<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitsunemitsu</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitsunemitsu"/>
	<link rel="alternate" type="text/html" href="https://cm-ss13.com/wiki/Special:Contributions/Kitsunemitsu"/>
	<updated>2026-04-13T03:24:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=22133</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=22133"/>
		<updated>2022-03-28T09:15:21Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* Medical / Science */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find the current Driver main online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Pick one of the 15 marine Kits to take 1 thing from it. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be an MT but again. Be aCO when no one else will. Build the FOB when bravo has no engis. Get bored. Die.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 1am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make bombs that no one will use. If people use them, they will be absolute shit. Deploy and toss your grenade once. Get drunk with the researcher, and never associate with the scum that are MTs. Never associate with anyone. Blow up your shop&lt;br /&gt;
| difficulty = &#039;&#039;&#039;60 minutes for one grenade&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Have the XO yell at you for 30 minutes to load the OB and load cluster instead of HE.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very &amp;quot;critical&amp;quot; for the success of the marines, they &amp;quot;heal&amp;quot; injured marines when their local squad medic &amp;quot;can&#039;t&amp;quot; fix them and perform surgeries for particularly bad cases.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Pretend to be innocent the whole shift. But you, the Cargo Techs, and the MPs all know that you were high the whole time. Don&#039;t pretend like no one noticed. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;THE RIDE NEVER ENDS&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Do Surgery at the FOB but have the synth do it better. Cry. Or you can AFK in medbay unless it&#039;s really needed. Or you can die with the Armored Division. It&#039;s up to you. All of this can be nullified when the Admin decides to spawn 6 synths for an event &lt;br /&gt;
| difficulty = &#039;&#039;&#039;APC Homie&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = AFK for a whole hour. There is no nurse gameplay.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Afk Simulator 2190&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make stims 5 minutes into the round. Cry that IOs don&#039;t exist anymore. Never even be considered when people talk about medbay. Never do surgery even if no one else can. Let a guy burst while you&#039;re pissing into your vials.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IOs MY BELOVED&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get called griefing for ordering 25000$ worth of HEFA grenades for the GL specialist. &lt;br /&gt;
 | difficulty = &#039;&#039;&#039;aCO at 4am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Join the Brad Ward Corps today!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Boring&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get everyone drunk, get arrested 25 different times&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Military_Police_Cadet&amp;diff=21492</id>
		<title>Military Police Cadet</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Military_Police_Cadet&amp;diff=21492"/>
		<updated>2021-10-27T13:45:52Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Police Cadet&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = Corporal&lt;br /&gt;
|superior = Command Officers, [[Chief MP]], [[Warden]], [[Military Police]] and [[Marine Law]]&lt;br /&gt;
|unlock = Ten hours as any squad roles.&lt;br /&gt;
|duties = Enforce Marine Law. Detain Criminals. Keep Shipside Personnel Safe.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]]&lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I have the badge right there! Don&#039;t you see? It says POLICE Cadet&amp;quot;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
Anonymous Police Cadet.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that both [[Marine Law]], [[Rules|Server Rules]], [[Rank]] occasionally change, meaning parts of this guide can then be out of date. If this guide ever contradicts what is being said in one of those three pages, notify the Wiki Maintainer and follow what is said in those pages.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Military Police Cadet&#039;&#039;&#039; your sole job is to learn [[Marine Law]]&lt;br /&gt;
&lt;br /&gt;
The MPC role is required for all command roles and exists so you can learn about [[Marine Law]] so you don&#039;t end up in a situation you break it when playing a command role. The best way to learn the role is to read [[Marine Law]] and go around with a [[Military Police]] and see what they do &amp;amp; help them out.&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:MP_Skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marines&amp;diff=21491</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marines&amp;diff=21491"/>
		<updated>2021-10-27T13:43:20Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* Military Police */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So you’ve signed up for the &#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a less serious take on this page (and a how not to play guide), go [[User:Troika|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The &#039;&#039;&#039;Command&#039;&#039;&#039; Department is the &amp;quot;Brains&amp;quot; of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to fight and win against the Aliens. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. Lead your small battalion and complete the mission in a victory for the USCM! &amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=3 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = 2nd in Command of the Almayer. Execute the orders the Commanding Officer gives you. Fill in for the CO if needed. Manage the Staff Officers at your disposal.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Execute the Executive Officer&#039;s orders. Manage the Overwatch consoles to keep the squads in functioning condition.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Advise and train inexperienced crew members and marines alike. Bark out orders to new privates to get geared.&amp;lt;br&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;  Uniquely for mentors &amp;amp; Staff Apply [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Here]&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Transport troops via the dropship or provide close air support and medevac. Make sure no invaders get onto your assigned Dropship.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Operate the M577 Armored Personnel Carrier, and provide the deployed troops with vehicular support during the operation.&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
The &#039;&#039;&#039;Military Police&#039;&#039;&#039; is one of the main supports of the command staff, they ensue that the [[Marine Law]] is followed on the ship, they do this by arresting and detaining rogue marines in the brig of the Almayer. The MPs also protect the command in the case of a mutiny.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Command the Military Police. Uphold and Enforce Marine Law.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Guard the brig and assist in processing unruly marines. Uphold and Enforce Marine Law.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Uphold and Enforce Marine Law. Detain anyone not following Marine Law. Defend the ship from invaders. Keep the crew of the Almayer safe. Protect your doughnut stash.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police Cadet]]&#039;&#039;&#039; &lt;br /&gt;
| description = Learn Military Law and procedure. You have minimal power and only outrank PFCs, Medics and Engineers. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are enlisted into the service. They form the main fighting body of the Almayer and are sent planetside to fight all kinds of dangers throughout the Neroid Sector. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Bravo&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Charlie&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Delta&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, they also have five support roles to help during the fight planetside: A Specialist with special equipment, a Smartgunner with IFF tracking, a Medic with the equipment and know-how to help injured Marines, the Engineer to build or demolish constructions and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Leader of one of the four marine squads. Give your squad objectives and follow orders from Command. Keep your squad in one piece.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Has access to the radio backpack and the ability to call down drop pods to supply the marines with unlocked techs. Is the second in command of the squad if the SL is down.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Has access to heavier more powerful weaponry and equipment to their disposal. Combat professional, lead the squad if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Has the M56 Smartgun at their disposal. Support your Squad with heavy weaponry and give the enemy suppressing fire.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build or remove fortifications. Establish and maintain FOB and Power. Gain access to blocked off areas.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = Follow orders from those above you. Do your job and shoot when you&#039;re needed to shoot. Don&#039;t die in the process.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee engineering, telecomms, and atmospherics. Manage the MTs at your disposal. Keep the ship in functioning condition.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Develop experimental explosive ordnance for the marines to use. Make sure the Almayer&#039;s Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank. Maintain the Almayer&#039;s Orbital Cannon and provide heavy artillery support. Do janitorial duties.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make sure the Almayer&#039;s Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank or APC. Maintain the Almayer&#039;s Orbital Cannon and provide heavy artillery support. Do janitorial duties.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = Aid the doctors and medics in providing aid to the wounded. Produce chemicals&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marines&amp;diff=21481</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marines&amp;diff=21481"/>
		<updated>2021-10-26T17:12:59Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* Military Police */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So you’ve signed up for the &#039;&#039;&#039;United States Colonial Marines&#039;&#039;&#039;, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a less serious take on this page (and a how not to play guide), go [[User:Troika|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The &#039;&#039;&#039;Command&#039;&#039;&#039; Department is the &amp;quot;Brains&amp;quot; of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to fight and win against the Aliens. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. Lead your small battalion and complete the mission in a victory for the USCM! &amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=3 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = 2nd in Command of the Almayer. Execute the orders the Commanding Officer gives you. Fill in for the CO if needed. Manage the Staff Officers at your disposal.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Execute the Executive Officer&#039;s orders. Manage the Overwatch consoles to keep the squads in functioning condition.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Advise and train inexperienced crew members and marines alike. Bark out orders to new privates to get geared.&amp;lt;br&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;  Uniquely for mentors &amp;amp; Staff Apply [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=8 Here]&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Transport troops via the dropship or provide close air support and medevac. Make sure no invaders get onto your assigned Dropship.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Operate the M577 Armored Personnel Carrier, and provide the deployed troops with vehicular support during the operation.&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
The &#039;&#039;&#039;Military Police&#039;&#039;&#039; is one of the main supports of the command staff, they ensue that the [[Marine Law]] is followed on the ship, they do this by arresting and detaining rogue marines in the brig of the Almayer. The MPs also protect the command in the case of a mutiny.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Command the Military Police. Uphold and Enforce Marine Law.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Guard the brig and assist in processing unruly marines. Uphold and Enforce Marine Law.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Uphold and Enforce Marine Law. Detain anyone not following Marine Law. Defend the ship from invaders. Keep the crew of the Almayer safe. Protect your doughnut stash.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police Cadet]]&#039;&#039;&#039; &lt;br /&gt;
