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		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=40027</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=40027"/>
		<updated>2025-12-31T16:05:15Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are higher than those seen on more action-oriented servers, such as CM-SS13 PVP. The following standards, though looser than full-fledged rules, are meant to describe what roleplay should typically look like in CM PvE rounds. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team,) or to ahelp whilst in-game if there is anything you are uncertain of.&lt;br /&gt;
&lt;br /&gt;
Bear in mind, the roleplay standards are not here to intimidate you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing you based on these standards. This is a roleplaying game and games are meant to be entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character, not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and playing to &#039;win&#039;.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can and think about their motivations and beliefs. &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always look for chances to roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with others, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them get used to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise reasonable self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t intentionally hurt or kill your character (or other players&#039; characters) without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Examples of this include: John intentionally stepping out of cover into a hostile sniper&#039;s line of fire for no reason, Jane repeatedly stabbing herself for a comedic bit, or Jill calmly walking toward someone with her knife drawn as they unload their pistol into her.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you have to convey information your character wouldn&#039;t disclose or know, do so through LOOC instead.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 8. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character has a distinct role to perform in the unit, such as: medic, senior NCO, or the unit commander. Understandable or minor failures at your job may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 9. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 12. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except that PVE ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 9, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
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==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|-&lt;br /&gt;
| This pertains not just to the various commander roles, but the senior NCO and squad lead roles too. Don&#039;t create a leadership character that, behaviour-wise, wouldn&#039;t be given their position of authority. An example of such is; a section sergeant who undermines the orders of their lieutenant at all stages of an operation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are uncomfortable taking on leadership positions, avoid them until you get more experience seeing how others perform. Leadership roles are a unique blend of roleplay and gameplay focuses - a good roleplaying character can still make gameplay decisions that overall worsen the enjoyment of a round for others, and likewise a good gameplay focused character might not have any substance for other players to engage with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look for and give serious consideration to feedback provided in post round discussions if you are open to it. Being in a leadership role means you have to be able to take on constructive criticism due to the higher load these positions require of players. &lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; or inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39922</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39922"/>
		<updated>2025-12-30T01:44:24Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are higher than those seen on more action-oriented servers, such as CM-SS13 PVP. The following standards, though looser than full-fledged rules, are meant to describe what roleplay should typically look like in CM PvE rounds. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team,) or to ahelp whilst in-game if there is anything you are uncertain of.&lt;br /&gt;
&lt;br /&gt;
Bear in mind, the roleplay standards are not here to intimidate you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing you based on these standards. This is a roleplaying game and games are meant to be entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character, not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and playing to &#039;win&#039;.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can and think about their motivations and beliefs. &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always look for chances to roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with others, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them get used to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise reasonable self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t intentionally hurt or kill your character (or other players&#039; characters) without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Examples of this include: John intentionally stepping out of cover into a hostile sniper&#039;s line of fire for no reason, Jane repeatedly stabbing herself for a comedic bit, or Jill calmly walking toward someone with her knife drawn as they unload their pistol into her.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you have to convey information your character wouldn&#039;t disclose or know, do so through LOOC instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 8. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character has a distinct role to perform in the unit, such as: medic, senior NCO, or the unit commander. Understandable or minor failures at your job may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 9. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 12. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except that PVE ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 9, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|-&lt;br /&gt;
| This pertains not just to the various commander roles, but the senior NCO and squad lead roles too. Don&#039;t create a leadership character that, behaviour-wise, wouldn&#039;t be given their position of authority. An example of such is; a section sergeant who undermines the orders of their lieutenant at all stages of an operation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are uncomfortable taking on leadership positions, avoid them until you get more experience seeing how others perform. Leadership roles are a unique blend of roleplay and gameplay focuses - a good roleplaying character can still make gameplay decisions that overall worsen the enjoyment of a round for others, and likewise a good gameplay focused character might not have any substance for other players to engage with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look for and give serious consideration to feedback provided in post round discussions if you are open to it. Being in a leadership role means you have to be able to take on constructive criticism due to the higher load these positions require of players. &lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; or inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39921</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39921"/>
		<updated>2025-12-30T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Further revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are higher than those seen on more action-oriented servers, such as CM-SS13 PVP. The following standards, though looser than full-fledged rules, are meant to describe what roleplay should typically look like in CM PvE rounds. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team,) or to ahelp whilst in-game if there is anything you are uncertain of.&lt;br /&gt;
&lt;br /&gt;
Bear in mind, the roleplay standards are not here to intimidate you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing you based on these standards. This is a roleplaying game and games are meant to be entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character, not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and playing to &#039;win&#039;.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can and think about their motivations and beliefs. &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always look for chances to roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with others, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them get used to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise reasonable self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t intentionally hurt or kill your character (or other players&#039; characters) without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Examples of this include: John intentionally stepping out of cover into a hostile sniper&#039;s line of fire for no reason, Jane repeatedly stabbing herself for a comedic bit, or Jill calmly walking toward someone with her knife drawn as they unload their pistol into her.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you have to convey information your character wouldn&#039;t disclose or know, do so through LOOC instead.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 8. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character has a distinct role to perform in the unit, such as: medic; senior NCO; or the commander of the unit. Understandable or minor failures at your job may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 9. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 12. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except that PVE ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 8, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|-&lt;br /&gt;
| This pertains not just to the various commander roles, but the senior NCO and squad lead roles too. Don&#039;t create a leadership character that, behaviour-wise, wouldn&#039;t be given their position of authority. An example of such is; a section sergeant who undermines the orders of their lieutenant at all stages of an operation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are uncomfortable taking on leadership positions, avoid them until you get more experience seeing how others perform. Leadership roles are a unique blend of roleplay and gameplay focuses - a good roleplaying character can still make gameplay decisions that overall worsen the enjoyment of a round for others, and likewise a good gameplay focused character might not have any substance for other players to engage with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look for and give serious consideration to feedback provided in post round discussions if you are open to it. Being in a leadership role means you have to be able to take on constructive criticism due to the higher load these positions require of players. &lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39918</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39918"/>
		<updated>2025-12-28T22:39:41Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on the more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team,) or to ahelp whilst in-game if there is anything you are uncertain of. &amp;lt;br&amp;gt;&lt;br /&gt;
Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can: would your character do something freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with other, specific characters, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Whilst talking is the most common way to interact, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt your character, or kill your character, without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Wilful examples of this include: stepping into a hostile sniper&#039;s line of fire when your character doesn&#039;t absolutely need to; stabbing your character repeatedly; or continuing to try and knife someone after being responsively shot at multiple times.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know, through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 8. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character has a distinct role to perform in the unit, such as: medic; senior NCO; or the commander of the unit. Understandable or minor failures at your job may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 9. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 12. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except PVE that ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 8, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 13. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39917</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39917"/>
