggle Cleave Ability&lt;br /&gt;
|{{Ability_Toggle_Cleave_Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Dancer======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Finesse&lt;br /&gt;
|{{Ability_Finesse_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_stab.png]]&amp;lt;br&amp;gt;Impale&lt;br /&gt;
|Impale a marine next to you with your tail for moderate damage. If they have been tagged, impale them twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 100 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dance.png]]&amp;lt;br&amp;gt;Dodge&lt;br /&gt;
|Gain a speed boost and pass through hostile opponents with ease for 5 seconds. Slashing cancels this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 100 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_Trip.png]]&amp;lt;br&amp;gt;Tail Trip&lt;br /&gt;
|Target a marine within two tiles of you apply a daze to them and trip them. If they are tagged, knock them down instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Oppressor======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Smackdown&lt;br /&gt;
|{{Ability_Smackdown_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;Stomp&lt;br /&gt;
|Channel a stomp that will pull everyone hit towards you. Does not work over cades. It has a range of 6 tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Punch.png]]&amp;lt;br&amp;gt;Dislocate&lt;br /&gt;
|A powerful punch, similar to the warrior&#039;s punch. Deals more damage to prone targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_Lash.png]]&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
|Knock marines back in a 2x3 area in front of you after a short windup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Warden ======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bulwark&lt;br /&gt;
|{{Ability_Bulwark_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit_pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|{{Ability_Pheromones_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&amp;lt;br&amp;gt;Spray Acid&lt;br /&gt;
|{{Ability_Spray_Acid_Praetorian_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Transfer_Health_Drone.png]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|{{Ability_Protect_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Protection.gif]]&amp;lt;br&amp;gt;Toggle Protection Type&lt;br /&gt;
|{{Ability_Toggle_Protection_Description}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pheromones=&lt;br /&gt;
[[Pheromones]] scale based on what caste and upgrade tier is emitting them, aka an Elder Drone emitting pheromones will have a stronger pheromone effect then a Young Drone emitting them and as such the strongest will be used instead. If an Alien is injured, use recovery. Also use recovery to keep the pressure up if there&#039;s a skirmish. If there&#039;s a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. &#039;&#039;&#039;Note that same type pheromones do not stack but varied ones do.&#039;&#039;&#039; e.g. Recovery and Warding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Take note that only Warden Strain Praetorians may emit Pheromones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; width=150|Pheromone:&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recovery_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&lt;br /&gt;
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Aliens.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warding_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Warding&#039;&#039;&#039;&lt;br /&gt;
|Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Aliens. Additionally provides a small health boost to critically wounded aliens. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frenzy_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Increases movement speed and damage from slashes. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=17511</id>
		<title>Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=17511"/>
		<updated>2020-10-29T23:42:52Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Oppressor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Praetorian.png&lt;br /&gt;
|castetitle = Praetorian&lt;br /&gt;
|evolves_from = [[Warrior]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Depends heavily on the strain you choose. Front-line all-rounder combat is your main purpose.&lt;br /&gt;
|guides = [[Pheromones|Guide to Pheromones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Playing a Praetorian=&lt;br /&gt;
&lt;br /&gt;
What a Praetorian does in combat is heavily dependent on the strain that you choose, though all strains are for front-line combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Praetorian&#039;&#039;&#039; - A good all-round combatant with potent spit, the powerful Acid Ball for an area-of-effect attack, and good melee damage. Your acid line spray makes for good cover for a retreat, as it stuns and knocks down anyone who walks into it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanguard&#039;&#039;&#039; - You lead the charge, get in and out, and deal heavy burst damage. Use your dash to position yourself behind a small group of marines, then fling one away with your Cleave ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dancer&#039;&#039;&#039; - The fastest and best damage dealer, you trade most of your tankiness for extreme speed and high single-target damage. Tag an enemy with one melee attack before using your abilities to deal extra damage to them. Use Dodge to escape from large groups trying to body block you, or charge in, get one solid hit, and get out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oppressor&#039;&#039;&#039; - Use your plethora of crowd control abilities to disrupt organize groups of marines and allow faster aliens to deal damage to them. Your abilities work best against groups, though they can be effective in 1 on 1 combat. Trapper Boilers, Ravagers, and Warriors are your best friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039; - Play more like a Super Drone with your pheromones, powerful heals and shields, and your ability to remove stuns from other aliens. Never fight alone, as you can keep well over half a dozen aliens fighting at full capacity with your presence alone. Spit at marines from around corners to keep them low enough for other aliens to finish off, and switch your pheromones around as needed. Warden Praetorian does make for a potent front-line combatant when facing marines without enough burst damage to stop your self-heal. Remember to slash and spit often to keep your internal HP pool full. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protect your sisters and the Queen, or lead them on the warpath at her command. When the Queen herself emerges to fight for the Hive, be by her side at all times—especially as a warden.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Corrosive_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Corrosive_Acid_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
!Corrosive Acid&lt;br /&gt;
|{{Ability_Passive_Corrosive_Acid_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dash.png]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|{{Ability_Dash_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Acid_Ball.png]]&amp;lt;br&amp;gt;Acid Ball&lt;br /&gt;