| description = Learn Military Law and assist the MPs. You have minimal power and only outrank PFCs. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are enlisted into the service. They form the main fighting body of the Almayer and are sent planetside to fight all kinds of dangers throughout the Neroid Sector. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Bravo&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Charlie&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Delta&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, they also have five support roles to help during the fight planetside: A Specialist with special equipment, a Smartgunner with IFF tracking, a Medic with the equipment and know-how to help injured Marines, the Engineer to build or demolish constructions and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Leader of one of the four marine squads. Give your squad objectives and follow orders from Command. Keep your squad in one piece.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Has access to the radio backpack and the ability to call down drop pods to supply the marines with unlocked techs. Is the second in command of the squad if the SL is down.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Has access to heavier more powerful weaponry and equipment to their disposal. Combat professional, lead the squad if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Has the M56 Smartgun at their disposal. Support your Squad with heavy weaponry and give the enemy suppressing fire.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build or remove fortifications. Establish and maintain FOB and Power. Gain access to blocked off areas.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = Follow orders from those above you. Do your job and shoot when you&#039;re needed to shoot. Don&#039;t die in the process.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee engineering, telecomms, and atmospherics. Manage the MTs at your disposal. Keep the ship in functioning condition.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Develop experimental explosive ordnance for the marines to use. Make sure the Almayer&#039;s Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank. Maintain the Almayer&#039;s Orbital Cannon and provide heavy artillery support. Do janitorial duties.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make sure the Almayer&#039;s Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank or APC. Maintain the Almayer&#039;s Orbital Cannon and provide heavy artillery support. Do janitorial duties.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = Aid the doctors and medics in providing aid to the wounded. Produce chemicals&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiskey_Outpost&amp;diff=21385</id>
		<title>Whiskey Outpost</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiskey_Outpost&amp;diff=21385"/>
		<updated>2021-10-03T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;In our attempts to establish a base on this planet, several of our patrols were wiped out by hostile creatures. We&#039;re setting up a distress call, but we need you to hold Whiskey Outpost in order for our engineers to set up the relay. [...] If they overrun your position, we will be wiped out with no way to call for help. &#039;&#039;&#039;Hold the line or we all die&#039;&#039;&#039;.&amp;quot;&#039;&#039; ― Captain Hans Naiche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskey Outpost&#039;&#039;&#039; is an alternative map and game mode featured on CM-SS13 server. On this map, instead of playing the [[Marines|USCM]] in the battalion [[Lore_Home#United_States_Colonial_Marines|&#039;Falling Falcons&#039;]] of the 4th brigade and the [[USS Almayer]], you&#039;ll either play as a USCM from the 3rd Battalion [[The Colonial Liberation Front#Backstory|&#039;Dust Raiders&#039;]], led by Captain Hans Naiche (Alternatively spelled as Naich) and Major Ike Saker in Planet LV-624, who are previously in charge of keeping the peace of the Tychon Rift sector or the Xenomorphs whose task is to successfully wipe out the Marine forces in LV-624 by wiping out Whiskey Outpost to intercept the relay signal. It takes place five years before the arrival of the USS Almayer in the Tychon Rift sector, taking place in 2181. The Dust Raiders had established a USCM presence in one of the major locations of the sector, including Whiskey Outpost.&lt;br /&gt;
&lt;br /&gt;
However, the forces in LV-624 were soon under attack by [[Aliens|unrecognized alien forces]], with several patrols of marine units wiped out before the main invasion in Whiskey Outpost begins. The Dust Raider garrison stationed in LV-624 have no other choice but to send a distress signal to alert the remaining USCM reinforcements to their location. Before the distress signal can be launched, the Marines must hold out for 60 to 90 minutes or longer until engineers set up the relay so that reinforcements from Whiskey Outpost arrive to rescue the marines in LV-624, the Aliens must wipe out the Marine force before they set up the relays and repel the alien invasion force in LV-624. This is a fight for survival, and neither side can afford to give one quarter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Whiskey Outpost=&lt;br /&gt;
&#039;&#039;Whiskey Outpost&#039;&#039; is an outpost that&#039;s heavily fortified and used as a military base in the Tychon Rift Sector. Its situated in a valley which forces any hostiles to assault from the south of the base. The base is equipped with a large array of automated sentry guns and mannable smartgun defensive positions, however, the base is not adequately fortified for an incoming assault due to a lack of funding. The Marine forces will need to spend their time rapidly establishing barricades and similar defenses before the vanguard alien forces arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Defensive Positions are divided into 3 major areas and 2 minor areas:&lt;br /&gt;
==Major Areas==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;west side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Burbon&#039;&#039;&#039;, which is guarded by sentry guns and smartguns through a canal-based jungle environment&lt;br /&gt;
*The &#039;&#039;&#039;central side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Beer&#039;&#039;&#039;, is where most of the action takes place through an open, heavily guarded environment guarded by several smartguns emplacements and a few automated sentries.&lt;br /&gt;
*The &#039;&#039;&#039;east side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Margarita&#039;&#039;&#039;, is guarded with sandbags through a vast open terrain with a crashed dropship acting as cover.&lt;br /&gt;
&lt;br /&gt;
==Minor Areas==&lt;br /&gt;
Both minor areas, &#039;&#039;&#039;Pillbox Wine&#039;&#039;&#039; (west) and &#039;&#039;&#039;Pillbox Wodka&#039;&#039;&#039; (east),  are guarded with only sentry guns, metal, and plasteel barricades. The middle area between Pillbox Beer and the former two pillboxes is the &#039;&#039;&#039;Triage&#039;&#039;&#039; pillbox, for emergency medical care.&lt;br /&gt;
[[File:Whiskey_outpost.png|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Outpost itself is at the north of the map, with the unique role of &#039;Honor Guard&#039; to detect and protect the marine base and command staff against any threats that make it through the defenses. In addition, sentry turrets and smartgun emplacements help secure the base against the bug force. Medical has four autodoc stations as opposed to the standard one, due to the likelihood of fierce fighting and casualties. In addition, Engineering starts with four reactors to power the base defenses, leaving the squad engineers to construct field defenses. In CiC, the only difference is the communications consoles that can only be used for announcements and medal recommendations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the Xenomorphs, they start from the south of the map, covered in vine and grass, &#039;&#039;&#039;Here be Dragons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Marines==&lt;br /&gt;
Unlike the Falling Falcons Marines who are stationed at the Almayer, the Dust Raider Marines are stationed at planetside - and will have different job changes. Much of the common roles remains unchanged and some are just renamed, however, there are a few roles that completely changes the role one way or another. Below here, are the major and minor changes between the roles.&lt;br /&gt;
&lt;br /&gt;
Reinforcements from the 7th &amp;quot;Falling Falcons&amp;quot; Battalion will arrive during wave 7, which is the break wave. Each consisting a basic combat squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take note that after the first wave of Xenomorphs arrive, you are not able to latejoin this round as a marine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed Roles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requisitions Officer &amp;gt; Quartermaster&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built, strategic placements, and giving orders to the Squad Leaders for  the defense of the outpost.&lt;br /&gt;
|-&lt;br /&gt;
|style=border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The Lt. Commander&#039;s job is simple; Be the commander when there is none, and assist the Commander in the defence of the bunker.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Auxiliary Combat Support===&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WarrantOfficer.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the CMP in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Lead and oversee the Honor Guard in all available tasks, protect the Ground Commander and the bunker above all else. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Tank Crewmen in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;With the knowledge of heavy equipment to date, Honor Guard Specialists are in charge of guarding the bunker and protecting the Ground Commander whenever in danger. You are the heavy support.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Veteran Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Staff Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt; Your job is to Overwatch the squads, call out contacts, and ensure your forces don&#039;t become overrun Lead your men to glory!.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the MP officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Protect the bunker and serve the Ground Commander throughout the mission. Ensure order and law is maintained at all times. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:RO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mortar Crewman&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Pilot Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;You are in charge of operating the M202 mortar system at the specialized mortar pit. Listen up for coordinates from the marines, you are their main firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marines===&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| As a Squad Leader you are tasked with watching over a group of marines, ensuring that orders are being executed in a precise manner. You are the leader from the front, coordinate alongside Command to ensure a swift defense.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specialists spawn with some of the essential marine equipment. In addition to this, they&#039;ll also start off with a Specialist Kit, allowing the Specialist to choose any of the 5 kits available to them. There can only be two Specialists who use the same specialist equipment. With your vast training of heavy weapons you are the backbone support for the marine forces, use your big guns to the advantage. &lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|You are the field Engineer, tasked with the job of ensuring that the marines have adequate barricades to protect them from the Xenomorph threat. Place mines, arm sentries and MG&#039;s, build barricades, repair them, do it all! Ensure that the lines don&#039;t fall. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Medic you are the frontline medical support; ensure that your fellow brothers in arms receive care for their war wounds. Your task is to make sure that not one man falls. Good luck.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Marines start off with one of the three basic weapons (M41AMK2, M39, M37A2) along with a medical and flare pouch and their respective ammo belt. Inside their backpack/satchel will be a box containing three random attachments.&lt;br /&gt;
&lt;br /&gt;
You are the basic grunts of the operation. While large in numbers you are the main fighting force at the outpost. Use your strength and courage to hold off against the incoming attack. Rely on one another to ensure survival. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Bunker Crew Master you&#039;ll be in charge of the bunker crew. Make sure the bunker is hole free and guide your Bunker Crew!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Bunker Crew you&#039;ll be in charge of reinforcing defenses around the main outpost and getting power up, ensure that the cade lines are held to an acceptable standard. If there is a hole be ready to plug it!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CMO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Head Surgeon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Head Surgeon you will be running the medical department in the bunker. Make sure to keep the marines happy and healthy, and that your doctors are doing their job&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MD.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Field Doctor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Staff the medical area of the outpost. Make sure the marines are healthy!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Sci.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chemist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Make chemicals to assist the medical staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Jobs===&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - You are the bases Synthetic, their is a never ending amount of duties to fulfill: build barricades, provide medical support, and ensure supplies are sent. Get working! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The goal of the Dust Raider garrison is to hold out within 60 to 90 minutes in order to establish a signal with the USS Alistoun to alert the remaining Dust Raider marines about the dire situation in the Dust Raider garrison in LV-624. If the Whiskey Outpost garrison survives the onslaught, the remaining Dust Raiders will shortly converge and reinforce the marine garrison in LV-624 and successfully repel the alien invasion force. The Dust Raiders then secure [http://cm-ss13.com/wiki/images/6/6f/LV624.png LV-624] and the entire Tychon&#039;s Rift sector, establishing peace for years to come.&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
