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		<id>https://cm-ss13.com/w/index.php?title=CLF&amp;diff=33356</id>
		<title>CLF</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=CLF&amp;diff=33356"/>
		<updated>2024-09-23T13:01:17Z</updated>

		<summary type="html">&lt;p&gt;Kaga: Fixed grammar in Relations and moved flag blurb down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
= Colonial Liberation Front =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CLF_Flag.png]]&lt;br /&gt;
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&#039;&#039;&amp;quot;The most commonly used banner of the CLF.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:colony_house.jpg|300px|right|thumb|&amp;lt;center&amp;gt;&amp;quot;A CLF base of operations in a unknown colony&amp;quot;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Colonial Liberation Front is a paramilitary group primarily located in the Neroid sector of United Americas space. Their stated goal is to secure the independence of all of the colonies in the Neroid sector. They are the largest and most active militant group pushing for the independence of the colonies. The United Americas government classifies the CLF as a terrorist organization, with membership in the organization or providing financial or material support for the CLF being prosecutable offenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CLF grew organically from several different groups that formed in the wake of the Slaughter of Xibou in 2164. Prior to the slaughter of Xibou the conflicts between the United Americas government and the colonists of the Neroid sector had remained mostly non-violent. The sudden increase in tensions after Xibou, combined with the images of slaughtered fighters and civilians alike, greatly increased the willingness of the colonists to take up arms against the United Americas. Several different militant groups formed in the years following the Slaughter, and as they negotiated with one another and found common cause the CLF was formed from their union.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:CLF_Standard.png|300px|right|thumb|&amp;lt;center&amp;gt;&amp;quot;Young CLF member&amp;quot;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The CLF finds it&#039;s origins in the poor treatment and economic exploitation of the colonists of the Neroid sector combined with the increased difficulty that the United Americas has in governing the vast reach of space that it has claimed. Many of the people that travelled to the colonies did so for the promise of finding a better life, but instead found only harsh and inhospitable worlds lacking in many of the amenities that they had come to take for granted. The situation was made worse by piracy and lawlessness, though that was kept in check at first by the Colonial Marshals as well as the United Americas military forces. These issues were greatly exacerbated by the Sol Campaign of 2159 and by the Anti-Colonial Insurgency Act of 2161. The Sol campaign served to draw much if the USCM force tasked with keeping piracy in check out of the Neroid sector as they were re-tasked with more urgent assignments. The Anti-Colonial Insurgency Act of 2161 strictly curtailed much of the authority of colonial politicians and limited the number of weapons and supplies sent to colonies in order to prevent stockpiling of equipment. The USCM believed that stockpiling of equipment had played a major role in the Mars Militia&#039;s prolonged success, and they wished to deny the Neroid sector colonies any chance of developing similar stockpiles. This resulted in under equipped colonists and Colonial Marshals not being able to reliably defend themselves from hostile wildlife and pirates, while also no longer being able to effectively care for those wounded when defending their homes or those who fall sick to illness. &lt;br /&gt;
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The lack of adequate supplies, growing piracy, and strictly curtailed ability to self govern bred discontent in the Rift, which in turn caused the Free Colonies movement to come into being. The Free Colonies movement is the general term for the idea that the United Americas in unable to effectively govern it&#039;s colonies and that the colonies, and that the people of the colonies should resist United Americas governance in order to earn their freedom. These ideas caused a series of protests and civil unrest, which was often met with violence from the Colonial Marshals as well as the Unitad Americas imposing further increased sanctions on the colonies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The situation in the Neroid sector took a massive turn in 2164 when a colonist named Atticus Graves called for the independence of Xibou. He was a mining foreman, and his short five page manifesto called for armed uprising and open rebellion against the United Americas government. Graves believed that the colonists who live in the rift could fight off any USCM response due to their determination and their knowledge of their home colonies. He claimed that the colonial militia members have drive to fight for freedom, and that the USCM soldiers had no will to fight and die on the soil of colonies so far from their own homes. Graves believed that determined colonists could win their independence by causing the United Americas to lose the will to fight in the Rift. Graves formed a militia, and his militia overran the government buildings and spaceport on Xibou. Grave&#039;s militia also either killed or imprisoned all of the Colonial Marshals on the planet. Graves then took on the mantle of provisional governor of Xibou and proceeded to try to run his planet. His governorship was shortlived however, as USCM forces made planetfall and killed every militia member they could find. Grave&#039;s militia numbered at around 1,000 members, but they were supported by many colonists who were swept up in the rebellion and who believed in the Free Colonies movement. When the USCM made planetfall they could not readily identify which colonists were the armed militants and which were non-violent colonists. The USCM simply shot everyone that they suspected of being a militia member, resulting in many civilian casualties. This, the &amp;quot;Slaughter of Xibou&amp;quot;, was a polarizing event in the colonies. While some supporters of the Free Colonies movement got cold feet and withdrew from the movement, many more became significantly more militant in their outlook. This event stands as the turning point that radicalized many of the original CLF members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This increasing militancy led to fewer protests and demonstrations and more acts of sabotage. Cells began to form and negotiate with one another. Many different groups formed in this time period. The CLF name itself stems from a sound bite from United Americas news, which described to the whole of armed resistance as a &amp;quot;front of colonial liberation&amp;quot;, and later referenced it again as &amp;quot;... this colonial liberation front ...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CLF has continued its campaign of armed resistance. Recently there have been attempts by the UPP to shape the course of events in the Neroid sector as well. The UPP has begun to extend offers of material support and training to larger CLF cells in the sector. They have also encouraged some cells to prepare to again try for open armed insurrection similar to what Graves tried on Xibou. While no cells have attempted full insurrection yet, many cells are training many new fighters in preparation. It is only a matter of time before insurrection erupts on some or all of the planets in the Neroid sector.&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