|{{Ability_Acid_Ball_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Spray_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Spray_Acid_Praetorian_Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Vanguard&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Dancer&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Oppressor&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Warden&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Vanguard======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Warleader&lt;br /&gt;
|{{Ability_Warleader_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pierce.png]]&amp;lt;br&amp;gt;Pierce&lt;br /&gt;
|Stab through your enemies with your tail against tall hosts with a 3 tile range. If you hit two people with your pierce, your shield is instantly recharged. This ability does a slight extra damage than normal slash.&lt;br /&gt;
&lt;br /&gt;
Costs 20 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dash.png]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Charge through enemies with a range of 4 tiles. Upon stopping, activate again to do an AoE slash in a 3x3 tile range, otherwise the ability will activate automatically after a 3 second delay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleave.png]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|Root: Immobilises your target for 1 to 2.5 seconds in the ground, making them a sitting duck.&lt;br /&gt;
Fling: Flings your target away from you, sending them flying backwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 0 Plasma, cooldown: 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Cleave.gif]]&amp;lt;br&amp;gt;Toggle Cleave Ability&lt;br /&gt;
|{{Ability_Toggle_Cleave_Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Dancer======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Finesse&lt;br /&gt;
|{{Ability_Finesse_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_stab.png]]&amp;lt;br&amp;gt;Impale&lt;br /&gt;
|Impale a marine next to you with your tail for moderate damage. If they have been tagged, impale them twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 100 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dance.png]]&amp;lt;br&amp;gt;Dodge&lt;br /&gt;
|Gain a speed boost and pass through hostile opponents with ease for 5 seconds. Slashing cancels this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 100 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_Trip.png]]&amp;lt;br&amp;gt;Tail Trip&lt;br /&gt;
|Target a marine within two tiles of you apply a daze to them and trip them. If they are tagged, knock them down instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Oppressor======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Smackdown&lt;br /&gt;
|{{Ability_Smackdown_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;Stomp&lt;br /&gt;
|Channel a stomp that will pull everyone hit towards you. Does not work over cades. It has a range of 6 tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crush.png]]&amp;lt;br&amp;gt;Dislocate&lt;br /&gt;
|A powerful punch, similar to the warrior&#039;s punch. Deals more damage to prone targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_Lash.png]]&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
|Knock marines back in a 2x3 area in front of you after a short windup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Warden ======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bulwark&lt;br /&gt;
|{{Ability_Bulwark_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit_pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|{{Ability_Pheromones_Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&amp;lt;br&amp;gt;Spray Acid&lt;br /&gt;
|{{Ability_Spray_Acid_Praetorian_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Transfer_Health_Drone.png]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|{{Ability_Protect_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Protection.gif]]&amp;lt;br&amp;gt;Toggle Protection Type&lt;br /&gt;
|{{Ability_Toggle_Protection_Description}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pheromones=&lt;br /&gt;
[[Pheromones]] scale based on what caste and upgrade tier is emitting them, aka an Elder Drone emitting pheromones will have a stronger pheromone effect then a Young Drone emitting them and as such the strongest will be used instead. If an Alien is injured, use recovery. Also use recovery to keep the pressure up if there&#039;s a skirmish. If there&#039;s a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. &#039;&#039;&#039;Note that same type pheromones do not stack but varied ones do.&#039;&#039;&#039; e.g. Recovery and Warding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Take note that only Warden Strain Praetorians may emit Pheromones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; width=150|Pheromone:&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recovery_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&lt;br /&gt;
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Aliens.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warding_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Warding&#039;&#039;&#039;&lt;br /&gt;
|Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Aliens. Additionally provides a small health boost to critically wounded aliens. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frenzy_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Increases movement speed and damage from slashes. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17230</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17230"/>
		<updated>2020-10-18T23:10:20Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MessSergeant(True).png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one. [https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking]&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
https://wiki.baystation12.net/Guide_to_Food - Bay station&#039;s guide to food! Some of these recipes will be changed/impossible/removed so don&#039;t worry if it doesn&#039;t always work. Most of the ones I have tried worked.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17212</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17212"/>
		<updated>2020-10-17T02:28:58Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MessSergeant(True).png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one. [https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking]&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
https://wiki.baystation12.net/Guide_to_Food - Bay station&#039;s guide to food! Some of these recipes will be changed/impossible/removed so don&#039;t worry if it doesn&#039;t always work. Most of the ones I have tried worked.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17211</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17211"/>
		<updated>2020-10-17T02:28:39Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}} {{Mess Sergeant}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MessSergeant(True).png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one. [https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking]&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
