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		<title>Hunters</title>
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		<updated>2021-11-27T03:17:31Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;NekoSam - &amp;lt;/span&amp;gt;&lt;br /&gt;
*Jarektheraptor -&lt;br /&gt;
*NatsukiKiyoko - Ju&#039;dha Luar&#039;Ke&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00&amp;quot;&amp;gt;#FFCC00 - Tangerine Yellow&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*John Ravioli - Atuudh Bo&#039;ytill&lt;br /&gt;
*Novacti - Stry-kther Bo&#039;ytill&lt;br /&gt;
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=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
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=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3F87D4&amp;quot;&amp;gt;#3F87D4 - Cyan-Blue&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;&#039;&#039;&#039;MymindisBlank - Shou&#039;Nhon&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*JoeLampost - Yon&#039;ta Nhon&lt;br /&gt;
*Killinkyle - T&#039;ehraed Nhon&lt;br /&gt;
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=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
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=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7851A9&amp;quot;&amp;gt;#7851A9 - Royal Purple&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
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*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
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=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;#000000 - UNSET COL&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
*Usnpeepoo - Klu&#039;in Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clan Veraz hail the gods of the Creation Ring above the other rings, barring the Genesis gods, to build, to craft and to create is to venerate the gods in truest form. Kehrite, Dlex and Kor&#039;Ma are the main gods of the Clan. Each hunter of Clan Veraz must undergo a trial and blooding rite that takes nearly a month to complete, the first two weeks, the young blood is accompanied to a planet where they will hunt by a group of teen-age Preds who are assigned to work under the Youngbloods direction to erect a shrine to their chosen god. Once the shrine is completed to the Youngbloods desired standard they progress to the hunt in which the clan follows standard hunting procedures as almost all other clans&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
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=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9900CC&amp;quot;&amp;gt;#9900CC - Dark Violet&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
*Geeves - Ka&#039;ruul Mei&#039;ka&lt;br /&gt;
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=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
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=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF99CC&amp;quot;&amp;gt;#FF99CC - Light Pink&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;WH0_T00Kthejam- A&#039;kei Teer&#039;&#039;&#039;&lt;br /&gt;
*Thesolider - Moka Chiva-Teer&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Teer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====History:=====&lt;br /&gt;
* The earliest records of the Teer clan date back to a few millennia ago, with little being known about them, save for the ill fate that befalls most of their foes. Based on the resource abundant system of Dán, many clans have expressed their envy over such a system, as control of it would be able to boost their own capabilities many times over. Perhaps their most well known incident which sparked their fame and began their ascent into greatness would be their clash with the Nash clan, a rivalling clan which outnumbered them greatly. Anyone of sound mind would believe the Nash clan to easily crush the Teers and perhaps they themselves believed so too as they soon led their entire clan to battle, hoping to claim both an easy victory and the Teers’ many resources. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It was clear that the Teers had little chance of winning when they brought a measly fifteen ships versus a grand fifty and yet, even amidst the lasers and the wreckage of their own ships, Na’Teer, the clan head at the time, boarded the enemy flagship with a small party. He wreaked havoc amongst the ship, disrupting communication between the entire Nash fleet and also duelled Bo’Nash, the leader of the Nash clan. It was unknown who won between them for a great deal of time, the battle between the two fleets coming to a standstill and yet to everyone’s utter surprise, Na’Teer emerged victorious, bringing the head of Bo’Nash with him and thus ushering in a new era for the Teer clan as a whole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In recent times, they’ve begun to change their philosophy, hoping to expand their control over the galaxy much more rapidly than before and have thus turned their eyes towards a few new sectors. Continuing their pursuit of quality over quantity has truly given them an advantage over all but the most numerous of foes, with their own initiates being a cut above those of other clans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Boo&#039;mah&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Boo&#039;mah====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CCFFFF&amp;quot;&amp;gt;#CCFFFF - Light Cyan/Aqua&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Grumpuloso - Dea&#039;tha-lis Boo&#039;mah&#039;&#039;&#039;&lt;br /&gt;
*Nanu302 - N&#039;awho Thar&#039;n&lt;br /&gt;
*Triiodine -&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Banished&amp;quot;&amp;gt;&lt;br /&gt;
====The Banished====&lt;br /&gt;
=====Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A50021&amp;quot;&amp;gt;#A50021 - Carmine&amp;lt;span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The banished are those who have been outcast from their clans conduct, I.E severely disrespecting their Clan Leader or flouting revered traditions.&lt;br /&gt;
*&#039;&#039;&#039;They must approved by the council to be banished.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Banished Hunters=====&lt;br /&gt;
*Ordosian - Ordorak Oathbreaker, Luar&#039;Ke High Enforcer (Elder) &amp;amp; Leader of the An&#039;th sect.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=21613</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=21613"/>
		<updated>2021-11-22T23:50:16Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#606060&amp;quot;&amp;gt;#606060 - Dark Grey&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;NekoSam - &amp;lt;/span&amp;gt;&lt;br /&gt;
*Jarektheraptor -&lt;br /&gt;
*NatsukiKiyoko - Ju&#039;dha Luar&#039;Ke&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00&amp;quot;&amp;gt;#FFCC00 - Tangerine Yellow&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*John Ravioli - Atuudh Bo&#039;ytill&lt;br /&gt;
*Novacti - Stry-kther Bo&#039;ytill&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3F87D4&amp;quot;&amp;gt;#3F87D4 - Cyan-Blue&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;&#039;&#039;&#039;MymindisBlank - Shou&#039;Nhon&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*JoeLampost - Yon&#039;ta Nhon&lt;br /&gt;
*Killinkyle - T&#039;ehraed Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#7851A9&amp;quot;&amp;gt;#7851A9 - Royal Purple&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;#000000 - UNSET COL&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9900CC&amp;quot;&amp;gt;#9900CC - Dark Violet&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
*Geeves - Ka&#039;ruul Mei&#039;ka&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF99CC&amp;quot;&amp;gt;#FF99CC - Light Pink&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;WH0_T00Kthejam- A&#039;kei Teer&#039;&#039;&#039;&lt;br /&gt;
*Thesolider - Moka Chiva-Teer&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Teer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====History:=====&lt;br /&gt;
* The earliest records of the Teer clan date back to a few millennia ago, with little being known about them, save for the ill fate that befalls most of their foes. Based on the resource abundant system of Dán, many clans have expressed their envy over such a system, as control of it would be able to boost their own capabilities many times over. Perhaps their most well known incident which sparked their fame and began their ascent into greatness would be their clash with the Nash clan, a rivalling clan which outnumbered them greatly. Anyone of sound mind would believe the Nash clan to easily crush the Teers and perhaps they themselves believed so too as they soon led their entire clan to battle, hoping to claim both an easy victory and the Teers’ many resources. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It was clear that the Teers had little chance of winning when they brought a measly fifteen ships versus a grand fifty and yet, even amidst the lasers and the wreckage of their own ships, Na’Teer, the clan head at the time, boarded the enemy flagship with a small party. He wreaked havoc amongst the ship, disrupting communication between the entire Nash fleet and also duelled Bo’Nash, the leader of the Nash clan. It was unknown who won between them for a great deal of time, the battle between the two fleets coming to a standstill and yet to everyone’s utter surprise, Na’Teer emerged victorious, bringing the head of Bo’Nash with him and thus ushering in a new era for the Teer clan as a whole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In recent times, they’ve begun to change their philosophy, hoping to expand their control over the galaxy much more rapidly than before and have thus turned their eyes towards a few new sectors. Continuing their pursuit of quality over quantity has truly given them an advantage over all but the most numerous of foes, with their own initiates being a cut above those of other clans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name =&amp;quot;Boo&#039;mah&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Boo&#039;mah====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CCFFFF&amp;quot;&amp;gt;#CCFFFF - Light Cyan/Aqua&amp;lt;span&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Grumpuloso - Dea&#039;tha-lis Boo&#039;mah&#039;&#039;&#039;&lt;br /&gt;
*Nanu302 - N&#039;awho Thar&#039;n&lt;br /&gt;
*Triiodine -&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Banished&amp;quot;&amp;gt;&lt;br /&gt;
====The Banished====&lt;br /&gt;
=====Color=====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A50021&amp;quot;&amp;gt;#A50021 - Carmine&amp;lt;span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The banished are those who have been outcast from their clans conduct, I.E severely disrespecting their Clan Leader or flouting revered traditions.&lt;br /&gt;
*&#039;&#039;&#039;They must approved by the council to be banished.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Banished Hunters=====&lt;br /&gt;
*Ordosian - Ordorak Oathbreaker, Luar&#039;Ke High Enforcer (Elder) &amp;amp; Leader of the An&#039;th sect.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=21602</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=21602"/>
		<updated>2021-11-21T03:20:05Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*John Ravioli - Atuudh Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*JoeLampost - Yon&#039;ta Nhon&lt;br /&gt;
*Killinkyle - T&#039;ehraed Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
*Geeves - Ka&#039;ruul Mei&#039;ka&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;WH0_T00Kthejam- A&#039;kei Teer&#039;&#039;&#039;&lt;br /&gt;