There are many among the populace of the Neroid sector who believe in some form of independence for the sector. This common viewpoint is referred to as the Free Colonies movement. There is no general agreement as to what form this freedom would ideally take, though some of the more popular opinions are that the colonies should be completely independent, that they should join the UPP, and that they should form a confederation of colonies and self govern together. There are many colonists who support the Free Colonies movement without supporting the CLF. There are also many people outside of  the Neroid sector that support or at least sympathize with the Free Colonies movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CLF ideology can be classified as a subset of the Free Colonies ideology, largely drawn from Atticus Grave&#039;s manifesto. Specifically, the CLF wants the same goals but differs vastly in which methodology they believe will accomplish those goals. The CLF believes that the path towards independence for the colonies of the Rift is one of armed conflict. The CLF embraces militant conflict with any faction that would seek to control the Rift. They sometimes even come into conflict with other non-CLF factions fighting for independence for the Rift, because they see those factions as still attempting to impose their authority on the Rift. They believe that freedom for the Rift the something that only they can provide.&lt;br /&gt;
Because most members of the CLF believe that the only path to freedom for the colonies in the Neroid Sector is one of armed uprising, CLF members are definitionally willing to commit acts of extreme violence against anyone that their leadership identifies as a threat to their goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Activities and Methodology ==&lt;br /&gt;
While the members of the Colonial Liberation Front can broadly be described either as idealistic freedom fighters or terrorists, there is none the less a broad range of motivations within the group. A meaningful fraction of the ship based CLF cells only loosely adhere to CLF ideology, seeing the CLF instead as more of a flag of convenience to fly while engaging in acts of piracy and murder. Many ports and free stations in the Rift that refuse to have dealings with pirates will still happily deal with CLF ships. In their eyes piracy is legitimized by the flying of the CLF banner and the restricting of their prey to United Americas shipping. This means that acts of piracy are incredibly common under the CLF banner. Though United Americas shipping is treated brutally by the CLF, colonial shipping sometimes doesn&#039;t fare much better. It is not uncommon for captains of CLF ships to board &amp;quot;friendly&amp;quot; shipping and demand a hefty donation in order to compensate the CLF for the &amp;quot;protection&amp;quot; provided. This practice has led to occasional conflicts between piratical CLF factions who freely prey upon any ship they see and &amp;quot;idealistic&amp;quot; CLF cells which limit themselves to only preying upon United Americas shipping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other illegal activities have been linked to the CLF as well. The CLF engages in many acts of smuggling throughout the colonies, bringing illegal goods both into and out of the Rift. The most commonly smuggled goods are weapons and narcotics. The CLF engages in bribery of border officials and Colonial Marshals, as well as crooked and illegal deals with the major corporations that are active in the Neroid sector. There are also numerous acts of sabotage, vigilantism, destruction of property, and murder that are committed by CLF fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
The CLF lack any sort of standardized weaponry. Early on in their existence the typical armament for a CLF member was either a civilian pistol or an obsolete submachine gun, supplemented by improvised explosives. While these weapons are still potentially deadly in the hands of a determined CLF fighter, they still leave a lot to be desired compared to modern weaponry.&lt;br /&gt;
&lt;br /&gt;
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As the conflict has drawn on the cells have slowly become more heavily armed, being able to source previous generation assault rifles such as the mar-40 as well as modern plastic explosives and grenades. This has been attributed partially to the group&#039;s increased reputation and power drawing in better armaments suppliers, and partially to their improved finances due to the success of their legal and illegal ventures. Even with their more modern weaponry, the CLF tend to be critically short on heavy weapons and support weapons of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 2188 CLF propaganda appeared showing CLF fighters in posession of modern UPP weaponry. When United Americas news media aired the images there was a frenzy of speculation as to the source of the modern firearms. The popular opinion, as spurred on by media speculation, is that the newly acquired arms are from corrupt generals in the UPP moving to cash in on the rich arms market in the Neroid sector. Those weapons are actually material support given to the CLF by the UPP. Unbenownst to the United Americas media, the UPP has also equipped some cells within the CLF with significant support weaponry as well. This contributed significantly to the success of the CLF in inflicting heavy damage to the USCM forces involved in Operation Tychon Tackle, especially the anti-ship missiles that the CLF otherwise would not have had the ability to produce nor the expertise to use effectively.&lt;br /&gt;
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&lt;br /&gt;
The CLF also lack modern spacecraft armaments. Most of their naval forces consist of modified commercial vessels. These vessels are adequate when it comes to the acts of piracy that the CLF commonly commits, but are wholly inadequate in countering modern USCM vessels. Their naval vessels have inferior speed, range, armor, pdw, and armaments compared to USCM vessels. Most notably lacking is their armaments, which usually consist of batteries of modified ground based artillery. Although these armaments have been modified to function in space, they lack the projectile speed and tracking to operate effectively outside of several dozen kilometers. These ranges are considered to be &amp;quot;knife fighting distance&amp;quot; in terms of space battles, leaving ambush as the only option for effectively engaging USCM warships.&lt;br /&gt;
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== Ranks ==&lt;br /&gt;
The CLF has historically been organised into loosely associated and quasi-independent cells. There are two types of CLF cells, ship based cells and ground based cells. The ship based cells are sized according to the crew requirements of their ship, usually between six and twelve members. Ground based cells tend to be similarly sized. In larger cities or when carrying out larger operations ground based cells tend to pull multiple cells together to increase their available manpower. The cells are typically led by a captain, which is usually the captain of the vessel for space based cells. Planet or station based cells usually use the same rank, but without the naval connotations. Individual ranks vary wildly between cells, if there are even ranks at all. The generally accepted term for a standard CLF soldier is a &amp;quot;fighter&amp;quot;, and the term &amp;quot;CLF Fighter&amp;quot; is used by both the USCM and the CLF themselves. While individual cells share the same overall goals and ideology, though their methods and tactics differ wildly. &lt;br /&gt;