Supplies in the outpost are generally limited to handheld firearms, medical supplies and engineering equipment, each spread out in different pillboxes as well as the main outpost. From each wave, crates containing random assortments of supplies (such as ammo, attachments, constructables, etc.) are given out in Requisitions inside the bunker. The outpost&#039;s Quartermaster or Logistics crew will deliver the supplies out from the main outpost to the pillboxes in the front. They are either dragged through or delivered by the pipe chute.&lt;br /&gt;
&lt;br /&gt;
=== Close Air Support ===&lt;br /&gt;
Squad Leaders can also order airstrikes in addition to mortar bombardments using their Laser Designators. The laser designator has 2 modes, CAS and Mortar and two targeting modes N-S and E-W standing for North to South and East to West, This will dictate the way the CAS or Mortar will hit.&lt;br /&gt;
&lt;br /&gt;
==The Xenomorphs==&lt;br /&gt;
The Aliens or Xenomorphs see several major changes to their playstyle in order to suit this game mode. These changes are as follows:&lt;br /&gt;
&lt;br /&gt;
* The Aliens do not get a Queen, Carriers, or any Facehuggers. More Aliens will spawn every single wave. Aliens are expected to throw themselves at the Marine defences and attempt to breach into them.&lt;br /&gt;
** As for this, there are no cooldowns when respawning as an Alien.&lt;br /&gt;
* More powerful Aliens will spawn in later waves.&lt;br /&gt;
** From waves 1 to 2 quick waves of tier ones will spawn.&lt;br /&gt;
** From waves 3 to 11 tier twos start appearing and will become more and more common.&lt;br /&gt;
** At wave 12 Ravagers and Praetorians start appearing.&lt;br /&gt;
** Waves 13 and 14 introduce boilers&lt;br /&gt;
** Waves 15 and on cause more and more aliens to appear, Reinforcing the siege.&lt;br /&gt;
* If there too many aliens, the wave will be &amp;quot;delayed&amp;quot;, costing the aliens one wave and making the marines hold the outpost much easier.&lt;br /&gt;
* Aliens do not heal nor rest on weeds outside of healing out of critical damage, they&#039;ll immediately bleed out and die.&lt;br /&gt;
* Aliens cannot evolve nor talk in the hivemind. You play as what you spawned in as.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, Aliens are a lot more expendable in Whiskey Outpost than standard play. You are expected to throw yourself at the Marine defences, though try and exploit weak points in the Human defences. Don&#039;t be afraid to die as you&#039;ll be dying a lot as an Alien in this game mode.&lt;br /&gt;
&lt;br /&gt;
===Alien Strategy===&lt;br /&gt;
The game can roughly be divided into three parts. The Early Game (scouting phase), the Mid Game (offensive phase) and the End Game (annihilation phase).&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Early Game&#039;&#039;&#039; the Xeno forces consist only of scouting xenomorphs, large amounts of Runners and some Sentinels and Drones that reached the Human base first. Eventually being joined by light amounts of Lurkers and Spitters. In the Early Game the Aliens should focus on pressuring the outer Human defences and trying to kill as many Humans as they can, the more dead Humans, the more people that will be playing as a Xeno. In this stage of the game the Alien forces are very weak and won&#039;t likely overrun the Human defenders.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mid Game&#039;&#039;&#039; begins roughly when the &amp;quot;Vanguard&amp;quot; Alien forces arrive, this occurs after the mid-game lull occurs (Marine bombers delay xeno spawns, giving Marines a moment or relief). At this point the Xeno forces consist entirely of Lurkers, Spitters, Defenders, Warriors and Drones with some Sentinel and Runner support. At this point of the game the Aliens become a very dangerous force, unprepared the Aliens can quickly overrun underdefended outposts and many Xenos can easily slip by and harass the central base. Eventually tier 3 Aliens will begin to appear, adding to the threat of the Alien forces. In this stage of the game the Aliens should focus on overrunning the forward defensive lines and opening up the map to Alien movement.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;End Game&#039;&#039;&#039; begins when the full Alien force arrives, and usually occur within the last ten to twenty minutes of the round. At this point most Aliens will spawn in as Tier 2s, and you&#039;ll start to see a ridiculous amount of T3s, such as of Crushers, Boilers, Ravagers and Praetorians. At this junction the Xenomorphs are so powerful that they can quickly roll over the remaining Marine defenders in most cases. There is little strategy at this stage, your only goal now is to try and kill the remaining Marines before their reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like in a normal round, the Alien&#039;s goal is to annihilate the entire marine force. If this happens, the forces in Whiskey Outpost are wiped out and the distress signal from LV-624 will be intercepted, allowing the aliens to overrun the marine garrison in LV-624. This event would later cause the USS Almayer and the rest of the &amp;quot;Falling Falcons&amp;quot; battalion to arrive in the sector five years later, with their fate in question.&lt;br /&gt;
&lt;br /&gt;
=Whiskey Outpost Event Mode=&lt;br /&gt;
The Whiskey Outpost Event Mode can be triggered on any of the currently available maps by an admin+. Once the Event Mode is triggered late-joining will not not be available for that round and there will not be any Human Response Teams as reinforcements, so you&#039;ll be stuck observing or deciding to play as an alien if you didn&#039;t ready up in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Jobs==&lt;br /&gt;
Similar to the Whiskey Outpost Gamemode there is only a select set of allowed marine jobs for this event.&lt;br /&gt;
 &#039;&#039;&#039;Not readying up as one of the following jobs will force you to be a Squad Marine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built and issuing orders to the Squad Leaders for defense similar to a normal round.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Military Police (Honor Guard)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As a Honor Guard you&#039;re in charge of keeping the Ground Commander alive to the end of the mission. Good luck.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - Play like a normal round but with the added pressure of defending the designated outpost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Maintenance Technician (Outpost Engineer)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Outpost Engineer you&#039;ll be in charge of reinforcing defenses around the main outpost and making sure that there aren&#039;t any weaknesses in the defensive line.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MD.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Tending to the Injured and dead in the designated medbay of the outpost. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
Get your squad to build and man defenses to stop the oncoming xenomorph tide and hopefully hold out until the end.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
Kill the enemy and protect your fellow squad members.&lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spec.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Smartgunner&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Kill the enemy and protect your fellow squad members.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Help build outpost defenses and lay mines. Repair the outpost defenses and synths when needed. Remember to also kill the enemy and protect your fellow squad members.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Treat any wounded/injured and get them to the medbay for surgery if required.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Kill the enemy and protect your fellow squad members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Round Start Setup==&lt;br /&gt;
A selection of Boxes will be spawned in at round start for the marines to move around and setup their ideal and desired Outpost, complete with a functioning medbay. Follow the Ground Commanders orders on where the Outpost should be made. &#039;&#039;&#039;&amp;lt;Small&amp;gt;Note that you can examine the boxes to see what machines/supplies are in them.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Box Piles:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Materials_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A set amount of engineering machines (Floodlights, Recyclers, a Plasma Generator and Powerloader, etc) and engineering supplies (Metal, Plasteel, Sandbags). To setup these engineering machines just drag their box to the desired location of the Outpost/Supply area then crowbar the box open and the machine will be fully setup and useable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Medical_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of medical machines (Autodocs, Sleepers, Body Scanners, Medivendors, Surgery Table, etc). To setup these medical machines just drag their box to the desired location of the field hospital then crowbar the box open and the machine will be fully setup and useable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Weapon_and_Turret_Crates.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Turret Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Turrets and Ammo (M56D, Sentry and corresponding ammo).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Weapon_and_Turret_Crates.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Weapon Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Weapons (M41A, M37A2 Shotgun, M39, Incinerators, Heavy Pulse Rifle, etc) and defense supplies (Mines and the Mortar Kit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Ammo_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ammunition Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Ammunition (M41A Magazines, M37A2 Shotgun Boxes, M39 Magazines, etc).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Large_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Food Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of MREs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Round Progression==&lt;br /&gt;
Once the marines have established their outpost the xenomorph waves will start to appear with brief intervals between. Due to the plethora of xenomorphs attacking each wave the marines have been given Special supply beacons [[File:WO_Supply_Beacon.png|32px]] that once activated allow the user to select what supplies they require and automatically call it in. These will drop in the form of supply kits. &amp;lt;small&amp;gt;&#039;&#039;&#039;Note that supply kits will also randomly spawn after each wave with random supplies.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a xenomorph keep in mind you will overwhelm the marine force regardless but if they can withstand and defend long enough you will lose, Don&#039;t worry about dying as long as you supported the siege.&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiskey_Outpost&amp;diff=21383</id>
		<title>Whiskey Outpost</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiskey_Outpost&amp;diff=21383"/>
		<updated>2021-10-02T16:58:24Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* The Marines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;In our attempts to establish a base on this planet, several of our patrols were wiped out by hostile creatures. We&#039;re setting up a distress call, but we need you to hold Whiskey Outpost in order for our engineers to set up the relay. [...] If they overrun your position, we will be wiped out with no way to call for help. &#039;&#039;&#039;Hold the line or we all die&#039;&#039;&#039;.&amp;quot;&#039;&#039; ― Captain Hans Naiche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskey Outpost&#039;&#039;&#039; is an alternative map and game mode featured on CM-SS13 server. On this map, instead of playing the [[Marines|USCM]] in the battalion [[Lore_Home#United_States_Colonial_Marines|&#039;Falling Falcons&#039;]] of the 4th brigade and the [[USS Almayer]], you&#039;ll either play as a USCM from the 3rd Battalion [[The Colonial Liberation Front#Backstory|&#039;Dust Raiders&#039;]], led by Captain Hans Naiche (Alternatively spelled as Naich) and Major Ike Saker in Planet LV-624, who are previously in charge of keeping the peace of the Tychon Rift sector or the Xenomorphs whose task is to successfully wipe out the Marine forces in LV-624 by wiping out Whiskey Outpost to intercept the relay signal. It takes place five years before the arrival of the USS Almayer in the Tychon Rift sector, taking place in 2181. The Dust Raiders had established a USCM presence in one of the major locations of the sector, including Whiskey Outpost.&lt;br /&gt;
&lt;br /&gt;
However, the forces in LV-624 were soon under attack by [[Aliens|unrecognized alien forces]], with several patrols of marine units wiped out before the main invasion in Whiskey Outpost begins. The Dust Raider garrison stationed in LV-624 have no other choice but to send a distress signal to alert the remaining USCM reinforcements to their location. Before the distress signal can be launched, the Marines must hold out for 60 to 90 minutes or longer until engineers set up the relay so that reinforcements from Whiskey Outpost arrive to rescue the marines in LV-624, the Aliens must wipe out the Marine force before they set up the relays and repel the alien invasion force in LV-624. This is a fight for survival, and neither side can afford to give one quarter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Whiskey Outpost=&lt;br /&gt;