*Thesolider - Moka Chiva-Teer&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Teer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
=====History:=====&lt;br /&gt;
* The earliest records of the Teer clan date back to a few millennia ago, with little being known about them, save for the ill fate that befalls most of their foes. Based on the resource abundant system of Dán, many clans have expressed their envy over such a system, as control of it would be able to boost their own capabilities many times over. Perhaps their most well known incident which sparked their fame and began their ascent into greatness would be their clash with the Nash clan, a rivalling clan which outnumbered them greatly. Anyone of sound mind would believe the Nash clan to easily crush the Teers and perhaps they themselves believed so too as they soon led their entire clan to battle, hoping to claim both an easy victory and the Teers’ many resources. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It was clear that the Teers had little chance of winning when they brought a measly fifteen ships versus a grand fifty and yet, even amidst the lasers and the wreckage of their own ships, Na’Teer, the clan head at the time, boarded the enemy flagship with a small party. He wreaked havoc amongst the ship, disrupting communication between the entire Nash fleet and also duelled Bo’Nash, the leader of the Nash clan. It was unknown who won between them for a great deal of time, the battle between the two fleets coming to a standstill and yet to everyone’s utter surprise, Na’Teer emerged victorious, bringing the head of Bo’Nash with him and thus ushering in a new era for the Teer clan as a whole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In recent times, they’ve begun to change their philosophy, hoping to expand their control over the galaxy much more rapidly than before and have thus turned their eyes towards a few new sectors. Continuing their pursuit of quality over quantity has truly given them an advantage over all but the most numerous of foes, with their own initiates being a cut above those of other clans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=21386</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=21386"/>
		<updated>2021-10-05T03:55:37Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Bo&#039;ytill&lt;br /&gt;
*John Ravioli - Atuudh Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*JoeLampost - Yon&#039;ta Nhon&lt;br /&gt;
*Killinkyle - T&#039;ehraed Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:W-Y_Logo.png|64px]] Weyland-Yutani&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20564</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20564"/>
		<updated>2021-07-16T19:05:17Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*JoeLampost - Yon&#039;ta Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20563</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20563"/>
		<updated>2021-07-16T18:56:37Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
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Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
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The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
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&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
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Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
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&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, the Knowledge Seekers====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, the Ancient Architects ====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20562</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20562"/>
		<updated>2021-07-16T18:55:52Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon, Knowledge Seekers====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n, Ancient Architects ====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20561</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20561"/>
		<updated>2021-07-16T18:51:08Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20560</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=20560"/>
		<updated>2021-07-16T18:47:24Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Frankthemagicpotatoe - Pau&#039;thi Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
*Melarinn - Khad&#039;ja De&#039;Rojok&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19380</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19380"/>
		<updated>2021-05-31T18:14:06Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
*Melarinn - Khad&#039;ja De&#039;Rojok&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19350</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19350"/>
		<updated>2021-05-23T17:39:28Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Ordorak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
*Melarinn - Khad&#039;ja De&#039;Rojok&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
*roushguy - Vol&#039;kra&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19179</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19179"/>
		<updated>2021-04-30T20:10:21Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: /* The Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;DommyGaming - Par&#039;atak An&#039;th&amp;lt;/span&amp;gt;&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Chainsawmullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
*Melarinn - Khad&#039;ja De&#039;Rojok&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Contact SpartanBobby#3214 for lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
*roushguy - Vol&#039;kra&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Doctor&amp;diff=17993</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Doctor&amp;diff=17993"/>
		<updated>2020-12-29T08:11:13Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = MD.png&lt;br /&gt;
|jobtitle = Almayer Doctor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = Three hours as Nurse.&lt;br /&gt;
|duties = Heal severely injured marines, do surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine], [http://cm-ss13.com/wiki/Surgery Surgery], [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, usually in the form of surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
You are also an expert when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Doctor, I can&#039;t feel my legs!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I know, we amputated them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A Patient and a Doctor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[Squad Medic]] can bandage a wounded marine, but sometimes the situation is so bad that the Marine should be taken from combat back to the Almayer. That&#039;s where you, the &#039;&#039;&#039;Almayer Doctor&#039;&#039;&#039; comes, safe in your medbay on the Almayer, you&#039;ll be doing all the things normal field medics can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
----&lt;br /&gt;
Your job as a &#039;&#039;&#039;Almayer Doctor&#039;&#039;&#039; is &#039;&#039;&#039;to heal what the [[Squad Medic|Combat Medics]] can&#039;t&#039;&#039;&#039;. You will be responsible for:&lt;br /&gt;
* Treating major wounds and infections&lt;br /&gt;
* Operating on patients in need of major surgeries&lt;br /&gt;
* Concocting medicine as required&lt;br /&gt;
* Handling triage&lt;br /&gt;
&lt;br /&gt;
You answer to the &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, and should follow their instructions and advice at all times, however if the  [[Commander]] gives you an order it takes priority over the Chief Medical Officers. In the event that you are planning to deploy for field surgery remember that the CMO has to agree to send you planetside. You also share a department with the [[Researcher|Research team]], who usually keep to themselves upstairs, but they will occasionally make a medicinal breakthrough.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
----&lt;br /&gt;
The Almayer doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:&lt;br /&gt;
* Two cryogenic cells&lt;br /&gt;
* A chemistry laboratory&lt;br /&gt;
* An autodoc medical system&lt;br /&gt;
* Four operating theaters&lt;br /&gt;
* One sleeper&lt;br /&gt;
* Six cryogenic freezers (For placing players who have left the game into.)&lt;br /&gt;
* Four body scanners&lt;br /&gt;
* A ton of medical kits, defibrillators and a bunch of other supplies in the vendors&lt;br /&gt;
* Multiple IVs and a supply of blood bags&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a doctor! Now what? ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of each round, you will have 20-30 minutes to prepare the Medbay before injured marines start showing up. During this time, you won&#039;t have many injuries to tend with, so it is best to try to prepare for the flood of casualties in Medbay by doing &#039;common tasks&#039; detailed below. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common tasks that help improve the effectiveness of your medical environment:&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medbay-Cryo.png|frameless]] &amp;lt;br /&amp;gt;Switch the cryogenic freezers on by clicking on each individual tank circled in yellow to open the cryogenic interface. The tank circled in red pointed by the red arrow should be on by default. || The freezer cools the cryogenic cells (circled in yellow), which is required for them to function effectively. You are able to customize the power and target temperature for the cryogenic cells, but the default configuration is the most efficient. (As an additional improvement, you can alter the cryogenic cells individually with different chemicals, loadable by removing the existing beakers and inserting new beakers filled with your designer chemicals.)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IVdrip.png|thumb]]Set up the IV drips. || [[File:Bloodtypes table.jpg|thumb]]&lt;br /&gt;
|IV drips are used to provide patients with blood. To use them, take a blood pack (or a beaker, if you want to inject chemicals) and use it on the IV drip to load it. After loading the IV drip, pull it to be adjacent to your patient and click-and-drag the IV drip to your patient&#039;s body. You should get a message that the IV drip was attached. &#039;&#039;&#039;MAKE SURE THAT THE BLOOD IS COMPATIBLE WITH YOUR PATIENT. (See attached chart)&#039;&#039;&#039; When in a hurry, use O- blood. (all blood types can take O- blood) ||&lt;br /&gt;