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Cells usually form stronger ties with other cells on the same planet or station. Usually one of the cells in such a group of cells will take on more of a leadership role when coordinating with other cells from other worlds. The leadership cells only maintain loose associations with other leadership cells on different worlds, and usually have no association with non-leadership cells outside of their own cell group. The exception to this is any ship based cells, which are more independent. They typically maintain loose associations with other ship based and land based cells but do not tend to group into larger networks. Ship based cells are also usually less likely to link up with other ship based cells in order to pool resources and manpower.&lt;br /&gt;
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&lt;br /&gt;
In recent years there has been some reorganization of the CLF cell based structure. Seemingly emboldened by the recent lessening of USCM presence in the sector, some cells have begun to grow larger and to claim territory as their own. Where before cells stayed in the shadows, emerging only to strike targets of opportunity, some cells are now using the lack of USCM presence in the Neroid sector to operate more openly. These larger cells are growing to a strength of several hundred or sometimes even several thousand members, and are training in concealed camps and bases. These larger CLF organizations also typically maintain armed and armored ground vehicles and sometimes ships that have been refitted for combat duties. CLF facilities on established worlds stay hidden due to actual, willful, or coerced ignorance on behalf of the Colonial Marshals.&lt;br /&gt;
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&lt;br /&gt;
==== Ground Cell ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; width=200|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ADA36C;&amp;quot; |Description&lt;br /&gt;
|-. &lt;br /&gt;
![[File:CLF_Standard.png]]&amp;lt;br&amp;gt; Guerrilla &lt;br /&gt;
| The standard soldier in the CLF movement. Primarily recruited from the colony population and consist of various roles such as mere janitors, desk-workers, garbage-haulers, and even miners the front-line forces of the CLF movement severely lack proper military training and are forced to make use of basic instinct and what they have on hand. However, what they lack in combat is fiercely made up for with their hearts for the cause.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Tech.png]]&amp;lt;br&amp;gt; Field Technician&lt;br /&gt;
| The technicians, the CLF trained engineers primarily consist of colonists who have worked as colony generator engineers and minor maintenance technicians. Lacking in most basic equipment compared to most militaries, the engineer trained are forced to utilize creativity to create shoddy weaponry to fight back against the USCM such as outdated rifles, molotovs, and dangerous stun-prods.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Medic.png]]&amp;lt;br&amp;gt; Field Medic&lt;br /&gt;
| The medical personal of the CLF movement. Mainly consisting of colony doctors and nurses, the CLF medics are the triage for the fighters against the USCM tyranny. They are the grease and oil that ensures the fighting machine of the CLF dues not rust and grind. &lt;br /&gt;
|-&lt;br /&gt;
![[File:gunner.png]]&amp;lt;br&amp;gt;Field Specialist&lt;br /&gt;
| The tactical soldiers of the CLF movement, the specially trained consist primarily of colonial marshals who have turned against their own beliefs and chose to side with the CLF. They possess greater weapons skills then that of a standard soldier in the movement and through intense training have been able to learn and make use of heavy weaponry not available to most standards on the frontline.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Leader.png]]&amp;lt;br&amp;gt;Cell Leader&lt;br /&gt;
| The Local Leader is the brains and strategist of the local CLF cell&#039;s movement. Usually the leader is an individual who once served in the position of a colonial government or in a higher rank of a specific department on a colony. Highly looked upon by their followers the local leader coordinates the insurrection against the USCM, outgunned and outmatched they hold their ground believing that colonial freedom is worth every sacrifice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;{{Anchor|UPP}}[[File:UPP_Patch.png|64px|link=UPP]]&amp;lt;br&amp;gt;Union of Progressive Peoples&amp;lt;/center&amp;gt;&lt;br /&gt;
| While the CLF publicly holds a wary, defensive stance against the UPP, as they are strictly opposed to any major power that might bring them under heel, in truth various CLF cells are directly funded by or even in secret contact with the UPP. Within these cells, the UPP is usually viewed as a necessary evil that the CLF must take the help of to stand a chance against the combined might of the UA and TWE.&lt;br /&gt;
Through these connections, the UPP smuggles in weapons and special forces that provide military training to the guerrilla forces, which even the unconnected cells often benefit from, whether blindly or through intentional ignorance. Though the UPP publicly maintains that they are uninvolved in the CLF movement, it remains a common belief among the CLF that the UPP intends to infiltrate their cause, leading to some suspicion towards new recruits.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;{{Anchor|CLF}}[[File:WY_Patch.png|64px|link=W-Y]]&amp;lt;br&amp;gt;Weyland-Yutani&amp;lt;/center&amp;gt;&lt;br /&gt;
| Due to the omnipresence of megacorp involvement in colonial affairs and infrastructure, the CLF have become overtly hostile to Weyland-Yutani and other megacorporations. They have seen and experienced horrific mistreatment by corporations firsthand, and have attempted to purge any corporate influence in colonies under CLF control.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;{{Anchor|W-Y}}[[File:USCM_Patch.png|64px]]&amp;lt;br&amp;gt;United Americas&amp;lt;/center&amp;gt;&lt;br /&gt;
| The CLF is openly engaged an asymmetric war of liberation against the UA in the Neroid Sector, with many engagements against USCM forces. They are firmly against the UA&#039;s provided support to the TWE in the sector, which has led to harsh treatment of interstellar colonies by USCM forces, and the failures to address the colonists&#039; concerns regarding their health, safety, and security. As such, the CLF is united in dedication of expelling the Colonial Marines from the Sector, which is seen as an essential step to establish independence.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;{{Anchor|TWE}}[[File:3WE_Patch.png|64px|link=Three World Empire]]&amp;lt;br&amp;gt;Three World Empire&amp;lt;/center&amp;gt;&lt;br /&gt;
| Since most of the Neroid Sector is within the Three World Empire&#039;s domain officially, the CLF&#039;s ultimate shared goal of colonial independence has resulted in waging a war of liberation against the TWE alongside the United Americas, with the movement present on both UA and TWE-governed colonies across the sector and uniting regardless.&lt;br /&gt;
&lt;br /&gt;