&#039;&#039;Whiskey Outpost&#039;&#039; is an outpost that&#039;s heavily fortified and used as a military base in the Tychon Rift Sector. Its situated in a valley which forces any hostiles to assault from the south of the base. The base is equipped with a large array of automated sentry guns and mannable smartgun defensive positions, however, the base is not adequately fortified for an incoming assault due to a lack of funding. The Marine forces will need to spend their time rapidly establishing barricades and similar defenses before the vanguard alien forces arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Defensive Positions are divided into 3 major areas and 2 minor areas:&lt;br /&gt;
==Major Areas==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;west side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Burbon&#039;&#039;&#039;, which is guarded by sentry guns and smartguns through a canal-based jungle environment&lt;br /&gt;
*The &#039;&#039;&#039;central side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Beer&#039;&#039;&#039;, is where most of the action takes place through an open, heavily guarded environment guarded by several smartguns emplacements and a few automated sentries.&lt;br /&gt;
*The &#039;&#039;&#039;east side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Margarita&#039;&#039;&#039;, is guarded with sandbags through a vast open terrain with a crashed dropship acting as cover.&lt;br /&gt;
&lt;br /&gt;
==Minor Areas==&lt;br /&gt;
Both minor areas, &#039;&#039;&#039;Pillbox Wine&#039;&#039;&#039; (west) and &#039;&#039;&#039;Pillbox Wodka&#039;&#039;&#039; (east),  are guarded with only sentry guns, metal, and plasteel barricades. The middle area between Pillbox Beer and the former two pillboxes is the &#039;&#039;&#039;Triage&#039;&#039;&#039; pillbox, for emergency medical care.&lt;br /&gt;
[[File:Whiskey_outpost.png|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Outpost itself is at the north of the map, with the unique role of &#039;Honor Guard&#039; to detect and protect the marine base and command staff against any threats that make it through the defenses. In addition, sentry turrets and smartgun emplacements help secure the base against the bug force. Medical has four autodoc stations as opposed to the standard one, due to the likelihood of fierce fighting and casualties. In addition, Engineering starts with four reactors to power the base defenses, leaving the squad engineers to construct field defenses. In CiC, the only difference is the communications consoles that can only be used for announcements and medal recommendations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the Xenomorphs, they start from the south of the map, covered in vine and grass, &#039;&#039;&#039;Here be Dragons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Marines==&lt;br /&gt;
Unlike the Falling Falcons Marines who are stationed at the Almayer, the Dust Raider Marines are stationed at planetside - and will have different job changes. Much of the common roles remains unchanged and some are just renamed, however, there are a few roles that completely changes the role one way or another. Below here, are the major and minor changes between the roles.&lt;br /&gt;
&lt;br /&gt;
Reinforcements from the 7th &amp;quot;Falling Falcons&amp;quot; Battalion will arrive during wave 7, which is the break wave. Each consisting a basic combat squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take note that after the first wave of Xenomorphs arrive, you are not able to latejoin this round as a marine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed Roles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requisitions Officer &amp;gt; Quartermaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built, strategic placements, and giving orders to the Squad Leaders for  the defense of the outpost.&lt;br /&gt;
|-&lt;br /&gt;
|style=border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The Lt. Commander&#039;s job is simple; Be the commander when there is none, and assist the Commander in the defence of the bunker.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:RO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mortar Crewman&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Pilot Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;You are in charge of operating the M202 mortar system at the specialized mortar pit. Listen up for coordinates from the marines, you are their main firepower.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WarrantOfficer.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the CMP in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Lead and oversee the Honor Guard in all available tasks, protect the Ground Commander and the bunker above all else. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Tank Crewmen in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;With the knowledge of heavy equipment to date, Honor Guard Specialists are in charge of guarding the bunker and protecting the Ground Commander whenever in danger. You are the heavy support.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Veteran Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Staff Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt; Your job is to Overwatch the squads, call out contacts, and ensure your forces don&#039;t become overrun Lead your men to glory!.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the MP officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Protect the bunker and serve the Ground Commander throughout the mission. Ensure order and law is maintained at all times. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - You are the bases Synthetic, their is a never ending amount of duties to fulfill: build barricades, provide medical support, and ensure supplies are sent. Get working! &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Bunker Crew Master you&#039;ll be in charge of the bunker crew. Make sure the bunker is hole free and guide your Bunker Crew!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Bunker Crew you&#039;ll be in charge of reinforcing defenses around the main outpost and getting power up, ensure that the cade lines are held to an acceptable standard. If there is a hole be ready to plug it!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CMO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Head Surgeon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Head Surgeon you will be running the medical department in the bunker. Make sure to keep the marines happy and healthy, and that your doctors are doing their job&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MD.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Field Doctor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Staff the medical area of the outpost. Make sure the marines are healthy!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Sci.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chemist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Make chemicals to assist the medical staff.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| As a Squad Leader you are tasked with watching over a group of marines, ensuring that orders are being executed in a precise manner. You are the leader from the front, coordinate alongside Command to ensure a swift defense.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specialists spawn with some of the essential marine equipment. In addition to this, they&#039;ll also start off with a Specialist Kit, allowing the Specialist to choose any of the 5 kits available to them. There can only be two Specialists who use the same specialist equipment. With your vast training of heavy weapons you are the backbone support for the marine forces, use your big guns to the advantage. &lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|You are the field Engineer, tasked with the job of ensuring that the marines have adequate barricades to protect them from the Xenomorph threat. Place mines, arm sentries and MG&#039;s, build barricades, repair them, do it all! Ensure that the lines don&#039;t fall. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Medic you are the frontline medical support; ensure that your fellow brothers in arms receive care for their war wounds. Your task is to make sure that not one man falls. Good luck.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Marines start off with one of the three basic weapons (M41AMK2, M39, M37A2) along with a medical and flare pouch and their respective ammo belt. Inside their backpack/satchel will be a box containing three random attachments.&lt;br /&gt;
&lt;br /&gt;
You are the basic grunts of the operation. While large in numbers you are the main fighting force at the outpost. Use your strength and courage to hold off against the incoming attack. Rely on one another to ensure survival. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The goal of the Dust Raider garrison is to hold out within 60 to 90 minutes in order to establish a signal with the USS Alistoun to alert the remaining Dust Raider marines about the dire situation in the Dust Raider garrison in LV-624. If the Whiskey Outpost garrison survives the onslaught, the remaining Dust Raiders will shortly converge and reinforce the marine garrison in LV-624 and successfully repel the alien invasion force. The Dust Raiders then secure [http://cm-ss13.com/wiki/images/6/6f/LV624.png LV-624] and the entire Tychon&#039;s Rift sector, establishing peace for years to come.&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
Supplies in the outpost are generally limited to handheld firearms, medical supplies and engineering equipment, each spread out in different pillboxes as well as the main outpost. From each wave, crates containing random assortments of supplies (such as ammo, attachments, constructables, etc.) are given out in Requisitions inside the bunker. The outpost&#039;s Quartermaster or Logistics crew will deliver the supplies out from the main outpost to the pillboxes in the front. They are either dragged through or delivered by the pipe chute.&lt;br /&gt;
&lt;br /&gt;
=== Close Air Support ===&lt;br /&gt;
Squad Leaders can also order airstrikes in addition to mortar bombardments using their Laser Designators. The laser designator has 2 modes, CAS and Mortar and two targeting modes N-S and E-W standing for North to South and East to West, This will dictate the way the CAS or Mortar will hit.&lt;br /&gt;
&lt;br /&gt;
==The Xenomorphs==&lt;br /&gt;
The Aliens or Xenomorphs see several major changes to their playstyle in order to suit this game mode. These changes are as follows:&lt;br /&gt;
&lt;br /&gt;
* The Aliens do not get a Queen, Carriers, or any Facehuggers. More Aliens will spawn every single wave. Aliens are expected to throw themselves at the Marine defences and attempt to breach into them.&lt;br /&gt;
** As for this, there are no cooldowns when respawning as an Alien.&lt;br /&gt;
* More powerful Aliens will spawn in later waves.&lt;br /&gt;
** From waves 1 to 2 quick waves of tier ones will spawn.&lt;br /&gt;
** From waves 3 to 11 tier twos start appearing and will become more and more common.&lt;br /&gt;
** At wave 12 Ravagers and Praetorians start appearing.&lt;br /&gt;
** Waves 13 and 14 introduce boilers&lt;br /&gt;
** Waves 15 and on cause more and more aliens to appear, Reinforcing the siege.&lt;br /&gt;
* If there too many aliens, the wave will be &amp;quot;delayed&amp;quot;, costing the aliens one wave and making the marines hold the outpost much easier.&lt;br /&gt;
* Aliens do not heal nor rest on weeds outside of healing out of critical damage, they&#039;ll immediately bleed out and die.&lt;br /&gt;
* Aliens cannot evolve nor talk in the hivemind. You play as what you spawned in as.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, Aliens are a lot more expendable in Whiskey Outpost than standard play. You are expected to throw yourself at the Marine defences, though try and exploit weak points in the Human defences. Don&#039;t be afraid to die as you&#039;ll be dying a lot as an Alien in this game mode.&lt;br /&gt;
&lt;br /&gt;
===Alien Strategy===&lt;br /&gt;
The game can roughly be divided into three parts. The Early Game (scouting phase), the Mid Game (offensive phase) and the End Game (annihilation phase).&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Early Game&#039;&#039;&#039; the Xeno forces consist only of scouting xenomorphs, large amounts of Runners and some Sentinels and Drones that reached the Human base first. Eventually being joined by light amounts of Lurkers and Spitters. In the Early Game the Aliens should focus on pressuring the outer Human defences and trying to kill as many Humans as they can, the more dead Humans, the more people that will be playing as a Xeno. In this stage of the game the Alien forces are very weak and won&#039;t likely overrun the Human defenders.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mid Game&#039;&#039;&#039; begins roughly when the &amp;quot;Vanguard&amp;quot; Alien forces arrive, this occurs after the mid-game lull occurs (Marine bombers delay xeno spawns, giving Marines a moment or relief). At this point the Xeno forces consist entirely of Lurkers, Spitters, Defenders, Warriors and Drones with some Sentinel and Runner support. At this point of the game the Aliens become a very dangerous force, unprepared the Aliens can quickly overrun underdefended outposts and many Xenos can easily slip by and harass the central base. Eventually tier 3 Aliens will begin to appear, adding to the threat of the Alien forces. In this stage of the game the Aliens should focus on overrunning the forward defensive lines and opening up the map to Alien movement.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;End Game&#039;&#039;&#039; begins when the full Alien force arrives, and usually occur within the last ten to twenty minutes of the round. At this point most Aliens will spawn in as Tier 2s, and you&#039;ll start to see a ridiculous amount of T3s, such as of Crushers, Boilers, Ravagers and Praetorians. At this junction the Xenomorphs are so powerful that they can quickly roll over the remaining Marine defenders in most cases. There is little strategy at this stage, your only goal now is to try and kill the remaining Marines before their reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like in a normal round, the Alien&#039;s goal is to annihilate the entire marine force. If this happens, the forces in Whiskey Outpost are wiped out and the distress signal from LV-624 will be intercepted, allowing the aliens to overrun the marine garrison in LV-624. This event would later cause the USS Almayer and the rest of the &amp;quot;Falling Falcons&amp;quot; battalion to arrive in the sector five years later, with their fate in question.&lt;br /&gt;