|Always unattach the IV drip from the patient if he is about to be moved away. Patients will take minor brute damage if you pull them away while they are still attached. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doctor-Chem.png|400px]] Produce Chemicals at the circled red workstation, and at the circled yellow station make them into pills. || Squad medics have access to the medical communications channel through a medical key available in their lockers. They will likely request that you provide them with certain chemicals as a part of their preparation routine; the chemvendors in the lab share energy with eachother, at times the Researcher might help. Always provide these medications in pill form in a labeled pill bottle. You are authorized to distribute requested &amp;lt;b&amp;gt;beneficial&amp;lt;/b&amp;gt; medicine in pill form to Squad Medics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Please refer to the [http://cm-ss13.com/wiki/Chem_Guide chemistry guide] for details of what is available to create, please see [[Rules|Server Rules]] &amp;amp; [[Marine Law|Marine Law]] for an idea of what is illegal to distribute. Also understand the [[Standard Operating Procedure]] as it applies to Doctor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medibot.png|64px]] Medibots || As a doctor, you are able to construct medibots. Medibots are automated robots designed to assist in triaging the department, or for quick administration of drugs. By default, their injection is 15 Tricordrazine synthesized inside the medibot itself. To see how create a medibot, click [[Guide_to_construction#Other|here]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Prepared-OR.png|400px]] The Upper Left Operating Room, prepared for surgery. Red circle around the surgical tool storage, Yellow circle around the Operating Table || As the round progresses, your main role will be to administer aid to the individuals that visit the Medbay. Since Squad Medics can patch up and resolve minor injuries, marines will typically only visit the Medbay if they have a severe internal injury that requires surgery. As such, it is critical to triage cases properly. Because surgery is a time-consuming process with many separate steps, it is important to be educated on [[Surgery|how to conduct surgery]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
Generally, at least one doctor will deploy from the Almayer to the FOB for field surgery duty. As a field surgeon, you are expected to be performing surgery duties in a secure area, not fighting on the front-line. Make sure you bring a surgical tray, painkillers (such as Oxycodone injectors), and roller-beds to perform your surgeries on. Many maps also have medical departments on the colony, which if repaired, offer shipside Medbay levels of utility. &#039;&#039;&#039;Be aware&#039;&#039;&#039; of when you make mistakes during field surgery, as your surgical failure chance is higher off surgical tables. Do not leave your patients with organ damage, internal bleeding, or broken bones after surgery. &lt;br /&gt;
&lt;br /&gt;
=== General Guidance ===&lt;br /&gt;
----&lt;br /&gt;
Nobody likes to wait in the Medbay while they are injured and unconscious. As a doctor, you need to organize your activities and manage your workflow efficiently in order to process patients quickly and reduce the time that everyone has to wait. This can become especially important if you are the only doctor actively conducting surgery. It&#039;s equally important to have a thick skin, because most players will be irritated that they were injured to start with. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you can restock empty injectors, bottles and medical supplies in the medical vendors by click-dragging them back onto it, or by clicking the injector/bottle in hand to re-fill it. This makes them usable again. Pill bottles are not restockable in this manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your actions will have a large impact upon whether or not the marines will be victorious, because your ability to do surgery influences the number of active marines currently engaged in combating the alien menace. Do your job well, but remember - this is not a chore. Perform your duties at your own pace, and most importantly remember to breathe and have fun. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Efficiency Tips===&lt;br /&gt;
----&lt;br /&gt;
* Before conducting surgery, always check the body scan of the patient and have it readily available in your mind. If you are unable to remember the scan, don&#039;t fret, you can just examine your patient and read up on the saved scan data again for reassurance.&lt;br /&gt;
* If the patient has low blood levels and also requires surgery, give them the IV drip &#039;&#039;&#039;while&#039;&#039;&#039; they are on the surgery table.&lt;br /&gt;
* Print mechanical limbs early on in the surgery procedure, or before patients need them, so they are ready immediately when you need them.&lt;br /&gt;
* Remember that - thanks to improved technology - you just need to put the patient on a surgery table, then drag his sprite onto the surgery table to hook him up with anesthetics for your operation to commence. Be sure though that there&#039;s an anesthetic tank loaded up beforehand!&lt;br /&gt;
* The [[Surgery#Incision_Management_System|&#039;&#039;&#039;Incision Managment Tool&#039;&#039;&#039;]] is a godsend when it comes to state of the art surgery procedures. Use this instead of the usual way of a scalpel and retractor. The IMT does all three steps (incision, retracting and bleeder clamping) in one click!&lt;br /&gt;
* For a single patient, conduct all required surgeries at once. This reduces the number of times you need to pick up surgery tools. &#039;&#039;&#039;For example:&#039;&#039;&#039; If a patient has internal bleeding, heart/lung damage, a broken ribcage and shrapnel, cut open his chest, treat the IB with [[Surgery#Fix-O-Vein|Fix-O-Vein]], use a [[Surgery#Hemostat|Hemostat]] to remove the shrapnel, then use a [[Surgery#Advanced_Trauma_Kit|trauma kit]] for the organ damage, retract the skin, use bone gel and the bone setter for the bones and close him up. Done! You can also refer to this [[Surgery#Combining_Surgeries|Guide]] here!&lt;br /&gt;
* Don&#039;t fight with the other doctors over the operating rooms. Simply wait for it to get vacant instead of arguing with the people around you.&lt;br /&gt;
* If a patient does not succumb to anesthesia when you hook him onto the surgery table, check for a collapsed lung! Patients with this type of injury usually suffer from oxygen damage which prevents them from falling asleep. In that case, administer a dosage of Dexalin+ to bridge the time till you fix the lungs.&lt;br /&gt;
&lt;br /&gt;
===Your Skillset===&lt;br /&gt;
[[File:Doctor_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 Doctor 101] by grinkgo on 04-14-2019&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hospital_Corpsman&amp;diff=17992</id>
		<title>Hospital Corpsman</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hospital_Corpsman&amp;diff=17992"/>
		<updated>2020-12-29T08:11:00Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Medic.png&lt;br /&gt;
|jobtitle = Squad Medic [[File:Squad_medic_icon.png]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lance Corporal&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Three hours as Nurse.&lt;br /&gt;
|duties = Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
|description = You must tend the wounds of your squad mates and make sure they are healthy and active.&amp;lt;br&amp;gt;You may not be a fully-fledged doctor, but you stand between life and death when it matters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you insist. After my student years, despite the fact that I had become secretly addicted to morphine, I was considered to be most promising. A man with a future. Then during my first residency I did a thirty-six hour stretch on an ER. So I went out and I got more than a little drunk. Then I got called back. Boiler had blown on a fuel plant and there were thirty casualties. And eleven of them died. Not as a result of the accident but because I prescribed the wrong dosage of painkiller. And I got seven years in prison and my licence reduced to a 3C.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At least I got off the morphine.&amp;quot; -  Clemens, Alien³&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, you are &#039;&#039;&#039;your squad&#039;s main source of first aid and battlefield triage&#039;&#039;&#039;. While Marines usually try to keep themselves out of harm&#039;s way, your actions will often decide who lives and dies that day. Wherever it is administering first aid, popping painkillers for a wounded comrade, performing a medevac, or even bringing someone back from the brink of death, you will often be the lifeline of your squad. Without you on your squad&#039;s side, only pain and death await.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a Squad Medic, you will be placed under a lot of stress. Your entire squad, and often even the entire Marine force, will rely on you to stay in fighting condition and perform medical procedures correctly and rapidly. You will probably mess up your first few deployments, patients will die in your hands, casualties will overwhelm you, supplies will get misplaced or dropped, and hostiles will get the jump on you and eliminate you, but practice makes perfect. If needed, consult this guide and/or the forum guides linked below whenever you require and mentorhelp if any doubts arise, and remember that all Squad Medics started here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember to check out the [[Guide to Medicine]] for a more in-depth look on how the medicine you&#039;re administering actually works, and in case you&#039;re stumped by a casualty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Medic Fatigues&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard-issue Medic fatigues, only worn by USCM Medics.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue marine tactical gloves. Protects the hands from some damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum:&#039;&#039;&#039; &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This headset also has access to the &#039;Medical&#039; comms channel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MRE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MRE&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM brand Meal Ready-to-Eat, property of the US Colonial Marines. Meant to be consumed in the field, and has an expiration that is at least two decades past your combat life expectancy.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Armor&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3 light armor.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M3 Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Specialized Light Armor used by the USCM, complete with a shoulder-mounted flashlight. While it provides less protection from physical trauma, it provides more mobility to the user.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Marine Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3 heavy armor.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M3 Heavy Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Specialized Heavy Armor used by the USCM, complete with a shoulder-mounted flashlight. It further protects the user by covering more areas of the body and has tougher material which makes the user withstand more hits, but it takes out most of the user&#039;s mobility.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpacks:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic satchel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM medical satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel used by USCM medics. It has less capacity than the backpack, but can be opened and accessed at any time. A small patch is sown to the top flap.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:USCM_Medic_Backpack.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Medic Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A standard-issue backpack worn by USCM medics. Holds more than the satchel but must be taken off your back to be opened.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the auto-injectors and healing equipment a Medic can use.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition. Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Large pouch able to hold a wide array of medical supplies.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medkit-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Special issue pouch, able to hold a medkit. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A Large pouch dedicated to holding autoinjectors. Holds 4 Autoinjectors.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medmag-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Magazine Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pressurized-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pressurized Reagent Canister Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold pistol magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gas_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A face-covering mask that can be connected to an air supply. It is currently purely cosmetic.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:sterile_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sterile Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sterile mask designed to help prevent the spread of diseases.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:ColMarTech_Automated_Equipment_Rack.png|64px]] Automated Equipment Rack [[File:ColMarTech_Automated_Equipment_Rack.png|64px]]==&lt;br /&gt;