The UA and TWE are both considered by the CLF to have mismanaged the colonies and treated the colonists unfairly, and due to political circumstances and pacts involving the Neroid Sector, USCM and TWE units regularly operate in each other&#039;s colonies. This has led the CLF to broadly consider the two nations as a single hostile force against the movement, and to believe that both must be expelled from the sector to accomplish the CLF&#039;s goals of liberation and independence.&lt;br /&gt;
|}&lt;br /&gt;
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{{Links_page}}&lt;br /&gt;
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[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:XM42B_Consolidated&amp;diff=32350</id>
		<title>Template:XM42B Consolidated</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:XM42B_Consolidated&amp;diff=32350"/>
		<updated>2024-07-31T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;Kaga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;Recoil Wielded&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil Unwielded&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scatter Wielded&#039;&#039;&#039;: 0.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scatter Unwielded&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Scatter Multiplier&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Amount&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firerate&#039;&#039;&#039;: 19 RPM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Firerate&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Wielded&#039;&#039;&#039;: 67.2&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#XM43E1 Anti-Materiel Magazine|&#039;&#039;&#039;XM43E1 Anti-Materiel Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |width=130|&lt;br /&gt;
&#039;&#039;&#039;Capacity&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max Range&#039;&#039;&#039;: 32&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall off&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penetration&#039;&#039;&#039;: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch:&#039;&#039;&#039; 0.5&lt;br /&gt;
&lt;br /&gt;
|Holds eight (8) 10x99mm Caseless Anti-Materiel rounds.&lt;br /&gt;
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These shots can pierce most mobs and terrain, but not indestructible colony walls.&lt;br /&gt;
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This weapon deals greatly increased damage against walls and xeno structures. Resin walls are destroyed in one hit as long as the bullet has not pierced anything before.&lt;br /&gt;
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Each pierced target reduces its range by at least 4, from the maximum of 32. This is increased to 12 for walls, resin walls, and large mobs, which includes most T3 Xenos and fortified Defenders. This also reduces the bullet&#039;s damage by 20%, increased to 60% for the same large targets and walls, and reduces Stopping Power.&lt;br /&gt;
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&#039;&#039;&#039;Stopping Power&#039;&#039;&#039;: Stopping Power is calculated from the bullet&#039;s current damage when hitting a target, which does not take Aimed Shot into account. Full-power hits that have not pierced anything else can &#039;&#039;&#039;interrupt&#039;&#039;&#039; targets, which is reduced by their size, and &#039;&#039;&#039;knockback&#039;&#039;&#039; smaller targets. Lower-damage hits cannot knockback and will only interrupt smaller targets, so you will be unable to interrupt large targets if they have anything in the way.&lt;br /&gt;
&lt;br /&gt;
Interrupting a target may disrupt channeled abilities or drop grabs. &#039;&#039;&#039;Crushers and Queens are immune to being interrupted unless you hit them with an Aimed Shot.&#039;&#039;&#039; Charger Strain Crushers are completely immune to Stopping Power while charging.&lt;br /&gt;
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&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; This weapon has an increased Aimed Shot base channel time of 4.5 seconds instead of the standard 2.5 seconds, and the damage is calculated based on the target&#039;s size. Additionally, most targets are affected by the &#039;&#039;&#039;Focus&#039;&#039;&#039; mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; The first Aimed Shot on a new target is unfocused, and only deals 50% bonus damage. The second consecutive cast deals 75%, and the third deals the full bonus damage. You can only have stacks on a single target at a time, so previous stacks are removed if you successfully land an Aimed Shot on another target. When you are channeling a fully-focused Aimed Shot, your laser and crosshairs will turn blue instead of red. After landing a fully-focused shot, your Focus is reset. Normal hits do not apply or reset stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Targets (Runners):&#039;&#039;&#039; (+60% Base Damage) + (10% Current Health). These targets are not affected by the Focus damage reduction, but still remove previous stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Targets (Xenos):&#039;&#039;&#039; (+30% Base Damage) + (10% Current Health) to (+60% Base Damage) + (20% Current Health), based on Focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Targets (Big Xenos):&#039;&#039;&#039; +15% to +30% Current Health, based on Focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Stopping Power:&#039;&#039;&#039; Aimed Shots also improve Stopping Power, making non-piercing shots able to interrupt Queens and Crushers, and applying a slow based on it, regardless of any bonus damage from an Aimed Shot. This is no longer than 3 seconds of slow and 1.5s of superslow, reduced down to a maximum of 1s slow and 0.5s superslow against large targets, before reduction by piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[Marine_Equipment#Underbarrel|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Damage versus Armor:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:XM42B]]&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:XM42B_Consolidated&amp;diff=32349</id>
		<title>Template:XM42B Consolidated</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:XM42B_Consolidated&amp;diff=32349"/>
		<updated>2024-07-31T00:54:41Z</updated>

		<summary type="html">&lt;p&gt;Kaga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;Recoil Wielded&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil Unwielded&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scatter Wielded&#039;&#039;&#039;: 0.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scatter Unwielded&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Scatter Multiplier&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Amount&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firerate&#039;&#039;&#039;: 19 RPM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Firerate&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Wielded&#039;&#039;&#039;: 67.2&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#XM43E1 Anti-Materiel Magazine|&#039;&#039;&#039;XM43E1 Anti-Materiel Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |width=130|&lt;br /&gt;
&#039;&#039;&#039;Capacity&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max Range&#039;&#039;&#039;: 32&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall off&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penetration&#039;&#039;&#039;: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch:&#039;&#039;&#039; 0.5&lt;br /&gt;
&lt;br /&gt;
|Holds eight (8) 10x99mm Caseless Anti-Materiel rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These shots can pierce most mobs and terrain, but not indestructible colony walls.&lt;br /&gt;
&lt;br /&gt;
This weapon deals greatly increased damage against walls and xeno structures. Resin walls are destroyed in one hit as long as the bullet has not pierced anything before.&lt;br /&gt;