		<updated>2025-12-28T22:39:21Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on the more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team,) or to ahelp whilst in-game if there is anything you are uncertain of. &lt;br /&gt;
Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can: would your character do something freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with other, specific characters, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Whilst talking is the most common way to interact, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt your character, or kill your character, without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Wilful examples of this include: stepping into a hostile sniper&#039;s line of fire when your character doesn&#039;t absolutely need to; stabbing your character repeatedly; or continuing to try and knife someone after being responsively shot at multiple times.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know, through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 8. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character has a distinct role to perform in the unit, such as: medic; senior NCO; or the commander of the unit. Understandable or minor failures at your job may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 9. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 12. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except PVE that ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 8, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 13. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39916</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39916"/>
		<updated>2025-12-28T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on the more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can: would your character do something freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with other, specific characters, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Whilst talking is the most common way to interact, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt your character, or kill your character, without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Wilful examples of this include: stepping into a hostile sniper&#039;s line of fire when your character doesn&#039;t absolutely need to; stabbing your character repeatedly; or continuing to try and knife someone after being responsively shot at multiple times.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know, through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 9. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except PVE that ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 8, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Unless permitted by the round’s Game Master, your character should be trying to perform their command job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character is senior. Understandable or  minor failures at your job, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces,  but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39915</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39915"/>
		<updated>2025-12-28T16:58:39Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on the more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please Note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can: would your character do something freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with other, specific characters, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Whilst talking is the most common way to interact, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! Those first few rounds in PVE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt your character, or kill your character, without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Wilful examples of this include: stepping into a hostile sniper&#039;s line of fire when your character doesn&#039;t absolutely need to; stabbing your character repeatedly; or continuing to try and knife someone after being responsively shot at multiple times.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know, through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PVE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 9. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. Except in the cases specified within, what constitutes PVE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except PVE that ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PVE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 8, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
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==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Unless permitted by the round’s Game Master, your character should be trying to perform their command job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character is senior. Understandable or  minor failures at your job, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces,  but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39914</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39914"/>
		<updated>2025-12-28T16:47:54Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Revisions, revisions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
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In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on the more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards; ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point.) &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especially members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
Please Note: A number of the general standards below have collapsable sections containing further clarifying information&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would believably exist in the Aliens setting.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s roleplay readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains to the literal readability of text: roleplaying an accented character is more than acceptable. Even if a character&#039;s accented speech is not wholly comprehensible, it is acceptable so long as other forms of roleplay keep characters engaged (such as emotes.) A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to roleplay as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can: would your character do something freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if they were offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and low on food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character and open up interactions with others. An example of this in a &#039;/me&#039; emote would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| Good characters do not avoid interacting: contribute to the scene! Even if there are in-character reasons for your character to not interact much with other, specific characters, that doesn&#039;t mean you should spend periods of downtime in the round completely silent. Whilst talking is the most common way to interact, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage, chat and emote! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! Those first few rounds in PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what roleplay interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character should be sane and rational enough to serve in the military. Try to exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt your character, or kill your character, without good reasoning; causing other characters harm should have appropriate reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Wilful examples of this include: stepping into a hostile sniper&#039;s line of fire when your character doesn&#039;t absolutely need to; stabbing your character repeatedly; or continuing to try and knife someone after being responsively shot at multiple times.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know, through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway. Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries and, between those involved in the chain of command, often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company, or aboard the same ship, are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 9. Unless retconned by the hosting Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;A common example of a Game-Master retcon would be &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. As the Alien setting is a &#039;retro-future&#039; of the late-1970s to mid-1980s, attempt to avoid slang, references, and real-life history past 1984.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be used.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. Except in the cases specified within, what constitutes PvE canon is by the ranking of [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The list is mostly definitive, except PVE that ranks its homebrew lore and the Technical Manual as highest, with PVP lore just beneath. &amp;lt;br&amp;gt;Some examples of this would be PvE changes to the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP. &amp;lt;br&amp;gt;As per standard 0 and standard 8, it is also the case that Game Masters can modify, discard, or add lore in their rounds as they see fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Unless permitted by the round’s Game Master, your character should be trying to perform their command job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This becomes more important if your character is senior. Understandable or  minor failures at your job, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces,  but you are asked not to use your role in actions which may incite actual annoyance or anger. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face at least). For undisciplined player-characters, it&#039;s more than fair to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Most players are fine with their undisciplined character getting what is due, but pushing them past a point might make it outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, it often harms roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39876</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39876"/>
		<updated>2025-12-25T11:20:18Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying,  it is recommended to have a basic understanding of roleplay concepts before reading these standards. ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point. &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especifically members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
A number of the standards below have collapsable sections containing further clarifying information to their initial points.&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would be believable to see in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s speech readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains more to the actual or readability of text: roleplaying an accented character is more than acceptable. Even if accented speech is hard to comprehend; so long as emotes and similar are intelligible there won&#039;t be any issues. A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to play as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can. Would your character do XYZ freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open up interactions with others. An example of such in a &#039;/me&#039; (emote) would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| A good character isn&#039;t one that avoids talking or interacting. Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn&#039;t mean you should spend periods of  downtime in the round completely silent. Whilst talking is the most common way to interact with other players, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage in chatter and emoting! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character is sane and rational enough to serve in the military. Exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt yourself, or commit suicide without good reasoning. Causing harm to other characters should have valid reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Examples include: willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to; stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this); or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries, and (between those involved in the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. &amp;lt;br&amp;gt;If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this are &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. As the Alien setting was culturally sourced from the 1970s to late 1980s, attempt to avoid slang, references, and real-life history past 1986.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said in-character.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. References to lore should be used by virtue of the ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked highest, with PVP lore just beneath, ranking higher than newer written sources, like elements of the Alien TTRPG. &amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 13. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This is increasingly true the more important the job is. Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face, at least). For those player-characters who don&#039;t, it&#039;s more than fair to to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. There may be some consequences they&#039;re grudgingly fine recieving, but pushing them past that point might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, all those examples harm roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39875</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39875"/>