&lt;br /&gt;
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Essential Medical Set&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics (or marine personnel with equal or higher medical skill) can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Healthanalyzer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HF2 Health Analyser&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it. You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advance First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Holds an array of advance medical items. Advance Burn and Trauma kits for burn and brute damage respectively as well as splints for fractured limbs and a tricord autoinjector for healing over time. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
See [[Guide_to_Medicine#Defibrillator_Usage|Defibrillator Usage]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to store critically injured patients.&lt;br /&gt;
* Slows larva growth.&lt;br /&gt;
* Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
* Prevents blood loss while the patients are inside&lt;br /&gt;
* Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
* Can be buckled to a roller bed for faster transportation.&lt;br /&gt;
* To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Medical Supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Burn Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Trauma Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced First Aid Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:12 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Advanced first aid kit with more complicated medical supplies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Splints&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 point&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:First-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic first aid kit with basic medical supplies. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:PillBottle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pillbottle&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points each&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a pill bottle (16 pills) filled with any one of the following chemicals. Recommended ones are in bold.&lt;br /&gt;
* &#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&lt;br /&gt;
* Dexalin&lt;br /&gt;
* Dylovene&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kelotane&#039;&#039;&#039;&lt;br /&gt;
* Peridaxon&lt;br /&gt;
* Quickclot&lt;br /&gt;
* &#039;&#039;&#039;Tramadol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 point each&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend an autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 |[[File:Bicaridine.png]]&lt;br /&gt;
[[#Bicaridine|Bicaridine]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Dexalin.png]]&lt;br /&gt;
[[#Dexalin+|&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Dylovene.png]]&lt;br /&gt;
[[#Dylovene|Dylovene]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Inaprovaline.png]]&lt;br /&gt;
[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Kelotane.png]]&lt;br /&gt;
[[#Kelotane|Kelotane]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Oxycodone.png]]&lt;br /&gt;
[[#Oxycodone|&#039;&#039;&#039;Oxycodone&#039;&#039;&#039; &amp;lt;br&amp;gt; Costs:2 Points]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Quickclot.png]]&lt;br /&gt;
[[#Quickclot|Quickclot]]&lt;br /&gt;
&lt;br /&gt;
 |[[File:Tricord.png]]&lt;br /&gt;
[[#Tricord|&#039;&#039;&#039;Tricord&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ammunition&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Magazine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-extended-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:9 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-extended-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:L41A_AP_mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;L42A Armor Piercing Magazine&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty (20) 10x20mm rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Gun Attachments&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:450px;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:450px;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Angled_Grip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Angled Grip&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Extended_barrel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Extended Barrel&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gyro.png|64px]]&#039;&#039;&#039;Gryoscopic Stabilizer&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Greatly reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:L41ACstock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;L42A Synthetic Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Major wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Moderately increases recoil&lt;br /&gt;
* Greatly increases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Laser_sight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Moderately reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Undershot.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;U7 Underbarrel Shotgun&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Slightly reduced accuracy compared to an actual shotgun&lt;br /&gt;
* Slightly reduced knockdown/stun effect compared to an actual shotgun&lt;br /&gt;
* Slightly reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced damage compared to an actual shotgun&lt;br /&gt;
* Can only be loaded with buckshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M37_stock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Major wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:m41astock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Solid Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Major wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:quickfire.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quickfire Adapater&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Recoil_compensator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil Compensator&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:reddot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Red Dot Sight&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Smg_Stock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Submachinegun Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Major wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:supressor.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:forwardgrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vertical Grip&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:10 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases movement speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
*Slight increase of the accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duties of the Squad Medic == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, you are probably the one person that will be making sure people stay alive and healthy. Since [[Doctor]]s will be taking care of advanced medical procedures like surgery and advanced treatments, you will be on the field, taking care of wounds and casualties as they come in, sometimes quite literally. The patients that are evaced to shipside Medbay should be stabilized. By you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anything from Marines with minor wounds and pain, to dead people in need of emergency defibrillation will be directed to you, ideally, or more likely you will be summoned to them. While you might hope that wounds will be coming in steadily, with easily identifiable and isolated cases, odds are that battle will yield far more messy cases, requiring rapid and efficient analysis and treatment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, you will need to learn to equip yourself properly for the mission, prepare your triage during pre-deployment and upon landing, triage wounds and casualties as they arrive or occur, and know when to send back to the fight, medevac, or simply give up on someone.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, your loadout is perhaps one of the most decisive factors in wherever or not you will be able to keep the situation under control, or succumb more or less literally as the rest of your squad falls apart. While your work load will potentially be split with another Squad Medic, and all three other squads will be getting two Squad Medics, you should fully expect to carry your part. Rarely are there too many Medics on the field, especially once casualties take their toll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After waking up from cryosleep and getting yourself some food, it&#039;s time to head into Preparation. Ignore the main part for now, and head into your special Medical Preparation Room. There, you will find all the supplies you will need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are only a few caveats to a Medic&#039;s loadout. Most of the time, it is determined by what one is the most comfortable handling with, in order to be as effective as one can be in the field. However, there is a simple directing line to your entire loadout. &#039;&#039;&#039;Your loadout must contain as many usable slots as possible, while allowing you to swap healing items in and out as rapidly and efficiently as possible, without cluttering your inventory and having to drop anything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second, albeit still obvious thing to know about your loadout is that &#039;&#039;&#039;you will still be carrying a weapon&#039;&#039;&#039;. Carrying a weapon means carrying ammunition for said weapon, because no conflict will be resolved with only one load of ammunition. As such, you have to juggle slots between your healing gear and your fighting gear. Combat Medic, as some say.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, go ahead and put on all the stuff in the locker. Now, here are some headers to simplify your first loadout :&lt;br /&gt;
&lt;br /&gt;
* Choosing between a backpack and a satchel is your first important decision. A backpack is able to carry many more bulky items, such as advanced medical kits, stasis bags, folded roller beds or defibrillators. However, you must take off your backpack to go through it. A satchel is more portable and can be browsed on the fly, but might limit the number of bulky items you can carry. Though it is ultimately a preference thing, it is highly recommended you start out with a satchel unless you know what you&#039;re doing. Having to take off your backpack constantly can slow down your work massively, and the satchel is more than capable of allowing you to heal and revive marines very efficiently.&lt;br /&gt;
