<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ito726</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ito726"/>
	<link rel="alternate" type="text/html" href="https://cm-ss13.com/wiki/Special:Contributions/Ito726"/>
	<updated>2026-04-09T23:48:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Extended_Barrel_Stats&amp;diff=21374</id>
		<title>Template:Extended Barrel Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Extended_Barrel_Stats&amp;diff=21374"/>
		<updated>2021-09-27T08:45:18Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Updated speed, this is my best guess, code says 1 tile per tick, im presuming its 10 ticks per second.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[Marine_Equipment#Muzzle|Extended Barrel]]&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Increases accuracy by 20%&lt;br /&gt;
* Increases bullet velocity by 10 tiles per second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Muzzle Attachments]]&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Extended_Barrel_Stats&amp;diff=21373</id>
		<title>Template:Extended Barrel Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Extended_Barrel_Stats&amp;diff=21373"/>
		<updated>2021-09-27T07:33:41Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Clarified units for bullet velocity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[Marine_Equipment#Muzzle|Extended Barrel]]&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Increases accuracy by 20%&lt;br /&gt;
* Increases bullet velocity by 1 tile per second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Muzzle Attachments]]&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Eviscerate_Ability_Description&amp;diff=21372</id>
		<title>Template:Eviscerate Ability Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Eviscerate_Ability_Description&amp;diff=21372"/>
		<updated>2021-09-25T13:39:25Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Corrected table values, and added 1 more column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Root yourself in place, immobilising yourself and start a wind up. Depending on your rage level, unleash a devastating strike against foes all around you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Rage Levels:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot;|Damage&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot;|Activation Delay&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot;|Range&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Rage Levels:&#039;&#039;&#039;&lt;br /&gt;
|Level 1&lt;br /&gt;
|5 Brute Damage || 2.0 seconds || 1 tile range &lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|10 Brute Damage || 1.8 seconds || 1 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|25 Brute Damage || 1.6 seconds || 1 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|45 Brute Damage || 1.4 seconds || 2 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|70 Brute Damage || 1.0 seconds || 2 tile range&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Expends all of your rage level(s), minimum 1 rage, cooldown: 23 seconds.&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21371</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21371"/>
		<updated>2021-09-25T13:27:09Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Corrected shield duration to the duration to that of how often it can be used rather than downtime in between activations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal 20 damage to a target next to you as well as applying a daze on to the target for 2 sec. This will also heal you by 150. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Rage Level, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
* &#039;&#039;&#039;Resistance to minor explosions.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself. Shield lasts for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 Shards, cooldown: 11 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose the bonus armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All shards, minimum of 50 to activate, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21370</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21370"/>
		<updated>2021-09-25T13:24:44Z</updated>

		<summary type="html">&lt;p&gt;Ito726: /* Hedgehog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal 20 damage to a target next to you as well as applying a daze on to the target for 2 sec. This will also heal you by 150. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Rage Level, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
* &#039;&#039;&#039;Resistance to minor explosions.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself. Shield lasts for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 Shards, cooldown: 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose the bonus armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All shards, minimum of 50 to activate, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21369</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21369"/>
		<updated>2021-09-25T11:17:04Z</updated>

		<summary type="html">&lt;p&gt;Ito726: /* Hedgehog */ Added shield duration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal 20 damage to a target next to you as well as applying a daze on to the target for 2 sec. This will also heal you by 150. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Rage Level, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself. Shield lasts for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 Shards, cooldown: 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose the bonus armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All shards, minimum of 50 to activate, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21368</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21368"/>
		<updated>2021-09-25T11:13:24Z</updated>

		<summary type="html">&lt;p&gt;Ito726: /* Hedgehog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal 20 damage to a target next to you as well as applying a daze on to the target for 2 sec. This will also heal you by 150. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Rage Level, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 Shards, cooldown: 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose the bonus armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All shards, minimum of 50 to activate, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Bone_Shards_Ability_Description&amp;diff=21367</id>
		<title>Template:Bone Shards Ability Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Bone_Shards_Ability_Description&amp;diff=21367"/>
		<updated>2021-09-25T11:09:08Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Added max capactiy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; Your abilities now cost shards instead of plasma to use. For each 50 shards you have stored, gain 2.5 additional armor. You gain shards upon taking damage and they will grow over time. You may only store a maximum of 300 shards.&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21366</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21366"/>
		<updated>2021-09-25T11:00:32Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Removed duplicated ability section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal 20 damage to a target next to you as well as applying a daze on to the target for 2 sec. This will also heal you by 150. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Rage Level, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 200 Shards, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose most of your armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Shards, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Eviscerate_Ability_Description&amp;diff=21365</id>
		<title>Template:Eviscerate Ability Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Eviscerate_Ability_Description&amp;diff=21365"/>
		<updated>2021-09-25T10:58:19Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Updated Costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Root yourself in place, immobilising yourself and start a wind up. Depending on your rage level, unleash a devastating strike against foes all around you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Rage Levels:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot;|Damage Output&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot;|Range&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Rage Levels:&#039;&#039;&#039;&lt;br /&gt;
|Level 1&lt;br /&gt;
|5 Brute Damage || 1 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|10 Brute Damage || 1 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|25 Brute Damage || 1 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|50 Brute Damage || 2 tile range&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|80 Brute Damage || 2 tile range&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Expends all of your rage level(s), cooldown: 23 seconds.&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21364</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21364"/>
		<updated>2021-09-25T10:39:57Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Filled in some numbers, and updated cooldowns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal 20 damage to a target next to you as well as applying a daze on to the target for 2 sec. This will also heal you by 150. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Rage Level, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 200 Shards, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose most of your armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Shards, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21363</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=21363"/>
		<updated>2021-09-25T10:02:16Z</updated>

		<summary type="html">&lt;p&gt;Ito726: Updated plasma costs and cooldowns, and added time it lasts to empower, fixed minor typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN- TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use charge to close the gap between you and a marine, and finish them off with powerful blows capable of chopping limbs clean off. Hit and run and frontal assaults are your bread and butter, get used to tanking damage and dealing it. You don&#039;t need to hide any more.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. The Ravager&#039;s current incarnation is designed around being a tough, front-line combatant that will either spearhead a push or be a strong flanking force.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. Though you are very tanky, don&#039;t rely on it as much. Your frontline prowess of dealing and taking damage is as good as your competency. Keep an eye on your health and armor when tearing up marines into swiss cheese. The Ravager also has access to temporary shields with most of the existing strains, which further enhance your ability to tank damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Alien of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Alien. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and blow it off with a point blank buckshot blast.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager is, the slowest of the tier threes, perhaps only slower than a 100% healthy and fed Marine with heavy armor or a walking Crusher. The Ravager is a very offensive Alien that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof, explosion-resistant, and armored.&#039;&#039;&#039; Ravagers can tank a lot of damage, and deal a lot of damage. Ravagers can shred through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that while Ravagers have quite large health pools, their armor is only slightly above average in most instances, and AP ammo is particularly deadly against them. Direct hits from rockets and Close Air Support will still deal significant damage as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# Scream at the queen for &amp;quot;HEALS MOM&amp;quot;&lt;br /&gt;