https://wiki.baystation12.net/Guide_to_Food - Bay station&#039;s guide to food! Some of these recipes will be changed/impossible/removed so don&#039;t worry if it doesn&#039;t always work. Most of the ones I have tried worked.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17210</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17210"/>
		<updated>2020-10-17T02:25:31Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MessSergeant(True).png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one. [https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking]&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
https://wiki.baystation12.net/Guide_to_Food - Bay station&#039;s guide to food! Some of these recipes will be changed/impossible/removed so don&#039;t worry if it doesn&#039;t always work. Most of the ones I have tried worked.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:MessSergeant(True).png&amp;diff=17208</id>
		<title>File:MessSergeant(True).png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:MessSergeant(True).png&amp;diff=17208"/>
		<updated>2020-10-17T02:23:59Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17205</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17205"/>
		<updated>2020-10-16T19:12:32Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MaintTech.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one. [https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking]&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
https://wiki.baystation12.net/Guide_to_Food - Bay station&#039;s guide to food! Some of these recipes will be changed/impossible/removed so don&#039;t worry if it doesn&#039;t always work. Most of the ones I have tried worked.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17204</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17204"/>
		<updated>2020-10-16T19:10:56Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Reading and Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MaintTech.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;br /&gt;
https://wiki.baystation12.net/Guide_to_Food - Bay station&#039;s guide to food! Some of these recipes will be changed/impossible/removed so don&#039;t worry if it doesn&#039;t always work. Most of the ones I have tried worked.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17203</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17203"/>
		<updated>2020-10-16T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Reading and Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MaintTech.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
https://cm-ss13.com/forums/showthread.php?6432-Luis-s-guide-to-cooking-101 Luis&#039;s guide to cooking! Read it!&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17202</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17202"/>
		<updated>2020-10-16T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Hydroponics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MaintTech.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! Don&#039;t worry about the research aspect of hydroponics in this guide.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
&#039;&#039;There are no current guides or discussions for Mess Sergeant at the moment. Why don&#039;t you make one?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17201</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17201"/>
		<updated>2020-10-16T19:07:37Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Hydroponics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MaintTech.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
The Company has provided The USS Almayer&#039;s research wing and &#039;&#039;&#039;mess sergeant&#039;&#039;&#039; with a hydroponics area. Here, you can grow plants. In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum! &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Machine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicstray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics tray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised tray to grow plants in. You may right-click the tray and select &#039;&#039;&#039;Flush Tray&#039;&#039;&#039; to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:&lt;br /&gt;
*&#039;&#039;&#039;Green:&#039;&#039;&#039; Plant is ready to be harvested.&lt;br /&gt;
*&#039;&#039;&#039;Red:&#039;&#039;&#039; Plant is unhealthy, old-aged or dead.&lt;br /&gt;
*&#039;&#039;&#039;Orange/Red flash:&#039;&#039;&#039; High amount of weeds or pests.&lt;br /&gt;
*&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Low amounts of nutrients in the tray.&lt;br /&gt;
*&#039;&#039;&#039;Blue:&#039;&#039;&#039; Low amount of water in the tray. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedvendor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MegaSeed Servitor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Vendor that contains the basic seeds needed to get started.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Seedextractor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Seed extractor &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Centrifuge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Lysis-isolation Centrifuge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bioballistic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bioballistic delivery system.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Items&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Item:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Floradisk.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flora data disk &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant analyzer &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to analyze plants quickly and get a reading of its general properties.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hoe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mini hoe &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantclipper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant Clippers &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hatchet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hatchet &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to cut down large plants into smaller parts. Usually wood. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spade &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Used to move dirt around. But we don&#039;t have dirt onboard, so it has little purpose right now. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Bucket.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bucket &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Its a bucket. Fill it with water and pour it somewhere. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Plantbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plant bag &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Hydroponicsspray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydroponics spray &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;How to do Hydroponics Research&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:100;&amp;quot;|&#039;&#039;&#039;Subject:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Identifying Genes &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you&#039;ve identified the gene. &#039;&#039;&#039;A gene label represents the same trait across all plants&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some traits won&#039;t do much, while others can have drastic effects. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Mutating plants &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;&#039;&#039;&#039;Keeping your plants alive &#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