&lt;br /&gt;
* Next, choose your belt item. The Lifesaver belt is the premier belt choice, and you cannot go wrong with picking it. The gray Medical Storage Rig is a viable alternative as well, however you will be severely limited in how much medicine you can carry in comparison to the Lifesaver belt. The main advantage of it is its ability to store defibrillators and roller beds, which the Lifesaver cannot. Added together with its ability to store pistol magazines and shotgun shell bundles, the Medical Storage Rig is best used when you can&#039;t (or won&#039;t) use a backpack/satchel.&lt;br /&gt;
&lt;br /&gt;
* Now, we must decide what you will actually put in your backpack and belt. A recommended, simple loadout for the belt is one of every pill bottle, as the two belts already comes loaded with, plus autoinjectors of Oxycodone, Tricordazine and Dexalin Plus, as you won&#039;t find those in pill form&#039; For the backpack or satchel, put at least two defibrillators and one roller bed in. Optionally, pack more first aid kits and stasis bags.&lt;br /&gt;
&lt;br /&gt;
* Finish up your medical loadout. You will want a HF2 Health Analyser somewhere readily accessible at all times - try storing it in your webbing, your belt or backpack, experiment with which works the best for you. If you have extra space left over, it&#039;s a wise idea to place additional spare ammo in your armor slots.&lt;br /&gt;
&lt;br /&gt;
* Next, you will actually need to start considering your weapon loadout. Each weapon can be wielded in two hands to have better accuracy, less recoil and the like, and can mount an angled grip to greatly reduce the delay before you can wield it.. This makes the M39 sub-machine gun, the M37A2 Pump Action Shotgun , and the M41A Pulse Rifle all equal and viable choices to take. The M39 sub-machine gun has increased move speed while wielding in two hands, the M41A Pulse Rifle has slower speed, higher damage and is more accurate. The M37A2 Pump Action Shotgun is brutally effective at close range with buckshot, and is a potent tool at range to stun with slugs. &lt;br /&gt;
&lt;br /&gt;
* Having a gun is nice, but having spare ammunition is even better. Fill up whatever spare inventory slots you have left with spare ammo.&lt;br /&gt;
&lt;br /&gt;
* It is usually not recommended to carry a sidearm, unless you really want to deploy without a main weapon. As a medic, you should be focusing on using weapons almost exclusively for self-defence, but you will assuredly not be able to put a dent in anything with a smartpistol, so stick with primary weapons unless you know what you&#039;re doing. You should also not weigh yourself down with flares, let the Privates light the way for you.&lt;br /&gt;
&lt;br /&gt;
* One tactic to optimize backpack space is to empty first aid kits and fill them with more supplies. Do note however that medical kits can run out very quickly on the field, so balance it carefully.&lt;br /&gt;
&lt;br /&gt;
* At this point, you may leave to join the Requisitions queue if you require extra attachments and non-medical gear and Briefing. Do not forget to visit the medbay chemistry station for the always useful custom chems, like ImiAlky and Iron. Check the guides linked down at the bottom of the page on suggestions which custom medicines to request from the doctors and how to best optimize your loadout.&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Tactics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, your main goal during an operation is to stick with your squad and intervene should anyone get wounded. What sounds simple in theory can quickly become complicated as situations develop. Your squad might be assigned to a static FOB defense, told to scout, or it might even be sent straight into battle. You might be pushing ahead in enemy territory, holding a defensive line steadfast, or you might suddenly find your teammates routing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, you will always want to operate in the back line, rather than dance around your squad mates as they unload into the enemy. While casualties will probably be happening in the frontlines, your teammates should hopefully use any lull in the fighting to bring them back for healing, or assuming that they can still stand and walk, they will be bringing themselves back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on how mobile the fighting is, you might have the opportunity to settle down and create a small medevac zone for frontline combatants. In the best of cases, this area will also be barricaded and defended adequately, and in extreme cases you might even have medical gear and vendors on-site. This is the rather ideal scenario of a FOB Medic. Should you be in this situation, take advantage of it to heal safely and efficiently, and hope the battle keeps progressing the right way. Keep your eyes open for any backline harrasers trying to get in and kill you, and ask a squad engineer or a synthetic to salvage and repair a medical vendor from the colony&#039;s medbay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, more often than not your squad will insist on pushing forwards, or more worryingly, backwards, sometimes at a moment&#039;s notice. As such, it is important that you find a secure area to practice your medicine. Also, remember that all the healing in the world means nothing if the patient doesn&#039;t make it out. Being a Doctor for a mobile front will try your patience, and more often than not combatants that are wounded to the point where they can&#039;t stand will need to be hurried back to the nearest FOB, after some first aid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you find yourself lost, or within the presence of another squad, don&#039;t hesitate to stick with them and help out. Assuming that they still have their own Squad Medics, you will probably want to find and assist your squad again, but don&#039;t put yourself in extreme danger trying to run back to your squad alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Squad Medic, you can fight, although it is frankly not desirable for you to head to the frontlines. There are probably many more Privates eager to take your spot and unload their modded rifles at the enemy, while you could be treating people. However, if you are attacked in the backline, don&#039;t hesitate to pull your gun and answer on the spot. More often than not, you will be killed if no-one else can assist immediately and you don&#039;t react in time. Help yourself and others will help you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Field Triage Procedure ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage is the last and most important topic for a Squad Medic to master. You might have the gear, you might be deployed with your squad, and you might have managed to extract a casualty to a safe location to begin treatment, but if you stand helpless in front of it and fail to execute proper procedure, that will all have been for nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The actual triage procedure is long and thorough, but it can easily be compressed as cases are ruled out. The only cases that can be thrown out of the spot are deceased, unrevivable teammates. They are gone, that is all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In an emergency, you may medevac anyone who is too wounded to receive treatment, especially if other casualties are piling up. Stasis bags can also be used to delay treatment on serious wounds. Medevacs are very slow or could even be unreachable most of the time, so avoid medevacing marines unless you have no form of healing their ailment - this includes first and foremost patients with larval infection, dead and heartbroken patients and massive overdose cases. Use your judgement and use stasis bags sparingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dead patients that can still be defibrillated are an urgent case. From the last point of death, you only have a few minutes before they permanently pass away. If you were brought such a patient, he may have died a mere dozen seconds ago, or a few precious minutes might have already been spent recovering him, as such, it&#039;s critical to be rapid and minimize the time before first shock, at least to renew the patient&#039;s death timer before it is too late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage procedure usually goes as follow:&lt;br /&gt;
&lt;br /&gt;
* If the patient is currently stationed in or very close to a hazard, such as active fighting, a fire, a pool of acid, danger close to artillery or CAS strike, or some other form of imminent and obvious danger, immediately interrupt treatment until danger has passed or patient has been moved to a safe location.&lt;br /&gt;
&lt;br /&gt;
* Identify the teammate in distress, probably via their health readout on HUD being at yellow or lower, or them actively calling out for you. Use the health analyzer to identify what is wrong with them.&lt;br /&gt;
&lt;br /&gt;
* If the patient is deceased but can still be defibrillated (&amp;lt;span style=&amp;quot;color:#24db08&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; heart rate icon on HUD, instead of skull), apply defibrillation procedure below. If patient is permanently deceased (skull icon on medical HUD) or Do Not Revive (&amp;lt;span style=&amp;quot;color:#db1e1e&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt; flatline icon on medical HUD), ignore, signify that the patient is a goner if other Marines insist. They may not know their comrade is unrevivable. If the heart rate icon on the medical HUD is &amp;lt;span style=&amp;quot;color:#f57842&amp;quot;&amp;gt;&#039;&#039;&#039;orange&#039;&#039;&#039;&amp;lt;/span&amp;gt;, revive them &#039;&#039;&#039;ASAP&#039;&#039;&#039;, they have less than a minute before permanently dying.&lt;br /&gt;
&lt;br /&gt;
** Drag the patient to a safe spot, apply health analyzer and evaluate situation. If the patient is under 200 combined brute, burn and toxin damage, he will probably be revived on the first or second shock. Otherwise, he will need special treatment.&lt;br /&gt;
&lt;br /&gt;
** Take out your defibrillator and take out the pads. Remove the armor on the patient, leave the uniform on. If patient is under 200 damage, immediately apply pads, repeat at least three times, or until the patient is revived, then go back to normal triage procedures.&lt;br /&gt;
&lt;br /&gt;
** If a patient is over 200 damage, rapidly pull out advanced kits and try to apply as many as possible to lower damage amounts and if possible, apply Epinephrine. Once done, apply defibrillator up until damage is under 200, plus one application for safety. Note that while the patient is dead, the effect of further chemicals will not be consumed by his organism with the exception of Epinephrine, therefore giving the patient chemicals to lower his brute / burn damage, will not work while they are still dead. It is still useful to administer said meds into them before reviving them (IF you have enough time) in order to let said chemicals start working as soon as the patient is revived and to further reduce the patient&#039;s recovery time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Check for any medicines that have already been administered to the patient, notably Tramadol, Tricordazine and Quick Clot. Do not give a new dose until they run out to prevent overdoses. Most medicines overdose at 30 units and are usually always extremely damaging or even lethal so if a patient has 15 units already in their blood, don&#039;t give them any more. An exception to this is quick clot. It ODs at 15 units so don&#039;t inject the patient with it if they have 5 units or more.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is in critical health, and especially near death, immediately inaprovaline and peridoxin pill to stabilize the patient as quickly as possible. Then, proceed to heal the patient as normal.&lt;br /&gt;
&lt;br /&gt;