		<updated>2025-12-25T11:19:43Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP. &lt;br /&gt;
The following standards, though looser than than strict rules, are meant to describe what roleplay should typically look like. Unless explicitly stated otherwise by the Game Master hosting a round, these are the standards you are expected to aspire to during a normal round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying,  it is recommended to have a basic understanding of roleplay concepts before reading these standards. ([https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide] is a good starting point. &lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especifically members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
A number of the standards below have collapsable sections containing further clarifying information to their initial points.&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 0. The hosting Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 1. You should strive to play a character that would be believable to see in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 2. You should try to keep your character&#039;s speech readable.                                &lt;br /&gt;
|-&lt;br /&gt;
| Importantly, this standard pertains more to the actual or readability of text: roleplaying an accented character is more than acceptable. Even if accented speech is hard to comprehend; so long as emotes and similar are intelligible there won&#039;t be any issues. A relevant focus on punctuation and capitalization is also encouraged.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 3. Try to play as your character not as yourself. &lt;br /&gt;
|-&lt;br /&gt;
| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.)&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can. Would your character do XYZ freely, or would it require a significant reason to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your character would react if offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honor their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how, both emotionally &amp;amp; physically, your character feels at any given point: have they been wearing uncomfortable equipment for a long period of time; is it chafing them to the point of complaint; are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open up interactions with others. An example of such in a &#039;/me&#039; (emote) would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| A good character isn&#039;t one that avoids talking or interacting. Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn&#039;t mean you should spend periods of  downtime in the round completely silent. Whilst talking is the most common way to interact with other players, a simple emote can work in some situations just as well. &amp;lt;br&amp;gt;Engage in chatter and emoting! React to what&#039;s ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. Engage with newer players even! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 5. Your character is sane and rational enough to serve in the military. Exercise rational self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt yourself, or commit suicide without good reasoning. Causing harm to other characters should have valid reasoning too. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way, without consideration. &amp;lt;br&amp;gt;Examples include: willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to; stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this); or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say, or does not need to know through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the rifleman you are playing could walk someone through a procedure in-character. &amp;lt;br&amp;gt;If your character does not know how to perform a job, do not go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries, and (between those involved in the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1.2rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. &amp;lt;br&amp;gt;If the two contradict, the newer rounds events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this are &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 10. As the Alien setting was culturally sourced from the 1970s to late 1980s, attempt to avoid slang, references, and real-life history past 1986.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said in-character.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1.2rem; width:100vw&amp;quot; | 11. References to lore should be used by virtue of the ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked highest, with PVP lore just beneath, ranking higher than newer written sources, like elements of the Alien TTRPG. &amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG and by PVP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 13. Unless permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This is increasingly true the more important the job is. Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans. &amp;lt;br&amp;gt;Note that you are not expected to be a role-model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face, at least). For those player-characters who don&#039;t, it&#039;s more than fair to to require menial tasks such as push-ups or room cleanup. Just don&#039;t go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. There may be some consequences they&#039;re grudgingly fine recieving, but pushing them past that point might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 15. Even if believable, try to avoid &#039;collective punishment.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Do not enforce needless punishment tasks on those who haven&#039;t earned them: things like making the whole unit do mandatory physical training; cleaning the entire ship; inventorying every little thing in the storage rooms. Most egregiously, all those examples harm roleplay in the rolelplay-focused stage of the round.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39849</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39849"/>
		<updated>2025-12-23T04:43:51Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP, with the intent to facilitate better roleplay.  &amp;lt;br&amp;gt;The following standards, though more loosely used than strict rules, are meant to describe what roleplay should look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these standards are the optimal standard you are expected to aspire to during a standard round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to give the basic roleplaying guides offered by other servers a read through before reading these standards (see for instance: [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide].) &lt;br /&gt;
&lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord and ask questions about roleplay quirks or standards clarification, the latter of which are best directed towards members of the GM team. It needs to be said, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
A number of the standards below have collapsable sections containing further clarifying information to their initial points.&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 0. The main Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 1. You should strive to play a character that would be believable to see in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 2. You should attempt to maintain a basic level of literacy with your character.                                &lt;br /&gt;
|-&lt;br /&gt;
| Relevant punctuation and capitalization is similarly encouraged. &amp;lt;br&amp;gt;Roleplaying out an accent with characters is more than acceptable, the purpose of this standard pertains more to overall literacy of posts. Even if accented speech is barely comprehensible, so long as emotes &amp;amp; similar are adequately intelligible, there won&#039;t be any issues.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 3. Try to play &#039;&#039;as&#039;&#039; your character, not as &#039;&#039;yourself&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
| Interesting roleplay rarely comes from optimising gameplay.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your marine would react if offered the chance to surrender in a hopeless situation. Would they surrender willingly, trusting their captors to honor their offer? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how your character feels at any given point, both emotionally &amp;amp; physically. &amp;lt;br&amp;gt;Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such in a &#039;me&#039; (emote) would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| A character that avoids talking or interacting the entire round is not a character that&#039;s good. &amp;lt;br&amp;gt;Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn&#039;t mean you should spend periods of  downtime in the round completely silent. Whilst talking is the most common way of interacting with other players, that doesn&#039;t mean a simple emote wouldn&#039;t work in situations either. &amp;lt;br&amp;gt;Engage in chatter or post emotes reacting to what&#039;s ongoing with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 5. Your character is sane and rational enough to serve in the military. Exercise basic self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt yourself or commit suicide without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the Rifleman you&#039;re playing could walk someone through a procedure in-character! &amp;lt;br&amp;gt;If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. &amp;lt;br&amp;gt;If the two contradict, the newer events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this is for &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 10. As the Alien setting was culturally sourced from the 1970s to late 1980s, attempt to avoid Slang, references, and real-life history past 1986.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 11. References to lore should be used by virtue of the ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked highest, with PVP lore just beneath, ranking higher than newer written sources, like elements of the Alien TTRPG. &amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 13. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This is increasingly strict the more important the job is (Corpsman, Section Sergeant and Platoon Commander (for USCM) are at the stricter end of job competency.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). &amp;lt;br&amp;gt;Note that you are not expected to be a role model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but fair. As a career marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial disciplinary tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, disciplinary tasks given should not be manifestly unfun nor uninteresting for the person being disciplined if it is prolonged. &amp;lt;br&amp;gt;Ultimately it&#039;s another player who is behind the controls of the other character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 15. Even if its believable for you to do so, avoid collective punishment: only punish perpetrators.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39848</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39848"/>
		<updated>2025-12-23T04:40:38Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP, with the intent to facilitate better roleplay.  &amp;lt;br&amp;gt;The following standards, though more loosely used than strict rules, are meant to describe what roleplay should look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these standards are the optimal standard you are expected to aspire to during a standard round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to give the basic roleplaying guides offered by other servers a read through before reading these standards (see for instance: [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide].) &lt;br /&gt;
&lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord and ask questions about roleplay quirks or standards clarification, the latter of which are best directed towards members of the GM team. It needs to be said, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