# Escape with 10% of your health around the corner and rest up while the marines complain about you being too tanky&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator.  Use the &#039;Stats&#039; tab to get an exact value for your health and armor, as well as your damage and shields.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the tanking capabilities of a Ravager mean you&#039;ll always be frontlining, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot with a recovery node, a drone, or a Warden Praetorian to top your health pool off. The Ravager works best when assisted by faster aliens such as Runners, Spitters, or in flanking maneuvers where the marines will be unable to fight back effectively.&lt;br /&gt;
&lt;br /&gt;
Much like all tier 3 aliens, you must be VERY careful to avoid getting surrounded by marines on all sides, as they will box you in and point blank you with shotguns until you are dead. Your large sprite only makes it easier to pull off point blank shots, as the Ravager&#039;s sprite is on par with the Queen, Carrier, and Praetorian in terms of sheer size.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
!Cruelty&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slash damage increases by up to 10 based on the amount of targets you are currently empowering from.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Empower&lt;br /&gt;
|On first activation, grants you 75 shield points. On second activation for every enemy in your line of sight (up to 5) and within a range of 3 tiles gain an extra 80 shield. If you empowered from 3 or more enemies you become &#039;&#039;&#039;super empowered&#039;&#039;&#039; for 5 seconds, gaining vastly strengthened effects for your other two abilities. Shield gained lasts 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost 50 Plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]] &amp;lt;br&amp;gt; Charge&lt;br /&gt;
|Lunge 5 tiles in the direction you selected. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  and charged into an enemy they will be knocked down for 2 seconds, slashed and flung 3 tiles away. Slashing a target will reduce this ability&#039;s cooldown by 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 Plasma, cooldown: 14 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Scissor-Cut.png]] &amp;lt;br&amp;gt; Scissor Cut&lt;br /&gt;
|Slash a 1x4 line on the tile you click on damaging anyone from you to the end of the line for 45 damage. If you are &#039;&#039;&#039;super empowered&#039;&#039;&#039;  whoever hit will be super slowed for 3 seconds as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 25 plasma, cooldown: 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Berserker&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Berserker======&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 590&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: 30&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bloodrage&lt;br /&gt;
|{{Blood_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
!Life Steal&lt;br /&gt;
| &#039;&#039;&#039;PASSIVE:&#039;&#039;&#039; You will now heal for (50 + 5 x rage)% from your slash damage whenever you slash tall hosts. Effectively healing you every time you attack a tall host.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apprehend.png]]&amp;lt;br&amp;gt;Apprehend&lt;br /&gt;
|Select any tall host within 6 tiles of you and start a 2.5 second count down. If the tall host is still within the visual 6 tile range, you will be pulled right next to them. If the tall host has move outside of range or you were incapacitated, you&#039;ll use up the ability without pulling yourself towards the target. The target will be slowed down upon a successful apprehend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 plasma, cooldown: 22 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clothesline.png]]&amp;lt;br&amp;gt;Clothesline&lt;br /&gt;
|Expend a stack of rage to deal moderate damage to a target next to you as well as applying a daze on to the target. This will also heal you by a small amount. If you use the ability without any rage to expend, you won&#039;t heal from the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma and 1 Rage Level, cooldown: 16 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eviscerate.png]]&amp;lt;br&amp;gt;Eviscerate&lt;br /&gt;
|{{Eviscerate_Ability_Description}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; 650&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shards&lt;br /&gt;
|{{Bone_Shards_Ability_Description}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shield.png]] &amp;lt;br&amp;gt;Spike Shield&lt;br /&gt;
|Expend shards to gain a temporary shield that lasts for a short amount of time. Whenever the shield is damaged, spray bone shards around you in a 3x3 AoE centered on yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 200 Shards, cooldown: 13 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Fire Spikes&lt;br /&gt;
|Launch 8 small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 Shards, cooldown: 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_Shed.png]]&amp;lt;br&amp;gt;Spike Shed&lt;br /&gt;
|Shred all of your shards to launch them all in all directions around yourself. Lose most of your armor in the process while also gaining a speed boost. This will disable you from gaining any shards for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Shards, cooldown: 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ravager Maturity==&lt;br /&gt;
Ravagers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply).&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=21357</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=21357"/>
		<updated>2021-09-24T06:58:32Z</updated>

		<summary type="html">&lt;p&gt;Ito726: removed saying &amp;#039;not first&amp;#039; for phoron, as it makes no difference as long as methane is first, and made that bold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
# &#039;&#039;&#039;Vendor&#039;&#039;&#039;: Holds restockable vials of key reagents, syringes for faster chemical synthesizing.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.&lt;br /&gt;
# &#039;&#039;&#039;Boxes of pill bottles&#039;&#039;&#039;: Empty pill bottles to hold up to 16 pills per bottle.&lt;br /&gt;
# &#039;&#039;&#039;Dropper and 2 beakers of Cryoxadone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. &lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Chemicals=&lt;br /&gt;
The amount of a certain chemical in a marine&#039;s blood decreases by its &#039;&#039;&#039;metabolism&#039;&#039;&#039; value every life tick. Life ticks happen once every 2 seconds. The &amp;quot;effect&amp;quot; column contains the chemical&#039;s effects per tick unless stated otherwise.&lt;br /&gt;
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.&lt;br /&gt;
Chems marked with &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039; are not expended during the reaction.&lt;br /&gt;
The &amp;quot;OD&amp;quot; column for some chemicals has two numbers. The first is the threshold for the &amp;quot;normal&amp;quot; OD, the second is for critical OD. The next column &amp;quot;OD effects&amp;quot; contains the consequences of overdosing on this reagent. &#039;&#039;&#039;(C)&#039;&#039;&#039; indicates the effect of a critical overdose.&lt;br /&gt;
&lt;br /&gt;
Cocktails and drinks can be found [[Drinks|here]]. &lt;br /&gt;
&lt;br /&gt;
==Basic==&lt;br /&gt;
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means. &lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;width: 12%; margin: auto;&amp;quot; |Properties&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Acquiring&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Meta- bolism&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |OD&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |OD effects&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|water}}[[#water|Water]]&lt;br /&gt;
|&lt;br /&gt;
* Gets things wet. &lt;br /&gt;
* Extinguishes fires.&lt;br /&gt;
* Explodes when mixed with [[#potassium|potassium]].&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Environment:&lt;br /&gt;
** Chem dispenser.&lt;br /&gt;
** Coolers.&lt;br /&gt;
** Sinks.&lt;br /&gt;
* Reaction:&lt;br /&gt;
** 2u [[#hydrogen|Hydrogen]]&lt;br /&gt;
** 1u [[#oxygen|Oxygen]]&lt;br /&gt;
|3:1&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|holywater}}[[#holywater|Holy Water]]&lt;br /&gt;
|&lt;br /&gt;
* As above.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0,01&lt;br /&gt;
|&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|ethanol}}[[#ethanol|Ethanol]]&lt;br /&gt;
|&lt;br /&gt;
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.&lt;br /&gt;
* Gets you drunk.&lt;br /&gt;
* Can be used to remove ink from paper.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ALH|ALH]] 4&lt;br /&gt;
* [[Researcher#FUL|FUL]] 3&lt;br /&gt;
* [[Researcher#OXI|OXI]] 3&lt;br /&gt;
* [[Researcher#FLW|FLW]] 2&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|oxygen}}[[#oxygen|Oxygen]]&lt;br /&gt;
|&lt;br /&gt;
* Fire.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* Tank in OT workshop.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|copper}}[[#copper|Copper]]&lt;br /&gt;
|&lt;br /&gt;
* Green fire colouring&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* OT workshop has sheets.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]&lt;br /&gt;
|&lt;br /&gt;
* Explosives&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* OT workshop has a tank.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|potassium}}[[#potassium|Potassium]]&lt;br /&gt;
|&lt;br /&gt;
* Explodes when mixed with water.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|mercury}}[[#mercury|Mercury]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 7 brain damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NRT|NRT]] 4&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
* Deals 12 brain damage per tick&lt;br /&gt;
* Makes you jittery&lt;br /&gt;