&lt;br /&gt;
Each pierced target reduces its range by at least 4, from the maximum of 32. This is increased to 12 for walls, resin walls, and large mobs, which includes most T3 Xenos and fortified Defenders. This also reduces the bullet&#039;s damage by 20%, increased to 60% for the same large targets and walls, and reduces Stopping Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stopping Power&#039;&#039;&#039;: Stopping Power is calculated from the bullet&#039;s current damage when hitting a target, which does not take Aimed Shot into account. Full-power hits that have not pierced anything else can &#039;&#039;&#039;interrupt&#039;&#039;&#039; targets, which is reduced by their size, and &#039;&#039;&#039;knockback&#039;&#039;&#039; smaller targets. Lower-damage hits cannot knockback and will only interrupt smaller targets, so you will be unable to interrupt large targets if they have anything in the way.&lt;br /&gt;
&lt;br /&gt;
Interrupting a target may disrupt channeled abilities or drop grabs. &#039;&#039;&#039;Crushers and Queens are immune to being interrupted unless you hit them with an Aimed Shot.&#039;&#039;&#039; Charger Strain Crushers are completely immune to Stopping Power while charging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; This weapon has an increased Aimed Shot base channel time of 4.5 seconds, instead of the standard 2.5s, and the damage is calculated based on the target&#039;s size. Additionally, most targets are affected by &#039;&#039;&#039;Focus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; The first Aimed Shot on a new target is unfocused, and only deals 50% bonus damage. The second consecutive cast deals 75%, and the third deals the full bonus damage. You can only have stacks on a single target at a time, so previous stacks are removed if you successfully land an Aimed Shot on another target. When you are channeling a fully-focused Aimed Shot, your laser and crosshairs will turn blue instead of red. After landing a fully-focused shot, your Focus is reset. Normal hits do not apply or reset stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Targets (Runners):&#039;&#039;&#039; (+60% Base Damage) + (10% Current Health). These targets are not affected by Focus, but still remove previous stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Targets (Xenos):&#039;&#039;&#039; (+30% Base Damage) + (10% Current Health) to (+60% Base Damage) + (20% Current Health), based on Focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Targets (Big Xenos):&#039;&#039;&#039; +15% to +30% Current Health, based on Focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Stopping Power:&#039;&#039;&#039; Aimed Shots also improve Stopping Power, making non-piercing shots able to interrupt Queens and Crushers, and applying a slow based on it, regardless of any bonus damage from an Aimed Shot. This is no longer than 3 seconds of slow and 1.5s of superslow, reduced down to a maximum of 1s slow and 0.5s superslow against large targets, before reduction by piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[Marine_Equipment#Underbarrel|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Damage versus Armor:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:XM42B]]&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:XM42B_Consolidated&amp;diff=32348</id>
		<title>Template:XM42B Consolidated</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:XM42B_Consolidated&amp;diff=32348"/>
		<updated>2024-07-31T00:52:11Z</updated>

		<summary type="html">&lt;p&gt;Kaga: Full update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;Recoil Wielded&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil Unwielded&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scatter Wielded&#039;&#039;&#039;: 0.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scatter Unwielded&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Scatter Multiplier&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Amount&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firerate&#039;&#039;&#039;: 19 RPM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Firerate&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Wielded&#039;&#039;&#039;: 67.2&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#XM43E1 Anti-Materiel Magazine|&#039;&#039;&#039;XM43E1 Anti-Materiel Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |width=130|&lt;br /&gt;
&#039;&#039;&#039;Capacity&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max Range&#039;&#039;&#039;: 32&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall off&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penetration&#039;&#039;&#039;: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch:&#039;&#039;&#039; 0.5&lt;br /&gt;
&lt;br /&gt;
|Holds eight (8) 10x99mm Caseless Anti-Materiel rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These shots can penetrate most mobs and terrain, but not indestructible colony walls.&lt;br /&gt;
&lt;br /&gt;
This weapon deals greatly increased damage against walls, and xeno structures. Resin walls are destroyed in one hit as long as the bullet has not pierced anything before.&lt;br /&gt;
&lt;br /&gt;
Each pierced target reduces its range by at least 4, from the maximum of 32. This is increased to 12 for walls, resin walls, and large mobs, which includes most T3 Xenos and fortified Defenders. This also reduces the bullet&#039;s damage by 20%, increased to 60% for the same large targets and walls, and reduces Stopping Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stopping Power&#039;&#039;&#039;: Stopping Power is calculated from the bullet&#039;s current damage when hitting a target, which does not take Aimed Shot into account. Full-power hits that have not pierced anything else can &#039;&#039;&#039;interrupt&#039;&#039;&#039; targets, which is reduced by their size, and &#039;&#039;&#039;knockback&#039;&#039;&#039; smaller targets. Lower-damage hits cannot knockback and will only interrupt smaller targets, so you will be unable to interrupt large targets if they have anything in the way.&lt;br /&gt;
&lt;br /&gt;
Interrupting a target may disrupt channeled abilities or drop grabs. &#039;&#039;&#039;Crushers and Queens are immune to being interrupted unless you hit them with an Aimed Shot.&#039;&#039;&#039; Charger Strain Crushers are completely immune to Stopping Power while charging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; This weapon has an increased Aimed Shot base channel time of 4.5 seconds, instead of the standard 2.5s, and the damage is calculated based on the target&#039;s size. Additionally, most targets are affected by &#039;&#039;&#039;Focus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus:&#039;&#039;&#039; The first Aimed Shot on a new target is unfocused, and only deals 50% bonus damage. The second consecutive cast deals 75%, and the third deals the full bonus damage. You can only have stacks on a single target at a time, so previous stacks are removed if you successfully land an Aimed Shot on another target. When you are channeling a fully-focused Aimed Shot, your laser and crosshairs will turn blue instead of red. After landing a fully-focused shot, your Focus is reset. Normal hits do not apply or reset stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Targets (Runners):&#039;&#039;&#039; (+60% Base Damage) + (10% Current Health). These targets are not affected by Focus, but still remove previous stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Targets (Xenos):&#039;&#039;&#039; (+30% Base Damage) + (10% Current Health) to (+60% Base Damage) + (20% Current Health), based on Focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Targets (Big Xenos):&#039;&#039;&#039; +15% to +30% Current Health, based on Focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Stopping Power:&#039;&#039;&#039; Aimed Shots also improve Stopping Power, making non-piercing shots able to interrupt Queens and Crushers, and applying a slow based on it, regardless of any bonus damage from an Aimed Shot. This is no longer than 3 seconds of slow and 1.5s of superslow, reduced down to a maximum of 1s slow and 0.5s superslow against large targets, before reduction by piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[Marine_Equipment#Underbarrel|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Damage versus Armor:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125|| 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:XM42B]]&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Doves%22&amp;diff=25944</id>