A number of the standards below have collapsable sections containing further clarifying information to their initial points.&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 0. The main Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 1. You should strive to play a character that would be believable to see in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 2. You should attempt to maintain a basic level of literacy with your character.                                &lt;br /&gt;
|-&lt;br /&gt;
| Relevant punctuation and capitalization is similarly encouraged. &amp;lt;br&amp;gt;Roleplaying out an accent with characters is more than acceptable, the purpose of this standard pertains more to overall literacy of posts. Even if accented speech is barely comprehensible, so long as emotes &amp;amp; similar are adequately intelligible, there won&#039;t be any issues.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 3. Try to play &#039;&#039;as&#039;&#039; your character, not as &#039;&#039;yourself&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
| Interesting roleplay rarely comes from optimising gameplay.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your marine would react if offered the chance to surrender in a hopeless situation. Would they surrender willingly, trusting their captors to honor their offer? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how your character feels at any given point, both emotionally &amp;amp; physically. &amp;lt;br&amp;gt;Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such in a &#039;me&#039; (emote) would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
| A character that avoids talking or interacting the entire round is not a character that&#039;s good. &amp;lt;br&amp;gt;Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn&#039;t mean you should spend periods of  downtime in the round completely silent. Whilst talking is the most common way of interacting with other players, that doesn&#039;t mean a simple emote wouldn&#039;t work in situations either. &amp;lt;br&amp;gt;Engage in chatter or post emotes reacting to what&#039;s ongoing with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 5. Your character is sane and rational enough to serve in the military. Exercise basic self preservation.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t willingly hurt yourself or commit suicide without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
| Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the Rifleman you&#039;re playing could walk someone through a procedure in-character! &amp;lt;br&amp;gt;If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
| Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. &amp;lt;br&amp;gt;If the two contradict, the newer events should override.&lt;br /&gt;
|-&lt;br /&gt;
| For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this is for &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 10. As the Alien setting was culturally sourced from 1979, attempt to avoid Slang, references, and real-life history past 1979.&lt;br /&gt;
|-&lt;br /&gt;
| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 11. References to lore should be used by virtue of the ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
| The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked highest, with PVP lore just beneath, ranking higher than newer written sources, like elements of the Alien TTRPG. &amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 13. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
| This is increasingly strict the more important the job is (Corpsman, Section Sergeant and Platoon Commander (for USCM) are at the stricter end of job competency.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). &amp;lt;br&amp;gt;Note that you are not expected to be a role model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| Be tough, but fair. As a career marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial disciplinary tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, disciplinary tasks given should not be manifestly unfun nor uninteresting for the person being disciplined if it is prolonged. &amp;lt;br&amp;gt;Ultimately it&#039;s another player who is behind the controls of the other character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 15. Even if its believable for you to do so, avoid collective punishment: only punish perpetrators.&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39847</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39847"/>
		<updated>2025-12-23T04:37:51Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP, with the intent to facilitate better roleplay.  &amp;lt;br&amp;gt;The following standards, though more loosely used than strict rules, are meant to describe what roleplay should look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these standards are the optimal standard you are expected to aspire to during a standard round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to give the basic roleplaying guides offered by other servers a read through before reading these standards (see for instance: [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide].) &lt;br /&gt;
&lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord and ask questions about roleplay quirks or standards clarification, the latter of which are best directed towards members of the GM team. It needs to be said, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
A number of the standards below have collapsable sections containing further clarifying information to their initial points.&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 0. The main Game Master has final say over the roleplay standards in their rounds. No exceptions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 1. You should strive to play a character that would be believable to see in the Aliens setting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 2. You should attempt to maintain a basic level of literacy with your character.                                &lt;br /&gt;
|-&lt;br /&gt;
| Relevant punctuation and capitalization is similarly encouraged. &amp;lt;br&amp;gt;Roleplaying out an accent with characters is more than acceptable, the purpose of this standard pertains more to overall literacy of posts. Even if accented speech is barely comprehensible, so long as emotes &amp;amp; similar are adequately intelligible, there won&#039;t be any issues.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 3. Try to play &#039;&#039;as&#039;&#039; your character, not as &#039;&#039;yourself&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
| Interesting roleplay rarely comes from optimising gameplay.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your marine would react if offered the chance to surrender in a hopeless situation. Would they surrender willingly, trusting their captors to honor their offer? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how your character feels at any given point, both emotionally &amp;amp; physically. &amp;lt;br&amp;gt;Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such in a &#039;me&#039; (emote) would be; &#039;&#039;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
! A character that avoids talking or interacting the entire round is not a character that&#039;s good. &amp;lt;br&amp;gt;Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn&#039;t mean you should spend periods of  downtime in the round completely silent. Whilst talking is the most common way of interacting with other players, that doesn&#039;t mean a simple emote wouldn&#039;t work in situations either. &amp;lt;br&amp;gt;Engage in chatter or post emotes reacting to what&#039;s ongoing with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitize to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 5. Your character is sane and rational enough to serve in the military. Exercise basic self preservation.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t willingly hurt yourself or commit suicide without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
! Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the Rifleman you&#039;re playing could walk someone through a procedure in-character! &amp;lt;br&amp;gt;If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
! Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 8. Try to avoid using lore that directly contradicts the codebase or in-round statements of the Game Master.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds. &amp;lt;br&amp;gt;If the two contradict, the newer events should override.&lt;br /&gt;
|-&lt;br /&gt;
! For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this is for &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 10. As the Alien setting was culturally sourced from 1979, attempt to avoid Slang, references, and real-life history past 1979.&lt;br /&gt;
|-&lt;br /&gt;
! The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 11. References to lore should be used by virtue of the ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
! The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked highest, with PVP lore just beneath, ranking higher than newer written sources, like elements of the Alien TTRPG. &amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:1rem; width:100vw&amp;quot; | 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 13. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
! This is increasingly strict the more important the job is (Corpsman, Section Sergeant and Platoon Commander (for USCM) are at the stricter end of job competency.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). &amp;lt;br&amp;gt;Note that you are not expected to be a role model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
! Be tough, but fair. As a career marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial disciplinary tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, disciplinary tasks given should not be manifestly unfun nor uninteresting for the person being disciplined if it is prolonged. &amp;lt;br&amp;gt;Ultimately it&#039;s another player who is behind the controls of the other character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #9A9A9A15&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:BFC8D9; font-size:1rem; width:100vw&amp;quot; | 15. Even if its believable for you to do so, avoid collective punishment: only punish perpetrators.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39838</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39838"/>
		<updated>2025-12-23T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP, with the intent to facilitate better roleplay.  &amp;lt;br&amp;gt;The following standards, though more loosely used than strict rules, are meant to describe what roleplay should look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these standards are the optimal standard you are expected to aspire to during a standard round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to give the basic roleplaying guides offered by other servers a read through before reading these standards (see for instance: [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide].) &lt;br /&gt;
&lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord and ask questions about roleplay quirks or standards clarification, the latter of which are best directed towards members of the GM team. It needs to be said, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
A number of the standards below have collapsable sections containing further clarifying information to their initial points.&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0. The main Game Master has final say over the roleplay standards in their rounds. No exceptions.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1. You should strive to play a character that would be believable to see in the Aliens setting.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 2. You should attempt to maintain a basic level of literacy with your character. &lt;br /&gt;
|-&lt;br /&gt;
! Relevant punctuation and capitalization is similarly encouraged. &amp;lt;br&amp;gt;Roleplaying out an accent with characters is more than acceptable, the purpose of this standard pertains more to overall literacy of posts. Even if accented speech is barely comprehensible, so long as emotes &amp;amp; similar are adequately intelligible, there won&#039;t be any issues.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 3. Try to play &#039;&#039;as&#039;&#039; your character, not as &#039;&#039;yourself&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
! Interesting roleplay rarely comes from optimising gameplay.&amp;lt;br&amp;gt;Put yourself in your character&#039;s shoes as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;For example, consider how your marine would react if offered the chance to surrender in a hopeless situation. Would they surrender willingly, trusting their captors to honor their offer? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how you character feels at any given point, both emotionally &amp;amp; physically. &amp;lt;br&amp;gt;Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such in a &#039;me&#039; (emote) would be; &amp;lt;big&amp;gt;PFC John Marine scratches at a scabbed-over cut, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&amp;lt;/big&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