* Makes you drowsy&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|sulphur}}[[#sulphur|Sulphur]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|carbon}}[[#carbon|Carbon]]&lt;br /&gt;
|&lt;br /&gt;
* Chemfire modifier&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|chlorine}}[[#chlorine|Chlorine]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 brute and burn damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#BCD|BCD]] 1&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 brute and burn damage&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 brute and burn damage&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|fluorine}}[[#fluorine|Fluorine]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 toxin damage per tick&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 toxin damage per tick&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|sodium}}[[#sodium|Sodium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]&lt;br /&gt;
|&lt;br /&gt;
* Fire modifier&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|lithium}}[[#lithium|Lithium]]&lt;br /&gt;
|&lt;br /&gt;
* Fire modifier&lt;br /&gt;
* Makes you less confused and sends messages in chat.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#OXI|OXI]] 1&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* OT workshop has a beaker.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 brain damage per tick&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 brain damage per tick&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Makes you hallucinate&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Nutriment}}[[#nutriment|Nutriment]]&lt;br /&gt;
|&lt;br /&gt;
* Nutritious. Helps restore lost blood.&lt;br /&gt;
|&lt;br /&gt;
* [[#NTR|NTR]] 1&lt;br /&gt;
|&lt;br /&gt;
* Extracted from food.&lt;br /&gt;
* Kitchen.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|sugar}}[[#sugar|Sugar]]&lt;br /&gt;
|&lt;br /&gt;
* Nutritious. Helps restore lost blood.&lt;br /&gt;
|&lt;br /&gt;
* [[#NTR|NTR]] 1&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* Kitchen.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|iron}}[[#iron|Iron]]&lt;br /&gt;
|&lt;br /&gt;
* Restores lost blood&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HMG|HMG]] 3&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* Grind metal sheets.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Applies 6 toxin damage per tick&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Makes you really hungry&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|gold}}[[#gold|Gold]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* OT workshop has bars.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|silver}}[[#silver|Silver]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* OT workshop has bars.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|uranium}}[[#uranium|Uranium]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 radiation damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CRG|CRG]] 2&lt;br /&gt;
|&lt;br /&gt;
* Grind sheets.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|aluminium}}[[#aluminium|Aluminium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
* OT workshop has sheets.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|silicon}}[[#silicon|Silicon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]&lt;br /&gt;
|&lt;br /&gt;
* Fire modifier&lt;br /&gt;
* Deals 1 toxin damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#FUL|FUL]] 5&lt;br /&gt;
* [[Researcher#OXI|OXI]] 3&lt;br /&gt;
* [[Researcher#VIS|VIS]] 4&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Tanks all over the place.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 toxin damage per tick&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 toxin damage per tick&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|phoron}}[[#phoron|Phoron]]&lt;br /&gt;
|&lt;br /&gt;
* Fire modifier&lt;br /&gt;
* Deals 1 toxin damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Grind bars.&lt;br /&gt;
** OT workshop.&lt;br /&gt;
** Medical.&lt;br /&gt;
** Research.&lt;br /&gt;
** Req can order more.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|radium}}[[#radium|Radium]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 radiation damage per tick&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CRG|CRG]] 2&lt;br /&gt;
|&lt;br /&gt;
* Chem dispenser.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don&#039;t have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 1%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;width: 12%; margin: auto;&amp;quot; |Properties&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! style=&amp;quot;width: 1%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Meta- bolism&lt;br /&gt;
! style=&amp;quot;width: 1%; margin: auto;&amp;quot; |OD&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |OD effects&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]&lt;br /&gt;
|&lt;br /&gt;
* Prevents gaining further oxygen damage from being in crit.&lt;br /&gt;
* Stops ALL reactions from taking place in the body. Therefore can&#039;t be smoke/potassium purged.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CSL|CSL]] 3&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 1u [[#oxygen|Oxygen]]&lt;br /&gt;
** 1u [[#carbon|Carbon]]&lt;br /&gt;
** 1u [[#sugar|Sugar]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 60&lt;br /&gt;
* 100&lt;br /&gt;
|&lt;br /&gt;
* Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 0,5 heart damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Sleeps you.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]&lt;br /&gt;
|&lt;br /&gt;
* Reduces pain.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNK|PNK]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#tramadol|Tramadol]]&lt;br /&gt;
* 1u [[#sugar|Sugar]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,025&lt;br /&gt;
|&lt;br /&gt;
* 60&lt;br /&gt;
* 100&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Deals 2 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 liver damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brain damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 oxygen damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]&lt;br /&gt;
|&lt;br /&gt;
* Fixes disabilities and disfigurements.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#AID|AID]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#arithrazine|Arithrazine]]&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you confused.&lt;br /&gt;
* Deals 2 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 radiation damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|tramadol}}[[#tramadol|Tramadol]]&lt;br /&gt;
|&lt;br /&gt;
* Reduces pain.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNK|PNK]] 5&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 1u [[#inaprovaline|Inaprovaline]]&lt;br /&gt;
** 1u [[#ethanol|Ethanol]]&lt;br /&gt;
** 1u [[#oxygen|Oxygen]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Deals 5 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 15 liver damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 5 brain damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 oxygen damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]&lt;br /&gt;
|&lt;br /&gt;
* Reduces pain.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNK|PNK]] 8&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 1u [[#ethanol|Ethanol]]&lt;br /&gt;
** 1u [[#tramadol|Tramadol]]&lt;br /&gt;
** 1u [[#phoron|phoron]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|2:1&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 20&lt;br /&gt;
* 30&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Deals 8 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 24 liver damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 brain damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 oxygen damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|leporazine}}[[#leporazine|Leporazine]]&lt;br /&gt;
|&lt;br /&gt;
* Attempts to stabilise your temperature.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TSL|TSL]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#silicon|Silicon]]&lt;br /&gt;
* 1u [[#copper|Copper]]&lt;br /&gt;
* 5u [[#phoron|Phoron]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Sleeps you.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|kelotane}}[[#kelotane|Kelotane]]&lt;br /&gt;
|&lt;br /&gt;
* Repairs 2 burn damage per tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ACR|ACR]] 2&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 1u [[#silicon|Silicon]]&lt;br /&gt;
** 1u [[#carbon|Carbon]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 brute and toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 brute and toxin damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|dermaline}}[[#dermaline|Dermaline]]&lt;br /&gt;
|&lt;br /&gt;
* Repairs 3 burn damage per tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ACR|ACR]] 3&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
* 1u [[#phosphorus|Phosphorus]]&lt;br /&gt;
* 1u [[#kelotane|Kelotane]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 3 brute and toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 12 brute and toxin damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|dexalin}}[[#dexalin|Dexalin]]&lt;br /&gt;
|&lt;br /&gt;
* Repairs 4 oxygen damage. &amp;lt;!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn&#039;t. So I used the formula for if it doesn&#039;t.--&amp;gt;&lt;br /&gt;
* Removes 4u of [[#lexorin|lexorin]] per tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#OXG|OXG]] 4&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 2u [[#oxygen|Oxygen]]&lt;br /&gt;
** 0,1u [[#phoron|Phoron]]&lt;br /&gt;
** 5u [[#phoron|Phoron]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|2,1:1&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 brute damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 toxin damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]&lt;br /&gt;
|&lt;br /&gt;
* Repairs all oxygen damage instantly.&lt;br /&gt;
* Removes 6u of [[#lexorin|lexorin]] per tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#OXG|OXG]] 6&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#dexalin|Dexalin]]&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
* 1u [[#iron|Iron]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 3 toxin damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 brute damage per tick.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 12 toxin damage per tick.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 1 brute damage.&lt;br /&gt;
* Heals 1 burn damage.&lt;br /&gt;
* Heals 1 toxin damage.&lt;br /&gt;
* Heals 1 oxygen damage.&lt;br /&gt;
* Removes 1u of &amp;lt;!--[[#generictoxin|generic toxin]] and--&amp;gt; all types of [[#toxin|toxin]].&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NGN|NGN]] 1&lt;br /&gt;
* [[Researcher#ACR|ACR]] 1&lt;br /&gt;
* [[Researcher#ATX|ATX]] 1&lt;br /&gt;
* [[Researcher#OXG|OXG]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#inaprovaline|Inaprovaline]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 burn damage.&lt;br /&gt;