&lt;br /&gt;
=Whiskey Outpost Event Mode=&lt;br /&gt;
The Whiskey Outpost Event Mode can be triggered on any of the currently available maps by an admin+. Once the Event Mode is triggered late-joining will not not be available for that round and there will not be any Human Response Teams as reinforcements, so you&#039;ll be stuck observing or deciding to play as an alien if you didn&#039;t ready up in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Jobs==&lt;br /&gt;
Similar to the Whiskey Outpost Gamemode there is only a select set of allowed marine jobs for this event.&lt;br /&gt;
 &#039;&#039;&#039;Not readying up as one of the following jobs will force you to be a Squad Marine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built and issuing orders to the Squad Leaders for defense similar to a normal round.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Military Police (Honor Guard)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As a Honor Guard you&#039;re in charge of keeping the Ground Commander alive to the end of the mission. Good luck.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - Play like a normal round but with the added pressure of defending the designated outpost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Maintenance Technician (Outpost Engineer)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Outpost Engineer you&#039;ll be in charge of reinforcing defenses around the main outpost and making sure that there aren&#039;t any weaknesses in the defensive line.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MD.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Tending to the Injured and dead in the designated medbay of the outpost. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
Get your squad to build and man defenses to stop the oncoming xenomorph tide and hopefully hold out until the end.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
Kill the enemy and protect your fellow squad members.&lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spec.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Smartgunner&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Kill the enemy and protect your fellow squad members.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Help build outpost defenses and lay mines. Repair the outpost defenses and synths when needed. Remember to also kill the enemy and protect your fellow squad members.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Treat any wounded/injured and get them to the medbay for surgery if required.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Kill the enemy and protect your fellow squad members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Round Start Setup==&lt;br /&gt;
A selection of Boxes will be spawned in at round start for the marines to move around and setup their ideal and desired Outpost, complete with a functioning medbay. Follow the Ground Commanders orders on where the Outpost should be made. &#039;&#039;&#039;&amp;lt;Small&amp;gt;Note that you can examine the boxes to see what machines/supplies are in them.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Box Piles:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Materials_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A set amount of engineering machines (Floodlights, Recyclers, a Plasma Generator and Powerloader, etc) and engineering supplies (Metal, Plasteel, Sandbags). To setup these engineering machines just drag their box to the desired location of the Outpost/Supply area then crowbar the box open and the machine will be fully setup and useable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Medical_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of medical machines (Autodocs, Sleepers, Body Scanners, Medivendors, Surgery Table, etc). To setup these medical machines just drag their box to the desired location of the field hospital then crowbar the box open and the machine will be fully setup and useable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Weapon_and_Turret_Crates.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Turret Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Turrets and Ammo (M56D, Sentry and corresponding ammo).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Weapon_and_Turret_Crates.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Weapon Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Weapons (M41A, M37A2 Shotgun, M39, Incinerators, Heavy Pulse Rifle, etc) and defense supplies (Mines and the Mortar Kit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Ammo_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ammunition Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Ammunition (M41A Magazines, M37A2 Shotgun Boxes, M39 Magazines, etc).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Large_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Food Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of MREs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Round Progression==&lt;br /&gt;
Once the marines have established their outpost the xenomorph waves will start to appear with brief intervals between. Due to the plethora of xenomorphs attacking each wave the marines have been given Special supply beacons [[File:WO_Supply_Beacon.png|32px]] that once activated allow the user to select what supplies they require and automatically call it in. These will drop in the form of supply kits. &amp;lt;small&amp;gt;&#039;&#039;&#039;Note that supply kits will also randomly spawn after each wave with random supplies.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a xenomorph keep in mind you will overwhelm the marine force regardless but if they can withstand and defend long enough you will lose, Don&#039;t worry about dying as long as you supported the siege.&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiskey_Outpost&amp;diff=21382</id>
		<title>Whiskey Outpost</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiskey_Outpost&amp;diff=21382"/>
		<updated>2021-10-02T16:58:11Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* The Marines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;In our attempts to establish a base on this planet, several of our patrols were wiped out by hostile creatures. We&#039;re setting up a distress call, but we need you to hold Whiskey Outpost in order for our engineers to set up the relay. [...] If they overrun your position, we will be wiped out with no way to call for help. &#039;&#039;&#039;Hold the line or we all die&#039;&#039;&#039;.&amp;quot;&#039;&#039; ― Captain Hans Naiche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskey Outpost&#039;&#039;&#039; is an alternative map and game mode featured on CM-SS13 server. On this map, instead of playing the [[Marines|USCM]] in the battalion [[Lore_Home#United_States_Colonial_Marines|&#039;Falling Falcons&#039;]] of the 4th brigade and the [[USS Almayer]], you&#039;ll either play as a USCM from the 3rd Battalion [[The Colonial Liberation Front#Backstory|&#039;Dust Raiders&#039;]], led by Captain Hans Naiche (Alternatively spelled as Naich) and Major Ike Saker in Planet LV-624, who are previously in charge of keeping the peace of the Tychon Rift sector or the Xenomorphs whose task is to successfully wipe out the Marine forces in LV-624 by wiping out Whiskey Outpost to intercept the relay signal. It takes place five years before the arrival of the USS Almayer in the Tychon Rift sector, taking place in 2181. The Dust Raiders had established a USCM presence in one of the major locations of the sector, including Whiskey Outpost.&lt;br /&gt;
&lt;br /&gt;
However, the forces in LV-624 were soon under attack by [[Aliens|unrecognized alien forces]], with several patrols of marine units wiped out before the main invasion in Whiskey Outpost begins. The Dust Raider garrison stationed in LV-624 have no other choice but to send a distress signal to alert the remaining USCM reinforcements to their location. Before the distress signal can be launched, the Marines must hold out for 60 to 90 minutes or longer until engineers set up the relay so that reinforcements from Whiskey Outpost arrive to rescue the marines in LV-624, the Aliens must wipe out the Marine force before they set up the relays and repel the alien invasion force in LV-624. This is a fight for survival, and neither side can afford to give one quarter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Whiskey Outpost=&lt;br /&gt;
&#039;&#039;Whiskey Outpost&#039;&#039; is an outpost that&#039;s heavily fortified and used as a military base in the Tychon Rift Sector. Its situated in a valley which forces any hostiles to assault from the south of the base. The base is equipped with a large array of automated sentry guns and mannable smartgun defensive positions, however, the base is not adequately fortified for an incoming assault due to a lack of funding. The Marine forces will need to spend their time rapidly establishing barricades and similar defenses before the vanguard alien forces arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Defensive Positions are divided into 3 major areas and 2 minor areas:&lt;br /&gt;
==Major Areas==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;west side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Burbon&#039;&#039;&#039;, which is guarded by sentry guns and smartguns through a canal-based jungle environment&lt;br /&gt;
*The &#039;&#039;&#039;central side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Beer&#039;&#039;&#039;, is where most of the action takes place through an open, heavily guarded environment guarded by several smartguns emplacements and a few automated sentries.&lt;br /&gt;
*The &#039;&#039;&#039;east side&#039;&#039;&#039;, &#039;&#039;&#039;Pillbox Margarita&#039;&#039;&#039;, is guarded with sandbags through a vast open terrain with a crashed dropship acting as cover.&lt;br /&gt;
&lt;br /&gt;
==Minor Areas==&lt;br /&gt;
Both minor areas, &#039;&#039;&#039;Pillbox Wine&#039;&#039;&#039; (west) and &#039;&#039;&#039;Pillbox Wodka&#039;&#039;&#039; (east),  are guarded with only sentry guns, metal, and plasteel barricades. The middle area between Pillbox Beer and the former two pillboxes is the &#039;&#039;&#039;Triage&#039;&#039;&#039; pillbox, for emergency medical care.&lt;br /&gt;
[[File:Whiskey_outpost.png|right|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Outpost itself is at the north of the map, with the unique role of &#039;Honor Guard&#039; to detect and protect the marine base and command staff against any threats that make it through the defenses. In addition, sentry turrets and smartgun emplacements help secure the base against the bug force. Medical has four autodoc stations as opposed to the standard one, due to the likelihood of fierce fighting and casualties. In addition, Engineering starts with four reactors to power the base defenses, leaving the squad engineers to construct field defenses. In CiC, the only difference is the communications consoles that can only be used for announcements and medal recommendations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the Xenomorphs, they start from the south of the map, covered in vine and grass, &#039;&#039;&#039;Here be Dragons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Marines==&lt;br /&gt;
Unlike the Falling Falcons Marines who are stationed at the Almayer, the Dust Raider Marines are stationed at planetside - and will have different job changes. Much of the common roles remains unchanged and some are just renamed, however, there are a few roles that completely changes the role one way or another. Below here, are the major and minor changes between the roles.&lt;br /&gt;
&lt;br /&gt;
Reinforcements from the 7th &amp;quot;Falling Falcons&amp;quot; Battalion will arrive during wave 7, which is the break wave. Each consisting a basic combat squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take note that after the first wave of Xenomorphs arrive, you are not able to latejoin this round as a marine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renamed Roles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Researcher &amp;gt; Chemist&amp;lt;br&amp;gt;&lt;br /&gt;
Requisitions Officer &amp;gt; Quartermaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built, strategic placements, and giving orders to the Squad Leaders for  the defense of the outpost.&lt;br /&gt;
|-&lt;br /&gt;