&#039;&#039;There are no current guides or discussions for Mess Sergeant at the moment. Why don&#039;t you make one?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17200</id>
		<title>Mess Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Mess_Technician&amp;diff=17200"/>
		<updated>2020-10-16T19:03:16Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: Made this page actually have stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = NULL&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = MaintTech.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = Medium rare&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|duties = Make food for hungry marines and shipside crew.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = You are the Mess Sergeant!.&lt;br /&gt;
Your job is to service the marines with excellent food, drinks, and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!&lt;br /&gt;
&lt;br /&gt;
As the mess sergeant you answer to the commanding officer. Special circumstances may change this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;IT&#039;S RAW&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
― Gordon Ramsay&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mess Sergeant&#039;&#039;&#039; (Msgt) is an enlisted USCM crewmember of the [[USS Almayer]]&#039;s service department. Trained in all types of engineering work and directly supervised by the commissioned [[Commanding Officer]], they are responsible for keeping the crew fed, as well as any marines who might want some food other than a by product of a by product of a by product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You begin the mission in the kitchen. There&#039;s milk, meat, vegetables, a microwave, all sorts of kitchen equipment you might need for cooking up some delicious fun :^) Your job is a roleplaying one, so you don&#039;t have to worry about any actual obligations. You could try to make the tallest sandwhich, or you could try making fortune cookies and giving them to marines.&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
In the south side of the kitchen, there&#039;s a door which to leads to your personal hydroponics area. Here you can grow all sorts of yummie veggies and fruits. Use this produce to make more meals! Yum!&lt;br /&gt;
==Almayer Projects==&lt;br /&gt;
----&lt;br /&gt;
If you&#039;ve had enough of cooking meals in your little kitchen, and no one is wanting to take them, then you can try different things. For example, you can get a backpack and try spreading fortune cookies all around the Almayer. There are many possibilities. You could try making nuka cola and serving it to a marine with a daring sense of taste. If you can&#039;t think of what to do, ask for ideas from other folks or just explore the Almayer until an idea pops into your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Mt_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading and Sources==&lt;br /&gt;
&#039;&#039;There are no current guides or discussions for Mess Sergeant at the moment. Why don&#039;t you make one?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Warrior&amp;diff=17198</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Warrior&amp;diff=17198"/>
		<updated>2020-10-16T17:56:51Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Warrior Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 2&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Warrior.png&lt;br /&gt;
|castetitle = Warrior&lt;br /&gt;
|evolves_from = [[Defender]]&lt;br /&gt;
|evolves_to = [[Crusher]], [[Praetorian]]&lt;br /&gt;
|role = Disable and capture lone prey. Act as one of the Hive&#039;s main line combatants. &lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The warrior is a highly mobile caste that serves as a mid ground between being a hit and run harrasser and a frontline combatant with abilities to quickly and easily disable or capture lone marines. For example it&#039;s unique ability &#039;&#039;&#039;Lunge&#039;&#039;&#039; makes the warrior lunge at the targetted marine and grabs them (note that marines can resist out of the grab but it takes time), rendering them helpless while you drag them away. The lunge ability will make you pounce at whatever you spot you shift+click/middle click at, similar to the runner&#039;s pounce. If you miss a lunge at a marine you will have to wait for it to recharge.&lt;br /&gt;
&lt;br /&gt;
==Playing as a Warrior==&lt;br /&gt;
Playing as the warrior means that you will want to divide and conquer any marines you come across in small groupings, by this I mean that you&#039;ll want to single out a marine in the marine group that you come across and then use your &#039;&#039;&#039;Punch&#039;&#039;&#039; ability to effectively disable/heavily injure your chosen target and then use your &#039;&#039;&#039;Fling&#039;&#039;&#039; ability to separate them from the marine group. If successful you&#039;ll be able to drag your now injured prey back to the hive/nearby nesting area to help increase the xenos numbers or you can kill them and get back to work pushing the marines off the planet/station.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve got a basic combo down for the warriors abilities lets start with the overall round progression for the warrior. If you&#039;re the first to evolve into a warrior you&#039;ll want to locating and capturing any potential hosts, it also means you get to practice your lunge ability on the monkeys or on unsuspecting survivors. Once the marines have landed you&#039;ll, like above want to attack small groups of marines disabling a single one and separating them from further marine support. Alternately you can form a hunting pack with lurkers and defenders to really stamp out the marines morale and gather large quantities of hosts.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Unique passive ability:&#039;&#039;&#039; If you highlight a specific limb then grab a marine, and upgrade the grab (click [[File:UP-GRADE.png|32px]] or press &#039;&#039;&#039;Z&#039;&#039;&#039; in hotkey mode), after a decent chunk of time you will rip off that specific limb. Both passive and aggressive grabs can be resisted and moving will abort the de-limbing mechanic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Brawler&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; Your slashes charge up a pool of shielding. When you slash while your pool is full, you activate the shield and add it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fling.png]]&lt;br /&gt;
&#039;&#039;&#039;Fling&#039;&#039;&#039;&lt;br /&gt;
|Flings the targetted marine a few tiles and damages them.  Click on your target with the middle mouse button to use the ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 plasma, cooldown: 6 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lunge.png]]&lt;br /&gt;
&#039;&#039;&#039;Lunge&#039;&#039;&#039;&lt;br /&gt;
| Lunges the warrior towards the targeted marine and puts them into a choke hold (like grabbing them). Click on your target with the middle mouse button to use the ability. Works on targets around corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 plasma, cooldown: 10 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Punch.png]]&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