* Deals 1 brute damage.&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Deals 1 eye damage.&lt;br /&gt;
* Deals 0,5 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 5 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Sleeps you.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|dylovene}}[[#dylovene|Dylovene]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 2 toxin damage.&lt;br /&gt;
* Removes 1u of [[#toxin|toxin]] of any type.&lt;br /&gt;
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].&lt;br /&gt;
* Removes 5u of [[#spacedrugs|space drugs]]&lt;br /&gt;
* Reduces the potency of hallucinations and other drug related effects.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ATX|ATX]] 2&lt;br /&gt;
* [[Researcher#AHL|AHL]] 2&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 1u [[#silicon|Silicon]]&lt;br /&gt;
** 1u [[#potassium|Potassium]]&lt;br /&gt;
** 1u [[#nitrogen|Nitrogen]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 eye damage.&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Sleeps you.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 toxin damage.&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]&lt;br /&gt;
|&lt;br /&gt;
* Omnipotent&lt;br /&gt;
|&lt;br /&gt;
* Omnipotent 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|thwei}}[[#thwei|Thwei]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 1,2 brute damage.&lt;br /&gt;
* Heals 2,2 burn damage.&lt;br /&gt;
* Heals 1 toxin damage.&lt;br /&gt;
* Heals 1 organ damage.&lt;br /&gt;
* Removes 1u of [[#toxin|toxin]] of any type.&lt;br /&gt;
* Heals all oxygen damage.&lt;br /&gt;
* Removes 6u of [[#lexorin|lexorin]].&lt;br /&gt;
* Heals 6 radiation damage per tick.&lt;br /&gt;
* Repairs bones (splinted/unsplinted in minutes)&lt;br /&gt;
** Chest and groin:  3 / 7&lt;br /&gt;
** Head: 1 / 5&lt;br /&gt;
** Hands and feet: 0,5 / 0,5&lt;br /&gt;
** Arms and legs: 0,5 / 1&lt;br /&gt;
* Rapidly restores lost blood.&lt;br /&gt;
** &#039;&#039;&#039;(HUMAN ONLY)&#039;&#039;&#039; After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.&lt;br /&gt;
* Fixes disabilities and disfigurements.&lt;br /&gt;
* Removes 5u of [[#mindbreaker|mindbreaker]].&lt;br /&gt;
* Removes 5u of [[#spacedrugs|space drugs]].&lt;br /&gt;
* Weakens drug related effects.&lt;br /&gt;
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].&lt;br /&gt;
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.&lt;br /&gt;
* Fixes eye damage.&lt;br /&gt;
* Cures the zombie virus (black goo).&lt;br /&gt;
* Cures a certain other rare disease. &amp;lt;!--As with anti-zed. Not giving a precise explanation--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#XMB|XMB]] 1&lt;br /&gt;
* [[Researcher#HGN|HGN]] 1&lt;br /&gt;
* [[Researcher#ACR|ACR]] 1&lt;br /&gt;
* [[Researcher#ATX|ATX]] 1&lt;br /&gt;
* [[Researcher#HMG|HMG]] 9&lt;br /&gt;
* [[Researcher#OXG|OXG]] 6&lt;br /&gt;
* [[Researcher#ACG|ACG]] 6&lt;br /&gt;
* [[Researcher#BNM|BNM]] 6&lt;br /&gt;
* [[Researcher#AID|AID]] 1&lt;br /&gt;
* [[Researcher#AHL|AHL]] 2&lt;br /&gt;
* [[Researcher#FCS|FCS]] 6&lt;br /&gt;
* [[Researcher#CUR|CUR]] 4&lt;br /&gt;
|&lt;br /&gt;
* Preds have this.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]&lt;br /&gt;
|&lt;br /&gt;
* Reduces pain.&lt;br /&gt;
* Weakens stuns and knockdowns.&lt;br /&gt;
* Reduces drug related effects.&lt;br /&gt;
* Removes 5u of [[#mindbreaker|mindbreaker]].&lt;br /&gt;
* Removes 5u of [[#spacedrugs|space drugs]].&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNK|PNK]] 1&lt;br /&gt;
* [[Researcher#NST|NST]] 1&lt;br /&gt;
* [[Researcher#AHL|AHL]] 1&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Currently unobtainable&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
* 6&lt;br /&gt;
* 10&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Deals 6 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 10 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 liver damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 1 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 oxygen damage.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|neuraline}}[[#neuraline|Neuraline]]&lt;br /&gt;
|&lt;br /&gt;
* Weakens stuns and knockdowns.&lt;br /&gt;
* Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NST|NST]] 5&lt;br /&gt;
|&lt;br /&gt;
* The CL can give out implants that inject this.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 2&lt;br /&gt;
* 3&lt;br /&gt;
|&lt;br /&gt;
* Deals 10 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 5 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 5 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 15 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 1 toxin damage.&lt;br /&gt;
* Removes 1u of any type of [[#toxin|toxin]].&lt;br /&gt;
* Deals 1 brute damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ATX|ATX]] 1&lt;br /&gt;
* [[Researcher#BCD|BCD]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
* 1u [[#phosphorus|Phosphorus]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,05&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 eye damage.&lt;br /&gt;
* Deals 2 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Sleeps you.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|russianred}}[[#russianred|Russian Red]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 1 toxin damage.&lt;br /&gt;
* Removes 1u of any type of [[#toxin|toxin]].&lt;br /&gt;
* Deals 2 brute damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ATX|ATX]] 1&lt;br /&gt;
* [[Researcher#BCD|BCD]] 2&lt;br /&gt;
|&lt;br /&gt;
* Radiation first aid kits.&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* 20&lt;br /&gt;
* 30&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 eye damage.&lt;br /&gt;
* Deals 4 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Sleeps you.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|alkysine}}[[#alkysine|Alkysine]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 6 brain damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NRP|NRP]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#chlorine|Chlorine]]&lt;br /&gt;
* 1u [[#nitrogen|Nitrogen]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
|3:2&lt;br /&gt;
|0,05&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Stuns you.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 2 eye damage.&lt;br /&gt;
* Fixes blurry vision and blindness.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#OCP|OCP]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
* 1u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
|3:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 4 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 toxin damage.&lt;br /&gt;
* Deals 2 brain damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]&lt;br /&gt;
|&lt;br /&gt;
* Prevents you from suffering consequences of organ damage.&lt;br /&gt;
* Does &#039;&#039;&#039;NOT&#039;&#039;&#039; fix organs.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#OGS|OGS]] 4&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 2u [[#bicaridine|Bicaridine]]&lt;br /&gt;
** 2u [[#clonexadone|Clonexadone]]&lt;br /&gt;
** 5u [[#phoron|Phoron]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|4:2&lt;br /&gt;
|0,05&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 4 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 12 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 12 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 12 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 2 brute damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NGN|NGN]] 2&lt;br /&gt;
|&lt;br /&gt;
* Weylandmeds.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 1u [[#inaprovaline|Inaprovaline]]&lt;br /&gt;
** 1u [[#carbon|Carbon]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 burn damage.&lt;br /&gt;
* If there is &#039;&#039;&#039;NO&#039;&#039;&#039; brute damage present in the patient instantly fixes internal bleeding.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|quickclot}}[[#quickclot|Quickclot]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Temporarily&#039;&#039;&#039; stops all bleeding.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#UNK|UNK]] 6 &amp;lt;!--Actual effect handled by blood code--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#kelotane|Kelotane]]&lt;br /&gt;
* 2u [[#clonexadone|Clonexadone]]&lt;br /&gt;
* 5u [[#phoron|Phoron]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|4:1&lt;br /&gt;
|0,05&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 6 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 18 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 18 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 18 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;MUST BE INJECTED. CANNOT TAKE IN PILLS.&#039;&#039;&#039;&lt;br /&gt;
* Increases defibrillator healing to 4 per damage type.&lt;br /&gt;
* Reduces pain.&lt;br /&gt;
* Makes you move faster.&lt;br /&gt;
* A small amount is consumed on each defib attempt.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNK|PNK]] 1,5 &amp;lt;!--WHY--&amp;gt;&lt;br /&gt;
* [[Researcher#MST|MST]] 1&lt;br /&gt;
* [[Researcher#EGN|EGN]] 4&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
* 1u [[#nitrogen|Nitrogen]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
|3:2&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 10,5&lt;br /&gt;
* 20&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 heart damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 1 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|hyperzine}}[[#hyperzine|Hyperzine]]&lt;br /&gt;
|&lt;br /&gt;
* Makes you faster.&lt;br /&gt;
* Deals 0,75 heart damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#MST|MST]] 2&lt;br /&gt;
* [[Researcher#CDT|CDT]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#sugar|Sugar]]&lt;br /&gt;
* 1u [[#phosphorus|Phophorus]]&lt;br /&gt;
* 1u [[#sulphur|sulphur]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 6&lt;br /&gt;
* 10&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 heart damage.&lt;br /&gt;
* Deals 2 oxygen damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 5 oxygen damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]&lt;br /&gt;
|&lt;br /&gt;
* Makes you much faster.&lt;br /&gt;
* Makes you addicted to it.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#MST|MST]] 40&lt;br /&gt;
* [[Researcher#ADT|ADT]] 8&lt;br /&gt;
|&lt;br /&gt;
* Mutated plants.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,0167 &amp;lt;!--bruh--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 10,5&lt;br /&gt;
* 20&lt;br /&gt;
|&lt;br /&gt;
* Deals 40 heart damage.&lt;br /&gt;
* Deals 8 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 40 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Makes you nervous. &amp;lt;!--I have no idea what this means--&amp;gt;&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|stimulant}}[[#stimulant|Stimulant]]&lt;br /&gt;
|&lt;br /&gt;