|style=border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | The Lt. Commander&#039;s job is simple; Be the commander when there is none, and assist the Commander in the defence of the bunker.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:RO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mortar Crewman&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Pilot Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;You are in charge of operating the M202 mortar system at the specialized mortar pit. Listen up for coordinates from the marines, you are their main firepower.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WarrantOfficer.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the CMP in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Lead and oversee the Honor Guard in all available tasks, protect the Ground Commander and the bunker above all else. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Tank Crewmen in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;With the knowledge of heavy equipment to date, Honor Guard Specialists are in charge of guarding the bunker and protecting the Ground Commander whenever in danger. You are the heavy support.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Veteran Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the Staff Officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt; Your job is to Overwatch the squads, call out contacts, and ensure your forces don&#039;t become overrun Lead your men to glory!.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Honor Guard&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;This role replaces the MP officers in the Whiskey Outpost map.&#039;&#039;&amp;lt;br&amp;gt;Protect the bunker and serve the Ground Commander throughout the mission. Ensure order and law is maintained at all times. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - You are the bases Synthetic, their is a never ending amount of duties to fulfill: build barricades, provide medical support, and ensure supplies are sent. Get working! &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew Master&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Bunker Crew Master you&#039;ll be in charge of the bunker crew. Make sure the bunker is hole free and guide your Bunker Crew!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bunker Crew&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Bunker Crew you&#039;ll be in charge of reinforcing defenses around the main outpost and getting power up, ensure that the cade lines are held to an acceptable standard. If there is a hole be ready to plug it!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CMO.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Head Surgeon&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Head Surgeon you will be running the medical department in the bunker. Make sure to keep the marines happy and healthy, and that your doctors are doing their job&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MD.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Field Doctor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Staff the medical area of the outpost. Make sure the marines are healthy!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Sci.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chemist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Make chemicals to assist the medical staff.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| As a Squad Leader you are tasked with watching over a group of marines, ensuring that orders are being executed in a precise manner. You are the leader from the front, coordinate alongside Command to ensure a swift defense.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specialists spawn with some of the essential marine equipment. In addition to this, they&#039;ll also start off with a Specialist Kit, allowing the Specialist to choose any of the 5 kits available to them. There can only be two Specialists who use the same specialist equipment. With your vast training of heavy weapons you are the backbone support for the marine forces, use your big guns to the advantage. &lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|You are the field Engineer, tasked with the job of ensuring that the marines have adequate barricades to protect them from the Xenomorph threat. Place mines, arm sentries and MG&#039;s, build barricades, repair them, do it all! Ensure that the lines don&#039;t fall. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Medic you are the frontline medical support; ensure that your fellow brothers in arms receive care for their war wounds. Your task is to make sure that not one man falls. Good luck.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Marines start off with one of the three basic weapons (M41AMK2, M39, M37A2) along with a medical and flare pouch and their respective ammo belt. Inside their backpack/satchel will be a box containing three random attachments.&lt;br /&gt;
&lt;br /&gt;
You are the basic grunts of the operation. While large in numbers you are the main fighting force at the outpost. Use your strength and courage to hold off against the incoming attack. Rely on one another to ensure survival. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The goal of the Dust Raider garrison is to hold out within 60 to 90 minutes in order to establish a signal with the USS Alistoun to alert the remaining Dust Raider marines about the dire situation in the Dust Raider garrison in LV-624. If the Whiskey Outpost garrison survives the onslaught, the remaining Dust Raiders will shortly converge and reinforce the marine garrison in LV-624 and successfully repel the alien invasion force. The Dust Raiders then secure [http://cm-ss13.com/wiki/images/6/6f/LV624.png LV-624] and the entire Tychon&#039;s Rift sector, establishing peace for years to come.&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
Supplies in the outpost are generally limited to handheld firearms, medical supplies and engineering equipment, each spread out in different pillboxes as well as the main outpost. From each wave, crates containing random assortments of supplies (such as ammo, attachments, constructables, etc.) are given out in Requisitions inside the bunker. The outpost&#039;s Quartermaster or Logistics crew will deliver the supplies out from the main outpost to the pillboxes in the front. They are either dragged through or delivered by the pipe chute.&lt;br /&gt;
&lt;br /&gt;
=== Close Air Support ===&lt;br /&gt;
Squad Leaders can also order airstrikes in addition to mortar bombardments using their Laser Designators. The laser designator has 2 modes, CAS and Mortar and two targeting modes N-S and E-W standing for North to South and East to West, This will dictate the way the CAS or Mortar will hit.&lt;br /&gt;
&lt;br /&gt;
==The Xenomorphs==&lt;br /&gt;
The Aliens or Xenomorphs see several major changes to their playstyle in order to suit this game mode. These changes are as follows:&lt;br /&gt;
&lt;br /&gt;
* The Aliens do not get a Queen, Carriers, or any Facehuggers. More Aliens will spawn every single wave. Aliens are expected to throw themselves at the Marine defences and attempt to breach into them.&lt;br /&gt;
** As for this, there are no cooldowns when respawning as an Alien.&lt;br /&gt;
* More powerful Aliens will spawn in later waves.&lt;br /&gt;
** From waves 1 to 2 quick waves of tier ones will spawn.&lt;br /&gt;
** From waves 3 to 11 tier twos start appearing and will become more and more common.&lt;br /&gt;
** At wave 12 Ravagers and Praetorians start appearing.&lt;br /&gt;
** Waves 13 and 14 introduce boilers&lt;br /&gt;
** Waves 15 and on cause more and more aliens to appear, Reinforcing the siege.&lt;br /&gt;
* If there too many aliens, the wave will be &amp;quot;delayed&amp;quot;, costing the aliens one wave and making the marines hold the outpost much easier.&lt;br /&gt;
* Aliens do not heal nor rest on weeds outside of healing out of critical damage, they&#039;ll immediately bleed out and die.&lt;br /&gt;
* Aliens cannot evolve nor talk in the hivemind. You play as what you spawned in as.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, Aliens are a lot more expendable in Whiskey Outpost than standard play. You are expected to throw yourself at the Marine defences, though try and exploit weak points in the Human defences. Don&#039;t be afraid to die as you&#039;ll be dying a lot as an Alien in this game mode.&lt;br /&gt;
&lt;br /&gt;
===Alien Strategy===&lt;br /&gt;
The game can roughly be divided into three parts. The Early Game (scouting phase), the Mid Game (offensive phase) and the End Game (annihilation phase).&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Early Game&#039;&#039;&#039; the Xeno forces consist only of scouting xenomorphs, large amounts of Runners and some Sentinels and Drones that reached the Human base first. Eventually being joined by light amounts of Lurkers and Spitters. In the Early Game the Aliens should focus on pressuring the outer Human defences and trying to kill as many Humans as they can, the more dead Humans, the more people that will be playing as a Xeno. In this stage of the game the Alien forces are very weak and won&#039;t likely overrun the Human defenders.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mid Game&#039;&#039;&#039; begins roughly when the &amp;quot;Vanguard&amp;quot; Alien forces arrive, this occurs after the mid-game lull occurs (Marine bombers delay xeno spawns, giving Marines a moment or relief). At this point the Xeno forces consist entirely of Lurkers, Spitters, Defenders, Warriors and Drones with some Sentinel and Runner support. At this point of the game the Aliens become a very dangerous force, unprepared the Aliens can quickly overrun underdefended outposts and many Xenos can easily slip by and harass the central base. Eventually tier 3 Aliens will begin to appear, adding to the threat of the Alien forces. In this stage of the game the Aliens should focus on overrunning the forward defensive lines and opening up the map to Alien movement.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;End Game&#039;&#039;&#039; begins when the full Alien force arrives, and usually occur within the last ten to twenty minutes of the round. At this point most Aliens will spawn in as Tier 2s, and you&#039;ll start to see a ridiculous amount of T3s, such as of Crushers, Boilers, Ravagers and Praetorians. At this junction the Xenomorphs are so powerful that they can quickly roll over the remaining Marine defenders in most cases. There is little strategy at this stage, your only goal now is to try and kill the remaining Marines before their reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like in a normal round, the Alien&#039;s goal is to annihilate the entire marine force. If this happens, the forces in Whiskey Outpost are wiped out and the distress signal from LV-624 will be intercepted, allowing the aliens to overrun the marine garrison in LV-624. This event would later cause the USS Almayer and the rest of the &amp;quot;Falling Falcons&amp;quot; battalion to arrive in the sector five years later, with their fate in question.&lt;br /&gt;
&lt;br /&gt;
=Whiskey Outpost Event Mode=&lt;br /&gt;
The Whiskey Outpost Event Mode can be triggered on any of the currently available maps by an admin+. Once the Event Mode is triggered late-joining will not not be available for that round and there will not be any Human Response Teams as reinforcements, so you&#039;ll be stuck observing or deciding to play as an alien if you didn&#039;t ready up in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Jobs==&lt;br /&gt;
Similar to the Whiskey Outpost Gamemode there is only a select set of allowed marine jobs for this event.&lt;br /&gt;
 &#039;&#039;&#039;Not readying up as one of the following jobs will force you to be a Squad Marine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Jobs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander (Ground Commander)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Requires a Whitelisted CO&#039;&#039;&#039; - As the Ground Commander you&#039;ll be in charge of designating where your Outpost is going to be built and issuing orders to the Squad Leaders for defense similar to a normal round.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MilitaryPolice.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Military Police (Honor Guard)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As a Honor Guard you&#039;re in charge of keeping the Ground Commander alive to the end of the mission. Good luck.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic (Outpost Synthetic)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Requires a Whitelisted Synthetic&#039;&#039;&#039; - Play like a normal round but with the added pressure of defending the designated outpost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MaintTech.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Maintenance Technician (Outpost Engineer)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|As the Outpost Engineer you&#039;ll be in charge of reinforcing defenses around the main outpost and making sure that there aren&#039;t any weaknesses in the defensive line.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:MD.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Doctor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Tending to the Injured and dead in the designated medbay of the outpost. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:SL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Squad Leader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
Get your squad to build and man defenses to stop the oncoming xenomorph tide and hopefully hold out until the end.&lt;br /&gt;
&lt;br /&gt;
*Laser Designator binoculars [[File:Laser_Designator.png|32px]] have 2 modes. Remote Mortar Fire, (Doesn&#039;t require an engineer to be manning the mortar) and Air strikes. Both modes cause high amounts of damage in a large area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B18.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
Kill the enemy and protect your fellow squad members.&lt;br /&gt;
&lt;br /&gt;
*[[File:Spec_Kit.png|32px]] Use this spec kit box in your active hand to bring up a selection of spec equipment choices for you to choose from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spec.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Smartgunner&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Kill the enemy and protect your fellow squad members.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:CombatEngi.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Engineer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Help build outpost defenses and lay mines. Repair the outpost defenses and synths when needed. Remember to also kill the enemy and protect your fellow squad members.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Medic&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Treat any wounded/injured and get them to the medbay for surgery if required.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Standard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Dust Raider Marine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| Kill the enemy and protect your fellow squad members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Round Start Setup==&lt;br /&gt;