! A character that avoids talking or interacting the entire round is not a character that&#039;s good. &amp;lt;br&amp;gt;Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn&#039;t mean you should spend periods of  downtime in the round completely silent. Whilst talking is the most common way of interacting with other players, that doesn&#039;t mean a simple emote wouldn&#039;t work in situations either. &amp;lt;br&amp;gt;Engage in chatter or post emotes reacting to what&#039;s ongoing with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitise to what in-game interactions are like!&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 5. Your character is sane and rational enough to serve in the military. Exercise basic self preservation.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t willingly hurt yourself or commit suicide without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
! Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC. &amp;lt;br&amp;gt;Restrict yourself to your character&#039;s knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn&#039;t mean the Rifleman you&#039;re playing could walk someone through a procedure in-character! &amp;lt;br&amp;gt;If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 7. Inter-character relationships should be kept subtle, believable, and not signifcantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
! Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are not permitted.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8. Try to avoid using lore that directly contradicts the codebase or in-round statements of the Game Master.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 9. Unless retconned by a Game Master, the events of previous round can be loosely recalled by your character in subsequent rounds. &amp;lt;br&amp;gt;If the two contradict, the newer events should override.&lt;br /&gt;
|-&lt;br /&gt;
! For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this is for &amp;quot;first contact&amp;quot; operations, during which no player characters will have prior knowledge of the xenomorph threat.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 10. As the Alien setting was culturally sourced from 1979, attempt to avoid Slang, references, and real-life history past 1979.&lt;br /&gt;
|-&lt;br /&gt;
! The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 11. References to lore should be used by virtue of the ranking in[https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
! The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked highest, with PVP lore just beneath, ranking higher than newer written sources, like elements of the Alien TTRPG. &amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 13. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
! This is increasingly strict the more important the job is (Corpsman, Section Sergeant and Platoon Commander (for USCM) are at the stricter end of job competency.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). &amp;lt;br&amp;gt;Note that you are not expected to be a role model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurance, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 14. You should attempt to maintain some discipline under your command. Consequently, IC discipline is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
! Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial disciplinary tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, disciplinary tasks given should not be manifestly unfun nor uninteresting for the person being disciplined if it is prolonged. &amp;lt;br&amp;gt;Ultimately it&#039;s another player who is behind the controls of the other character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 15. Even if its believable for you to do so, avoid collective punishment: only punish perpetrators.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39834</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39834"/>
		<updated>2025-12-22T04:18:16Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Another quality pass.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
In PVE, good roleplaying is an integral focus. As such, roleplay standards are stricter than those seen on PVP with the intent to facilitate better roleplay.  &amp;lt;br&amp;gt;The following standards, though more loosely used than strict rules, are meant to describe what roleplay should look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these standards are the bare minimum standard you are expected to meet during a standard round. &lt;br /&gt;
&lt;br /&gt;
If you are completely new to roleplaying, it is recommended to give the basic roleplaying guides offered by other servers a read through before reading these standards (see for instance: [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide].) &lt;br /&gt;
&lt;br /&gt;
You are similarly recommended to engage with the PVE community on the discord and ask questions about roleplay quirks or standards clarification. It needs to be said, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!&lt;br /&gt;
&lt;br /&gt;
==General RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1. The main Game Master has final say over the roleplay standards in their rounds. No exceptions.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2. You should at least attempt to maintain a basic level of literacy with your character. Relevant punctuation and capitalization is similarly encouraged.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 3. Try to play &#039;&#039;as&#039;&#039; your character, try not to play &#039;&#039;through&#039;&#039; your character. &lt;br /&gt;
|-&lt;br /&gt;
! Interesting roleplay rarely comes from optimising gameplay.&amp;lt;br&amp;gt;Put yourself in the shoes of your character as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;A reasonable example scenario is attempting to surrender to hostile forces; would your marine surrender if caught alone? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how you character feels at any given point, both emotionally &amp;amp; physically. &amp;lt;br&amp;gt;Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? &amp;lt;br&amp;gt;Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such in a &#039;me&#039; (emote) would be; &amp;lt;big&amp;gt;PFC John Marine slumps down into the chair, tugging the neckguard of their armor off with a sigh to rub at the red-raw skin beneath, asking his squad leader, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 4. Always try to engage your character in roleplay.&lt;br /&gt;
|-&lt;br /&gt;
! A character that avoids talking or interacting the entire round is not a character that&#039;s good. &amp;lt;br&amp;gt;Be talkative! Even if ICly there are reasons for your character to not speak much with certain other members of their unit, that doesn&#039;t mean you should spend the downtime of the round completely silent. Engage in chatter with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitise to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 5. You should try to make your character avoid pain, unjustified injury, and suicidal acts. Your character should also be sane and mentally well-rounded.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t willingly hurt yourself or commit suicide without good reasoning. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.&lt;br /&gt;
|-&lt;br /&gt;
! Restrict yourself to your character&#039;s knowledge. You, as a player, might have the knowledge of how to perform complex surgeries, but your average rifleman likely doesn&#039;t. Don&#039;t explain ICly to someone who might, as a player, not know how to do organ repair surgery (as an example), but is in a role that may be expected to know such whilst you yourself are in a role that wouldn&#039;t know these things! &amp;lt;br&amp;gt;Use LOOC to either tell them the steps, provide a link to the wiki page of surgeries, or suggest they ahelp for help from the GM. &amp;lt;br&amp;gt;If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;7. Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC (for example, how to do something mechanically even if the character receiving the information is competent in universe.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 8. Inter-character relationships should be kept subtle, believable, and not signifcantly disrupt the flow of a round.&lt;br /&gt;
|-&lt;br /&gt;
! Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. &amp;lt;br&amp;gt;The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. &amp;lt;br&amp;gt;Marriages amongst personnel in the same company or aboard the same ship are similarly not allowed.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==Lore RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;9. Try to avoid using lore that directly contradicts the codebase or in-round statements of the Game Master.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 10. Unless retconned by a Game Master, the events of previous round can be loosely recalled by your character in successive rounds. &amp;lt;br&amp;gt;If the two contradict, should override.&lt;br /&gt;
|-&lt;br /&gt;
! For example, if you’ve died previously but are alive now, you’re alive.&amp;lt;br&amp;gt;One caveat to this is prior character knowledge of the xenomorph is wholly dependant on if the round is classed as a &amp;quot;first contact&amp;quot; operation or not. If so, then characters will have no prior knowledge regarding the xenomorphs.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 11. As the Alien setting was culturally sourced from 1979, attempt to avoid Slang, references, and real-life history past 1979.&lt;br /&gt;
|-&lt;br /&gt;
! The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 12. References to lore should be used by virtue of the ranking in[https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].&lt;br /&gt;
|-&lt;br /&gt;
! The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked higher than newer written sources, like elements of the Alien TTRPG.)&amp;lt;br&amp;gt;Similarly, in-round lore provided by the running Game Master ranks higher than even those sources.&amp;lt;br&amp;gt;Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command RP standards==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;13. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some qualities.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 14. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.&lt;br /&gt;
|-&lt;br /&gt;
! This is increasingly strict the more important the job is (Unit medic, Unit senior NCO and Unit Commander are at the stricter end of job competency.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). &amp;lt;br&amp;gt;Note that you are not expected to be a role model member of the armed forces, but are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurance, will not see you punished.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 15. You should attempt to maintain some discipline under your command. Consequently, IC punishment is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
! Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial punishment tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, punishments given should not be manifestly unfun nor uninteresting for the person being punished if it is prolonged. &amp;lt;br&amp;gt;Ultimately it&#039;s another player who is behind the controls of the other character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 16. Even if its believable for you to do so, avoid collective punishment: only punish perpetrators.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39829</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39829"/>
		<updated>2025-12-22T00:58:24Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Brevity but also further explanation of points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
On the PvE servers, roleplaying is likely to play a larger part in the average round compared to ones partaken in by our PvP counterparts. As such, the standards for roleplay are a bit more stringent than our sister community. &amp;lt;br&amp;gt;The following standards help inform what your roleplay should look like in a standard round. Unless explicitly stated otherwise by a specific round’s Game Master, these standards offer a bare minimum standard you are expected to meet during an average round.&lt;br /&gt;
&lt;br /&gt;