|Punches the targeted marine dealing a hefty amount of damage. Click on your target with the middle mouse button to use the ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 plasma, cooldown: 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Boxer&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Boxer======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;KO Counter&#039;&#039;&#039;&lt;br /&gt;
|KO Counter is Boxer’s first passive. Every time you Jab or Punch an enemy, they gain 1 KO stack, with slashes and disarms giving 0.5 stacks each. Stacks last until you either: use Uppercut on the stacked target, build stacks on a different target, or don’t hit the target for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clarity&#039;&#039;&#039;&lt;br /&gt;
|Clarity is Boxer’s second passive, it is a stacking self-buff that prevents you from being stunned (but you will still be pushed back and slowed) by small-arms fire and other niche things. It protects you from: buckshot stun, slug stun and daze, heavy revolver stun and daze, dropship stun, and door + APC shocks. Clarity stacks up to 3 times, one point per 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Punch.png]]&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
|Punches the targeted marine dealing a hefty amount of damage while also building a stack on the KO Counter. Has a two-tile range and resets the cooldown of Jab. Click on your target with the middle mouse button to use the ability. Cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Jab&lt;br /&gt;
|Jab is a ranged ability that applies a daze and slow to the target you hit, as well as building your KO Counter and has a 3-tile range. Cooldown is reset when landing a Punch. Cooldown: 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|Consumes all of your KO Counter when you use it. For every point of KO Counter, Uppercut deals 10 damage, up to a maximum of 150 damage at 15 stacks. In addition to this, Uppercut also heals you for 5% of your health per stack, up to a maximum of 75% health at 15 stacks. Uppercut has different effects based on how many stacks the target has when used, these are: 0 - No effect. 1-2 - damage. 3-5 damage and knockback. 6-8 - damage, knockback, and a 1.5 second stun. 9-15 - damage, knockback, and the target will be slept for 10 seconds. Using Uppercut puts Punch and Jab on cooldown. Cooldown: 15 seconds.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Tactics==&lt;br /&gt;
Lunge is a powerful tool that can almost guarantee a capture/kill if you play your cards right. Do not attempt this on a group of marines by yourself. It is best around corners where you can see marines and easily dash out and lunge. When in CQC around 1-2 tile wide corners/corridors with other aliens try to use your lunge ability to capture any marines that try to get a shot off into the crowd of xenos. When you see someone approaching get ready. When they are close enough, lunge and drag them back while shoving them. If you start to lose a lot of health in attempting this remember: You cannot capture hosts if you are dead. If you have to stop, then draw back and regen. Get a slash or punch off if you can to weaken them for another encounter.&lt;br /&gt;
&lt;br /&gt;
==Warrior Evolution and Maturity==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Warrior can &#039;&#039;&#039;Evolve&#039;&#039;&#039; into the following castes:&lt;br /&gt;
&lt;br /&gt;
* The [[Praetorian]] is a more all-rounder evolution of the Spitter and a ranged version of the Warrior, foregoing melee mastery for a large array of useful combat skills that makes it the master of the battlefield. It has more health and a greater stature and melee attack coupled with surprising nimbleness, its spit is as powerful as ever and it gains elusive [[Pheromones]] that would otherwise be reserved to [[Drone]] castes and the [[Queen]]. It also gets to use a special sticky spit, covering the battlefield in thick, sticky resin that will limit Marine movement and a weaker Spray Acid ability similar to the Boiler.&lt;br /&gt;
&lt;br /&gt;
* The [[Crusher]] takes an unique path, foregoing mobility and direct offensive power in exchange for becoming a literal tank caste, gaining an armored crest capable of easily deflecting large amounts of punishment, and a massive health and armor pool. It also gains the ability to &#039;&#039;&#039;Charge&#039;&#039;&#039;, a slow-winding but eventually fast and unstoppable assault, knocking aside and wounding anyone in your path. You will also gain the ability to &#039;&#039;&#039;Stomp&#039;&#039;&#039;, allowing you to smash into the ground to viciously wound any downed tallhost under you.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Runner&amp;diff=17197</id>
		<title>Runner</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Runner&amp;diff=17197"/>
		<updated>2020-10-16T17:53:30Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 1&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Runner.png&lt;br /&gt;
|castetitle = Runner&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = [[Lurker]]&lt;br /&gt;
|role = Scout for the Hive. Harass and ambush Marines, especially lone wolfs. Flank positions during sieges and stand-offs. Gather hosts.&lt;br /&gt;
|guides = No External Guides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Runner, as its name entirely implies, is the fastest caste available to the Alien Hive. It is small and nimble, able to effortlessly run under and above most waist-high obstructions, leaping over (unwired) barricades and tables alike, and dragging off hosts faster then most. Its speed, however, is made up for by its extremely low durability, any sustained damage will usually lead to the death of a Runner, forcing it to pick its encounters carefully and making the price for a mistake rather high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Runner has sturdy legs and as such can &#039;&#039;&#039;Pounce&#039;&#039;&#039; to cover a relatively large distance in an instant. Such a pounce allows the Runner to increase his mobility even further, and if appropriately aimed will enable him to land on top of a human, instantly flooring them. Should this happen, the human will probably get up quickly, but this will disarm them, making it an excellent way to start an ambush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the Runner&#039;s small stature, it is also important to note the Runner&#039;s ability to &#039;&#039;&#039;Hide&#039;&#039;&#039; under objects, notably tables which can easily conceal quite well. It increases its ability to perform ambushes even further, making it deadly if not found rapidly. This also allows the Runner to pick its time to strike even in plain sight. Beware that a Runner using his &#039;&#039;&#039;Hide&#039;&#039;&#039; ability will not regenerate Plasma when off weeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Runner has a relatively weak attack, but it can easily chain up attacks, allowing it to rapidly dish out damage when an ambush is successful. A well-placed pounce and a few slashes ought to put the average host in fear of ever wandering towards the darkness alone ever again.&lt;br /&gt;