		<title>CO Faction: The &quot;Doves&quot;</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Doves%22&amp;diff=25944"/>
		<updated>2023-08-25T23:25:06Z</updated>

		<summary type="html">&lt;p&gt;Kaga: Doves 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
== Introduction to Doves==&lt;br /&gt;
&lt;br /&gt;
The Hearts and Minds Movement (HMM), whose members are better known among USCM personnel as &amp;quot;Doves&amp;quot;, are a group of like-minded individuals within the United Americas Allied Command. They believe the ideal UAAC to be that of a peacekeeping and humanitarian force, rather than one dedicated to waging war, and work to make that vision into a reality within both the military forces themselves and the perception of the civilian populaces.&lt;br /&gt;
== History ==&lt;br /&gt;
The HMM originated from a UA federal-level political organisation following the Tienstein Campaign of 2162-2165  and the ensuing tactical nuclear deployment between UPP and USCM forces on 8 Eta Bootis A III. The organisation’s founders were disgusted with the level of civilian casualties in a military front that ultimately resulted in nothing gained. They favoured a diplomatic approach, even after the destruction of the USCSS Endeavour by UPP forces, claiming that negotiating with the UPP as well as trying to win the “hearts and minds” of the 8 Eta Bootis A III populace would’ve brought a swift end to the conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even outside of the military, the HMM has spread to other governmental bodies, and has become a considerable force within the USCM itself. Following the involvement of De La Cruz within the organisation, the HMM has gained even more influence within the USCM and UA government as a whole, in no small part due to De La Cruz’s popularity within the USCM and other military branches, seen as a leader who emphasises cooperation between governmental entities and negotiations to resolve conflicts. However, De La Cruz’s attempts to align the faction’s ideology towards some of her more controversial policies - like a single federal military force -  have garnered little approval from the HMM’s old guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The local leader around the events of the Neroid Sector, Provost Marshal Colonel Adrian Blackburn, came to her position following a vigorous anti-corruption campaign and her assistance in establishing the USCM War Correspondent Programme. The programme tried to enable accountability of USCM operations to civilian scrutiny through stationing war correspondents with major USCM operations, and Blackburn ensured some level of freedom of speech for war correspondents from the alleged wrath of overzealous or hawkish military police.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, Blackburn has gained few friends throughout these processes. Her anti-corruption campaign has been criticised heavily by those within USCM Requisitions and Procurement, along with those within the Corporate Cooperative for heavily delaying multiple USCM weapons from entering standard service - like the VP-78 and the SU-6. Her work in creating the USCM War Correspondent Programme has similarly been criticised, with her emphasis on freedom of speech for war correspondents having been reported to result in heavily demoralised troops as a result of press pieces that are more emotional than fact, painting the USCM as the bad guys.&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Faction Leader:&#039;&#039;&#039; UA Secretary of Defense &amp;lt;u&amp;gt;Joelle De La Cruz&amp;lt;/u&amp;gt;, former LACN Fleet Admiral.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Local Leader:&#039;&#039;&#039; USCM Provost Marshal Colonel &amp;lt;u&amp;gt;Adrian Blackburn&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
&#039;&#039;Note: These points reflect the general overarching attitudes of the faction as a whole. Individual members may or may not only reflect certain portions of the faction&#039;s ideologies, have their own beliefs that are not listed here, or even disagree with some but agree with others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignments:&#039;&#039;&#039; Politically Progressive, Humanitarian, Anti-War, Peacekeeping. Non-Corporate.&lt;br /&gt;
* Attempt a diplomatic solution whenever possible.&lt;br /&gt;
* Minimize civilian casualties. Indiscriminate bombardment and heavy collateral damage to civilians and civilian infrastructure is unacceptable.&lt;br /&gt;
* Encourage cooperation from locals, such as interpreters, informants, or even elevating and arming cooperative militias.&lt;br /&gt;
* Provide humanitarian aid both in supplies and construction work. Carry and provide spare water treatment systems, rations, etc.&lt;br /&gt;
* The duty of the USCM is to keep peace, not wage war. Sometimes this may require violence to resolve, but even in such cases care must be taken to only remove those who are impeding the wellbeing of the general populace.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Magpies%22&amp;diff=25620</id>
		<title>CO Faction: The &quot;Magpies&quot;</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Magpies%22&amp;diff=25620"/>
		<updated>2023-05-24T02:41:42Z</updated>

		<summary type="html">&lt;p&gt;Kaga: /* Introduction to Magpies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
== Introduction to the Magpies==&lt;br /&gt;
&lt;br /&gt;
Founded amongst officers and officials who were involved with the USCM’s founding in 2101, the Military Organization for Development and Innovation (MODI) was created as an organization with the goal of securing the USCM&#039;s future through establishing favourable relationships between the USCM and military innovators. This, inevitably, led the organization to become highly supportive of the many corporate entities that supply the USCM with its guns, dropships, ammunition, and technological developments. Consequently, this reputation has branded MODI members the nickname of &#039;Magpies&#039; within the USCM, as a reference towards their tendency to focus on corporate relationships and cutting-edge equipment, alongside external suspicions of greed and mishandled funding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike the other major factions relevant to USCM officers, the MODI is, by its very principle, a faction that solely exists within the UA military branches. However, due to the very strong relationship grown between the USCM and most MODI-aligned entities, as well as a stronger distrustfulness of unaligned corporations that often supply the other UAAC branches, the USCM is the premier military branch in which MODI-aligned corporations have large support bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Average support amongst high-ranking requisitions officers for the MODI has been invariably strong throughout its existence, with requisitions almost always being the first to become aware of the integral role many R&amp;amp;D industries play in the USCM’s strong position. As a result, MODI’s leaders have often been those high-ranking requisition officers who are undoubtedly convinced of the effectiveness of MODI’s ideological cause.