* Reduces stamina damage by 75%&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#UNK|UNK]] 1&lt;br /&gt;
|&lt;br /&gt;
* Agent pill bottles.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,05&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 toxin damage.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.&#039;&#039;&#039; &amp;lt;!--Fun fact: for some reason it has BOTH the cryometabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.--&amp;gt;&lt;br /&gt;
* Heals 3 radiation damage.&lt;br /&gt;
* Heals 3 brute damage.&lt;br /&gt;
* Heals 3 burn damage.&lt;br /&gt;
* Heals 3 toxin damage.&lt;br /&gt;
* Heals 1 oxygen damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CMB|CMB]] 2&lt;br /&gt;
* [[Researcher#NGN|NGN]] 1&lt;br /&gt;
* [[Researcher#ACR|ACR]] 1&lt;br /&gt;
* [[Researcher#ATX|ATX]] 1&lt;br /&gt;
* [[Researcher#ACG|ACG]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#dexalin|Dexalin]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;AS ABOVE&#039;&#039;&#039; &amp;lt;!--Not as above part: no snowflake code here.--&amp;gt;&lt;br /&gt;
* Heals 6 radiation damage.&lt;br /&gt;
* Heals 6 brute damage.&lt;br /&gt;
* Heals 6 burn damage.&lt;br /&gt;
* Heals 6 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CMB|CMB]] 6&lt;br /&gt;
* [[Researcher#NGN|NGN]] 3&lt;br /&gt;
* [[Researcher#ACR|ACR]] 3&lt;br /&gt;
* [[Researcher#ATX|ATX]] 3&lt;br /&gt;
* [[Researcher#ACG|ACG]] 3&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cryoxadone|Cryoxadone]]&lt;br /&gt;
* 1u [[#sodium|Sodium]]&lt;br /&gt;
* 0,1u [[#phoron|Phoron]]&lt;br /&gt;
* 5u [[#phoron|Phoron]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|2,1:2&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|rezadone}}[[#rezadone|Rezadone]]&lt;br /&gt;
|&lt;br /&gt;
* Heals 1 brute damage.&lt;br /&gt;
* Removes disabilities and disfigurements.&lt;br /&gt;
* Heals 2 radiation damage.&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NGN|NGN]] 1&lt;br /&gt;
* [[Researcher#AID|AID]] 3&lt;br /&gt;
* [[Researcher#TOX|TOX]] 2&lt;br /&gt;
* [[Researcher#ACG|ACG]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#carpotoxin|Carpotoxin]]&lt;br /&gt;
* 1u [[#cryptobiolin|Cryptobiolin]]&lt;br /&gt;
* 1u [[#copper|Copper]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 burn damage.&lt;br /&gt;
* Makes you confused.&lt;br /&gt;
* Deals 11 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 13 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 9 radiation damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]&lt;br /&gt;
|&lt;br /&gt;
* Cures mundane infections like the flu.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#UNK|UNK]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#cryptobiolin|Cryptobiolin]]&lt;br /&gt;
* 1u [[#inaprovaline|Inaprovaline]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,01&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
|&lt;br /&gt;
* Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.&lt;br /&gt;
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.&lt;br /&gt;
* Reacts with [[#ethanol|ethanol]] to turn into water.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#FCS|FCS]] 3&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Deals 4 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]&lt;br /&gt;
|&lt;br /&gt;
* Gives you messages about your mind becoming clearer.&lt;br /&gt;
* Removes confusion.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PST|PST]] 4&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#mindbreaker|Mindbreaker toxin]]&lt;br /&gt;
* 1u [[#hydrogen|Hydrogen]]&lt;br /&gt;
|2:3&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|citalopram}}[[#citalopram|Citalopram]]&lt;br /&gt;
|&lt;br /&gt;
* As above.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PST|PST]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#mindbreaker|Mindbreaker toxin]]&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
|2:3&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]&lt;br /&gt;
|&lt;br /&gt;
* As above.&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Makes you jittery.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PST|PST]] 6&lt;br /&gt;
* [[Researcher#HLG|HLG]] 6&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#mindbreaker|Mindbreaker toxin]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
* 1u [[#inaprovaline|Inaprovaline]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|antized}}[[#antized|Anti-Zed]]&lt;br /&gt;
|&lt;br /&gt;
* Prevents zombies from reviving.&lt;br /&gt;
* Cures the zombie virus.&lt;br /&gt;
* Cures all other diseases as well.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CUR|CUR]] 2&lt;br /&gt;
|&lt;br /&gt;
* Admin spawns during zombie events.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]&lt;br /&gt;
|&lt;br /&gt;
* Sterilizes surfaces. Since we don&#039;t actually need to do that, this has no use outside of RP.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#ethanol|Ethanol]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
* 1u [[#chlorine|Chlorine]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|soporific}}[[#soporific|Soporific]]&lt;br /&gt;
|&lt;br /&gt;
* Puts you to sleep.&lt;br /&gt;
* Reduces pain.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNK|PNK]] 10&lt;br /&gt;
* [[Researcher#SDT|SDT]] 2&lt;br /&gt;
|&lt;br /&gt;
* 4u [[#sugar|Sugar]]&lt;br /&gt;
* 1u [[#chloralhydrate|Chloral Hydrate]]&lt;br /&gt;
|5:5&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Deals 10 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 30 liver damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 10 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 oxygen damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|vaccine}}[[#vaccine|Vaccine]]&lt;br /&gt;
|&lt;br /&gt;
* Prevents you from catching the virus this is a vaccine against.&lt;br /&gt;
* Cures the zombie virus.&lt;br /&gt;
* Prevents dead zombies from reviving.&lt;br /&gt;
* Cures all other diseases as well.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CUR|CUR]] 4&lt;br /&gt;
|&lt;br /&gt;
* Admin spawns.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]&lt;br /&gt;
|&lt;br /&gt;
* Note that &#039;&#039;&#039;technically&#039;&#039;&#039;, as far as the code is concerned, this is a subtype of xeno plasmas.&lt;br /&gt;
* Protects you from [[Sentinel|getting shot with any kind of neuro]].&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NRS|NRS]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#neurotoxin|Neurotoxin Plasma]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
|2:1&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 liver damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brain damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|lipozine}}[[#lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
* Causes you to lose fat and makes you hungry&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#KTG|KTG]] 4&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#salt|Table Salt]]&lt;br /&gt;
* 1u [[#ethanol|Ethanol]]&lt;br /&gt;
* 1u [[#radium|Radium]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0.05&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you even more hungry&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 toxin Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins and acids==&lt;br /&gt;
Most of these chemicals generally don&#039;t have much use outside of murder.&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;width: 12%; margin: auto;&amp;quot; |Properties&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Meta- bolism&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |OD&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |OD effects&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]&lt;br /&gt;
|&lt;br /&gt;
* Most other chemicals in this table are a subtype of this one.&lt;br /&gt;
* Deals 1 toxin damage every tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Found in poison berries.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|toxin}}[[#toxin|Toxin]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage every tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#hyperzine|Hyperzine]]&lt;br /&gt;
* 1u [[#peridaxon|Peridaxon]]&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* 1u [[#paracetamol|Paracetamol]]&lt;br /&gt;
* 1u [[#tramadol|Tramadol]]&lt;br /&gt;
|2:2&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 4 oxygen damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HPX|HPX]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#synaptizine|Synaptizine]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Amanita mushrooms.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 0,5 radiation damage per tick.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CRG|CRG]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#radium|Radium]]&lt;br /&gt;
* 1u [[#phosphorus|Phosphorus]]&lt;br /&gt;
* 1u [[#chlorine|Chlorine]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|lexorin}}[[#lexorin|Lexorin]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 16 oxygen damage.&lt;br /&gt;
* Deals 1 brute damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HPX|HPX]] 8&lt;br /&gt;
* [[Researcher#BCD|BCD]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#phoron|Phoron]]&lt;br /&gt;
* 1u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 1u [[#nitrogen|Nitrogen]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 10 brute damage.&lt;br /&gt;
* Deals 8 toxin damage.&lt;br /&gt;
* Deals 40 oxygen damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 44 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 16 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|cyanide}}[[#cyanide|Cyanide]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 8 oxygen damage.&lt;br /&gt;
* Puts you to sleep after a while.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HPX|HPX]] 4&lt;br /&gt;
* [[Researcher#SDT|SDT]] 1&lt;br /&gt;
|&lt;br /&gt;
* Contained in poison apples.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* Contained in mints.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 2&lt;br /&gt;
|&lt;br /&gt;
* Contained in carp meat.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* By the power of snowflake code:&lt;br /&gt;
** Silences you.&lt;br /&gt;
** Makes you seem dead (but not on the medihud, fools the analyzer though).&lt;br /&gt;
** Knocks you down.&lt;br /&gt;
** Deals a shitload of oxygen damage. This kills you instantly.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* 5u [[#carpotoxin|Carpotoxin]]&lt;br /&gt;
* 5u [[#soporific|Soporific]]&lt;br /&gt;
* 5u [[#copper|Copper]]&lt;br /&gt;
|15:2&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Puts you to sleep.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#SDT|SDT]] 6&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#chlorine|Chlorine]]&lt;br /&gt;
* 1u [[#ethanol|Ethanol]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
|&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
* Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 30 oxygen damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]&lt;br /&gt;