A selection of Boxes will be spawned in at round start for the marines to move around and setup their ideal and desired Outpost, complete with a functioning medbay. Follow the Ground Commanders orders on where the Outpost should be made. &#039;&#039;&#039;&amp;lt;Small&amp;gt;Note that you can examine the boxes to see what machines/supplies are in them.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Box Piles:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Materials_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A set amount of engineering machines (Floodlights, Recyclers, a Plasma Generator and Powerloader, etc) and engineering supplies (Metal, Plasteel, Sandbags). To setup these engineering machines just drag their box to the desired location of the Outpost/Supply area then crowbar the box open and the machine will be fully setup and useable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Medical_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of medical machines (Autodocs, Sleepers, Body Scanners, Medivendors, Surgery Table, etc). To setup these medical machines just drag their box to the desired location of the field hospital then crowbar the box open and the machine will be fully setup and useable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Weapon_and_Turret_Crates.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Turret Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Turrets and Ammo (M56D, Sentry and corresponding ammo).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Weapon_and_Turret_Crates.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Weapon Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Weapons (M41A, M37A2 Shotgun, M39, Incinerators, Heavy Pulse Rifle, etc) and defense supplies (Mines and the Mortar Kit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:WO_Ammo_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ammunition Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of Ammunition (M41A Magazines, M37A2 Shotgun Boxes, M39 Magazines, etc).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Large_Crate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Food Boxes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A set amount of MREs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Round Progression==&lt;br /&gt;
Once the marines have established their outpost the xenomorph waves will start to appear with brief intervals between. Due to the plethora of xenomorphs attacking each wave the marines have been given Special supply beacons [[File:WO_Supply_Beacon.png|32px]] that once activated allow the user to select what supplies they require and automatically call it in. These will drop in the form of supply kits. &amp;lt;small&amp;gt;&#039;&#039;&#039;Note that supply kits will also randomly spawn after each wave with random supplies.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a xenomorph keep in mind you will overwhelm the marine force regardless but if they can withstand and defend long enough you will lose, Don&#039;t worry about dying as long as you supported the siege.&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=21323</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=21323"/>
		<updated>2021-09-17T08:19:08Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: /* Engineering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find the current Driver main online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Pick one of the 15 marine Kits to take 1 thing from it. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be an MT but again. Be aCO when no one else will. Build the FOB when bravo has no engis. Get bored. Die.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 1am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make bombs that no one will use. If people use them, they will be absolute shit. Deploy and toss your grenade once. Get drunk with the researcher, and never associate with the scum that are MTs. Never associate with anyone. Blow up your shop&lt;br /&gt;
| difficulty = &#039;&#039;&#039;60 minutes for one grenade&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Have the XO yell at you for 30 minutes to load the OB and load cluster instead of HE.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Pretend to be innocent the whole shift. But you, the Cargo Techs, and the MPs all know that you were high the whole time. Don&#039;t pretend like no one noticed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;THE RIDE NEVER ENDS&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Do Surgery at the FOB but have the synth do it better. Cry. Or you can AFK in medbay unless it&#039;s really needed. Or you can die with the Armored Division. It&#039;s up to you.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;APC Homie&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = AFK for a whole hour. There is no nurse gameplay.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Afk Simulator 2190&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make stims 5 minutes into the round. Cry that IOs don&#039;t exist anymore. Never even be considered when people talk about medbay. Never do surgery even if no one else can. Let a guy burst while you&#039;re pissing into your vials.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IOs MY BELOVED&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get called griefing for ordering 25000$ worth of HEFA grenades for the GL specialist. &lt;br /&gt;
 | difficulty = &#039;&#039;&#039;aCO at 4am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Join the Brad Ward Corps today!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Boring&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get everyone drunk, get arrested 25 different times&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=21202</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=21202"/>
		<updated>2021-09-08T08:23:59Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find the current Driver main online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Pick one of the 15 marine Kits to take 1 thing from it. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be an MT but again. Be aCO when no one else will. Build the FOB when bravo has no engis. Get bored. Die.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 1am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make bombs that no one will use. If people use them, they will be absolute shit. Deploy and toss your grenade once. Get drunk with the researcher, and never associate with the scum that are MTs&lt;br /&gt;
| difficulty = &#039;&#039;&#039;60 minutes for one grenade&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Have the XO yell at you for 30 minutes to load the OB and load cluster instead of HE.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Pretend to be innocent the whole shift. But you, the Cargo Techs, and the MPs all know that you were high the whole time. Don&#039;t pretend like no one noticed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;THE RIDE NEVER ENDS&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Do Surgery at the FOB but have the synth do it better. Cry. Or you can AFK in medbay unless it&#039;s really needed. Or you can die with the Armored Division. It&#039;s up to you.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;APC Homie&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = AFK for a whole hour. There is no nurse gameplay.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Afk Simulator 2190&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make stims 5 minutes into the round. Cry that IOs don&#039;t exist anymore. Never even be considered when people talk about medbay. Never do surgery even if no one else can. Let a guy burst while you&#039;re pissing into your vials.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IOs MY BELOVED&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get called griefing for ordering 25000$ worth of HEFA grenades for the GL specialist. &lt;br /&gt;
 | difficulty = &#039;&#039;&#039;aCO at 4am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Join the Brad Ward Corps today!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Boring&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get everyone drunk, get arrested 25 different times&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=21201</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=21201"/>
		<updated>2021-09-08T07:03:21Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find Kate Wooley online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Pick one of the 15 marine Kits to take 1 thing from it. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be an MT but again. Be aCO when no one else will. Build the FOB when bravo has no engis. Get bored. Die.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 1am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make bombs that no one will use. If people use them, they will be absolute shit. Deploy and toss your grenade once. Get drunk with the researcher, and never associate with the scum that are MTs&lt;br /&gt;
| difficulty = &#039;&#039;&#039;60 minutes for one grenade&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Have the XO yell at you for 30 minutes to load the OB and load cluster instead of HE.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Pretend to be innocent the whole shift. But you, the Cargo Techs, and the MPs all know that you were high the whole time. Don&#039;t pretend like no one noticed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;THE RIDE NEVER ENDS&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Do Surgery at the FOB but have the synth do it better. Cry. Or you can AFK in medbay unless it&#039;s really needed. Or you can die with the Armored Division. It&#039;s up to you.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;APC Homie&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = AFK for a whole hour. There is no nurse gameplay.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Afk Simulator 2190&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make stims 5 minutes into the round. Cry that IOs don&#039;t exist anymore.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IOs MY BELOVED&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Get called&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;aCO at 4am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20866</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20866"/>
		<updated>2021-08-24T05:39:17Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find Kate Wooley online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be an MT but again. Be aCO when no one else will. Build the FOB when bravo has no engis. Get bored. Die.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 1am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make bombs that no one will use. If people use them, they will be absolute shit. Deploy and toss your grenade once. Get drunk with the researcher, and never associate with the scum that are MTs&lt;br /&gt;
| difficulty = &#039;&#039;&#039;60 minutes for one grenade&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Have the XO yell at you for 30 minutes to load the OB and load cluster instead of HE.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Pretend to be innocent the whole shift. But you, the Cargo Techs, and the MPs all know that you were high the whole time. Don&#039;t pretend like no one noticed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;THE RIDE NEVER ENDS&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Do Surgery at the FOB but have the synth do it better. Cry.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;APC Homie&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = AFK for a whole hour. There is no nurse gameplay.&lt;br /&gt;
| difficulty = &#039;&#039;Afk Simulator 2190&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;aCO at 4am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20865</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20865"/>
		<updated>2021-08-24T04:30:25Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find Kate Wooley online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = WIP&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 1am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make bombs that no one will use. If people use them, they will be absolute shit. Deploy and toss your grenade once. Get drunk with the researcher, and never associate with the scum that are MTs&lt;br /&gt;
| difficulty = &#039;&#039;&#039;60 minutes for one grenade&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Load the OB when the XO tells you to.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Pretend to be innocent the whole shift. But you, the Cargo Techs, and the MPs all know that you were high the whole time. Don&#039;t pretend like no one noticed&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = Aid the doctors and medics in providing aid to the wounded. Produce chemicals&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;aCO at 4am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20856</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20856"/>
		<updated>2021-08-23T11:49:00Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Kill a warrior with your sword at hijack. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and log onto CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Invisible&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find Kate Wooley online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