If you don’t know where to start with roleplaying, other SS13 servers have guides that can help you out (see for instance: [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Guide],) or you can ask questions on the CMPVE discord. Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise poor roleplay before punishing it. Enjoy it! &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General RP standards===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1. As long as the Game Master is explicit, they have final say over the roleplay standards in their rounds. No exceptions.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2. Attempt to maintain a basic level of literacy when speaking in-character. Proper punctuation and capitalization is also heavily encouraged.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 3. Attempt to play &#039;&#039;as&#039;&#039; your character, not &#039;&#039;through&#039;&#039; your character, as much as possible. Interesting roleplay rarely comes from optimising gameplay.&lt;br /&gt;
|-&lt;br /&gt;
! Put yourself in the shoes of your character as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;A reasonable example scenario is attempting to surrender to hostile forces; would your marine surrender if caught alone? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another part of this is how you character feels at any given point, both emotionally &amp;amp; physically. Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such would be; &amp;lt;big&amp;gt;PFC John Marine slumps down into the chair, tugging the neckguard of their armor of with a sigh to rub at the red-raw skin beneath as they ask, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 4. Attempt to keep your character engaged with other characters. One that avoids talking or interacting with others across the entire &amp;lt;br&amp;gt;round is not the sort we really want here.&lt;br /&gt;
|-&lt;br /&gt;
! Be talkative! Even if ICly there are reasons for your character to not speak much with certain other members of their unit, that doesn&#039;t mean you should spend the downtime of the round completely silent. Engage in chatter with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitise to what in-game interactions are like!&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 5. Attempt to avoid pain and unjustified injury or suicidal acts. Your character is expected to be sane and mentally well-rounded.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t willingly hurt yourself or commit suicide without good reasoning. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper when they don&#039;t absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 6. Attempt to avoid using character-breaking information (metaknowledge;) the same applies to competently using skills your character isn’t competent at.&lt;br /&gt;
|-&lt;br /&gt;
! Restrict yourself to your character&#039;s knowledge. You, as a player, might have the knowledge of how to perform complex surgeries, but your average rifleman likely doesn&#039;t. Don&#039;t explain ICly to someone who might, as a player, not know how to do organ repair surgery (as an example), but is in a role that may be expected to know such whilst you yourself are in a role that wouldn&#039;t know these things! &amp;lt;br&amp;gt;Use LOOC to either tell them the steps, provide a link to the wiki page of surgeries, or suggest they ahelp for help from the GM. &amp;lt;br&amp;gt;If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;7. Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC (for example, how to do something mechanically even if the character receiving the information is competent in universe.)&#039;&#039;&#039;&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 8. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard. &amp;lt;br&amp;gt;This is increasingly stricter the more important the job is (Unit medic, Unit senior NCO and Unit Commander are at the stricter end of job competency.)&lt;br /&gt;
|-&lt;br /&gt;
! Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). &amp;lt;br&amp;gt;Note that you are not expected to be a role model member of the armed forces, but are asked to not use your role to grief and to also have an OOC understanding of what’s going on.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 9. Inter-character relationships should be kept subtle, believable, and not disrupt the flow of a round in any significant manner.&lt;br /&gt;
|-&lt;br /&gt;
! Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. Marriages amongst personnel in the same company or aboard the same ship are similarly not allowed.&lt;br /&gt;
|}&lt;br /&gt;
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===Lore RP standards===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10. Attempt to avoid referencing lore that directly contradicts the codebase or a specific round’s Game Master.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 11. The events of previous round (unless stated by a GM) can be loosely recalled by your character in successive rounds. &amp;lt;br&amp;gt;If the two contradict, the newer one should be canon (for example, if you’ve died previously but are alive now, you’re alive.)&lt;br /&gt;
|-&lt;br /&gt;
! One caveat to this is prior character knowledge of the xenomorph is wholly dependant on if the round is classed as a &amp;quot;first contact&amp;quot; operation or not. If so, then characters will have no prior knowledge regarding the xenomorphs.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 12. As the Alien setting was originally realised through a 1979 mindset, attempt to avoid Slang, references, and real-life history past 1979.&lt;br /&gt;
|-&lt;br /&gt;
! The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 13. Attempt to reference lore by virtue of how highly ranked it is in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien canon source list]. The only exceptions to this is homebrew PVE lore &amp;lt;br&amp;gt;and the Technical Manual are ranked higher than newer written sources, like elements of the Alien TTRPG.)&lt;br /&gt;
|-&lt;br /&gt;
! Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the Alien TTRPG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Command RP standards===&lt;br /&gt;
&lt;br /&gt;
You&#039;re at the top. The highest ranked of those aboard the ship. You were promoted/commissioned to this position because you&#039;ve demonstrated adequate capabilities of leadership skills, either in your career or during OCS (depending on your role as unit SNCO or officer). Greater power comes with greater responsibilities and stricter expectations of IC conduct, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some qualities.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 15. You should attempt to maintain some discipline under your command. You can punish cases of ill-discipline, but it should &amp;lt;br&amp;gt;not be manifestly unfun or not interesting for the person being punished if it is prolonged.&lt;br /&gt;
|-&lt;br /&gt;
! Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial punishment tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, ultimately it&#039;s another player who is behind the controls of the character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot; | 16. Though believable in universe, avoid collective punishment: only punish the character who has performed a punishable act.&lt;br /&gt;
|-&lt;br /&gt;
! Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39828</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39828"/>
		<updated>2025-12-21T21:47:36Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
On the PvE servers, roleplaying is likely to play a larger part in the average round compared to ones partaken in by our PvP counterparts. As such, the standards for roleplay are a bit more stringent than our sister community. &lt;br /&gt;
There are a number of guides from other codebases that cover crash courses in roleplaying which can be worth a read.&lt;br /&gt;
 &lt;br /&gt;
Also worth considering is the lore of the setting. Just as the PvP community lore has some deviations from established Alien lore, so to does our lore deviate from the other servers. &lt;br /&gt;
&lt;br /&gt;
Whilst the tier-list given [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ here] is a reasonable basis to work off of, the contents of the Aliens Colonial Marine Technical Manual and changes to lore that have been made here should be treated as more &#039;canon&#039; compared to newer written sources, such as elements from the Aliens RPG &amp;amp; its addendums. &lt;br /&gt;
Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the A:RPG.&lt;br /&gt;
&lt;br /&gt;
===General RP standards===&lt;br /&gt;
&lt;br /&gt;
*Attempt to maintain a basic level of literacy when speaking in-character. Proper punctuation and capitalization is also heavily recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Put yourself in the shoes of your character as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? &amp;lt;br&amp;gt;A reasonable example scenario is attempting to surrender to hostile forces; would your marine surrender if caught alone? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&lt;br /&gt;
&lt;br /&gt;
::*Be talkative! Even if ICly there are reasons for your character to not speak much with certain other members of their unit, that doesn&#039;t mean you should spend the downtime of the round completely silent. Engage in chatter with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. &amp;lt;br&amp;gt;Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitise to what in-game interactions are like!&lt;br /&gt;
&lt;br /&gt;
::*Another part of this is how you character feels at any given point, both emotionally &amp;amp; physically. Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others. &amp;lt;br&amp;gt;An example of such would be; &#039;&#039;&#039;PFC John Marine slumps down into the chair, tugging the neckguard of their armor of with a sigh to rub at the red-raw skin beneath as they ask, &amp;quot;Hey, we breaking out the MREs yet?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Avoid pain. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration. &amp;lt;br&amp;gt;Examples include; willingly stepping into the line of fire of a hostile sniper, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continue to run at someone with nothing but a knife after being shot multiple times by them.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rounds are, unless stated otherwise by the GM (be it directly or by their &#039;lore&#039; for the round), semi-canon to one another. Your character can remember loose details about what has happened in prior rounds they&#039;ve partaken in, but player deaths and similarly major events should not be considered canon between rounds. One caveat to this is prior character knowledge of the xenomorph is wholly dependant on if the round is classed as a &amp;quot;first contact&amp;quot; operation or not. If so, then characters will have no prior knowledge regarding the xenomorphs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Use setting-appropriate slang. The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Similar to the PvP server, the cutoff point of divergence between our universe and the Alien setting is the mid 1970s onwards. Things such as &amp;quot;lol&amp;quot;, &amp;quot;skibidi&amp;quot;, &amp;quot;:3&amp;quot; and similar should &#039;&#039;&#039;not&#039;&#039;&#039; be said ICly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Restrict yourself to your character&#039;s knowledge. You, as a player, might have the knowledge of how to perform complex surgeries, but your average rifleman likely doesn&#039;t. Don&#039;t explain ICly to someone who might, as a player, not know how to do organ repair surgery (as an example), but is in a role that may be expected to know such whilst you yourself are in a role that wouldn&#039;t know these things! Use LOOC to either tell them the steps, provide a link to the wiki page of surgeries, or suggest they ahelp for help from the GM. If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ask questions/ask for help. If you wish to learn a new job, such as corpsman, ask to learn about aspects of the job ICly from the one playing that role, the unit SNCO (they almost always have similar medical-skills as the unit medic), or the unit officer. Whilst you may not mechanically be able to do aspects of that role, there&#039;s no harm in being shown how to do those parts by someone who is mechanically able and trained. &amp;lt;br&amp;gt;&lt;br /&gt;
::*For questions regarding roleplay related things, it&#039;s best to ahelp for a response from the gamemaster running the round, as they&#039;ll be able to tailor their answer best to what they&#039;d expect from the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Try to perform your job to a satisfactory standard, especially in positions of importance (medical, senior leadership roles.) Minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The USCM would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). Note that you are not expected to be a role model marine, but are asked to not use your role to grief and to also have an OOC understanding of what’s going on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Inter-character relationships should be kept subtle, believable, and not disrupt the flow of a round in any significant manner. Behaviour akin to Drake &amp;amp; Vasquez in the Aliens film is more than okay, but the likes of an enlisted &amp;amp; a SNCO, or an NCO &amp;amp; a commissioned officer should not be engaged in any sort of relationship beyond a professional working sort. Marriages amongst marines in the same company or aboard the same ship are similarly not allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Command RP standards ===&lt;br /&gt;