&lt;br /&gt;
== Playing as a Runner ==&lt;br /&gt;
It cannot be emphasized enough that the Runner makes up for its extreme nimbleness by being physically weak. Not only is it not too impressive in direct combat, but it will be put down easily by concentrated fire. One burst that hit can instantly end up with you floored, one shotgun blast that solidly connects and you are done, and as such you do not get the luxury of just running around prepared Marines that are ready to fire unless you know exactly what you are doing and do it well. This death can come in a few, well-aimed fatal shots, or in a hail of bullets that even the Runner eventually falls victim to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While you might be in a hurry to try your mettle in an ambush, it&#039;s important to know that as a Runner, you have two primary non-combat tasks. Recovering defenseless hosts and bringing them to the Hive, and scouting Marine positions and relaying that information to the Hive. Your speed means you are at almost no risk if someone spots you lurking around fortifications, and most will think twice before giving chase, knowing your innate strength against isolated targets and the fact you can easily outrun them if in actual danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harassment is another essential tool in your arsenal. Not every attack or ambush has to yield severe wounds or kills, fear and panic can easily damage the humans as much. Don&#039;t hesitate to scare groups of humans that you can&#039;t engage head-on, remind them that nowhere is truly safe, perhaps have them waste munitions or even precious time trying to snuff you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should you ever find a position behind enemy lines that are entirely unguarded, your ability to flank with no danger will truly shine. Wreck havoc, leave nothing standing. The punishment for not guarding vital assets is pure and severe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never forget that you can &#039;&#039;&#039;Hide&#039;&#039;&#039; if needed, this may allow you to get very daring ambushes. Everyone expects an attack from the darkness, and few expect a Runner to suddenly spring out from under a table in the middle of a well-lit area.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Aliens heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hide.png]]&amp;lt;br&amp;gt;Hide&lt;br /&gt;
|Hide under objects. Pouncing will cancel your Hiding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Pounce at target, forcing the victim on the ground and drop their weapons. Though one can quickly get up from a Runner&#039;s pounce so some Runners tend to tackle the victim as follow up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bone_Spur.png]]&amp;lt;br&amp;gt;Bone Spur&lt;br /&gt;
|Fire a blast of bone chips at your target. A limited range, perfectly accurate skillshot that slows the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 Plasma, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Long_Range_Sight.png]]&amp;lt;br&amp;gt;Toggle Long Range Sight&lt;br /&gt;
|[[File:Stretch_to_fit.png|thumb|Use &amp;quot;Stretch to fit&amp;quot; to minimize the hassle of changing icon size when zooming in/out.]]Increases your view range by 3 tiles all around you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 20 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Strains|Acider]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Strain Abilities===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Acider====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Acid Gland&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Generate acid overtime to fill your acid glands.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Acid Slashes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: When slashing a host, apply one stack of acid on them and fill your acid glands in the process only if you attack a host with acid already on them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&amp;lt;br&amp;gt;Corrosive Acid&lt;br /&gt;
|Vomit a glob of very strong acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 100 Acid.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;For the Hive&lt;br /&gt;
|Prime yourself for detonating into a massive explosion of acid in 20 seconds. The more acid stored, the more devastating the explosion. Drastically slows down your speed as well as emits a very audible whaling sound when armed. You&#039;ll slowly change color as well signifying how close you are to exploding. Activating the ability again will cancel the detonation at the cost of 250 acid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 200 acid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Runner Tactics ==&lt;br /&gt;
* As the fastest caste in the Hive, and one of the four starting castes, you will always be on monkey recovery until all are found and brought back. To move them quickly, &#039;&#039;&#039;Eat&#039;&#039;&#039; them by grabbing them and clicking yourself and &#039;&#039;&#039;Regurgitate&#039;&#039;&#039; them later. Just make sure not to take too long, they will automatically &#039;&#039;&#039;Regurgitate&#039;&#039;&#039; out of your stomach after five minutes. Once this it is done, you can release your inner rage on the local colonists, or the local colony in general, until you eventually get a whole lot more foes to fight who come down from above.&lt;br /&gt;
&lt;br /&gt;
*You, along with [[Sentinel]]s, can drag hosts away the fastest without needing to swallow them, meaning you are well suited to dragging smallhosts, and infected tallhosts, back to the nest.&lt;br /&gt;
&lt;br /&gt;
* Runners are fragile. One point blank from a shotgun using buckshot &#039;&#039;&#039;will put you into critical&#039;&#039;&#039;. If you are on weeds and take no further damage, you will live, but if you are off weeds, then you will bleed out. That is, if the marine doesn&#039;t just point blank you again.&lt;br /&gt;
&lt;br /&gt;
* Scouting as a Runner might sound trivial, but it can turn risky fast if you&#039;re not careful. Remember to switch in and out of Darkvision often, and be very careful about moving lights in the distance, lamps rarely move on their own, Marine armor lights do. Likewise, as you make your way around, keep a close eye on any suspicious clutter in small entrances. Humans can lay traps too, and their traps can kill you straight. Better safe than sorry.&lt;br /&gt;
&lt;br /&gt;
* Scouting for your eyes only is virtually useless. If you find out anything useful, say it. You should have no trouble finding a safe place to communicate your information thanks to your &#039;&#039;&#039;Hide&#039;&#039;&#039; ability. Tell them any strongpoints, any apparent flanks, if the Marines are making significant movements, if the metal bird is landing or taking off, the general concentration of Marines across the colony, or if you spot a target of interest.&lt;br /&gt;
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* You don&#039;t need to be a lone wolf. If you spot slower castes trying to flank and hunt as you do, make sure to gravitate around them. You might not be able to take a lot of punishment, but your ambushes can provide a golden opportunity for another caste to mop up immediately. You can also act as a guard for that [[Drone]] who is going in dangerous along the flank, and she will reward you with melted defenses and new weed patches to recharge at.&lt;br /&gt;