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite this, MODI is inherently fractured by the nature of corporatism and competition. With aligned entities including foreign corporations, mega-conglomerates, ancient MIC developers, and even various government-contracted companies, it’s little wonder that individual members of MODI often tend towards certain sponsors more so than others. While the faction’s overarching goals remains the same, and the upper echelon generally ignores the individual squabblings to work towards maintaining the USCM’s technological edge, the vast majority of common MODI members are in it for themselves or whoever is supporting them, whether that’s for the sake of easier promotions, generous benefits, or a cushy retirement plan after service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the leader of the overall organisation is UAAC Procurement &amp;amp; Requisition Adjutant Kurt Schmidt. He came to prominence in the faction after spearheading the practicalities of the Marine 70 programme and has been the leader of the MODI ever since. He has garnered very strong respect in the organisation due to his discerning personality, and his focus on innovative weaponry gives the UA the edge in skirmishes, yet he is an ageing man. Due to the little time he spends in cryosleep, and a job that has demanded much of him in the over 12 years he has been in the position, he has begun to be seen as someone stuck in the fighting style of the Dog Wars. Because of this, and some controversies related to him, some people within the MODI have begun looking for his deposement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
USCM Division Logistics Commander Geoffery Lamden is a similar story. His tenureship under Colonel A.W. Shanks onboard the USS Arrow of Gold has led to an impressive level of military technological supremacy within his command in spite of his budget and supply being cut year on year. His policy of requisitions officers being granted all of the technologically advanced gear, so they may distribute it to the correct troops instead of conscripts or other wasteful troops, has led to a maximisation of the effectiveness of the important gear he has to give out. Yet his command has also been criticised: his love of the M4A1 MK1 has led to the ageing weapon still being in service (in a limited role) onboard most of his ships he has supplies; the supply of NVGs to troops under his command has been notoriously low, leading to rationing; and his emphasis on over-stocking of HEAP ammo has often lead to incidents with exploding cargo storages. Supporters within the MODI argue this is simply a man making the most out of a poor situation: MK1s have to be stocked because the attachment advantages of the MK2 aren’t realised with an attachment shortage; NVGs are being prioritised to FORECON to maximise their effectiveness and flare supplies are being increased to compensate for standard infantry; HEAP is required to be overstocked because of a shortage of fire support ammunition that means the standard infantry has to do more work.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
== Leadership ==&lt;br /&gt;
WIP&lt;br /&gt;
== Ideology ==&lt;br /&gt;
WIP&lt;br /&gt;
== Relations ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Hawks%22&amp;diff=25619</id>
		<title>CO Faction: The &quot;Hawks&quot;</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Hawks%22&amp;diff=25619"/>
		<updated>2023-05-24T02:34:40Z</updated>

		<summary type="html">&lt;p&gt;Kaga: /* Introduction to Hawks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
== Introduction to the Hawks==&lt;br /&gt;
&lt;br /&gt;
The Colonial Protection Organisation (CPO), also referred to colloquially as the &amp;quot;Warhawks&amp;quot; or &amp;quot;Hawks&amp;quot; within the USCM, was founded only a few years after the foundation of the UA itself in 2108. The CPO’s founders were enraged by the handling of the Paraguayan Colony of Torin Prime and the J’Har Rebel Insurgency. The Outer Rim Defense Force’s unwillingness to destroy J’Har headquarters, due to fears of civilian casualties, was widely regarded by the CPO to have allowed such a rebellious insurgency to take much stronger root than they had any right in doing. This result was further argued to actually have led to more civilian casualties than if the J’Har insurgency was dealt with swiftly regardless of collateral damage. The CPO argued, instead, for an end to the ORDF’s push for expansion and a strong boot style to stamp out any seditious embers swiftly before they become infernos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPO is, similarly to the HMM, an organisation that has roots in other government organisations, and has considerable support in the USCM. Yet, following the massive PR victory for the organisation after the Fallen Archangel Fiasco, and the inbuilt support from AWs following the creation of the AW programme in 2110, the CPO fell into dormancy during the inter-war decades of the 2110s-2140s due to poor leadership of the faction and a lack of military success stories or failures to rally a strong-arm attitude. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then, the wars over 3WE colonies and the Dog War managed to pull the CPO back into limelight. Furthermore, following the battle at the Red Line during the Dog War and the ensuing peace treaty in 2163, Delyla S. Vaughn was furious (along with much of the CPO) at the UAAC’s willingness to abandon attempts to pierce the Red Line and became one of the most effective and well-respected leaders of the CPO since its founding: being the one-lady-army leader that promoted a push to the less centrist parts of the organisation and some (especially AWs) to strong devotion to the CPO. However, her USCM focus has alienated much of the CPO’s support in other government organisations, with CPO support falling rapidly in the LACN and the CANC as HMM support in both of the organisations was flourishing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
USCM Colonel Margaret A.W. Shanks, in an organisation dominated so much by the single seminal personality of Vaughn, came to her position as local leader of the Neroid sector’s CPO mainly through her relation to Vaughn and little else. She is a matter-of-fact leader, unsurprisingly so with her being an AW, and the fact she holds little pretence has made her quite capable at garnering political support through simply being incredibly clear and dedicated in her rhetoric. Her push for AW acceptance under her command has resulted in less AW prejudice than in any other command. Her critics say this is mainly because none wants to criticise their commanders (for fear of charges), and commanders under her area of influence are disproportionately AW.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
== Leadership ==&lt;br /&gt;
WIP&lt;br /&gt;
== Ideology ==&lt;br /&gt;
WIP&lt;br /&gt;
== Relations ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Doves%22&amp;diff=25618</id>
		<title>CO Faction: The &quot;Doves&quot;</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Doves%22&amp;diff=25618"/>