* If the patient has internal bleeding, administer 3 doses of bicardine until the patient is overdosed on it (patient should have at least 30 units and no more than 50 units of bicardine in their system), then administer a single pill of Kelotane to prevent your patient from suffering burn damage as a result from the Bicardine overdose.To bicardine overdose to work, patient must have zero brute damage otherwise bicardine overdose method will not work, resulting massive amount blood lost. As marines never wait to heal fully or currectly at active combat, its best give one or two quickclot pill. ( do not administer more then two pill, result will be quickclot overdose and patient will take brute damage. If the patient has lost a large amount of blood in general, administer them a single pill of Iron (Obtainable only from Medbay doctors, optimally containing 15 units per pill.), then feed them food if you have any to spare (or take their MRE) to speed up blood recovery. Alternatively as medic you can use syringa to transfer blood between marines. A marine can donate up to %15 of his blood without damaging himself.Before transfer be sure to check its correct blood type.&lt;br /&gt;
&lt;br /&gt;
* If the patient is suffering from major blood loss symptoms (heavy oxygen and toxin damage), administer Dexalin or Dexalin Plus after doing the above. If the patient is not actually missing blood on the health scanner readout, it is almost certainly internal organ damage, administer Peridaxon. Peridaxon doses need to be renewed every few minutes to prevent further internal organ damage. &#039;&#039;&#039;Patient will need to medevac in the event of heavy internal organ damage, especially serious lung or heart damage, as both will have a near-instantenous, fatal effect on the marine the moment Peridaxon wears off.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient has bleeding limbs, patch them as rapidly as possible using advanced trauma kits. Remember that you can use the numpad on your keyboard to quickly aim at specific bodyparts.&lt;br /&gt;
&lt;br /&gt;
* If the patient has massive amounts of brute and burn damage, locate limbs with particularly heavy damage on your health scan and patch them up using the appropriate advanced medical kit. Additionally, administer Bicaridine for Brute damage, and Kelotane or Dermaline for Burn damage. If available, Tricordazine can be administered for both types of damage.&lt;br /&gt;
&lt;br /&gt;
* If the patient is suffering from major toxin damage, check for chemical OD. If the overdose is severe, stasis bag them and medevac them for a dyalysis at the Alamyer medbay. If not, administer Dylovene. Alternatively, add a dose of Peridaxon as well if the patient is not overdosed, as toxin damage buildup is often tied to liver and kidney damage.&lt;br /&gt;
&lt;br /&gt;
* If the patient has minor to medium brute or burn damage, administer kits to any untreated limb, plus one pill matching the damage type.&lt;br /&gt;
&lt;br /&gt;
* If the scanner reveals fractures with an identifiable location, or a fracture is indicated while one limb very clearly centralizes most or all of the brute damage on the body, apply a splint to the location. Additionally, patient may indicate correct limb if conscious. &#039;&#039;&#039;Patients may need to medevac in the event of a bone fracture, though this depends on the area it has occurred in, an arm or hand broken but splinted can be left to the patients discretion on when they want to evac. Splints will easily be torn and broken in any additional fighting, limiting combat effectiveness.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is unconscious, unable to get up, stutters or complains of pain, and his health is above critical, administer a pill of Tramadol, or a shot of Oxycodone. Both may be administered without causing issues.&lt;br /&gt;
&lt;br /&gt;
* If the patient is missing a limb, make sure they&#039;re aware. &#039;&#039;&#039;Patient will need to medevac in the event of a missing limb. A combat ready Marine needs two arms, two hands, two legs and two feet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient has small amount of oxygen damage, check blood levels. If blood levels are near full, administer Dexalin or Peridaxon. This is probably minor heart damage. This should not require a medevac, especially if oxygen damage does not exceed 22 points.&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Tips and Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobody is perfect. You don&#039;t have to perform at peak efficiency. Go at your own pace and have fun. Being a Squad Medic should never feel like a chore you&#039;re obligated to do. Depending on your mood, it can be a challenge, or an assistance to your team, but never let other people drag you down for failing a difficult rescue or getting overwhelmed when triaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again. If they are FULLY empty, you may also refill them by simply left clicking the vendor with injector in hand on Help intent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Though they can be used for it, avoid using stasis bags for marines with internal bleeding or those who are just generally wounded and in crit or pain crit. The only two situations where you can never go wrong with using stasis bags are for slowing larval growth and severe overdose cases. Use your judgement - your fellow marines don&#039;t appreciate being stuck inside a stasis bag they can&#039;t get out of in case of emergency unless they absolutely need to.&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t remember on the fly which pill bottle is which, SHIFT+Click to examine them, even while they are in your belt or other containers.&lt;br /&gt;
&lt;br /&gt;
* You can remove very small bits of shrapnel from others with a knife. You must click them with it in your hand on help intent in order to remove the shrapnel. (Note: this only works when you have help intent safety toggled on.)&lt;br /&gt;
&lt;br /&gt;
* If you feel like your life is at risk, or you need to medevac and the way back to the FOB is not secure, ask a fellow squad member or two to protect you. More often than not, they will agree.&lt;br /&gt;
&lt;br /&gt;
* Macros can help make your life easier. You can give items to marines by clicking them with the middle mouse button with item in your hand. A macro like pull roller-bed can help speed up patient transport and recovery.&lt;br /&gt;
&lt;br /&gt;
* Stacking different medicines with the same effect will help you heal marines even faster. Bicardine is commonly stacked with Tricordrazine to heal brute damage as TriBica pills. Kelotane is stacked with Dermaline to heal burn damage rapidly as KeloDerm pills. Tricordazine heals burn and toxin damage as well, and can stack with Kelotane, Dermaline and Dylovene respectively.&lt;br /&gt;
&lt;br /&gt;
* After activating your defibrillator on a dead marine, you can freely switch your active hand, drop the defibrillator or even place it back into your satchel without interrupting the defibrillation. Use this time to administer pills and splints (Or even begin treating another patient, if you have multiple dead marines at your feet).&lt;br /&gt;
&lt;br /&gt;
* If you find a Marine with relatively minor damage coming to get your help, avoid administering pills. Instead, patch their wounds with kits. If they insist, give or administer them (left click them on Help intent with pill in hand to feed them it!) a Tramadol pill to suck on while they heal up.&lt;br /&gt;
&lt;br /&gt;
* When in doubt, Tramadol always works. Don&#039;t hesitate to hand those out, even a bit of burn damage can end up causing a person to be near pain crit.&lt;br /&gt;
&lt;br /&gt;
* If a Marine dies after a successful defibrillation attempt, their death timer will be fully reset. Use this time to fix them up further and prepare another shock, or to move them for medevac if necessary.&lt;br /&gt;
&lt;br /&gt;
* Open, bleeding wounds cause bloodloss. Though many squad marines usually pack some basic bandages with them, applying advanced trauma kits to them is a significantly more effective option, as it won&#039;t just stop bleeding like a bandage, but heal some of the damage as well. Small-to-medium amounts of oxygen damage are characteristical of bloodloss, which your health analyzer will warn you about. Administer a dose of Iron to the marine or remind them to eat some food.&lt;br /&gt;
&lt;br /&gt;
* Always make sure to pull revivable Marines out of harms way and danger close. Most casualties happen around the front lines or when the FOB is under heavy attack. Try to avoid administering life-saving treatments and defibrilation too close around the front of combat, you make yourself an easy target for enemies. Pull them behind your squad mates and/or into a secure barricaded area before tending to them! Don&#039;t forget to use your roller beds!&lt;br /&gt;
&lt;br /&gt;
== Med-Evacs ==&lt;br /&gt;
&#039;&#039;&#039;Important: a Med-Evac does not necessarily mean having to winch up a patient all the way to the Almayer medbay via the medevac stretcher. More often than not, there is an able and willing doctor who will deploy to the FOB and be available for field surgery. This is perfectly safe to do and is just as effective as regular medbay surgery, so always make sure to ask if there is a deployed field surgeon before considering doing this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To accomplish a successful med-evac of an injured marine you&#039;ll need the med-evac stretcher and a willing Pilot Officer, after you have found both of these you can start with the below steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that a marine cannot be med-evaced from in places where ceilings are metal or underground, it has to either be outside or in places where there are glass ceilings.&#039;&#039;&#039; (Examine the tile to look at the ceilings)&lt;br /&gt;
*Deploy the medical stretcher ([[File:Med_Evac_Stretcher.png|32px]]) and strap in the injured marine.&lt;br /&gt;
*Right click the stretcher and select &amp;quot;Activate Medevac&amp;quot; then wait.&lt;br /&gt;
*Inform the Pilot over either the medical radio or your squad radio that the medevac is ready to go.&lt;br /&gt;
*If everything is successful the pilot will have winched up the injured marine and you can collect the stretcher (click and drag it onto yourself to pick it up) and go back to treating more wounded.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Skillset ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Medic_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sources and Reading ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?5137-Braindead-Guide-to-Medic Braindead Guide to Medic] (Blunt but simple to read and understand. Highly recommended for both beginner and advanced squad medics. If you&#039;re struggling to increase your efficiency as a medic, this guide will help a lot.)&lt;br /&gt;
&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?4877-Allakai-s-Guide-to-Not-Be-a-Bad-Medic Allakai&#039;s Medic 101] (Good for a more in-depth explanation of all the medic&#039;s items and to compare your loadout ideas with other experienced players.)&lt;br /&gt;