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* The power of your &#039;&#039;&#039;Pounce&#039;&#039;&#039; as a disarming attack cannot be understated. Whatever your target was doing before getting pounced, they will immediately be forced to drop their weapon, although it might snap back to their armor storage if they have a magnetic harness. It means that once they leap back up, they will be disoriented and disarmed, forcing them to stumble around either abandoning their weapon, pulling a new one out or trying to grab it again as you come in for raw damage. Be warned: with the addition of the default e to equip macro, a marine with a mag harnessed shotgun can &#039;&#039;&#039;instantly&#039;&#039;&#039; pull it out and one shot you by alternately spamming e and clicking you.&lt;br /&gt;
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* Be aware that you are very fast. You can try dragging marines right out of under a medic&#039;s nose if they aren&#039;t paying attention. But make sure that marine is lying down! A marine standing up could pose a threat!&lt;br /&gt;
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* Do not underestimate vent networks. They might give some warnings to nearby Marines, but you will be able to relocate insanely quickly.&lt;br /&gt;
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* In an Almayer fight, you will usually want to leave the landing zone as fast as possible. Your destination will often be the nearest vent, the Almayer is a tight, elaborate ship and you will need to travel in the vents to flank in a useful manner. Do not try to fight stand-offs, you will have bad surprises.&lt;br /&gt;
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* Claymore mines can ruin your day, but you can slash them from behind or to the side to detonate them without getting caught by the shrapnel if they are unattended.&lt;br /&gt;
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* Consider slashing feet to slow hosts down and inflict pain if you are having a difficult time capturing them, particularly survivors. Two broken feet will rarely be lethal unless you are very unlucky.&lt;br /&gt;
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== Runner Evolution ==&lt;br /&gt;
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Runners can &#039;&#039;&#039;Evolve&#039;&#039;&#039; into the [[Lurker]]. While it&#039;s certainly a caste focused on ambushes like the Runner and shares its ability to Pounce, this caste loses mobility and nimbleness in favor of having more staying power and being devastating against single targets. The Lurker also gains a cloak, thus making it even more of an Ambush class, with a large serving of Stealth.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Carrier&amp;diff=17152</id>
		<title>Carrier</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Carrier&amp;diff=17152"/>
		<updated>2020-10-14T00:40:44Z</updated>

		<summary type="html">&lt;p&gt;Fortelian: /* Shaman Abilities */&lt;/p&gt;
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&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 2&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Carrier.png&lt;br /&gt;
|castetitle = Carrier&lt;br /&gt;
|evolves_from = [[Drone]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.&lt;br /&gt;
|guides = [[Pheromones|Guide to Pheromones]]&lt;br /&gt;
}}&lt;br /&gt;
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== General Information ==&lt;br /&gt;
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The Carrier is an evolved form of the [[Drone]].  Its unique ability is to store 8 facehuggers safely and carry them around, which allows the Carrier to become the Hive&#039;s main infection vector, able to carry facehuggers to the tallhosts instead of having to bring them to egg nests, and thus deploy them directly on the battlefield.&lt;br /&gt;
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The Carrier is one of the fastest big Aliens in the game, besides a Hivelord under the effects of Resin Walker or a charging Crusher, allowing it to flank rather comfortably or perform hit and run tactics. While it loses the Drone&#039;s ability to build most resin structures, it is still capable of planting resin weeds. It also has access to [[Pheromones]], a critical tool in its arsenal, especially if flanking.&lt;br /&gt;
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The facehuggers you throw will behave like normal facehuggers, but after being flung a distance they will be stunned for a short bit, and they will not be able to land on humans on a throw. As such, it&#039;s recommended to aim ever so slightly off-target. The facehugger will have room to adjust with a pounce once its lights are back on. &#039;&#039;&#039;Remember that clicking a hugger in your active hand stores it.&#039;&#039;&#039;&lt;br /&gt;
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== Playing as a Carrier ==&lt;br /&gt;
As a Carrier, you will find yourself in a strong Support-oriented position, with your facehugger throw allowing you to add an extra threat to tallhosts facing you. While other castes focus on dealing damage or stunning, a carriers focus is on the windows of opportunity to infect tallhosts with the facehuggers you throw. Once a tallhost is hugged, they will be impregnated and will only be able to remove the embryo with advanced surgical procedures. If they don&#039;t make it back in time, you can fully expect that they will eventually hatch a [[Larva]].&lt;br /&gt;
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Your ability to plant weeds should never be underestimated. While you&#039;re not a sturdy Alien by far, you can still take more hits than a [[Drone]], and tallhosts will certainly hesitate to engage you alone and head-on. In a pinch, you can simply fire facehuggers away to force them to deal with those while you make like the wind.&lt;br /&gt;
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Carriers can place hugger traps, which are small resin holes hidden away on weeded surfaces. These holes can then store a facehugger, just like an egg, and lets the facehugger ambush passing humans. Hugger-filled resin holes additionally make the victim trip and fall, as well as notifying you when a trap is triggered and giving you the trap&#039;s location. These small traps allow you to easily get infections on any human foolish enough to rush straight into the Hive, and if you feel inclined, can even be put in forward or unorthodox positions to get pounces where the Marines expect to easily clear patches of weeds. In all cases, you can supply the weeds you need to plant those, making them a rather powerful, self-contained ability.&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Aliens heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant purple sac.png]]&amp;lt;br&amp;gt;Plant Purple Sac&lt;br /&gt;
|Can&#039;t be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant. &lt;br /&gt;
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Costs 75 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It&#039;s advised that you emit a pheromone that isn&#039;t already being emitted, as pheromones don&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Throw_Hugger.png]]&amp;lt;br&amp;gt;Throw Facehugger&lt;br /&gt;