|&lt;br /&gt;
* Fire modifier.&lt;br /&gt;
* Deals 4 oxygen damage.&lt;br /&gt;
* Slows you.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HPX|HPX]] 2&lt;br /&gt;
* [[Researcher#RLX|RLX]] 4&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#salt|Salt]]&lt;br /&gt;
* 1u [[#potassium|Potassium]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 brute damage.&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
* Deals 10 oxygen damage.&lt;br /&gt;
* Slows you down by a lot.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]&lt;br /&gt;
|&lt;br /&gt;
* Slows you down.&lt;br /&gt;
* Deals 8 oxygen damage.&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#RLX|RLX]] 8&lt;br /&gt;
* [[Researcher#HPX|HPX]] 4&lt;br /&gt;
* [[Researcher#TOX|TOX]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#potassiumchloride|Potassium Chloride]]&lt;br /&gt;
* 1u [[#phoron|Phoron]]&lt;br /&gt;
* 1u [[#chloralhydrate|Chloral Hydrate]]&lt;br /&gt;
|3:4&lt;br /&gt;
|0,2&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
* Deals 4 brute damage.&lt;br /&gt;
* Deals 4 toxin damage.&lt;br /&gt;
* Deals 20 oxygen damage.&lt;br /&gt;
* Deals 4 toxin damage.&lt;br /&gt;
* Slows you down by a lot.&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|beer}}[[#beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
* Toxic beer.&lt;br /&gt;
* Deals 6 toxin damage per tick.&lt;br /&gt;
* Makes you drunk.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#AOL|AOL]] 2&lt;br /&gt;
* [[Researcher#TOX|TOX]] 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0,15&lt;br /&gt;
|&lt;br /&gt;
* 15&lt;br /&gt;
* 25&lt;br /&gt;
|&lt;br /&gt;
* Deals 13 toxin damage.&lt;br /&gt;
* Makes you extremely drunk.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 24 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 1 liver damage.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
|&lt;br /&gt;
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Deals 1 burn damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
* [[Researcher#CRS|CRS]] 1&lt;br /&gt;
|&lt;br /&gt;
* OT workshop has a tank.&lt;br /&gt;
* Recipe:&lt;br /&gt;
** 2u [[#hydrogen|Hydrogen]]&lt;br /&gt;
** 1u [[#sulphur|Sulphur]]&lt;br /&gt;
** 4u [[#oxygen|Oxygen]]&lt;br /&gt;
|7:1&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]&lt;br /&gt;
|&lt;br /&gt;
* As above, but a higher chance to melt.&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
* Deals 3 burn damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CRS|CRS]] 3&lt;br /&gt;
* [[Researcher#TOX|TOX]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
* 1u [[#chlorine|Chlorine]]&lt;br /&gt;
* 1u [[#potassium|Potassium]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Deals 0,5 radiation damage.&lt;br /&gt;
* Ingredient for explosives.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
* [[Researcher#CRG|CRG]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#methane|Methane]] &#039;&#039;&#039;Must be first&#039;&#039;&#039;&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
* 1u [[#phoron|Phoron]] &lt;br /&gt;
* Silver beaker &#039;&#039;&#039;or&#039;&#039;&#039; 5u [[#silver|Silver]] &#039;&#039;&#039;(CATALYST)&#039;&#039;&#039;&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Ingredient for explosives.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER&#039;&#039;&#039;&lt;br /&gt;
* 1u [[#formaldehyde|Formaldehyde]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* 1u [[#formaldehyde|Formaldehyde]]&lt;br /&gt;
* 1u [[#frostoil|Frost Oil]]&lt;br /&gt;
|2:1&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 3,5 brain damage.&lt;br /&gt;
* Slows you down.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NRT|NRT]] 2&lt;br /&gt;
* [[Researcher#RLX|RLX]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#mercury|Mercury]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
* 1u [[#sugar|Sugar]]&lt;br /&gt;
|3:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 6 brain damage.&lt;br /&gt;
* Makes you sleepier.&lt;br /&gt;
* Slows you down by a lot.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Has a chance to knock you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 1 oxygen damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 0,75 heart damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Has a chance to knock you down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Reagents that get marines high.&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;width: 12%; margin: auto;&amp;quot; |Properties&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Meta- bolism&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |OD&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |OD effects&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]&lt;br /&gt;
|&lt;br /&gt;
* Literally LSD.&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Makes you high.&lt;br /&gt;
* Makes you jittery.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HLG|HLG]] 8&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#silicon|Silicon]]&lt;br /&gt;
* 1u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 1u [[#dylovene|Dylovene]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,1&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate more.&lt;br /&gt;
* Makes you stumble around.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]&lt;br /&gt;
|&lt;br /&gt;
* Baby&#039;s first drug.&lt;br /&gt;
* Makes you high.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HLG|HLG]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#mercury|Mercury]]&lt;br /&gt;
* 1u [[#sugar|Sugar]]&lt;br /&gt;
* 1u [[#lithium|Lithium]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Makes you jittery.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 2 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]&lt;br /&gt;
|&lt;br /&gt;
* Makes you high.&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Makes you jittery.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HLG|HLG]] 3&lt;br /&gt;
|&lt;br /&gt;
* Certain mushrooms contain this.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Makes you hallucinate more.&lt;br /&gt;
* Makes you stumble around.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|nicotine}}[[#nicotine|Nicotine]]&lt;br /&gt;
|N/A &amp;lt;!--Put it here because even though there&#039;s no ingame effects this is still probably the best category.--&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Contained in cigarettes.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xeno blood and plasma==&lt;br /&gt;
Chemicals acquired from xenos.&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;width: 12%; margin: auto;&amp;quot; |Properties&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Meta- bolism&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |OD&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |OD effects&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 3 burn damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CRS|CRS]] 3&lt;br /&gt;
|&lt;br /&gt;
* All xenos except queen have this inside them.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 6 burn damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#CRS|CRS]] 6&lt;br /&gt;
|&lt;br /&gt;
* Queen.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|plasma}}[[#plasma|Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Base type for all of the following.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Makes you high.&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Helps you with knockdowns, knockouts and stuns.&lt;br /&gt;
* Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HLG|HLG]] 8&lt;br /&gt;
* [[Researcher#NST|NST]] 6&lt;br /&gt;
|&lt;br /&gt;
* Hivelord.&lt;br /&gt;
* Praetorian.&lt;br /&gt;
* Queen.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
* Makes you stumble around.&lt;br /&gt;
* Makes you hallucinate more.&lt;br /&gt;
* Deals 12 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 burn damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 18 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Prevents fractures.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HDN|HDN]] 1&lt;br /&gt;
|&lt;br /&gt;
* Defender.&lt;br /&gt;
* Queen.&lt;br /&gt;
* Crusher&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Slows you down.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 3 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Applies pain.&lt;br /&gt;
* Makes you faster.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#PNG|PNG]] 2&lt;br /&gt;
* [[Researcher#MST|MST]] 6&lt;br /&gt;
|&lt;br /&gt;
* Warrior.&lt;br /&gt;
* Runner.&lt;br /&gt;
* Lurker.&lt;br /&gt;
* Ravager.&lt;br /&gt;
* Predalien.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Increased pain.&lt;br /&gt;
* Deals 2 brute damage.&lt;br /&gt;
* Deals 6 heart damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 10 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Infects with a xeno larva.&lt;br /&gt;
* Makes more of itself by draining blood.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#HST|HST]] 4&lt;br /&gt;
|&lt;br /&gt;
* Eggs.&lt;br /&gt;
|&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 80&lt;br /&gt;
* 100&lt;br /&gt;
|&lt;br /&gt;
* Drains blood and replicates itself faster.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Makes you nervous.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Not to be confused with the [[Drinks#neurotoxin|drink]].&lt;br /&gt;
* Deals 7 brain damage.&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Makes you high.&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Makes you jittery.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NRT|NRT]] 4&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
* [[Researcher#HLG|HLG]] 6&lt;br /&gt;
|&lt;br /&gt;
* Queen.&lt;br /&gt;
* Spitter.&lt;br /&gt;
* Sentinel.&lt;br /&gt;
* Boiler.&lt;br /&gt;
* Praetorian.&lt;br /&gt;
|&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 12 brain damage.&lt;br /&gt;
* Makes you stumble around.&lt;br /&gt;
* Makes you hallucinate more.&lt;br /&gt;
* Makes you more jittery.&lt;br /&gt;
* Makes you drowsy.&lt;br /&gt;
* Deals 2 toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 6 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Applies the same effect as getting shot with [[Sentinel|neuro]].&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 2 brute damage.&lt;br /&gt;
|&lt;br /&gt;
* [[#BCD|BCD]] 2&lt;br /&gt;
|&lt;br /&gt;
* Drone.&lt;br /&gt;
* Hivelord.&lt;br /&gt;
* Burrower.&lt;br /&gt;
* Carrier.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 4 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 8 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]&lt;br /&gt;
|&lt;br /&gt;
* May be key to a certain research achievement. &amp;lt;!--While this is basically common knowledge at this point, I don&#039;t want to just put precise instructions on the wiki.--&amp;gt;&lt;br /&gt;
* Makes you addicted to itself.&lt;br /&gt;
* Deals 4 brute damage.&lt;br /&gt;