		<updated>2023-05-24T02:33:10Z</updated>

		<summary type="html">&lt;p&gt;Kaga: /* Introduction to Doves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
== Introduction to Doves==&lt;br /&gt;
&lt;br /&gt;
The Hearts and Minds Movement (HMM), whose members are better known among USCM officers as &amp;quot;Doves&amp;quot; originated from a UA federal-level political organisation following the Tienstein Campaign of 2162-2165  and the ensuing tactical nuclear deployment between UPP and USCM forces on 8 Eta Bootis A III. The organisation’s founders were disgusted with the level of civilian casualties in a military front that ultimately resulted in nothing gained. They favoured a diplomatic approach, even after the destruction of the USCSS Endeavour by UPP forces, claiming that negotiating with the UPP as well as trying to win the “hearts and minds” of the 8 Eta Bootis A III populace would’ve brought a swift end to the conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The HMM has spread to other governmental bodies outside of the military, and has become a considerable force within the USCM itself. Following the involvement of De La Cruz within the organisation, the HMM has gained even more influence within the USCM and UA government as a whole, in no small part due to De La Cruz’s popularity within the USCM and other military branches, seen as a leader who emphasises cooperation between governmental entities and negotiations to resolve conflicts. However, De La Cruz’s attempts to align the faction’s ideology towards some of her more controversial policies - like a single federal military force -  have garnered little approval from the HMM’s old guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The local leader around the events of the Neroid Sector, Provost Marshal Colonel Adrian Blackburn, came to her position following a vigorous anti-corruption campaign and her assistance in establishing the USCM War Correspondent Programme. The programme tried to enable accountability of USCM operations to civilian scrutiny through stationing war correspondents with major USCM operations, and Blackburn ensured some level of freedom of speech for war correspondents from the alleged wrath of overzealous or hawkish military police.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, Blackburn has gained few friends throughout these processes. Her anti-corruption campaign has been criticised heavily by those within USCM Requisitions and Procurement, along with those within the Corporate Cooperative for heavily delaying multiple USCM weapons from entering standard service - like the VP-78 and the SU-6. Her work in creating the USCM War Correspondent Programme has similarly been criticised, with her emphasis on freedom of speech for war correspondents having been reported to result in heavily demoralised troops as a result of press pieces that are more emotional than fact, painting the USCM as the bad guys.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
== Leadership ==&lt;br /&gt;
WIP&lt;br /&gt;
== Ideology ==&lt;br /&gt;
WIP&lt;br /&gt;
== Relations ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Doves%22&amp;diff=25617</id>
		<title>CO Faction: The &quot;Doves&quot;</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=CO_Faction:_The_%22Doves%22&amp;diff=25617"/>
		<updated>2023-05-24T02:32:54Z</updated>

		<summary type="html">&lt;p&gt;Kaga: /* Introduction to the Doves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
== Introduction to Doves==&lt;br /&gt;
&lt;br /&gt;
The Hearts and Minds Movement (HMM), whose members are better known among USCM officers as &amp;quot;Doves&amp;quot; originated from a UA federal-level political organisation following the Tienstein Campaign of 2162-2165  and the ensuing tactical nuclear deployment between UPP and USCM forces on 8 Eta Bootis A III. The organisation’s founders were disgusted with the level of civilian casualties in a military front that ultimately resulted in nothing gained. They favoured a diplomatic approach, even after the destruction of the USCSS Endeavour by UPP forces, claiming that negotiating with the UPP as well as trying to win the “hearts and minds” of the 8 Eta Bootis A III populace would’ve brought a swift end to the conflict.&lt;br /&gt;
&lt;br /&gt;
The HMM has spread to other governmental bodies outside of the military, and has become a considerable force within the USCM itself. Following the involvement of De La Cruz within the organisation, the HMM has gained even more influence within the USCM and UA government as a whole, in no small part due to De La Cruz’s popularity within the USCM and other military branches, seen as a leader who emphasises cooperation between governmental entities and negotiations to resolve conflicts. However, De La Cruz’s attempts to align the faction’s ideology towards some of her more controversial policies - like a single federal military force -  have garnered little approval from the HMM’s old guard.&lt;br /&gt;
&lt;br /&gt;
The local leader around the events of the Neroid Sector, Provost Marshal Colonel Adrian Blackburn, came to her position following a vigorous anti-corruption campaign and her assistance in establishing the USCM War Correspondent Programme. The programme tried to enable accountability of USCM operations to civilian scrutiny through stationing war correspondents with major USCM operations, and Blackburn ensured some level of freedom of speech for war correspondents from the alleged wrath of overzealous or hawkish military police.&lt;br /&gt;
&lt;br /&gt;
However, Blackburn has gained few friends throughout these processes. Her anti-corruption campaign has been criticised heavily by those within USCM Requisitions and Procurement, along with those within the Corporate Cooperative for heavily delaying multiple USCM weapons from entering standard service - like the VP-78 and the SU-6. Her work in creating the USCM War Correspondent Programme has similarly been criticised, with her emphasis on freedom of speech for war correspondents having been reported to result in heavily demoralised troops as a result of press pieces that are more emotional than fact, painting the USCM as the bad guys.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
== Leadership ==&lt;br /&gt;
WIP&lt;br /&gt;
== Ideology ==&lt;br /&gt;
WIP&lt;br /&gt;
== Relations ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Alien_Lore_WIP&amp;diff=17983</id>
		<title>Alien Lore WIP</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Alien_Lore_WIP&amp;diff=17983"/>
		<updated>2020-12-25T08:44:06Z</updated>

		<summary type="html">&lt;p&gt;Kaga: Created page with &amp;quot;= Alien = Aliens, also known as Xenomorphs.  &amp;#039;&amp;#039;&amp;#039;WORK IN PROGRESS.&amp;#039;&amp;#039;&amp;#039;  == History ==  == Biology ==  == Culture ==  {{Links_page}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alien =&lt;br /&gt;
Aliens, also known as Xenomorphs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Human_Lore_WIP&amp;diff=17982</id>
		<title>Human Lore WIP</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Human_Lore_WIP&amp;diff=17982"/>
		<updated>2020-12-25T08:43:11Z</updated>

		<summary type="html">&lt;p&gt;Kaga: Created page with &amp;quot;= Human = Humans also known as Homo Sapiens.  &amp;#039;&amp;#039;&amp;#039;WORK IN PROGRESS.&amp;#039;&amp;#039;&amp;#039;  == History ==  == Biology ==  == Culture ==  {{Links_page}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Human =&lt;br /&gt;
Humans also known as Homo Sapiens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Kaga</name></author>
	</entry>
</feed>