&lt;br /&gt;
You&#039;re at the top. The highest ranked of those aboard the ship. You were promoted/commissioned to this position because you&#039;ve demonstrated adequate capabilities of leadership skills, either in your career or during OCS (depending on your role as unit SNCO or officer). Greater power comes with greater responsibilities and stricter expectations of IC conduct, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial punishment tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, ultimately it&#039;s another player who is behind the controls of the character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39827</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39827"/>
		<updated>2025-12-21T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Protected &amp;quot;PVE:Roleplay Standards&amp;quot;: Pre-emptive protecting to prevent any cheeky edits from random users. ([Edit=⧼protect-level-Trusted⧽] (indefinite) [Move=⧼protect-level-Trusted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
On the PvE servers, roleplaying is likely to play a larger part in the average round compared to ones partaken in by our PvP counterparts. As such, the standards for roleplay are a bit more stringent than our sister community. &lt;br /&gt;
There are a number of guides from other codebases that cover crash courses in roleplaying which can be worth a read.&lt;br /&gt;
 &lt;br /&gt;
Also worth considering is the lore of the setting. Just as the PvP community lore has some deviations from established Alien lore, so to does our lore deviate from the other servers. Whilst the tier-list given [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ here] is a reasonable basis to work off of, the contents of the Aliens Colonial Marine Technical Manual and changes to lore that have been made here should be treated as more &#039;canon&#039; compared to newer written sources, such as elements from the Aliens RPG &amp;amp; its addendums. Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the A:RPG.&lt;br /&gt;
&lt;br /&gt;
===General RP standards===&lt;br /&gt;
&lt;br /&gt;
*Attempt to maintain a basic level of literacy when speaking in-character. Proper punctuation and capitalization is also heavily recommended.&lt;br /&gt;
&lt;br /&gt;
*Put yourself in the shoes of your character as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? A reasonable example scenario is attempting to surrender to hostile forces; would your marine surrender if caught alone? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&lt;br /&gt;
**Be talkative! Even if ICly there are reasons for your character to not speak much with certain other members of their unit, that doesn&#039;t mean you should spend the downtime of the round completely silent. Engage in chatter with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures.&lt;br /&gt;
**Another part of this is how you character feels at any given point, both emotionally &amp;amp; physically. Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others.&lt;br /&gt;
**Avoid pain. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration (e.g. willingly stepping into the line of fire of a hostile sniper, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continue to run at someone with nothing but a knife after being shot multiple times by them.) &lt;br /&gt;
&lt;br /&gt;
*Rounds are, unless stated otherwise by the GM (be it directly or by their &#039;lore&#039; for the round), semi-canon to one another. Your character can remember loose details about what has happened in prior rounds they&#039;ve partaken in, but player deaths and similarly major events should not be considered canon between rounds. One caveat to this is prior character knowledge of the xenomorph is wholly dependant on if the round is classed as a &amp;quot;first contact&amp;quot; operation or not. If so, then characters will have no prior knowledge regarding the xenomorphs.&lt;br /&gt;
&lt;br /&gt;
*Use setting-appropriate slang. The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Similar to the PvP server, the cutoff point of divergence between our universe and the Alien setting is the mid 1970s onwards.&lt;br /&gt;
&lt;br /&gt;
*Restrict yourself to your character&#039;s knowledge. You, as a player, might have the knowledge of how to perform complex surgeries, but your average rifleman likely doesn&#039;t. Don&#039;t explain ICly to someone who might, as a player, not know how to do organ repair surgery (as an example), but is in a role that may be expected to know such whilst you yourself are in a role that wouldn&#039;t know these things! Use LOOC to either tell them the steps, provide a link to the wiki page of surgeries, or suggest they ahelp for help from the GM. If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
&lt;br /&gt;
*Ask questions/ask for help. If you wish to learn a new job, such as corpsman, ask to learn about aspects of the job ICly from the one playing that role, the unit SNCO (they almost always have similar medical-skills as the unit medic), or the unit officer. Whilst you may not mechanically be able to do aspects of that role, there&#039;s no harm in being shown how to do those parts by someone who is mechanically able and trained. &lt;br /&gt;
**For questions regarding roleplay related things, it&#039;s best to ahelp for a response from the gamemaster running the round, as they&#039;ll be able to tailor their answer best to what they&#039;d expect from the players.&lt;br /&gt;
&lt;br /&gt;
*Try to perform your job to a satisfactory standard, especially in positions of importance (medical, senior leadership roles.) Minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The USCM would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). Note that you are not expected to be a role model marine, but are asked to not use your role to grief and to also have an OOC understanding of what’s going on.&lt;br /&gt;
&lt;br /&gt;
*Inter-character relationships should be kept subtle, believable, and not disrupt the flow of a round in any significant manner. Behaviour akin to Drake &amp;amp; Vasquez in the Aliens film is more than okay, but the likes of an enlisted &amp;amp; a SNCO, or an NCO &amp;amp; a commissioned officer should not be engaged in any sort of relationship beyond a professional working sort. Marriages amongst marines in the same company or aboard the same ship are similarly not allowed.&lt;br /&gt;
&lt;br /&gt;
=== Command RP standards ===&lt;br /&gt;
&lt;br /&gt;
You&#039;re at the top. The highest ranked of those aboard the ship. You were promoted/commissioned to this position because you&#039;ve demonstrated adequate capabilities of leadership skills, either in your career or during OCS (depending on your role as unit SNCO or officer). Greater power comes with greater responsibilities and stricter expectations of IC conduct, however.&lt;br /&gt;
&lt;br /&gt;
*Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial punishment tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, ultimately it&#039;s another player who is behind the controls of the character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them. &lt;br /&gt;
&lt;br /&gt;
*Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=39826</id>
		<title>PVE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=39826"/>
		<updated>2025-12-21T19:23:11Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Updates with pages to be worked on in the near future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Shared}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo_PVE.png|link=http://cm-ss13.com/pve]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=center&amp;gt;CM-SS13: PVE is a heavily modified [http://www.byond.com/games/Exadv1/SpaceStation13 SS13] server inspired by the &#039;&#039;[http://en.wikipedia.org/wiki/Aliens_(film) Aliens]&#039;&#039; film and built from [https://cm-ss13.com CM-SS13]. If you&#039;re new to CM-SS13 PVE, check out our [https://cm-ss13.com/pve &amp;quot;Soul Guide&amp;quot;]. &amp;lt;b&amp;gt;We are not in any way affiliated with Fox/Disney, or the Aliens IP.&amp;lt;/b&amp;gt; This is an entirely fan-made project.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page/search}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-guides&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides &amp;amp; Other&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Starter_Guide | Starter Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[https://cm-ss13.com/pve Soul Guide]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Helping Out| Wiki Contribution]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Roleplay_Standards | Roleplay Standards]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:GM_organisation | GM Team Organisation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-lore&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Lore_Guide | Sun Riders Lore Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:USCM | United States Colonial Marines]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:USASF | United States AeroSpace Force]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:UPP | Union Of Progressive Peoples]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Three_World_Empire | Three World Empire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Weyland_Yutani | Weyland Yutani]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Rebel_Groups | Rebel groups]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-playable-units&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Playable Units&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Sun Riders | Sun Riders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Snake Eaters | Snake Eaters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Red Dawn | Red Dawn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:AZURE-15 | AZURE-15]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:AZURE-16 | AZURE-16]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Gamma Troop | Gamma Troop]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39825</id>
		<title>PVE:Roleplay Standards</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Roleplay_Standards&amp;diff=39825"/>
		<updated>2025-12-21T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Long overdue, initial version of the PvE Roleplay standards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
On the PvE servers, roleplaying is likely to play a larger part in the average round compared to ones partaken in by our PvP counterparts. As such, the standards for roleplay are a bit more stringent than our sister community. &lt;br /&gt;
There are a number of guides from other codebases that cover crash courses in roleplaying which can be worth a read.&lt;br /&gt;
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Also worth considering is the lore of the setting. Just as the PvP community lore has some deviations from established Alien lore, so to does our lore deviate from the other servers. Whilst the tier-list given [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ here] is a reasonable basis to work off of, the contents of the Aliens Colonial Marine Technical Manual and changes to lore that have been made here should be treated as more &#039;canon&#039; compared to newer written sources, such as elements from the Aliens RPG &amp;amp; its addendums. Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE&#039;s Royal Marine Commandos forces, both of which differ a fair bit from how they&#039;re portrayed in the A:RPG.&lt;br /&gt;
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===General RP standards===&lt;br /&gt;
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*Attempt to maintain a basic level of literacy when speaking in-character. Proper punctuation and capitalization is also heavily recommended.&lt;br /&gt;
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*Put yourself in the shoes of your character as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such? A reasonable example scenario is attempting to surrender to hostile forces; would your marine surrender if caught alone? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?&lt;br /&gt;