* Makes you hallucinate.&lt;br /&gt;
* Makes you high.&lt;br /&gt;
* Makes you jittery.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#BCD|BCD]] 4&lt;br /&gt;
* [[Researcher#ADT|ADT]] 1&lt;br /&gt;
* [[Researcher#HLG|HLG]] 4&lt;br /&gt;
* [[Researcher#CIP|CIP]] 1&lt;br /&gt;
|&lt;br /&gt;
* Queen.&lt;br /&gt;
|N/A&lt;br /&gt;
|0,4&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 brain damage.&lt;br /&gt;
* Deals 8 brute damage.&lt;br /&gt;
* Makes you stumble around.&lt;br /&gt;
* Makes you hallucinate more.&lt;br /&gt;
* Makes you more jittery&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 4 brain damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Knocks you out.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Deals 16 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;(C)&#039;&#039;&#039; Makes you nervous.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
This contains reagents that don&#039;t neatly fit into other categories.&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;width: 12%; margin: auto;&amp;quot; |Properties&lt;br /&gt;
! style=&amp;quot;margin: auto;&amp;quot; |Acquiring&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |Meta- bolism&lt;br /&gt;
! style=&amp;quot;width: 5%; margin: auto;&amp;quot; |OD&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |OD effects&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]&lt;br /&gt;
|&lt;br /&gt;
* Usable as fertilizer for plants.&lt;br /&gt;
* Deals 0,5 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 0,5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]&lt;br /&gt;
|&lt;br /&gt;
* Kills xeno weeds.&lt;br /&gt;
* Kills normal weeds.&lt;br /&gt;
* Harms helpful plants in hydro trays too.&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#generictoxin|Generic Toxin]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
|5:5&lt;br /&gt;
|0,1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|smoke}}[[#smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
* Creates smoke&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#phosphorus|Phosphorus]]&lt;br /&gt;
* 1u [[#sugar|Sugar]]&lt;br /&gt;
* 1u [[#potassium|Potassium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]&lt;br /&gt;
|&lt;br /&gt;
* Creates a bright flash with the following effects:&lt;br /&gt;
** Knockdown if within 3 tiles of the centre of the flash.&lt;br /&gt;
** Stun if between 4 and 5 tiles from the centre of the flash.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#aluminium|Aluminium]]&lt;br /&gt;
* 1u [[#sulphur|Sulphur]]&lt;br /&gt;
* 1u [[#potassium|Potassium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|blood}}[[#blood|Blood]]&lt;br /&gt;
|&lt;br /&gt;
* Spreads diseases if injected.&lt;br /&gt;
* Restores blood volume when injected into a human.&lt;br /&gt;
** Deals toxin damage if blood type is incorrect. (Just use O-)&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* Blood bags in medbay.&lt;br /&gt;
* Humans and monkeys.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|plasticide}}[[#plasticide|Plasticide]]&lt;br /&gt;
|&lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]&lt;br /&gt;
|&lt;br /&gt;
* Makes you sneeze, blink and cough.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#ALG|ALG]] 2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|glycerol}}[[#glycerol|Glycerol]]&lt;br /&gt;
|&lt;br /&gt;
* Used for making nitroglycerin.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 3u [[Cooking#cornoil|Corn Oil]]&lt;br /&gt;
* 1u [[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
|4:1&lt;br /&gt;
|0,01&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|virusfood}}[[#virusfood|Virus Food]]&lt;br /&gt;
|&lt;br /&gt;
* No pathology on CM. So this is entirely useless.&lt;br /&gt;
* Satiates you.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#NTR|NTR]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
* 1u [[Cooking#milk|Milk]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|thermite}}[[#thermite|Thermite]]&lt;br /&gt;
|&lt;br /&gt;
* Fire modifier.&lt;br /&gt;
* Deals 2 burn damage.&lt;br /&gt;
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#FUL|FUL]] 7&lt;br /&gt;
* [[Researcher#OXI|OXI]] 5&lt;br /&gt;
* [[Researcher#VIS|VIS]] 4&lt;br /&gt;
* [[Researcher#CRS|CRS]] 2&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#aluminium|Aluminium]]&lt;br /&gt;
* 1u [[#iron|Iron]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
* Cleans objects when splashed/sprayed on them.&lt;br /&gt;
* Use a spray bottle filled with it to clean a dirty microwave.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#ammonia|Ammonia]]&lt;br /&gt;
* 1u [[#water|Water]]&lt;br /&gt;
* 1u [[#salt|Salt]]&lt;br /&gt;
|3:2&lt;br /&gt;
|0,2&lt;br /&gt;
|&lt;br /&gt;
* 30&lt;br /&gt;
* 50&lt;br /&gt;
|&lt;br /&gt;
* Unless there&#039;s some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|&lt;br /&gt;
* Used for making spaceacillin.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#potassium|Potassium]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
* 1u [[#sugar|Sugar]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|nanites}}[[#nanites|Nanites]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110&#039;&#039;&#039;&lt;br /&gt;
** Beep boop, motherfucker.&lt;br /&gt;
*** Copper to counteract.&lt;br /&gt;
* Commented out because this doesn&#039;t actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the &amp;quot;object spawner&amp;quot; item spawns on the ground briefly.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking#roburger|Roburgers]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A--&amp;gt;&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]&lt;br /&gt;
|&lt;br /&gt;
* Commented out, since you can&#039;t get this without admins, and I&#039;d rather keep this whole thing reasonably secret.&lt;br /&gt;
** Takes a LONG time. Be patient.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]&lt;br /&gt;
|&lt;br /&gt;
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio. &lt;br /&gt;
* Applies all other chems present in the container to mobs through the foam.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#fluorine|Fluorine]]&lt;br /&gt;
* 2u [[#carbon|Carbon]]&lt;br /&gt;
* 1u [[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
|5:5&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]&lt;br /&gt;
|&lt;br /&gt;
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]] or 3u [[#iron|iron]].&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#lithium|Lithium]]&lt;br /&gt;
* 1u [[#hydrogen|Hydrogen]]&lt;br /&gt;
|2:1&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|ammonia}}[[#ammonia|Ammonia]]&lt;br /&gt;
|&lt;br /&gt;
* Used for explosives.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 1u [[#nitrogen|Nitrogen]]&lt;br /&gt;
|4:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|hexamine}}[[#hexamine|Hexamine]]&lt;br /&gt;
|&lt;br /&gt;
* As above.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#formaldehyde|Formaldehyde]]&lt;br /&gt;
* 2u [[#ammonia|Ammonia]]&lt;br /&gt;
|5:3&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]&lt;br /&gt;
|&lt;br /&gt;
* Literally does nothing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]&lt;br /&gt;
|&lt;br /&gt;
* Fertilizer.&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#ammonia|Ammonia]]&lt;br /&gt;
* 1u [[#ethanol|Ethanol]]&lt;br /&gt;
|2:2&lt;br /&gt;
|0,2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]&lt;br /&gt;
|&lt;br /&gt;
* Gives you the zombie virus.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#RAV|RAV]] 1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|100&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|dinitronaline}}[[#dinitronaline|Dinitronaline]]&lt;br /&gt;
|&lt;br /&gt;
* A herbicide and pesticide mixture used in hydroponics &lt;br /&gt;
* Deals 1 toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* [[Researcher#TOX|TOX]] 1&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#ammonia|Ammonia]]&lt;br /&gt;
* 1u [[#nitrogen|Nitrogen]]&lt;br /&gt;
* 1u [[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
|3:3&lt;br /&gt;
|0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosives and flammable chems==&lt;br /&gt;
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20%; margin: auto;&amp;quot; |Recipe&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Ratio&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Power&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Falloff&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Intensity&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Radius&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Duration&lt;br /&gt;
! style=&amp;quot;width: 10%; margin: auto;&amp;quot; |Fire colour&lt;br /&gt;
|-&lt;br /&gt;
| [[#water|Water]]&lt;br /&gt;
|&lt;br /&gt;
* 2u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
| 3:1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[#oxygen|Oxygen]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,75&lt;br /&gt;
| -0,08&lt;br /&gt;
| 0&lt;br /&gt;
| #58daff (light blue)&lt;br /&gt;
|-&lt;br /&gt;
| [[#copper|copper]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| #78be5a (green)&lt;br /&gt;
|-&lt;br /&gt;
| [[#hydrogen|hydrogen]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0,15&lt;br /&gt;
| 0&lt;br /&gt;
| -0,5&lt;br /&gt;
| 0,2&lt;br /&gt;
| -0,5&lt;br /&gt;
| #b6f8ff (super light blue)&lt;br /&gt;
|-&lt;br /&gt;
| [[#carbon|Carbon]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| #ffd700 (gold)&lt;br /&gt;
|-&lt;br /&gt;
| [[#phosphorus|Phosphorus]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -0,12&lt;br /&gt;
| 0,1&lt;br /&gt;
| #ffdba4 (skin tone) &amp;lt;!--I have no idea how to describe this colour. So this is what you get.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[#lithium|Lithium]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,35&lt;br /&gt;
| -0,01&lt;br /&gt;
| -0,1&lt;br /&gt;
| #ff356f (dark pink)&lt;br /&gt;
|-&lt;br /&gt;
| [[#thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
* 1u [[#iron|Iron]]&lt;br /&gt;
* 1u [[#aluminium|Aluminium]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
| 3:3&lt;br /&gt;
| 0,5&lt;br /&gt;
| 1&lt;br /&gt;
| 0,3&lt;br /&gt;
| -0,08&lt;br /&gt;
| 0,9&lt;br /&gt;
| #ffb300 (orange)&lt;br /&gt;
|-&lt;br /&gt;
| [[#fuel|Welding Fuel]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0,12&lt;br /&gt;
| -0,1&lt;br /&gt;
| 0,1&lt;br /&gt;
| -0,08&lt;br /&gt;
| 0,7&lt;br /&gt;
| #ff9900 (orange)&lt;br /&gt;
|-&lt;br /&gt;
| [[#hexamine|Hexamine]]&lt;br /&gt;
|&lt;br /&gt;
* 3u [[#formaldehyde|Formaldehyde]]&lt;br /&gt;
* 2u [[#ammonia|Ammonia]]&lt;br /&gt;
| 5:2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,5&lt;br /&gt;
| #ff9900 (as above)&lt;br /&gt;
|-&lt;br /&gt;
| [[#napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Needs to have an amount of [[#water|water]] equal to OVER half of the total amount of napalm that will be in the container after mixing.&#039;&#039;&#039; After mixing the water may be safely removed.&lt;br /&gt;