Your Mission is simple: Cause a Mutiny. Kill Marines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins. They also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze service medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines, a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. Laze because the Squad Leader is too lazy too. Toss your CAS flares as normal flares and bomb the troops&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Can I get two number 9s....&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Pick SADAR and get metatargeted the whole op and gibbed. Play Scout and get capped when you think you&#039;ll do a cheeky hivedive. Play Pyro and singlehandedly stop every marine push and get your guts ripped out by a ravager. Play GL and be a worse SADAR as well as eating every marine Req has. Don&#039;t play Sniper. No one plays Sniper. In any case, your job is to eat all of Req&#039;s budget and then some, so get to work!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Submissive and Gibbable&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Get a bigass smartgun. Gun every down. Hold your mouse button down the whole operation. Still somehow have ammo. Shoot out windows and survivors alike. Give &amp;quot;Suppressing Fire&amp;quot; because you have no fucking idea what you&#039;re shooting at. Have the Captain call all 4 smartgunners to be their Honour Guard and become an angel of death as you shred every single xenomorph in your path&lt;br /&gt;
| difficulty = &#039;&#039;&#039;IFF OFF, MORE DAKKA&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Stop AFKing after your Nurse hour. Forget medicine. Learn that the Shotgun is mightier than the medkit. Get slaughtered by everything when you actually take a second to heal marines behind the lines.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Farming Synthetic Hours&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build everything but the FOB. Never do power. Frontline with a shotgun. Make your Plasteel cades 1 wide&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Braindead&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = The nameless heroes who fight Xenomorphs. Be the most bald person around and add bullets to the battle, be the most skilled elite gamer alive and solo the queen. Think you&#039;re special because you have neon hair.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;None&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = WIP&lt;br /&gt;
| difficulty = &#039;&#039;&#039;aCO at 5am&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = WIP&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Turn the Execution chamber into a bar and die very drunk. Get arrested every operation. Soft or Hardgrief the whole round and have no one notice at all. Load the OB when the XO tells you to.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;\Assistant but for CM&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = Aid the doctors and medics in providing aid to the wounded. Produce chemicals&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20855</id>
		<title>User:Kitsunemitsu</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Kitsunemitsu&amp;diff=20855"/>
		<updated>2021-08-23T11:32:36Z</updated>

		<summary type="html">&lt;p&gt;Kitsunemitsu: Just a funny page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonial Marines are the &amp;quot;Protagonist&amp;quot; of this game. They come out at about a hundred and at the end of the round most of them will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Template:Marines]] for instructions on how to add a new job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Commander.png|64px|link=Commanding Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = The entire USS Almayer is under your control. &amp;quot;Lead&amp;quot; your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you&#039;re a special snowflake from your whitelist, get removed for being too quirky. If you don&#039;t deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it&#039;s because of marine law on the forum. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Executive Officer Plus&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:XO.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don&#039;t listen to you. Get arrested for every marine law violation possible. Get banned for BEing some guy with your shitty VP78.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;This operation is a total shitshow and I am calling evacuation&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Staff Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Wake up at 7am, and get on CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;7am Coffee Break&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SEA.png|64px|link=Senior_Enlisted_Advisor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senior Enlisted Advisor]]&#039;&#039;&#039;&lt;br /&gt;
| description = RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Make your own Fun&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
==Auxiliary Support ==&lt;br /&gt;
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Pilot.png|64px|link=Pilot Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;3 Pilot Officers maximum&lt;br /&gt;
| description = Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Taking a nap at your computer&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Vehicle-Crewman.png|64px|link=Vehicle Crewman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Vehicle Crewman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;2 Crewmen maximum&lt;br /&gt;
| description = Run the APC. Want to drive but find Kate Wooley online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it&#039;s body to dust against a wall. GLORY TO THE ARMOURED DIVISION!&amp;lt;br&amp;gt;&lt;br /&gt;
| difficulty = &#039;&#039;&#039;EUROBEAT INTENSIFIES&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military Police==&lt;br /&gt;
The &#039;&#039;&#039;Military Police&#039;&#039;&#039; is one of the main supports of the command staff, they ensue that the [[Marine Law]] is followed on the ship, they do this by arresting and detaining rogue marines in the brig of the Almayer. The MPs also protect the command in the case of a mutiny.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Mutiny Speedrun Any%&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
| description = Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Who?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; &lt;br /&gt;
| description = Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit&#039;s about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;In Game Admining&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
The &#039;&#039;&#039;Ground Troops&#039;&#039;&#039; of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Snowflakes&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Fobbits&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Literally Who&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Crayon Eaters&#039;&#039;&#039;&amp;lt;/span&amp;gt; each squad has a Squad Leader, who will die within 5 mins, and they also have five support roles to help during the fight planetside: A Specialist who doesn&#039;t even have a bronze medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment  to help injured Marines as well as a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=Squad Leader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039; [[File:Squad_leader_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don&#039;t. They just want to fight the power.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Do you want to ghost?&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=Squad Radio Telephone Operator]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Radio Telephone Operator]]&#039;&#039;&#039; [[File:RTO_Icon.png]]&amp;lt;br&amp;gt;2 per squad&lt;br /&gt;
| description = Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Gl_spec.png|64px|link=Squad Specialist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Specialist]]&#039;&#039;&#039; [[File:Squad_specialist_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Has access to heavier more powerful weaponry and equipment to their disposal. Combat professional, lead the squad if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_SG.png|64px|link=Squad Smartgunner]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Smartgunner]]&#039;&#039;&#039; [[File:Smartgunner_icon.png]]&amp;lt;br&amp;gt;1 per squad&lt;br /&gt;
| description = Has the M56 Smartgun at their disposal. Support your Squad with heavy weaponry and give the enemy suppressing fire.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Medic.png|64px|link=Squad Medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Medic]]&#039;&#039;&#039; [[File:Squad_medic_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 4 maximum per squad&lt;br /&gt;
| description = Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment. &lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Squad_Engie.png|64px|link=Squad Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Engineer]]&#039;&#039;&#039; [[File:Squad_engineer_icon.png]]&amp;lt;br&amp;gt;2 minimum &amp;amp; 3 maximum per squad&lt;br /&gt;
| description = Build or remove fortifications. Establish and maintain FOB and Power. Gain access to blocked off areas.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM_Standard_Marine.png|64px|link=Squad Marine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Marine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlimited&lt;br /&gt;
| description = Follow orders from those above you. Do your job and shoot when you&#039;re needed to shoot. Don&#039;t die in the process.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
The &#039;&#039;&#039;Engineering&#039;&#039;&#039; Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CE.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee engineering, telecomms, and atmospherics. Manage the MTs at your disposal. Keep the ship in functioning condition.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:OrdTech.png|64px|link=Ordnance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ordnance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Develop experimental explosive ordnance for the marines to use. Make sure the Almayer&#039;s Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank. Maintain the Almayer&#039;s Orbital Cannon and provide heavy artillery support. Do janitorial duties.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MaintTech.png|64px|link=Maintenance_Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Maintenance Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Make sure the Almayer&#039;s Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank or APC. Maintain the Almayer&#039;s Orbital Cannon and provide heavy artillery support. Do janitorial duties.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical / Science==&lt;br /&gt;
The &#039;&#039;&#039;Medical&#039;&#039;&#039; department is a very critical for the success of the marines, they heal injured marines when their local squad medic can&#039;t fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are &#039;&#039;&#039;civilian&#039;&#039;&#039; personnel and not military, meaning they don&#039;t have a rank and their authority is only over the medbay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#2175d9;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MD.png|64px|link=Doctor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Nurse.png|64px|link=Nurse]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nurse]]&#039;&#039;&#039;&lt;br /&gt;
| description = Aid the doctors and medics in providing aid to the wounded. Produce chemicals&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Sci.png|64px|link=Researcher]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Researcher]]&#039;&#039;&#039;&lt;br /&gt;
| description = Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
The &#039;&#039;&#039;Supply&#039;&#039;&#039; Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:RO.png|64px|link=Requisitions Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;&lt;br /&gt;
| description = Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cargo Technician]]&#039;&#039;&#039;&lt;br /&gt;
| description = Assist the Requisitions Officer. Move supplies if needs be.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:MessSergeant(True).png|64px|link=Mess_Sergeant]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mess Sergeant]]&#039;&#039;&#039;&lt;br /&gt;
| description = Prepare food for the marines and shipside crewmembers.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Easy&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthetic==&lt;br /&gt;
The &#039;&#039;&#039;Synthetic&#039;&#039;&#039; role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CB4BDA;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Synth.png|64px|link=Synthetic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Synthetic]]&#039;&#039;&#039;&lt;br /&gt;
| description =  Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Currently the job is whitelisted, click [https://cm-ss13.com/forums/forms.php?do=form&amp;amp;fid=5 here] to go to the application form.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-USCM Jobs==&lt;br /&gt;
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;&lt;br /&gt;
| description = Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained.&lt;br /&gt;
 | difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Survivor.png|64px|link=Survivor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
| description = Survive the infestation at the colony.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Very Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PMC-Standard.png|64px|link=Responders]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Responders]]&#039;&#039;&#039;&lt;br /&gt;
| description = Answer the distress call and help the marines... or make their lives worse.&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Hard&#039;&#039;&#039;}}&lt;br /&gt;
{{Marines&lt;br /&gt;
|  name = [[File:Cultist.png|64px|link=Alien Cultists]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Cultists]]&#039;&#039;&#039;&lt;br /&gt;
| description = Infect marines, serve the hive, praise the Queen!&lt;br /&gt;
| difficulty = &#039;&#039;&#039;Medium&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Kitsunemitsu</name></author>
	</entry>
</feed>