&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?4748-A-simple-guide-to-help-you-be-a-better-and-more-effective-combat-medic Another simple medic guide, appropriate for those completely new to CM&#039;s medical system.]&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine] (Highly recommended you have this open if you struggle with remembering which pills and autoinjectors do what)&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Doctor&amp;diff=17991</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Doctor&amp;diff=17991"/>
		<updated>2020-12-29T08:10:31Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = MD.png&lt;br /&gt;
|jobtitle = Almayer Doctor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = Three hours as a Nurse.&lt;br /&gt;
|duties = Heal severely injured marines, do surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine], [http://cm-ss13.com/wiki/Surgery Surgery], [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, usually in the form of surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
You are also an expert when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Doctor, I can&#039;t feel my legs!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I know, we amputated them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A Patient and a Doctor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[Squad Medic]] can bandage a wounded marine, but sometimes the situation is so bad that the Marine should be taken from combat back to the Almayer. That&#039;s where you, the &#039;&#039;&#039;Almayer Doctor&#039;&#039;&#039; comes, safe in your medbay on the Almayer, you&#039;ll be doing all the things normal field medics can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
----&lt;br /&gt;
Your job as a &#039;&#039;&#039;Almayer Doctor&#039;&#039;&#039; is &#039;&#039;&#039;to heal what the [[Squad Medic|Combat Medics]] can&#039;t&#039;&#039;&#039;. You will be responsible for:&lt;br /&gt;
* Treating major wounds and infections&lt;br /&gt;
* Operating on patients in need of major surgeries&lt;br /&gt;
* Concocting medicine as required&lt;br /&gt;
* Handling triage&lt;br /&gt;
&lt;br /&gt;
You answer to the &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, and should follow their instructions and advice at all times, however if the  [[Commander]] gives you an order it takes priority over the Chief Medical Officers. In the event that you are planning to deploy for field surgery remember that the CMO has to agree to send you planetside. You also share a department with the [[Researcher|Research team]], who usually keep to themselves upstairs, but they will occasionally make a medicinal breakthrough.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
----&lt;br /&gt;
The Almayer doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:&lt;br /&gt;
* Two cryogenic cells&lt;br /&gt;
* A chemistry laboratory&lt;br /&gt;
* An autodoc medical system&lt;br /&gt;
* Four operating theaters&lt;br /&gt;
* One sleeper&lt;br /&gt;
* Six cryogenic freezers (For placing players who have left the game into.)&lt;br /&gt;
* Four body scanners&lt;br /&gt;
* A ton of medical kits, defibrillators and a bunch of other supplies in the vendors&lt;br /&gt;
* Multiple IVs and a supply of blood bags&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a doctor! Now what? ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of each round, you will have 20-30 minutes to prepare the Medbay before injured marines start showing up. During this time, you won&#039;t have many injuries to tend with, so it is best to try to prepare for the flood of casualties in Medbay by doing &#039;common tasks&#039; detailed below. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common tasks that help improve the effectiveness of your medical environment:&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medbay-Cryo.png|frameless]] &amp;lt;br /&amp;gt;Switch the cryogenic freezers on by clicking on each individual tank circled in yellow to open the cryogenic interface. The tank circled in red pointed by the red arrow should be on by default. || The freezer cools the cryogenic cells (circled in yellow), which is required for them to function effectively. You are able to customize the power and target temperature for the cryogenic cells, but the default configuration is the most efficient. (As an additional improvement, you can alter the cryogenic cells individually with different chemicals, loadable by removing the existing beakers and inserting new beakers filled with your designer chemicals.)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IVdrip.png|thumb]]Set up the IV drips. || [[File:Bloodtypes table.jpg|thumb]]&lt;br /&gt;
|IV drips are used to provide patients with blood. To use them, take a blood pack (or a beaker, if you want to inject chemicals) and use it on the IV drip to load it. After loading the IV drip, pull it to be adjacent to your patient and click-and-drag the IV drip to your patient&#039;s body. You should get a message that the IV drip was attached. &#039;&#039;&#039;MAKE SURE THAT THE BLOOD IS COMPATIBLE WITH YOUR PATIENT. (See attached chart)&#039;&#039;&#039; When in a hurry, use O- blood. (all blood types can take O- blood) ||&lt;br /&gt;
|Always unattach the IV drip from the patient if he is about to be moved away. Patients will take minor brute damage if you pull them away while they are still attached. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doctor-Chem.png|400px]] Produce Chemicals at the circled red workstation, and at the circled yellow station make them into pills. || Squad medics have access to the medical communications channel through a medical key available in their lockers. They will likely request that you provide them with certain chemicals as a part of their preparation routine; the chemvendors in the lab share energy with eachother, at times the Researcher might help. Always provide these medications in pill form in a labeled pill bottle. You are authorized to distribute requested &amp;lt;b&amp;gt;beneficial&amp;lt;/b&amp;gt; medicine in pill form to Squad Medics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Please refer to the [http://cm-ss13.com/wiki/Chem_Guide chemistry guide] for details of what is available to create, please see [[Rules|Server Rules]] &amp;amp; [[Marine Law|Marine Law]] for an idea of what is illegal to distribute. Also understand the [[Standard Operating Procedure]] as it applies to Doctor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medibot.png|64px]] Medibots || As a doctor, you are able to construct medibots. Medibots are automated robots designed to assist in triaging the department, or for quick administration of drugs. By default, their injection is 15 Tricordrazine synthesized inside the medibot itself. To see how create a medibot, click [[Guide_to_construction#Other|here]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Prepared-OR.png|400px]] The Upper Left Operating Room, prepared for surgery. Red circle around the surgical tool storage, Yellow circle around the Operating Table || As the round progresses, your main role will be to administer aid to the individuals that visit the Medbay. Since Squad Medics can patch up and resolve minor injuries, marines will typically only visit the Medbay if they have a severe internal injury that requires surgery. As such, it is critical to triage cases properly. Because surgery is a time-consuming process with many separate steps, it is important to be educated on [[Surgery|how to conduct surgery]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Field Deployment ===&lt;br /&gt;
Generally, at least one doctor will deploy from the Almayer to the FOB for field surgery duty. As a field surgeon, you are expected to be performing surgery duties in a secure area, not fighting on the front-line. Make sure you bring a surgical tray, painkillers (such as Oxycodone injectors), and roller-beds to perform your surgeries on. Many maps also have medical departments on the colony, which if repaired, offer shipside Medbay levels of utility. &#039;&#039;&#039;Be aware&#039;&#039;&#039; of when you make mistakes during field surgery, as your surgical failure chance is higher off surgical tables. Do not leave your patients with organ damage, internal bleeding, or broken bones after surgery. &lt;br /&gt;
&lt;br /&gt;
=== General Guidance ===&lt;br /&gt;
----&lt;br /&gt;
Nobody likes to wait in the Medbay while they are injured and unconscious. As a doctor, you need to organize your activities and manage your workflow efficiently in order to process patients quickly and reduce the time that everyone has to wait. This can become especially important if you are the only doctor actively conducting surgery. It&#039;s equally important to have a thick skin, because most players will be irritated that they were injured to start with. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you can restock empty injectors, bottles and medical supplies in the medical vendors by click-dragging them back onto it, or by clicking the injector/bottle in hand to re-fill it. This makes them usable again. Pill bottles are not restockable in this manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your actions will have a large impact upon whether or not the marines will be victorious, because your ability to do surgery influences the number of active marines currently engaged in combating the alien menace. Do your job well, but remember - this is not a chore. Perform your duties at your own pace, and most importantly remember to breathe and have fun. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Efficiency Tips===&lt;br /&gt;
----&lt;br /&gt;
* Before conducting surgery, always check the body scan of the patient and have it readily available in your mind. If you are unable to remember the scan, don&#039;t fret, you can just examine your patient and read up on the saved scan data again for reassurance.&lt;br /&gt;
* If the patient has low blood levels and also requires surgery, give them the IV drip &#039;&#039;&#039;while&#039;&#039;&#039; they are on the surgery table.&lt;br /&gt;
* Print mechanical limbs early on in the surgery procedure, or before patients need them, so they are ready immediately when you need them.&lt;br /&gt;
* Remember that - thanks to improved technology - you just need to put the patient on a surgery table, then drag his sprite onto the surgery table to hook him up with anesthetics for your operation to commence. Be sure though that there&#039;s an anesthetic tank loaded up beforehand!&lt;br /&gt;
* The [[Surgery#Incision_Management_System|&#039;&#039;&#039;Incision Managment Tool&#039;&#039;&#039;]] is a godsend when it comes to state of the art surgery procedures. Use this instead of the usual way of a scalpel and retractor. The IMT does all three steps (incision, retracting and bleeder clamping) in one click!&lt;br /&gt;
* For a single patient, conduct all required surgeries at once. This reduces the number of times you need to pick up surgery tools. &#039;&#039;&#039;For example:&#039;&#039;&#039; If a patient has internal bleeding, heart/lung damage, a broken ribcage and shrapnel, cut open his chest, treat the IB with [[Surgery#Fix-O-Vein|Fix-O-Vein]], use a [[Surgery#Hemostat|Hemostat]] to remove the shrapnel, then use a [[Surgery#Advanced_Trauma_Kit|trauma kit]] for the organ damage, retract the skin, use bone gel and the bone setter for the bones and close him up. Done! You can also refer to this [[Surgery#Combining_Surgeries|Guide]] here!&lt;br /&gt;
* Don&#039;t fight with the other doctors over the operating rooms. Simply wait for it to get vacant instead of arguing with the people around you.&lt;br /&gt;
* If a patient does not succumb to anesthesia when you hook him onto the surgery table, check for a collapsed lung! Patients with this type of injury usually suffer from oxygen damage which prevents them from falling asleep. In that case, administer a dosage of Dexalin+ to bridge the time till you fix the lungs.&lt;br /&gt;