** 1u [[#phoron|Phoron]]&lt;br /&gt;
** 1u [[#aluminium|Aluminium]]&lt;br /&gt;
** 1u [[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
| 3:1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,45&lt;br /&gt;
| 0,06&lt;br /&gt;
| 0,75&lt;br /&gt;
| #D05006 (dark orange)&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;AS ABOVE&#039;&#039;&#039;&lt;br /&gt;
** 1u [[#chlorine|Chlorine]]&lt;br /&gt;
** 3u [[#fluorine|Fluorine]]&lt;br /&gt;
| 4:1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1,6&lt;br /&gt;
| -0,08&lt;br /&gt;
| -0,8&lt;br /&gt;
| #ff9300 (orange)&lt;br /&gt;
|-&lt;br /&gt;
| [[#methane|Methane]]&lt;br /&gt;
|&lt;br /&gt;
* 4u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 1u [[#carbon|Carbon]]&lt;br /&gt;
| 5:1&lt;br /&gt;
| 0,15&lt;br /&gt;
| 0&lt;br /&gt;
| -0,35&lt;br /&gt;
| 0,095&lt;br /&gt;
| 0,25&lt;br /&gt;
| #00a5ff (blue)&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#ammonia|Ammonia]]&lt;br /&gt;
* 1u [[#polytrinicacid|Polytrinic Acid]]&lt;br /&gt;
| 2:2&lt;br /&gt;
| 0,4&lt;br /&gt;
| 1,5&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0&lt;br /&gt;
| -0,2&lt;br /&gt;
| #ff9900 (orange)&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Mix this in batches of 60 at most. So add 30 [[#fuel|welding fuel]] per pour. NOT MORE.&#039;&#039;&#039; You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 [[#ammoniumnitrate|AN]] and add 30 [[#fuel|welding fuel]] two times you WON&#039;T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.&lt;br /&gt;
** 1u [[#fuel|Welder Fuel]]&lt;br /&gt;
** 2u [[#ammoniumnitrate|Ammonium Nitrate]]&lt;br /&gt;
| 3:2&lt;br /&gt;
| 1&lt;br /&gt;
| -0,6&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;As with [[#anfo|ANFO]], but the threshhold is 5u instead of 60.&lt;br /&gt;
** 1u [[#glycerol|Glycerol]]&lt;br /&gt;
** 1u [[#polytrinicacid|Polytrinic Acid]]&lt;br /&gt;
** 1u [[#sulphuricacid|Sulphuric Acid]]&lt;br /&gt;
| 3:2&lt;br /&gt;
| 1&lt;br /&gt;
| -0,5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#hexamine|Hexamine]]&lt;br /&gt;
* 1u [[#polytrinicacid|Polytrinic Acid]]&lt;br /&gt;
| 2:2&lt;br /&gt;
| 1,5&lt;br /&gt;
| -0,4&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|octogen}}[[#octogen|Octogen]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#paraformaldehyde|Paraformaldehyde]]&lt;br /&gt;
* 1u [[#hexamine|Hexamine]]&lt;br /&gt;
* 1u [[#ammoniumnitrate|Ammonium Nitrate]]&lt;br /&gt;
* 1u [[#polytrinicacid|Polytrinic Acid]]&lt;br /&gt;
| 4:2&lt;br /&gt;
| 2&lt;br /&gt;
| -0,2&lt;br /&gt;
| 0,4&lt;br /&gt;
| -0,02&lt;br /&gt;
| -0,2&lt;br /&gt;
| Orange &amp;lt;!--I have no clue what the exact hex code is. But it looks orange.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]&lt;br /&gt;
|&lt;br /&gt;
* Explodes INSTANTLY and can&#039;t be stabilized. Don&#039;t use this. It&#039;s garbage.&lt;br /&gt;
** 1u [[#water|Water]]&lt;br /&gt;
** 1u [[#potassium|Potassium]]&lt;br /&gt;
| 2:1&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[#phoron|Phoron]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,4&lt;br /&gt;
| 0,05&lt;br /&gt;
| -0,8&lt;br /&gt;
| #e01e1e (red)&lt;br /&gt;
|-&lt;br /&gt;
| [[#potassiumchloride|Potassium Chloride]]&lt;br /&gt;
|&lt;br /&gt;
* 1u [[#salt|Salt]]&lt;br /&gt;
* 1u [[#potassium|Potassium]]&lt;br /&gt;
| 2:2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| #800080 (purple)&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|salt}}[[#salt|Table Salt]]&lt;br /&gt;
| &lt;br /&gt;
*1u [[#sodium|Sodium]]&lt;br /&gt;
*1u [[#chlorine|Chlorine]]&lt;br /&gt;
| 1:1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| #ffff00 (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| [[#ethanol|Ethanol]] and [[Drinks#Alcoholic|subtypes]].&lt;br /&gt;
|&lt;br /&gt;
* Just ask medical for it instead. The chem dispensers have it.&lt;br /&gt;
* 6u [[#hydrogen|Hydrogen]]&lt;br /&gt;
* 2u [[#carbon|Carbon]]&lt;br /&gt;
* 1u [[#oxygen|Oxygen]]&lt;br /&gt;
| 9:1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0,2&lt;br /&gt;
| 0,1&lt;br /&gt;
| 0,2&lt;br /&gt;
| #6897f7 (blue)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chemical mixes=&lt;br /&gt;
Various common mixes of medical reagents ordered by squad medics. &#039;&#039;&#039;All of these recipes assume that you are using a bluespace beaker.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==ImiAlky (10u, 5u)==&lt;br /&gt;
&lt;br /&gt;
Also known as &#039;&#039;&#039;IA&#039;&#039;&#039;. Results in 160u of [[#Imidazoline|Imidazoline]] and 80u of [[#Alkysine|Alkysine]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overdoses 30u for both reagents (3 pills).&lt;br /&gt;
&lt;br /&gt;
Used for healing brain damage and eye damage.&lt;br /&gt;
&lt;br /&gt;
=== Using both the Vendor and Chem Dispenser (recommended) ===&lt;br /&gt;
*Add &#039;&#039;&#039;120u&#039;&#039;&#039; of [[Chemistry#Dylovene|Dylovene]] from the Chem Dispenser.&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Chlorine&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
*Add &#039;&#039;&#039;80u&#039;&#039;&#039; Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;80u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
&lt;br /&gt;
Split into 16 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.&lt;br /&gt;
&lt;br /&gt;
=== Using only the Chem Dispenser ===&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Silicon, &#039;&#039;&#039;40u&#039;&#039;&#039; Nitrogen, &#039;&#039;&#039;40u&#039;&#039;&#039; Potassium to make &#039;&#039;&#039;120u&#039;&#039;&#039; of [[Chemistry#Dylovene|Dylovene]],&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Chlorine&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Nitrogen&lt;br /&gt;
*Add &#039;&#039;&#039;80u&#039;&#039;&#039; Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;80u&#039;&#039;&#039; Hydrogen&lt;br /&gt;
&lt;br /&gt;
Split into 16 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==KeloDerm (7.5u, 7.5u)==&lt;br /&gt;
Also known as &#039;&#039;&#039;KD&#039;&#039;&#039;. Results in 120u of [[#Kelotane|Kelotane]] and 120u of [[#Dermaline|Dermaline]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overdoses on 30u of [[#Kelotane|Kelotane]] and 15u of [[#Dermaline|Dermaline]] (2 pills).&lt;br /&gt;
&lt;br /&gt;
Rapidly heals burn damage.&lt;br /&gt;
&lt;br /&gt;
===Using both the Vendor and Chem Dispenser (recommended)===&lt;br /&gt;
*Add &#039;&#039;&#039;160u&#039;&#039;&#039; Kelotane,&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Oxygen,&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Phosphorus&lt;br /&gt;
&lt;br /&gt;
Split into 16 pills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor. &lt;br /&gt;
&lt;br /&gt;
===Using only the Chem Dispenser===&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.&lt;br /&gt;
&lt;br /&gt;
Split into 16 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TriBica (15u, 15u)==&lt;br /&gt;
Also known as &#039;&#039;&#039;TB&#039;&#039;&#039;. Results in 240u of [[#Bicaridine|Bicaridine]] and 240u of [[#Tricordrazine|Tricordrazine]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overdoses at 30u for both reagents (2 pills).&lt;br /&gt;
&lt;br /&gt;
Rapidly heals brute damage and also burns and toxin damage.&lt;br /&gt;
&lt;br /&gt;
There are 3 ways of formulating:&lt;br /&gt;
&lt;br /&gt;
===Entirely using the Vendor (recommended)===&lt;br /&gt;
&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; of Inapravoline&lt;br /&gt;
* Add &#039;&#039;&#039;120u&#039;&#039;&#039; Bicaridine&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; of Dylovene&lt;br /&gt;
&lt;br /&gt;
Split into 8 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; of Inapravoline&lt;br /&gt;
* Add &#039;&#039;&#039;120u&#039;&#039;&#039; Bicaridine&lt;br /&gt;
* Add &#039;&#039;&#039;60u&#039;&#039;&#039; of Dylovene&lt;br /&gt;
&lt;br /&gt;
Split into 8 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.&lt;br /&gt;
&lt;br /&gt;
===Using both the Vendor and Chem Dispenser===&lt;br /&gt;
*Add &#039;&#039;&#039;120u&#039;&#039;&#039; of Inapravoline&lt;br /&gt;
*Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;60u&#039;&#039;&#039; of Dylovene&lt;br /&gt;
&lt;br /&gt;
Split into 8 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Add &#039;&#039;&#039;120u&#039;&#039;&#039; of Inapravoline&lt;br /&gt;
*Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;60u&#039;&#039;&#039; of Dylovene&lt;br /&gt;
&lt;br /&gt;
Split into 8 pills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.&lt;br /&gt;
&lt;br /&gt;
===Using only the Chem Dispenser (not recommended)===&lt;br /&gt;
&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Carbon, Sugar, Oxygen&lt;br /&gt;
*Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen, Potassium, Silicon&lt;br /&gt;
&lt;br /&gt;
Split into 8 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Carbon, Sugar, Oxygen&lt;br /&gt;
*Add &#039;&#039;&#039;30u&#039;&#039;&#039; Carbon, Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;20u&#039;&#039;&#039; Nitrogen, Potassium, Silicon&lt;br /&gt;
&lt;br /&gt;
Split into 8 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dexalin Plus (7.5u)==&lt;br /&gt;
Also known as &#039;&#039;&#039;Dex+&#039;&#039;&#039;. Results in 480u of [[#Dexalin Plus|Dexalin Plus]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using both the Vendor and Chem Dispenser===&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Dexalin&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Carbon&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Iron&lt;br /&gt;
&lt;br /&gt;
===Entirely using the Chem Dispenser (not recommended)===&lt;br /&gt;
&lt;br /&gt;
*Add &#039;&#039;&#039;23u&#039;&#039;&#039; of Phoron (grind a bar up and use a dropper)&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Oxygen, Oxygen&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Carbon, Iron&lt;br /&gt;
&lt;br /&gt;
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.&amp;lt;br&amp;gt;&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Oxygen, Oxygen&lt;br /&gt;
*Add &#039;&#039;&#039;40u&#039;&#039;&#039; Carbon, Iron&lt;br /&gt;
&lt;br /&gt;
Repeat the above step for 3 more times.&lt;br /&gt;
&lt;br /&gt;
===UNGA===&lt;br /&gt;
UNGA is a mix of commonly used medicines combined into one substance: &amp;quot;UNGA juice&amp;quot;. &#039;&#039;&#039;UNGA should only be bottled (60u), do not make UNGA pills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be &#039;&#039;&#039;15u&#039;&#039;&#039; due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.&lt;br /&gt;
&lt;br /&gt;
*Add &#039;&#039;&#039;12u&#039;&#039;&#039; Tricordrazine&lt;br /&gt;
*Add &#039;&#039;&#039;12u&#039;&#039;&#039; Bicaridine	&lt;br /&gt;
*Add &#039;&#039;&#039;12u&#039;&#039;&#039; Kelotane&lt;br /&gt;
*Add &#039;&#039;&#039;12u&#039;&#039;&#039; Dermaline&lt;br /&gt;
*Add &#039;&#039;&#039;12u&#039;&#039;&#039; Oxycodone&lt;br /&gt;
&lt;br /&gt;
= Additional User made information=&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson&lt;/div&gt;</summary>
		<author><name>Ito726</name></author>
	</entry>
</feed>