**Be talkative! Even if ICly there are reasons for your character to not speak much with certain other members of their unit, that doesn&#039;t mean you should spend the downtime of the round completely silent. Engage in chatter with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures.&lt;br /&gt;
**Another part of this is how you character feels at any given point, both emotionally &amp;amp; physically. Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? Things like this are worth thinking about during rounds to help add depth to your character &amp;amp; open avenues to interactions with others.&lt;br /&gt;
**Avoid pain. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm&#039;s way without consideration (e.g. willingly stepping into the line of fire of a hostile sniper, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continue to run at someone with nothing but a knife after being shot multiple times by them.) &lt;br /&gt;
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*Rounds are, unless stated otherwise by the GM (be it directly or by their &#039;lore&#039; for the round), semi-canon to one another. Your character can remember loose details about what has happened in prior rounds they&#039;ve partaken in, but player deaths and similarly major events should not be considered canon between rounds. One caveat to this is prior character knowledge of the xenomorph is wholly dependant on if the round is classed as a &amp;quot;first contact&amp;quot; operation or not. If so, then characters will have no prior knowledge regarding the xenomorphs.&lt;br /&gt;
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*Use setting-appropriate slang. The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Similar to the PvP server, the cutoff point of divergence between our universe and the Alien setting is the mid 1970s onwards.&lt;br /&gt;
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*Restrict yourself to your character&#039;s knowledge. You, as a player, might have the knowledge of how to perform complex surgeries, but your average rifleman likely doesn&#039;t. Don&#039;t explain ICly to someone who might, as a player, not know how to do organ repair surgery (as an example), but is in a role that may be expected to know such whilst you yourself are in a role that wouldn&#039;t know these things! Use LOOC to either tell them the steps, provide a link to the wiki page of surgeries, or suggest they ahelp for help from the GM. If your character does not know how to perform a job, don&#039;t go and do it yourself anyway! Instead, request the assistance of a character who does.&lt;br /&gt;
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*Ask questions/ask for help. If you wish to learn a new job, such as corpsman, ask to learn about aspects of the job ICly from the one playing that role, the unit SNCO (they almost always have similar medical-skills as the unit medic), or the unit officer. Whilst you may not mechanically be able to do aspects of that role, there&#039;s no harm in being shown how to do those parts by someone who is mechanically able and trained. &lt;br /&gt;
**For questions regarding roleplay related things, it&#039;s best to ahelp for a response from the gamemaster running the round, as they&#039;ll be able to tailor their answer best to what they&#039;d expect from the players.&lt;br /&gt;
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*Try to perform your job to a satisfactory standard, especially in positions of importance (medical, senior leadership roles.) Minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The USCM would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job). Note that you are not expected to be a role model marine, but are asked to not use your role to grief and to also have an OOC understanding of what’s going on.&lt;br /&gt;
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*Inter-character relationships should be kept subtle, believable, and not disrupt the flow of a round in any significant manner. Behaviour akin to Drake &amp;amp; Vasquez in the Aliens film is more than okay, but the likes of an enlisted &amp;amp; a SNCO, or an NCO &amp;amp; a commissioned officer should not be engaged in any sort of relationship beyond a professional working sort. Marriages amongst marines in the same company or aboard the same ship are similarly not allowed.&lt;br /&gt;
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=== Command RP standards ===&lt;br /&gt;
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You&#039;re at the top. The highest ranked of those aboard the ship. You were promoted/commissioned to this position because you&#039;ve demonstrated adequate capabilities of leadership skills, either in your career or during OCS (depending on your role as unit SNCO or officer). Greater power comes with greater responsibilities and stricter expectations of IC conduct, however.&lt;br /&gt;
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*Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don&#039;t, it&#039;s more than fair to have them perform menial punishment tasks such as push-ups or cleaning up of a room. Just don&#039;t go overboard with it, ultimately it&#039;s another player who is behind the controls of the character. There may be an element of consequences for their actions that they&#039;ll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them. &lt;br /&gt;
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*Don&#039;t enforce needless punishment tasks on those who haven&#039;t earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the &#039;main stage&#039; of a round begins.&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Starter_Guide&amp;diff=37614</id>
		<title>PVE:Starter Guide</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Starter_Guide&amp;diff=37614"/>
		<updated>2025-04-22T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;Pandora: Updating the preview image to one that properly represents the current ship map. Same image used on the PVE sovl guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide provides a basic overview of CM-SS13: PVE. [https://discord.gg/v6P6wns5dN Join the Discord.] &lt;br /&gt;
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[[File:Goldenarrow updated.png|700px]]&lt;br /&gt;
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== Everyone==&lt;br /&gt;
Ammo and weapons are in the armory, and your basic gear can be found in the prep room. M41A MK1 ammo is located in the crates in the prep room and must be crowbar’d open.&lt;br /&gt;
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Everyone has engineering | construction | fireman carry skills.&lt;br /&gt;
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Welders do not need welder goggles.&lt;br /&gt;
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Basic marine gloves are insulated&lt;br /&gt;
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Sentries are far stronger.&lt;br /&gt;
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YOU DO NOT HAVE REVIVES&lt;br /&gt;
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DEFIBS DO NOT EXIST&lt;br /&gt;
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Instead, you actually die at -200 rather than -100 HP. Be careful!&lt;br /&gt;
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==Platoon Commander==&lt;br /&gt;
Shortly after mission start, expect either a fax or phone call in your office denoting your platoon’s objectives for the mission. Make a plan to complete the objectives, conduct brief with *&#039;&#039;at least&#039;&#039;* the Section Sergeant and Squad Leaders, have the Platoon deploy. You should be mostly handling overwatch and guiding the squad via squad messages. This will be a more relaxed role but you do have high responsibilities as the person who knows where everyone needs to be going. Many times the game master will be communicating directly with you.&lt;br /&gt;
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&#039;&#039;&#039;Remember to relay orders through the proper chain of command.&#039;&#039;&#039; When the operation&#039;s begun and the marines are on-site, you tell the Section Sergeant to get something done, and they figure out how to do it. They can ask you for navigational advice or otherwise but avoid directly ordering individual marines under the Section Sergeant&#039;s command. &lt;br /&gt;
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==Section Sergeant ==&lt;br /&gt;
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Wake up, get geared with the boys and make sure everyone gets what they need and haul it to brief. You are the hands of the platoon commander. Keep people together and follow orders best you can. You will be deploying and are the highest authority on the ground. &lt;br /&gt;
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&#039;&#039;&#039;Small Unit Tactics are key!&#039;&#039;&#039; Each marine alone is a force to be reckoned with but sending them all in an unorganized masse at an enemy position is not an ideal use of your element. Potentially have one squad on assault, and the other on reserve, swapping as necessary. Communication is key.  &lt;br /&gt;
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&#039;&#039;&#039;Remember to relay orders through the proper chain of command.&#039;&#039;&#039; When you want something done, you are telling the respective Squad Leads to carry out your vision. It&#039;s on them to whip the marines in their squad into line.  &lt;br /&gt;
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==Squad Leader==&lt;br /&gt;
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As you wake up you will be assigned leadership of one of the squads (fireteams in normal CM). You will have two riflemen and a smartgunner. Make sure you keep these people close and all of your marines are taken care of. Follow orders best you can. You are crucial for cohesion of the overall group. &lt;br /&gt;
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Typically Squads are informally broken up further into the &#039;&#039;&#039;Gun Team&#039;&#039;&#039; and the &#039;&#039;&#039;Rifle Team&#039;&#039;&#039;. The Gun duo has the smartgunner and another marine who is most likely carrying the smartgunner&#039;s spare ammunition. This ammo carrier might also require breaching tools/explosives, motion detectors and/or CQB capabilities as the gun team is most often the lead/rear-most element. The rifle team duo is the support element, geared as needed and likely one member is carrying the squad&#039;s sentry gun. This organization is not &#039;&#039;required&#039;&#039;, however, but is often seen in play. &lt;br /&gt;
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== Smartgunner==&lt;br /&gt;
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You will wake up and be assigned a squad (fireteam in normal CM). Make sure to listen to your Squad Leaders. Your smartgun is located in a special locker in the prep room. You are the squad&#039;s main source of uninterrupted firepower; you are likely either at the tip of the Section or you&#039;re covering the rear. &lt;br /&gt;
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While you still have regular IFF, you will not be able to fire if someone with IFF is in your firing line. It’s essentially baby-proofing for friendly fire. As an offset, you have been significantly buffed. You have a special belt for your sidearm and limited drums along with a box of loose rounds in the armory which you&#039;ll likely need someone else to carry into the operation for you. &lt;br /&gt;
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==Rifleman==&lt;br /&gt;
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You are the backbone of the squad. You will find most of the gear you need in the prep room and your weapons in the armory just beyond prep. Listen to your Squad Leaders. Stay close to your squad.  &lt;br /&gt;
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Every rifleman is also considered a combat technician to some degree; you can handle tools, you can build defences, you are a multipurpose fighting machine! Your Squad Leader might ask you to take certain types of gear depending on the operation, so to be sure to listen to them. &lt;br /&gt;
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==Section Corpsman== &lt;br /&gt;
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You will have to gear up with the rest of the grunts from the prep room for the time being, but you’ll have a special vendor in the Medbay that will contain special chem mixes for your mission.  Keep in mind, &#039;&#039;you do not have a defib&#039;&#039;. You must keep people from bleeding out all the way. You also have a new chem: Concentrated Adrenaline. This chemical will pull people out of critical conditions to move and keep fighting but will do oxy and heart damage. Good luck!&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Goldenarrow_updated.png&amp;diff=37613</id>
		<title>File:Goldenarrow updated.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Goldenarrow_updated.png&amp;diff=37613"/>
		<updated>2025-04-22T13:19:57Z</updated>

		<summary type="html">&lt;p&gt;Pandora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated ship map of the Garrow&lt;/div&gt;</summary>
		<author><name>Pandora</name></author>
	</entry>
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