&lt;br /&gt;
===Your Skillset===&lt;br /&gt;
[[File:Doctor_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 Doctor 101] by grinkgo on 04-14-2019&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:HEFA_Knight_Armor_Stats&amp;diff=17792</id>
		<title>Template:HEFA Knight Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:HEFA_Knight_Armor_Stats&amp;diff=17792"/>
		<updated>2020-11-14T04:07:12Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
	&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:D2_Armored_Vest_Stats&amp;diff=17791</id>
		<title>Template:D2 Armored Vest Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:D2_Armored_Vest_Stats&amp;diff=17791"/>
		<updated>2020-11-14T04:06:45Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Bulletproof_Vest_Stats&amp;diff=17790</id>
		<title>Template:Bulletproof Vest Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Bulletproof_Vest_Stats&amp;diff=17790"/>
		<updated>2020-11-14T04:06:23Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee= 15&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 10&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Vest_Stats&amp;diff=17789</id>
		<title>Template:Colonial Militia Vest Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Vest_Stats&amp;diff=17789"/>
		<updated>2020-11-14T04:06:00Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Brace_Stats&amp;diff=17788</id>
		<title>Template:Colonial Militia Brace Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Brace_Stats&amp;diff=17788"/>
		<updated>2020-11-14T04:05:38Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Partial_Hauberk_Stats&amp;diff=17787</id>
		<title>Template:Colonial Militia Partial Hauberk Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Partial_Hauberk_Stats&amp;diff=17787"/>
		<updated>2020-11-14T04:05:21Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Hauberk_Stats&amp;diff=17786</id>
		<title>Template:Colonial Militia Hauberk Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Colonial_Militia_Hauberk_Stats&amp;diff=17786"/>
		<updated>2020-11-14T04:04:34Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Freelancer_Cuirass_Stats&amp;diff=17785</id>
		<title>Template:Freelancer Cuirass Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Freelancer_Cuirass_Stats&amp;diff=17785"/>
		<updated>2020-11-14T04:03:56Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:UH7_Heavy_Plated_Armor_Stats&amp;diff=17784</id>
		<title>Template:UH7 Heavy Plated Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:UH7_Heavy_Plated_Armor_Stats&amp;diff=17784"/>
		<updated>2020-11-14T04:03:31Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 30&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:UM5_Personal_Armor_Stats&amp;diff=17783</id>
		<title>Template:UM5 Personal Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:UM5_Personal_Armor_Stats&amp;diff=17783"/>
		<updated>2020-11-14T04:03:06Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M5X_Exoskeleton_Armor_Stats&amp;diff=17782</id>
		<title>Template:M5X Exoskeleton Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M5X_Exoskeleton_Armor_Stats&amp;diff=17782"/>
		<updated>2020-11-14T04:02:26Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 40&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 50&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 40&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M4_Pattern_PMC_Leader_Armor_Stats&amp;diff=17781</id>
		<title>Template:M4 Pattern PMC Leader Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M4_Pattern_PMC_Leader_Armor_Stats&amp;diff=17781"/>
		<updated>2020-11-14T04:01:55Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:PMC_M56_Combat_Harness_Stats&amp;diff=17780</id>
		<title>Template:PMC M56 Combat Harness Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:PMC_M56_Combat_Harness_Stats&amp;diff=17780"/>
		<updated>2020-11-14T04:01:29Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M4_Pattern_PMC_Sniper_Armor_Stats&amp;diff=17779</id>
		<title>Template:M4 Pattern PMC Sniper Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M4_Pattern_PMC_Sniper_Armor_Stats&amp;diff=17779"/>
		<updated>2020-11-14T04:00:41Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M4_Pattern_PMC_Armor_Stats&amp;diff=17778</id>
		<title>Template:M4 Pattern PMC Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M4_Pattern_PMC_Armor_Stats&amp;diff=17778"/>
		<updated>2020-11-14T04:00:16Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:XM4_Pattern_Intel_Armor_Stats&amp;diff=17777</id>
		<title>Template:XM4 Pattern Intel Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:XM4_Pattern_Intel_Armor_Stats&amp;diff=17777"/>
		<updated>2020-11-14T03:59:15Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 15&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 25&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:B18_Experimental_Personal_Armor_Stats&amp;diff=17776</id>
		<title>Template:B18 Experimental Personal Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:B18_Experimental_Personal_Armor_Stats&amp;diff=17776"/>
		<updated>2020-11-14T03:58:52Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 40&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3_Pattern_Tanker_Armor_Stats&amp;diff=17775</id>
		<title>Template:M3 Pattern Tanker Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3_Pattern_Tanker_Armor_Stats&amp;diff=17775"/>
		<updated>2020-11-14T03:58:28Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 15&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M2_Pattern_Officer_Armor_Stats&amp;diff=17774</id>
		<title>Template:M2 Pattern Officer Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M2_Pattern_Officer_Armor_Stats&amp;diff=17774"/>
		<updated>2020-11-14T03:57:32Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet =10&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M56_Combat_Harness_Stats&amp;diff=17773</id>
		<title>Template:M56 Combat Harness Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M56_Combat_Harness_Stats&amp;diff=17773"/>
		<updated>2020-11-14T03:56:57Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Riot_Armor_Stats&amp;diff=17772</id>
		<title>Template:Riot Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Riot_Armor_Stats&amp;diff=17772"/>
		<updated>2020-11-14T03:56:23Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 10&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M2_Pattern_Personal_Armor_Stats&amp;diff=17771</id>
		<title>Template:M2 Pattern Personal Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M2_Pattern_Personal_Armor_Stats&amp;diff=17771"/>
		<updated>2020-11-14T03:55:28Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 10&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3-G4_Grenadier_Armor_Stats&amp;diff=17770</id>
		<title>Template:M3-G4 Grenadier Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3-G4_Grenadier_Armor_Stats&amp;diff=17770"/>
		<updated>2020-11-14T03:55:00Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 40&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M45_Pattern_Ghillie_Armor_Stats&amp;diff=17769</id>
		<title>Template:M45 Pattern Ghillie Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M45_Pattern_Ghillie_Armor_Stats&amp;diff=17769"/>
		<updated>2020-11-14T03:54:35Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 15&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 25&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M35_Armor_Stats&amp;diff=17768</id>
		<title>Template:M35 Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M35_Armor_Stats&amp;diff=17768"/>
		<updated>2020-11-14T03:54:10Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 25&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3-T_Light_Armor_Stats&amp;diff=17767</id>
		<title>Template:M3-T Light Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3-T_Light_Armor_Stats&amp;diff=17767"/>
		<updated>2020-11-14T03:53:23Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 30&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3-S_Light_Armor_Stats&amp;diff=17766</id>
		<title>Template:M3-S Light Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3-S_Light_Armor_Stats&amp;diff=17766"/>
		<updated>2020-11-14T03:53:00Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 15&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:B12_Pattern_Personal_Armor_Stats&amp;diff=17765</id>
		<title>Template:B12 Pattern Personal Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:B12_Pattern_Personal_Armor_Stats&amp;diff=17765"/>
		<updated>2020-11-14T03:52:22Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 25&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3-H_Pattern_Heavy_Armor_Stats&amp;diff=17764</id>
		<title>Template:M3-H Pattern Heavy Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3-H_Pattern_Heavy_Armor_Stats&amp;diff=17764"/>
		<updated>2020-11-14T03:49:54Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 30&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 25&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3_Pattern_Personal_Armor_Stats&amp;diff=17763</id>
		<title>Template:M3 Pattern Personal Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3_Pattern_Personal_Armor_Stats&amp;diff=17763"/>
		<updated>2020-11-14T03:48:59Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 15&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 20&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 20&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M3-L_Pattern_Light_Armor_Stats&amp;diff=17762</id>
		<title>Template:M3-L Pattern Light Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M3-L_Pattern_Light_Armor_Stats&amp;diff=17762"/>
		<updated>2020-11-14T03:47:26Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 15 &lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 15 &lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 20&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 10&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 25&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Snowplow_Armor_Stats&amp;diff=17229</id>
		<title>Template:Snowplow Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Snowplow_Armor_Stats&amp;diff=17229"/>
		<updated>2020-10-18T18:20:49Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; = 600&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ballistic_Armor_Stats&amp;diff=17228</id>
		<title>Template:Ballistic Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ballistic_Armor_Stats&amp;diff=17228"/>
		<updated>2020-10-18T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; = 1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Bullet = 67%&lt;br /&gt;
&lt;br /&gt;
Slash = 67%&lt;br /&gt;
&lt;br /&gt;
All = 90%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Caustic_Armor_Stats&amp;diff=17227</id>
		<title>Template:Caustic Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Caustic_Armor_Stats&amp;diff=17227"/>
		<updated>2020-10-18T18:19:56Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; = 1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Acid = 67%&lt;br /&gt;
&lt;br /&gt;
All = 90%&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Concussive_Armor_Stats&amp;diff=17226</id>
		<title>Template:Concussive Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Concussive_Armor_Stats&amp;diff=17226"/>
		<updated>2020-10-18T18:19:34Z</updated>

		<summary type="html">&lt;p&gt;MymindisBlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; = 1000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Blunt = 67%&lt;br /&gt;
&lt;br /&gt;
All = 90% &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MymindisBlank</name></author>
	</entry>
</feed>