|Puts a hugger in your hand if it is empty. If you do have a hugger in hand it throws that hugger. You can directly store a hugger by using this ability on a hugger on the ground next to you. Throw a facehugger by using the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Retrieve_Egg.png]]&amp;lt;br&amp;gt;Retrieve Egg&lt;br /&gt;
| Allows you to retrieve eggs with your middle mouse button.&lt;br /&gt;
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Note you can hold 3 eggs as max at young then another egg per each upgrade stopping at ancient with a maximum of 6 eggs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Place Resin Hole.png]]&amp;lt;br&amp;gt;Place Resin Hole&lt;br /&gt;
|Places a resin hole on weeds.&lt;br /&gt;
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Costs 200 plasma.&lt;br /&gt;
|}&lt;br /&gt;
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== Attainable Strains==&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Shaman&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
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== Shaman Abilities ==&lt;br /&gt;
* The Shaman Strain &#039;&#039;cannot&#039;&#039; be affected by Pheromones, and their abilities &#039;&#039;cannot&#039;&#039; affect themselves or other Shamans&lt;br /&gt;
* Shaman Abilities are stronger with more &#039;&#039;&#039;non-Shaman&#039;&#039;&#039; aliens in a certain range&lt;br /&gt;
* Shaman Abilities have a cooldown of about 15-20 seconds.&lt;br /&gt;
* Shaman&#039;s loose the ability to store facehuggers but do retain the ability to store eggs.&lt;br /&gt;
* &#039;&#039;&#039;Shaman Abilities all require an egg to preform the ability, if there are no non-Shaman aliens in range, the ability will not function but the egg will still be consumed!&#039;&#039;&#039;&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Queen-Readmit.png]]&amp;lt;br&amp;gt;Remember Pain&lt;br /&gt;
|After channeling for 2.5 seconds, the Shaman will remember how many other aliens (that isn&#039;t a shaman) there are within a 3 tiles range of you. The next time you use a different ability, if the amount of aliens around you is less than amount you remembered, you will cast your next ability at remembered power and reset the remembered count.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 300 plasma and one egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Heal_Xeno.png]]&amp;lt;br&amp;gt;Adrenal Healing &lt;br /&gt;
|After channelling for 2.5 seconds, Shaman affects in radius 3 all other non-Shaman aliens of their hive by giving them overhealth for 30 seconds, repairing their armor, and unstunning them. Effects are proportional to number of aliens after channelling. No more than 25% of armor integrity will be restored. Minimal effect is 10% armor integrity, if only one other aliens was near you. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 100 plasma and one egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Frenzied Scream&lt;br /&gt;
|After channelling for 3 seconds, Shaman affects all humans in range by applying a 4 second (endurance may lower this time) knockdown and forcing humans to roll (it may extinguish fire and acid). The radius starts at 3 tiles from Shaman if Shaman has 1 non-Shaman alien nearby, and increases by 0.5 tiles per nearby aliens, up to limit of 7. This ability cannot hit same target more than once in 20 seconds. &#039;&#039;&#039;It also won&#039;t affect recently screeched by queen targets.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 300 plasma and one egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit_pheromones.png]]&amp;lt;br&amp;gt;Adrenal Pheromones &lt;br /&gt;
|After channelling for 2.5 seconds the Shaman will emit ALL pheromones with effects starting at 1 (lowest level) when 1 non-Shaman alien is nearby, and with a 0.5 increase per alien up to five 5 (ancient empress level). This pheromone emitting lasts for 30 seconds.&#039;&#039;This ability does not affect Shamans&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 300 plasma and one egg.&lt;br /&gt;
|}&lt;br /&gt;
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== Carrier Tactics ==&lt;br /&gt;
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* The Carrier thrives as an ambush caste, with a powerful ability to hold a chokepoint by chugging facehuggers into it. While Marines can simply shoot the facehuggers as they come in, they will probably reconsider simply rushing in.&lt;br /&gt;
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* Facehuggers have a very short life expectancy once thrown, usually under thirty seconds. As a result, it is extremely hard to use them as traps unless placed in resin holes, and they will usually be used directly against tallhosts to be viable.&lt;br /&gt;
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* Facehuggers are capable of ripping off headgear on their own, and once viced to a Marine&#039;s face, nothing will pry them off. A facehugged Marine is as good as infected.&lt;br /&gt;
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* The Carrier will usually heavily benefit from support, especially from castes that can easily stun a tallhost and drag them into the facehuggers you throw. [[Sentinel]]s and [[Runner]]s are two obvious candidates, but [[Spitter]]s and [[Lurker]]s can do in a pinch.&lt;br /&gt;
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* You will need a large amount of eggs to do your work, especially since you are bound to throw many more facehuggers than you get infections. Make sure the [[Drone]]s are up to date with the latest engagements so eggs are always close to the front.&lt;br /&gt;
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* Your facehuggers are useless against tallhosts that are already infected. As such, you should be careful when dealing with those hosts.&lt;br /&gt;
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* Resin holes can easily be used as the Alien equivalent of a proximity mine. Any Marine foolish enough to walk near one unprepared will usually be pounced and infected on the spot. And since a dark hole is hard to see on equally darker weeds, this can make for a surprisingly efficient method of ambushing Marines even in clear corners, to say nothing of dimly lit areas further concealing them.&lt;br /&gt;
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* As noted before, facehuggers will be stunned for 10 seconds after landing, even if it hits a Marine directly. Only when this initial stun is over will the facehugger be ready to pounce. While throwing facehuggers at Marines is a simple and obvious way to get infections, it is less efficient than throwing your facehuggers in cover and tricking tallhosts into running in their range once the stun is done.&lt;br /&gt;
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* You can also hide resin holes or even eggs under debris such as metal. Due to the massive amount of stuff on the ground, a marine is extremely unlikely to notice it unless they are specifically looking for your devious trap.&lt;/div&gt;</summary>
		<author><name>Fortelian</name></author>
	</entry>
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